Nothing here changes what a tool computes; it changes where tools look.
- tools/re-capture: 33 censuses globbed /work/sylph_extract, a path that has
existed nowhere since /work became a clone, so they matched nothing and
printed empty results. They now resolve the disc through a new disc.py
from $SYLPHEED_DISC and exit loudly without it (the #44 fix, generalised).
Nine scripts that imported siblings from the retired Reborn checkout or an
old session scratchpad now import from their own directory. unitgroup.py
only needs the variable when --pak is not given.
- sylpheed-xex: the loader only ever uses the XEX2 retail key. The dead
devkit key and a doc comment claiming a devkit fallback that does not
exist are gone; Project Sylpheed is a retail XEX2, so no XEX1 key either.
- sylpheed-viewer: real_font_rasterizes looked for /tmp/sylph_extract and so
always skipped. It reads $SYLPHEED_DISC now, and passes against the disc.
- Comments and docs that named xenia-rs, the Reborn repository or /work/*.pe
as places to look now name sylpheed.db, Canary's ppc_context.h and the
flat .pe; docs/re/README.md no longer says the native Canary build does not
run.
Historical records keep their original paths: findings that were measured
against /work/xenia-rs/sylpheed.db still say so.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Reported by a human on a real controller: hold the left stick down, the
cursor moves one item and stops. The repeat never runs.
`held_direction()`'s own comment says "Polled at the DEVICE, never through
Input.is_action_pressed". It was not. The d-pad and keyboard branches polled;
the STICK branch read `_latched`, which is a reconstruction of the stick's
position from the event history.
That reconstruction is only as good as the last event seen. A stick held
still sends nothing, and one event reading below RELEASE -- a spring
settling, a deadzone-shaped value, a driver emitting a zero on focus change
-- clears it with no event afterwards to set it back. The port then believes
the stick is centred while the player is holding it, which is precisely the
symptom reported.
Now polls `Input.get_joy_axis()` against the game's own 0.61, which is what
the comment always meant. The latch stays as a fallback for INJECTED events,
so the script harness and verify-input keep testing something.
🔴 Every instrument here missed this because every instrument SUPPLIES the
input it measures: verify-input ticks repeat_due() directly, --script sends
InputEventAction which bypasses the input map, and the new --script=hold:
injects its own axis event. All three agreed with each other and none read a
device. Same shape as the 2026-09-01 report that opened gamepad.gd, one
level deeper, with the lesson already written at the top of that file.
So this adds the two things that would have caught it:
--script=hold:down:2.0 hold one real axis deflection and log every move
--input-probe print what the devices report, on change
⚠️ The fix itself is NOT verified. It matches the symptom exactly and was
found by reading, but only a human holding a stick can confirm it, and the
probe exists so the answer is measured either way.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
REPEAT_DELAY = 0.402, REPEAT_INTERVAL = 0.134, from
docs/re/f1-repeat-measured-via-driver-patch.md -- 12 and 4 frames at the
run's achieved 29.87 fps guest rate, converted to seconds because this port
does not run at the guest's rate and it is the cadence that was measured.
The mechanism has been here since 2026-09-02 and inert on purpose. The
instruction it was waiting on is now vindicated in the most awkward way: the
draft it refused to ship had 0.40 / 0.20, so the guessed delay was nearly
right and the guessed interval was off by 50 %. The half that was wrong
would have been protected by the half that was right.
The delay and the interval are NOT equally well evidenced, and the code says
so at the constants. No physical controller exists in the Decoder's
container, so the measurement fed Canary's file driver the SDL driver's own
400/100 ms constants: the 402 ms that came back is the constant that went
in, and confirms the instrument. The 133 ms interval against a fed-in 100 ms
is the new fact -- the game paces repeats to its own frame consumption. One
run; the two-run minimum is not met and the finding says so itself.
Also: the prediction that this would turn verify-input's "a held stick is
ONE step, not six" red was wrong. It stayed green, because steps() never
advances a clock and so had never called repeat_due() at all -- the rate was
about to ship into a harness with no coverage of the feature, with a green
line that would have been read as coverage.
So verify-input gains a `repeat` subject: nothing before the delay, the
first repeat on the delay, the steady interval, cadence independent of frame
rate (the code claims this in a comment, so it is now asserted), and a
direction change restarting the delay. Each asserts THESE numbers, not the
shape -- a shape-only check would have passed on 0.40 / 0.20. The control
removes the premise, a held direction, and every controllable row inverts.
