re(ui): why rest_plateau is right -- and last is right only for a transient
The shifted keyframe-time reading looked like it implied something simple: the final pose is reached at a definite time and nothing follows, so rest should just be the last keyframe and the plateau heuristic could go. Tested by applying it to EVERY element: title +0.9500 -> +0.6819 -0.2681 main menu +0.9460 -> +0.6416 -0.3044 EXTRAS +0.9440 -> +0.5745 -0.3695 publisher splash +0.9600 -> blank (zero variance, corr undefined) developer splash +0.9643 -> blank Refuted, and the failure supplies the model. A group is entry -> hold -> exit, and the exit is the screen's DISMISSAL. While a screen is displayed it has not reached its last keyframe; it is sitting at the hold. So rest_plateau is the correct primary rule, and the last keyframe is the post-exit state -- correct only once the screen is gone, which is why applying it everywhere blanks the splashes. This does not contradict the shifted reading. That reading says when each pose is reached; it says nothing about the group being played to completion while the screen is still up. The step between them was mine. And it explains why last wins for the two plateau-less elements: an element with no hold is a transient, it flashes and is over, and at any settled moment it is gone -- which is its last keyframe. The draw capture says the same independently: on the developer splash the _eff glows draw on frames 94-115 and the logos on 116-211, so the glows are already finished when the logos are up. Three independent observables -- animation timing, static composites, and the per-frame draw log -- now agree on one rule: plateau where there is one, last keyframe where there is not. METHOD: a blank render is a NaN correlation, not a low score, and that NaN was the strongest form of the result; and when a model predicts something the measurement refuses, suspect the step you supplied between them.
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@@ -416,6 +416,19 @@ authored version can be deleted.
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canonically at rest. Default unchanged — it is better on both screens where it
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fires and identical on the other three, but it would move 2 305 elements
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disc-wide on two measurements.
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✅ **And the picture is now coherent.** Applying the last keyframe to *every*
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element (not just the plateau-less ones) collapses all five screens — title
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0.9500→0.6819, main menu 0.9460→0.6416, `EXTRAS` 0.9440→0.5745, and both
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splashes render **blank**. The reason is the model: a group is **entry → hold →
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exit**, and the exit is the screen's *dismissal*. A displayed screen is sitting
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at the **hold**, not at its final pose — so `rest_plateau` is right, and the
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last keyframe is the *post-exit* state. It is right for a **transient** element
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precisely because a transient's settled state is "gone". The draw capture agrees
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independently: on the developer splash the `_eff` glows draw on frames 94–115
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and the logos on 116–211, so the glows are already over when the logos are up.
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**Three independent observables — animation timing, static composites and the
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per-frame draw log — all support: plateau where there is one, last keyframe
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where there is not.**
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📊 The disc-wide blast radius, for whoever decides: the rules **differ on 82.3 %**
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of those 2 305, so "either is fine" is not available — and the current rule
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returns a **zero-scale** (collapsed, pre-roll) pose for **195** of them against
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