agents: correct "both clocks" -- there is ONE, and F4 tests whether it is right
I wrote "whether the game snaps both clocks forward" into yesterday's F4 and the human asked which clocks. There are none: authored/flow.json sets `clock: "shared"`, so the title's two composited builds -- build 4 the artwork (finishes t~=118) and build 2/3 the plate (full alpha t=236) -- run on ONE clock started together. Left standing, that phrasing sends an agent hunting for a second clock this corpus says does not exist. Corrected in both briefs and in the playtest page, marked as a correction rather than silently edited. And the question is better than I first framed it. `clock: "shared"` is AUTHORED, and the port's own plate-arrival-halves.md calls it "not falsified... not confirmed to better than ~20 % either", with an unresolved anchor disagreement inside one binary: the reconciliation picked t=118 while settle_time() returns 160 and the boot prints "settles at t=160". So F4 is a TEST OF THAT PREMISE, and the discriminator is observable -- press (A) early, while the wordmark is still building in, and watch the ARTWORK rather than the plate: advances the shared clock -> the artwork SNAPS to finished only forces the plate -> the artwork KEEPS ANIMATING its build-in Both briefs now say to answer F4 before building on `shared`, and tell the port not to choose what "jump" means.
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@@ -62,14 +62,30 @@ because the port is blocked on two of them.
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the plate appears or when Ⓐ is accepted? ⚠️ A negative needs a positive
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control (R4): show the method finding the *menu's* cue before concluding the
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title has none.
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4. **F4 — WHAT DOES Ⓐ DO TO THE CLOCKS?** In the real game, Ⓐ during the title
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4. **F4 — WHAT DOES Ⓐ DO TO THE CLOCK?** In the real game, Ⓐ during the title
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build-in **reveals the plate immediately** — so the boot takes three presses:
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skip video, reveal plate, accept plate. Does the game snap both clocks
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forward, or only reveal the plate? 📌 This is also a **cheap second route to
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the plate-arrival question**: a press that skips to the plate tells you where
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the game thinks the plate belongs. And it is a third input the boot title
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accepts, which narrows `REFUTED.md`'s *"any title after the first refuses
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input"* further.
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skip video, reveal plate, accept plate.
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🔴 **This is a test of `clock: "shared"`.** The title is two composited builds
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— build 4 the artwork (finishes `t≈118`), build 2/3 the plate (full alpha
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`t=236`) — and the port's `authored/flow.json` runs them on **one** clock
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started together. That premise is **authored**, and the port's own
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`plate-arrival-halves.md` calls it *"not falsified… not confirmed to better
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than ~20 %"*, with an unresolved anchor disagreement inside one binary
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(`t=118` from the reconciliation, `160` from `settle_time()`).
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The discriminator is observable: **press Ⓐ early, while the wordmark is still
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building in, and watch the ARTWORK, not the plate.**
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| if Ⓐ … | the artwork |
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|---|---|
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| advances the shared clock | **snaps** to finished |
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| only forces the plate visible | **keeps animating** its remaining build-in |
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📌 It is also a **cheap second route to the plate-arrival question** — a press
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that skips to the plate says where the game thinks the plate belongs — and a
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third input the boot title accepts, narrowing `REFUTED.md`'s *"any title after
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the first refuses input"* further.
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⚠️ Deliver a **series, not a settled value** — see
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[`TEMPORAL-VERIFICATION.md`](TEMPORAL-VERIFICATION.md), and note that the port's
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