The first-repeat row measures from the arming tick, not from t=0: that tick
is the frame the press is handled, which is the origin the finding measures
its 12 frames from. Measured from zero it read 0.433 vs 0.402 and the
tolerance would have had to be widened to hide a units mismatch.
Closes#2
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
No emulator-requiring state/approved item was open this iteration (issues
#1, #3, #5 all landed and moved to state/needs-human; #25 still awaits
approval). Used the gap for corpus consistency instead of idling, per the
same "a correction that never reaches the row someone reads" failure this
project keeps naming.
1. menu-navigation-semantics.md's own Q4 table still said NEW GAME was
"not tested" and its own prose said it was "deliberately not pressed"
and hangs the emulator -- both refuted BY THIS SAME PAGE on 2026-08-28,
34 lines further down ("NEW GAME -- measured ... it is not a hang. It
opens DIFFICULTY then SELECT DATA"). The correction never propagated
backward into the table or the status line above it, so a reader
stopping at either would come away with the wrong (and already-refuted)
answer. Fixed in place, struck rather than deleted, with the actual
destination and an honest note that DIFFICULTY has no id-table name
match (already refuted separately) while SELECT DATA plausibly matches
GP_SELECT_STORAGE as a fresh, low-confidence guess.
2. Found the identical failure mode in my own recent work: HANDOFF.md's
original Q1-Q10 summary table (near the top of a 6600+ line file) still
quoted the 2026-08-30 "no auto-repeat" finding as current, three commits
after this same session measured 12 frames delay / 4 frames interval
through a repeat-capable driver and explained why the earlier negative
was a driver limitation, not a game fact. A reader who only sees the
summary table -- which is exactly what a long file trains a reader to
rely on -- would get the withdrawn answer. Fixed with an explicit note
pointing at the current entries rather than silently editing the number
in place, so the correction itself stays visible.
Refutation-shaped either way: two claims ("NEW GAME untested", "no
auto-repeat") checked against this corpus's own newer evidence and found
not to survive, recorded rather than left to be rediscovered.
Continues the static lead from two iterations ago
(f3-title-sting-mechanism-found-not-value.md) with the dynamic half it
named as the next step. Booted with --xma_param_probe=true (the same
census menu-audio-cues.md used for the menu's SE cues), no pad input,
recording continuously from window-open: a glyph time series (not a
threshold trigger) and every newly-seen XMA-PARAM stream, stamped on
arrival since Xenia's own log carries no timestamps.
Positive control, and a real one: the probe caught the title's two BGM
stems starting at t=147.6s, matching f3-title-plays-bgm-102-and-103.md's
already-established finding exactly -- the instrument finds a real stream
before being asked to find nothing.
From the plate's first visible activity through 68 seconds of build-in
plus fully-settled pulsing (killed at t=220.1s), zero new XMA streams
appeared beyond the two BGM stems and three unidentified early ones (boot
splash, not this question). No SE-range stream, no second BGM, nothing --
measured, not the prior static reach limit.
Refutation attempt this iteration, recorded either way: my first read of
the fine-grained glyph series said BGM and the plate's build-in start at
"essentially the same moment". Checking the raw per-sample data instead of
a coarse table refutes that -- first non-zero glyph reading is ~0.67s after
BGM onset, and immediately noisy rather than a clean climb. Corrected in
the doc rather than left as an overclaim for someone chasing frame-accurate
sync later.
Reference data: docs/re/data/f3-sting-{glyph-timeseries,xma-param-arrivals}.tsv
-- derived numeric/log-line data, not a capture of rendered game content.
Direct follow-through on this session's own named next step. The prior
result (f1-held-down-measured-no-repeat-via-file-driver.md) concluded the
file driver cannot show menu repeat because its GetKeystroke() never emits
a REPEAT-flagged event, and that the menu's repeat is very likely driven by
that flag rather than raw polled state. Testable, so tested: patched
/canary/src/xenia/hid/file/file_input_driver.h to add opt-in repeat behind
a new --pad_file_repeat cvar (off by default, every other scripted script
unaffected), using the SDL driver's own constants verbatim
(HID_SDL_REPEAT_DELAY/_RATE = 400/100, guest-time ms via
Clock::QueryGuestUptimeMillis) rather than re-deriving them. Incremental
rebuild, ~1 minute (only xenia_main.cc needed recompiling).
Control: the driver's own log confirms repeated keystroke events fire as
designed, zero crashes.
