re(ui): why rest_plateau is right -- and last is right only for a transient
The shifted keyframe-time reading looked like it implied something simple: the final pose is reached at a definite time and nothing follows, so rest should just be the last keyframe and the plateau heuristic could go. Tested by applying it to EVERY element: title +0.9500 -> +0.6819 -0.2681 main menu +0.9460 -> +0.6416 -0.3044 EXTRAS +0.9440 -> +0.5745 -0.3695 publisher splash +0.9600 -> blank (zero variance, corr undefined) developer splash +0.9643 -> blank Refuted, and the failure supplies the model. A group is entry -> hold -> exit, and the exit is the screen's DISMISSAL. While a screen is displayed it has not reached its last keyframe; it is sitting at the hold. So rest_plateau is the correct primary rule, and the last keyframe is the post-exit state -- correct only once the screen is gone, which is why applying it everywhere blanks the splashes. This does not contradict the shifted reading. That reading says when each pose is reached; it says nothing about the group being played to completion while the screen is still up. The step between them was mine. And it explains why last wins for the two plateau-less elements: an element with no hold is a transient, it flashes and is over, and at any settled moment it is gone -- which is its last keyframe. The draw capture says the same independently: on the developer splash the _eff glows draw on frames 94-115 and the logos on 116-211, so the glows are already finished when the logos are up. Three independent observables -- animation timing, static composites, and the per-frame draw log -- now agree on one rule: plateau where there is one, last keyframe where there is not. METHOD: a blank render is a NaN correlation, not a low score, and that NaN was the strongest form of the result; and when a model predicts something the measurement refuses, suspect the step you supplied between them.
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@@ -416,6 +416,19 @@ authored version can be deleted.
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canonically at rest. Default unchanged — it is better on both screens where it
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fires and identical on the other three, but it would move 2 305 elements
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disc-wide on two measurements.
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✅ **And the picture is now coherent.** Applying the last keyframe to *every*
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element (not just the plateau-less ones) collapses all five screens — title
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0.9500→0.6819, main menu 0.9460→0.6416, `EXTRAS` 0.9440→0.5745, and both
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splashes render **blank**. The reason is the model: a group is **entry → hold →
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exit**, and the exit is the screen's *dismissal*. A displayed screen is sitting
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at the **hold**, not at its final pose — so `rest_plateau` is right, and the
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last keyframe is the *post-exit* state. It is right for a **transient** element
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precisely because a transient's settled state is "gone". The draw capture agrees
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independently: on the developer splash the `_eff` glows draw on frames 94–115
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and the logos on 116–211, so the glows are already over when the logos are up.
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**Three independent observables — animation timing, static composites and the
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per-frame draw log — all support: plateau where there is one, last keyframe
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where there is not.**
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📊 The disc-wide blast radius, for whoever decides: the rules **differ on 82.3 %**
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of those 2 305, so "either is fine" is not available — and the current rule
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returns a **zero-scale** (collapsed, pre-roll) pose for **195** of them against
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@@ -774,3 +774,16 @@ agent's loop prompt, i.e. nowhere durable. See [`README.md`](README.md) for the
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which felt like an artefact. Measured, it is the better rule on both screens
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where it applies. Aesthetic expectations about how authored data "should" look
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are worth stating as hypotheses and worth nothing as verdicts.
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* **A blank render is a correlation of NaN, not a low score — notice which.**
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Applying "rest = last keyframe" to every element made both splashes render with
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zero variance, so the correlation was undefined rather than poor. Reading the
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NaN as "the tool failed" would have hidden the result; it *was* the result, and
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the strongest form of it. Check for degenerate output before treating a missing
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number as a broken measurement.
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* **When a model predicts something and the measurement refuses, the model is
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usually incomplete rather than wrong.** The shifted time reading says when each
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pose is reached, which looked like it implied the final pose is the resting
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one. It does not: it says nothing about whether the group is *played to
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completion* while the screen is still up. The exit is the dismissal, so a
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displayed screen never reaches its last keyframe. Both claims survive; what was
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wrong was the step between them that I supplied.
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@@ -548,3 +548,10 @@ neighbourhood, not just the line.
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fallback needs an element to be plateau-less **and** multi-keyframe; title,
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main menu and `EXTRAS` reach it **zero** times, the two splashes once each.
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[`ui-resting-pose.md`](structures/ui-resting-pose.md)
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* "the shifted time reading implies rest = the last keyframe, so the plateau rule
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can be dropped" → **mine, and refuted by measurement.** Applying it to every
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element collapses all five screens (title 0.9500→0.6819, main menu
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0.9460→0.6416, `EXTRAS` 0.9440→0.5745) and renders both splashes **blank**. A
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group is entry → hold → exit and the exit is the screen's *dismissal*: a
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displayed screen sits at the hold, not at its final pose.
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[`ui-resting-pose.md`](structures/ui-resting-pose.md)
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@@ -521,3 +521,56 @@ two captures, and it points the same way they do.
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correct results, and `last` still returns an invisible pose 70 % of the time —
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which for a transient element may well be right, and for a persistent one would
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be wrong. The default stays put.
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---
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## ✅ Why `rest_plateau` is right, and why `last` is right only for a transient
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**2026-08-29.** The shifted keyframe-time reading
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([time unit](../ui-keyframe-time-unit.md)) appears to predict something simple:
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the final pose is reached at a definite time and nothing follows, so "rest"
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should just be the last keyframe, with no heuristic at all. Tested
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(`SYLPHEED_REST_RULE=lastall`, bypassing the plateau rule for **every** element):
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| screen | current | `lastall` | Δ |
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|---|---|---|---|
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| title | +0.9500 | +0.6819 | **−0.2681** |
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| main menu | +0.9460 | +0.6416 | **−0.3044** |
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| `EXTRAS` | +0.9440 | +0.5745 | **−0.3695** |
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| publisher splash | +0.9600 | **blank** | — |
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| developer splash | +0.9643 | **blank** | — |
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The splashes render *entirely empty* — zero variance, so the correlation is not
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even defined. **Refuted.**
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### What the failure shows
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A group's keyframes describe **entry → hold → exit**, and the exit is the
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screen's *dismissal*. While a screen is on display it has not reached its last
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keyframe; it is sitting at the hold, and the exit plays only when the screen
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leaves. That is why:
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* `rest_plateau` is the correct primary rule — the hold is where the screen
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lives, and it is what a capture of a displayed screen shows;
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* the last keyframe is the **post-exit** state, correct only at the moment the
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screen is already gone — which is why applying it everywhere blanks the
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splashes;
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* and it does **not** contradict the shifted time reading. That reading says when
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each pose is reached; it says nothing about the group being played to
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completion while the screen is still up.
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### And it explains why `last` wins for the plateau-less two
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An element with **no hold** is a transient: it flashes and is over. At any
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settled moment it is *gone*, and "gone" is its last keyframe. That is not a
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general rule about rest — it is what a transient's settled state *is*.
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The draw capture says exactly this independently: on the developer splash the
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`_eff` glows are drawn on frames **94–115** and the logos on **116–211**. The
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glows are already finished when the logos are up, so a capture of the logo
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moment must show them invisible — which is what `SYLPHEED_REST_RULE=last`
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produces, and why it scored +0.9982 and +0.9758.
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✅ So the picture is coherent across three independent observables — animation
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timing, static composites, and the per-frame draw log — and the rule it supports
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is: **plateau where there is one, last keyframe where there is not.**
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