re: EXTRAS resets to MISSION SELECT while the main menu persists -- no menu-wide rule
Ring at 347.5 on entry, 427.5 after one confirmed DOWN, 347.5 on re-entry with the frame 0.0 % different from the first entry. sylpheed-port asserted non-persistence when nothing had measured it; the assertion was right and is now measured. MISSION SELECT is therefore a genuine initial focus, because this screen resets -- unlike the main menu, where a single-entry reading measures history. Every control here exists because run 1 failed without it: absolute row checks after every navigation press (a constant offset passes a differential control), screen identity against an in-run reference frame (main menu 327, EXTRAS 324 and OPTIONS 317 all sit in the same glyph window), and raw ring rows inside the submenu so no three-item geometry is assumed. The screen was also confirmed by eye. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
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docs/re/data/extras-focus-resets.txt
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docs/re/data/extras-focus-resets.txt
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# Does the EXTRAS submenu remember its cursor across leave -> re-enter?
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# MEASURED 2026-08-30. Answer: NO -- it RESETS to MISSION SELECT.
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#
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# WHY IT MATTERS: the main menu was measured to PERSIST
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# (focus-persists-across-title.txt). sylpheed-port's contract-check asserted that
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# EXTRAS does NOT persist, and I flagged that as an assertion nothing had
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# measured -- an absence of evidence encoded as a positive claim. This measures
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# it. THEIR ASSERTION WAS RIGHT, and it is now measured rather than authored.
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#
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# HARNESS: tools/re-capture/extras_focus_persistence.py. Every press confirmed
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# from the guest's own [RE-INPUT] log; the plate-pulse title gate, not
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# skip_intro's stillness test.
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#
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# 🔴 EVERY CONTROL HERE EXISTS BECAUSE RUN 1 FAILED WITHOUT IT:
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# * ABSOLUTE row check after EVERY navigation press, not just the total.
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# Run 1 checked only relative motion and walked to OPTIONS believing it was
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# EXTRAS -- a constant offset passes a differential control exactly
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# (menu-focus-reader-offset.txt).
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# * SCREEN IDENTITY against a reference frame captured in the same run.
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# Run 1's detector could not separate the main menu from a submenu: both sit
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# inside glyph 250..420 (main menu 327, EXTRAS 324, OPTIONS 317).
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# * The ring is compared by RAW ROW inside the submenu, so no submenu geometry
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# is assumed. EXTRAS has three items and menu_focus.py's five-row table does
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# not apply to it at all.
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#
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# THE RUN:
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# MAIN MENU reference captured, focus = NEW GAME (ring y 225.5)
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# step 1: ring y 304.75 -> LOAD GAME (want LOAD GAME)
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# step 2: ring y 384.0 -> TUTORIAL (want TUTORIAL)
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# step 3: ring y 463.25 -> OPTIONS (want OPTIONS)
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# step 4: ring y 542.5 -> EXTRAS (want EXTRAS)
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# ✅ on EXTRAS, verified by absolute row after every press
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# [ 18.4s] E1 in the submenu: ring y = 347.5, glyph 324, 16.4% from main
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# [ 19.8s] DOWN delivered
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# [ 25.5s] E2 after 1 DOWN: ring y = 427.5
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# ✅ CONTROL PASSED: the ring moved 347.5 -> 427.5 (80.0 px)
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# [ 26.3s] B delivered
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# [ 28.4s] back on the MAIN MENU (vs reference)
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# [ 29.4s] A delivered
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# [ 37.1s] E3 on re-entry: ring y = 347.5, 0.0% from E1 -- same screen: True
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#
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# => EXTRAS RESETS: re-entry is where it first opened
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#
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# ✅ THE SCREEN IS CONFIRMED BY EYE, not only by the detector: E1.png is the
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# EXTRAS screen -- MISSION SELECT / MOVIE THEATER / BACK, ring on the top item.
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# Run 1 was fooled about which screen it was on, so this was checked directly.
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#
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# ✅ THE STEP MATCHES THE MAIN MENU'S. The ring moved 80.0 px for one item, and
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# the main-menu calibration is 79.25 px per item -- an independent agreement
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# between two screens that were calibrated separately.
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#
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# SO:
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# * EXTRAS' initial focus is MISSION SELECT, and it is a real INITIAL focus,
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# because the screen resets -- unlike the main menu, where a reading not
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# taken on a fresh boot's first entry measures history.
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# * THE TWO SCREENS BEHAVE DIFFERENTLY: main menu persists, EXTRAS resets.
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# A menu-wide rule in either direction would be wrong.
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#
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# ⚠️ REACH: one run, one round trip, one direction, one submenu. NOT tested:
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# * OPTIONS, LOAD GAME or TUTORIAL -- three more submenus, untouched;
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# * whether EXTRAS resets after entering it a third time, or after a reboot;
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# * whether the reset is to MISSION SELECT specifically or simply to the top
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# item -- those coincide here and are not separated by this run.
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