handoff+method: land the ordinal retraction where the claims live
Marks the two void splash rows in the capture-comparison data file, withdraws the three claims in HANDOFF, and corrects the METHOD entry -- whose 'a gradient across buckets is not a mechanism' near-miss was itself resolved by a counter-example taken with the wrong index. General form recorded: an index that silently means something else produces well-formed output for the wrong object, and this project has now been bitten twice from opposite directions with 'everything still validates' both times. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
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@@ -1,3 +1,13 @@
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# 🔴 THE TWO SPLASH ROWS BELOW ARE VOID (retracted 2026-08-30).
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# They used `screen render --build 10/11`, which takes a BUILD ORDINAL:
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# `screen list` says [10] entry 12, [11] entry 15. Those are the LOADING
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# screens. The rows scored loading-screen renders against SPLASH captures.
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# I discarded them at the time for a railed gamma fit; the real reason is
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# that they were the wrong screens, and the railing was that mismatch
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# surfacing in the only place the instrument could report it.
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# The `title` row is unaffected -- ordinal 4 is entry 4.
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# See splash-settle-window-retraction.txt.
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#
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# Does UiBuild::settle_time() itself beat rest() against the GAME?
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#
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# The port ran my PROPOSAL against captures and favoured it 3/3, but tested
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