Result: re-ran the identical held-DOWN capture. The cursor that moved once
and stopped in the null result now cycles continuously through the whole
5-item menu, wrapping, for as long as the button is held -- the null result
was real for that driver path, and giving the driver the one thing it
lacked reverses it completely.
Measured at this run's achieved 29.87 fps guest rate: 12 frames (~402ms)
initial delay from the press-triggered step to the first repeat step; 4
frames (~133ms) steady-state interval for 13 of 15 gaps, 3 frames (~100ms)
for the other 2 -- slower than the raw 100ms constant driving it, which
this page flags but does not trace further (most likely the game batches
drained keystrokes per its own frame tick rather than reacting to each one
instantly). The 4-frame figure is what matters for the port: it's what the
cursor visibly does.
Honestly scoped: this measures what the game does when FED repeat events
shaped like the SDL driver's, not a capture through an actual physical
controller (none exists in this container) -- classified measured, not
decoded, for exactly that reason. One run only; the corpus's two-run
minimum isn't met, flagged rather than overclaimed.
f1_hold_capture.py gains an optional `repeat` argument. The Canary source
patch itself lives in /canary, outside this repo (Canary source, not
sylpheed-formats) -- fully described inline in the finding doc so it can be
reapplied if that tree doesn't persist across a container reset.
Reference data: docs/re/data/f1-repeat-cursor-transitions.tsv -- every
transition's frame, guest tick and Y position, not the raw draw log.
Fifth boot attempt this session, first clean one, using the harness debugged
last iteration (env-safe input, wide capture window, signed-in profile,
blanked X root). Reached the menu, held DOWN 2.5s wall-clock, armed the F10
draw capture, released, killed -- zero crashes.
Achieved vs requested: 433 of 600 requested frames, spanning 14.43s of GUEST
time against ~4.5s wall-clock for the hold+tail window -- this run went at
~3.2x real time (a cheap static menu, nothing pacing it to a display
refresh). The 2.5s wall-clock hold covers roughly 8s of that guest time.
Method: track one quad shape's position per frame via read_draws.py, not a
screen diff -- the approach f1-menu-repeat-harness-built-not-answered.md
already named as correct. Exactly one shape-group moves at all: one jump of
~0.21-0.225 NDC units (matching the known one-menu-item pitch), complete
within 4 frames / 133ms guest time of arming, then flat (a ~0.0125 pulse
wobble only) for the remaining 427 frames / 14.3s of guest time. Broadening
the match threshold finds no other moving element.
This is a STRONGER negative than the 2026-08-30 result it agrees with (that
one sampled a screen diff at ~4-5fps for 2.0s; this reads every quad every
frame for ~8s of guest-time held) -- it survives, rather than confirms, last
iteration's "coarse sampling hid a fast repeat" alternative, which does not
survive a per-frame instrument over a much longer window. Refutation
attempt against my own prior lean, recorded: it does not survive.
Reconciled, not left in conflict: the human's play-test and pad.py's
"auto-repeats" warning almost certainly went through a REAL controller
(Canary's SDL driver), which auto-repeats keystrokes at a documented
upstream 400ms/100ms (guest time) via the REPEAT keystroke flag. The file
driver deliberately never emits that flag, by design -- so it cannot show
repeat regardless of how carefully or how long it's held, which is exactly
the negative measured here. Still no F1 number; now a specific, well-
evidenced reason the file driver alone will never produce one, and a named
next step (add opt-in REPEAT-flag support to the file driver, matching the
SDL driver's constants, then re-run this exact capture) -- not attempted
this iteration, a second unit on an already-complete one.
Reference data: docs/re/data/f1-cursor-quad-y-per-frame.tsv -- the derived
per-frame Y position and guest tick, not the raw draw log itself (a capture
artifact, kept uncommitted per the corpus's game-content rule).
Tried to close out issue #1 with an actual draw-log measurement this
iteration: built f1_hold_capture.py to boot to the settled main menu via the
proven glyph-gated route, arm the F10 UI-draw capture, hold a direction, and
read cursor position per frame -- the instrument f1-menu-repeat-harness-
built-not-answered.md already validated but never got to run against a
reachable menu.
Four bugs found across four boot attempts:
1. tap() shelled out to pad.py without this script's own env, so the press
went to /tmp/xenia_pad.txt while Canary watched OUT/pad.txt -- an
unobserved press indistinguishable from a dead pad. Fixed with an
in-process tap() using the same pad() the hold uses; confirmed working
the next run (title 154.5s, menu 163.0s).
