re: name the region and the threshold -- and the floor was cross-geometry

The port agent could not reproduce this page's 159/714/1520 from the capture it
holds: counting green>150..200 over a plate box it got 3-5x at every threshold.
The page named neither the region nor the predicate.

Stated now: the whole 1280x720 frame, and is_title.py's three-channel predicate
(g>130 & g-r>45 & g-b>45), which is why it counts far fewer pixels than a bare
green>N. That reproduces 1520/714/159 exactly.

Writing the method down exposed a defect the prose had hidden. The 159 floor
came from live-title-build4-no-plate.png at 1279x675 -- the game surface --
while the pulse frames are 1280x720, the whole display. Different crops,
silently compared.

Replaced with a same-run, same-geometry floor that was in the series all along:
154, flat for ~2 s immediately before the plate ramps in. So 'it never goes off'
now rests on one run in one geometry, at 714 against 154, which is where it
should have rested from the start. The port's independent ratio of 1:10.4-10.9
brackets this page's 1:9.6 and is the part robust to how anyone counts.

Two METHOD entries: a pixel figure needs its region and its predicate, and a
comparison between two counts needs them to share a geometry; and the port's
observation that a fix which overshoots leaves no symptom until a third change
needs the part it disabled.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
This commit is contained in:
sylph-decoder
2026-08-30 07:59:00 +00:00
parent 3490935ce5
commit f24d831042
2 changed files with 76 additions and 2 deletions

View File

@@ -30,6 +30,45 @@ Two windows of one boot, agreeing to **0.4 %**. Evidence:
[peak frame](../captures/title-builds/live-title-plate-pulse-peak.png) (1520) ·
[trough frame](../captures/title-builds/live-title-plate-pulse-trough.png) (714).
## 🔴 What exactly is being counted — the port could not check this page, and was right to say so
This page quoted 159 / 714 / 1520 without naming either the **region** or the
**threshold**. The port agent has `live-title-build4-no-plate.png` and still could
not reproduce any of them: counting `green > 150…200` over a 513×48 plate box it
got 528 / 4 908, 35× these numbers at every threshold. **A published figure that
looks checkable and is not is worse than one that is obviously incomplete.**
Stated properly, so it can be checked:
* **Region: the whole 1280×720 frame.** Not a plate crop.
* **Predicate: `is_title.py`'s**, byte-identical —
`(g > 130) & (g r > 45) & (g b > 45)` — a *three-channel* test, which is why
it counts far fewer pixels than a bare `green > N`.
Re-run against the committed frames, this reproduces 1520 / 714 / 159 exactly.
### 🔴 And fixing that exposed a real weakness in the floor
The **159** came from `live-title-build4-no-plate.png`, which is **1279×675** — the
game surface — while the pulse frames are **1280×720**, the whole display. Those are
not the same crop, so the floor was being compared across geometries.
**Replaced with a same-run, same-geometry floor.** In run 1 the counter sits flat
at **154** for ~2 s (t = 253.0…254.8) immediately before the plate ramps in at
t = 255.0 — the title art alone, in the very frames the pulse was measured in.
| | count | provenance |
|---|---|---|
| title, plate absent | **154** | same run, same geometry, 2 s before the ramp |
| pulse floor | **714** | 4.6× the plate-absent level |
| pulse peak | **1520** | |
**"It never goes off" now rests on one run in one geometry**, which is what it
should have rested on from the start. ⚠️ The port's independent ratio — about
**1 : 10.410.9** between plate-absent and plate-present over its own crop, stable
across a wide threshold band — brackets this page's 1 : 9.6 and is the part that is
robust to how anyone counts.
## The instrument, and its controls
`tools/re-capture/plate_timeseries.py` counts the green Ⓐ-glyph pixels — the same
@@ -40,10 +79,10 @@ anything unknown**, on committed captures:
|---|---|---|
| `live-title-press-a.png` | **753** | 753 ✅ |
| `live-main-menu.png` | **327** | 327 ✅ |
| `live-title-build4-no-plate.png` | **159** | — |
| `live-title-build4-no-plate.png` | **159** | — (⚠️ 1279×675, a different crop — see above) |
⚠️ That third one is the reason the result is readable at all: **the plate-absent
floor is 159, not 0** — the title art carries green pixels of its own. During the
floor is non-zero, not 0** — 154 in-run, 159 on the differently-cropped capture — the title art carries green pixels of its own. During the
pulse the count never goes below **714**, four and a half times the floor, so *the
plate is never absent*. It dims and brightens; it does not blink off.