port: P6 gate verified with sound on the bus; tighten the backdrop guard to a positive primitive test
verify-menu-audio records the Master bus over the P5 walk under the Dummy driver. A dead press is bit-identical to the bed alone; all three cues match their exported wave in the recording with margin over a bed-only control; the cue order matches the script order, which the correlator was never told. The first version of this tool counted envelope bursts above a multiple of the bed and gave 4 cues on one run and 0 on the next from the same script. Replaced with template matching, which has no tuned constant. Cue LENGTH is deliberately not asserted -- the bed masks the tail and I nearly filed that as a defect. Also acts on the Decoder's .tbm self-refutation. No port verdict is affected -- all six forced elements are .prm solid black, and GP_TITLE has no full-screen .tbm at all -- but the guard was sprite.is_none(), a symptom test of the same shape as the one they say fixed their symptom not their cause. Now role == primitive. Six verdicts identical, 16 screens validate. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
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@@ -733,7 +733,29 @@ fn forced_backdrop_first(order: Vec<usize>, elements: &[Element], design: [u32;
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.iter()
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.enumerate()
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.filter(|(_, e)| {
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e.sprite.is_none()
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// 🔴 UNTEXTURED SOLID QUAD, tested positively -- NOT merely "has no
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// sprite". Those coincide in GP_TITLE and the distinction is still
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// the whole point, because the negative test guards a SYMPTOM.
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//
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// The rule needs the element's alpha to BE its pixels' alpha. That
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// is true of a `.prm` solid quad and of nothing else. The Decoder
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// found this the expensive way twice: first `.t32` sprites (an
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// element's alpha says nothing about a texture that is mostly
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// transparent), guarded with "no sprite" -- and then `.tbm`, which
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// is 38 of their 80 forced-first verdicts and declares fade
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// `ffffffff`. A solid WHITE quad painted first at alpha 255 would
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// make the screen white; no screen is white, so a `.tbm`'s white is
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// a modulation ON a texture and its element alpha proves nothing
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// about coverage either.
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//
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// "No sprite" would keep admitting a `.tbm` that this exporter
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// happens not to emit a sprite for. `role == "primitive"` cannot.
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// GP_TITLE has no full-screen `.tbm` at all -- every layerless
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// full-screen element here is `.prm` and pure black, checked -- so
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// this changes no verdict today and is a guard against a corpus
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// that grows.
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e.role == "primitive"
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&& e.sprite.is_none()
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&& e.size.is_some_and(|s| s[0] as u32 >= design[0] && s[1] as u32 >= design[1])
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})
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.filter(|(i, e)| {
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