re: the plate delay was on the disc all along -- my instruction is refuted
The port caught this with arithmetic off the disc, and it was right: build 2 has a keyframe group of its own, so "when build 4 has settled, wait 2.13 s, then composite build 2" puts the plate at settle + 2.13 + 3.97 s. Confirmed build 2's group here independently of their message: `ptbtn00.t32` reaches a=255 at t=238. The reconciliation needs no free parameter. Both builds run on ONE clock, started together, and the premise that fails is `rest.t`: rest.t is NOT when a screen settles. It is the last HOLD keyframe before the exit. ptlogo1 rests at t=251 and stops moving at t=42. The title's visible build-in ends at t=118, where pteff01, pteff02.prm and ptlogoall_eff end their ramps together. 238 - 118 = 120 units = 2.000 s, against a measured 2.138 and 2.132. So the interval the two runs agreed on to 6 ms was a DECLARED one and I handed over a wall-clock reading of it. That reading is 6.7% long, and the corpus already knew why: 120 units in 2.135 s is the game presenting at 28.06 / 28.14 fps against a nominal 30, and the idle title was independently measured at 28.5 fps before these runs. Corroborated from inside the same two runs -- first pixels -> settle is 1.643 s and 2.131 s, a 30% spread, while settle -> plate is 2.138 and 2.132. Frames are dropped during the build-in, not during the hold, which a change in the game's own timing could not do. So the port authors nothing here. What is unchanged: ScreenView still has to draw two builds at once and the boot's end state is still not plate-free. Not settled, and said so on the page: which reading of the keyframe times is right (it moves the plate by 2 units and I cannot separate them from these traces), and my settle landmark to better than +/-5 units. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014voBspJ6kFncNErZJuZcLw
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@@ -164,5 +164,5 @@ files, which is how the same ground got covered twice.
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| [`xpr2-colour-check.md`](xpr2-colour-check.md) | XPR2 colours: channel order ✅ confirmed against the running game | — |
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| [`focus-ring-spin-measured.md`](focus-ring-spin-measured.md) | The main menu's focus ring spins continuously — and how fast | ✅ **measured**: period **2.177 s** over 9 revolutions (8 evenly spaced autocorrelation peaks) = 120 units = 60 frames = 2.00 s at 30 Hz. A pulse is excluded — annulus total conserved to 0.4 % while per-bin brightness swings by 24. ✅ the ring is the **only** moving thing on the settled main menu (std exactly 0.000 elsewhere). 🔴 no angle is quoted: the angular estimator FAILED its own control (30° → 0°) |
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| [`structures/slb-bank-header-not-a-wave.md`](structures/slb-bank-header-not-a-wave.md) | Why a music bank read as THREE sub-waves when the census says two | ✅ **decoded**: the third is the **bank header**, emitted by our own reader. `to_xma_riffs`'s hybrid branch derives a leading packet stream's start as `first_riff % 2048`, which is right only for a header shorter than one packet; a music bank's header is exactly **5 packets (10 240 B)**, so the modulus gave 0 and the whole header came back as sub-wave 0. The header states its own length at `+0x24` in blocks. Disc-wide over 9 519 `sound.pak` entries: **28** match the header signature at offset 0 (ids 1001–1023, 1101–1105), **28/28** end exactly at the first `RIFF`, **0** have a gap, **0** false positives — so a header at offset 0 and a leading packet stream never coexist. Decode control, same chain, same bank: the emitted region gives **0.009 s** against **87.744 s** for the real wave 0. Corroborated by the runtime XMA probe, which saw exactly two streams at the main menu. Fixed + 2 regression tests; the `VOICE_D_453` recovery is untouched (10/10 green) |
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| [`title-plate-delay-measured.md`](title-plate-delay-measured.md) | How long the boot title shows build 4 before the `PRESS Ⓐ` plate | ✅ **measured**, two independent boots: **2.138 s** and **2.132 s** from the frame build 4 settles (glyph = its no-plate 154, motion → 0). Agreeing to **6 ms**. So the boot title's end state is **not** plate-free and a compositor must draw **two builds at once**. ⚠️ Measure from *settled*, not from first pixels — "first drawn → plate" is 3.78 s vs 4.26 s across the same two runs, because the build-in animation's own duration varies with emulator frame pacing. Plate pulse re-measured at 2.12/2.19/2.34/2.31 s (mean 2.24), replicating the corpus's ≈2.3 s. ✅ black hold between screens bracketed at **0.14–0.30 s**, consistent with the declared 12 units. 🔴 the Ⓐ→menu latency is still **not** available: both runs freeze one frame for ~1.4 s at surface mean **26.626** — agreeing between runs to 1e-6, and reproduced with stream restarts disabled — which is a guest **load stall**, not the capture path. Probe: 8.7 ms/frame, 7.97/7.98 fps against a requested 8, controls 9/9 + 4/4 |
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| [`title-plate-delay-measured.md`](title-plate-delay-measured.md) | How long the boot title shows build 4 before the `PRESS Ⓐ` plate | ✅ **decoded after a refutation**: build 2 and build 4 run on **one clock started together**, and the plate's own `ptbtn00` reaches `a=255` at `t=238`; the last build-in ramp ends at `t=118`, so the interval is a declared **120 units = 2.000 s**. 🔴 The instruction that shipped first — "wait 2.13 s after build 4 settles" — was **refuted by the port** with disc arithmetic and is corrected in place; 🔴 `rest.t` is **not** when a screen settles (it is the last hold keyframe before the exit: `ptlogo1` rests at `t=251` and stops moving at `t=42`). ⚠️ The wall-clock 2.13 s is 6.7 % long because Canary presents at **28.06 / 28.14 fps** against a nominal 30, matching the corpus's independent **28.5 fps**; author the 120 units. ✅ **measured**, two independent boots: **2.138 s** and **2.132 s** from the frame build 4 settles (glyph = its no-plate 154, motion → 0). Agreeing to **6 ms**. So the boot title's end state is **not** plate-free and a compositor must draw **two builds at once**. ⚠️ Measure from *settled*, not from first pixels — "first drawn → plate" is 3.78 s vs 4.26 s across the same two runs, because the build-in animation's own duration varies with emulator frame pacing. Plate pulse re-measured at 2.12/2.19/2.34/2.31 s (mean 2.24), replicating the corpus's ≈2.3 s. ✅ black hold between screens bracketed at **0.14–0.30 s**, consistent with the declared 12 units. 🔴 the Ⓐ→menu latency is still **not** available: both runs freeze one frame for ~1.4 s at surface mean **26.626** — agreeing between runs to 1e-6, and reproduced with stream restarts disabled — which is a guest **load stall**, not the capture path. Probe: 8.7 ms/frame, 7.97/7.98 fps against a requested 8, controls 9/9 + 4/4 |
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| [`menu-idle-and-b-2026-08-29.md`](menu-idle-and-b-2026-08-29.md) | The main menu does not idle back to the title — and four durations that were a pipeline | ✅ **refuted**: no self-return in **≥ 60 s** untouched; the ~8–10 s idle belongs to the **title**. 🟡 Ⓑ→title ordering measured, latency not. 🔴 `classify_array` at **1503 ms/frame** drained an 8 fps stream at 0.64 fps and manufactured four latencies (24.66 s / 15.58 s / 25.60 s / 20.26 s) — all withdrawn; a backlog preserves ordering and destroys durations |
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