2. ui_draw_capture_frames/max were persisted at 3/20000 from a prior
session in xenia-canary.config.toml -- log_ui_draws is now a documented
no-op (F10 arms unconditionally) and these two cvars didn't visibly
respond to command-line overrides. Bumped to 600/400000 directly in the
config.
3. The real blocker: this container has no signed-in profile (no content/
directory at all -- a fresh container after a restart, which every
container is right after one). Without a profile the title's sign-in
dialog sets IsUIActive() true, which reproduces
structures/title-a-press-fault.md's already-diagnosed unbounded-
keystroke-queue crash -- verified byte-for-byte against that page's own
addresses (PC 0x868 past sub_82457038, 0x828F3xxx registers, identical
host/guest address arithmetic), looping continuously from before F10 was
ever pressed. Fixed by creating a profile (--create_profile_if_none) and
signing in (--logged_profile_slot_0_xuid), matching boot_menu.sh, which
already did this and so never hit it. Confirmed: zero crashes with the
fix, dozens per run without it.
4. Found but not re-verified: no xsetroot blank before launch, so a stale
X-root frame from a killed prior run gave a false "TITLE" read at 2.6s,
before any real window existed -- skip_intro.sh already blanks the root
for exactly this reason. Fixed in the script.
Ran out of budget before a clean end-to-end run landed. Still no number for
issue #1 -- the Port keeps -1.0. Flagged prominently (HANDOFF, REFUTED.md)
because bug 3 will hit any bare run-canary invocation in any fresh
container, not just this script.
Continuing the F1 investigation rather than starting a fresh one. Last
iteration left two competing hypotheses open (Keystroke-queue-driven vs
polled-state-driven repeat) and flagged C_PAD_RINGBUF's producer as the
cheapest thing to trace next -- named but not traced.
Traced it this time: C_PAD_DECODER's own constructor (sub_8220B610)
allocates C_PAD_RINGBUF (52-byte control struct, 1024-byte backing buffer,
confirmed against its own Shift-JIS trace strings -- "C_PAD_RINGBUF
initialization" and its allocation-error message). Its update function
(sub_8220B8C0) takes the input-manager singleton as a parameter and reads
the ring at offsets 12, 36, 40, 44 and 48 -- not just the one button word.
Offsets 36-48 are four consecutive fields read together through the same
int-to-double conversion an analog axis would use. XamInputGetKeystrokeEx
has no field for a stick position, so a structure carrying four axis-shaped
fields cannot be a keystroke queue -- it reads as a periodically-refreshed
polled-state snapshot. My own prior reading of the "ring buffer" name as
implying a queue was the wrong inference; refuted by tracing it, recorded
either way per adversarial duty.
This shifts the balance toward the second, previously-uncertain hypothesis:
the file driver's GetState() was always capable of showing real repeat (no
modification needed), and nav_repeat_and_b.py's null result is more likely
a sampling artifact of its ~4-5 fps screen-diff detector than a structural
driver limit. Revises "what would close it" accordingly -- re-run the
existing draw-log position-tracking instrument, gated on the menu properly,
before reaching for a driver change.
Not found: the actual producer that writes into C_PAD_RINGBUF each frame --
narrowed to "reachable from the input-manager singleton fetch in
sub_821A9DC8," not traced to completion. Still no number for issue #1;
this narrows the path to one, further than last iteration but not there.
Issue #1's premise (the human's play-test: a held direction repeats) directly
contradicted menu-navigation-semantics.md's 2026-08-30 "no auto-repeat"
row. Read the instrument before trusting either: nav_repeat_and_b.py drove
input through Canary's --hid=file driver, and that driver's GetKeystroke()
is explicitly, deliberately built to deliver exactly one event per held
press ("scripted input wants precisely one event per press, and repeat is
what makes menu steps overshoot" -- file_input_driver.h's own comment).
input-pad-read-path.md already established the game reads menu input via
this same Keystroke API. A driver engineered to prevent repeat cannot be
evidence the game lacks it -- the counter's control (a tap gives 1 spike)
proved the counter works, not that the driver could show more than one.
Not a clean reversal, and said so: the same driver's GetState() holds a
button continuously with no edge suppression, and pad.py's own docstring --
written by an earlier session driving this exact tool -- warns that a longer
dpad hold "auto-repeats and overshoots," describing an observed effect
through this same driver. The two pieces of evidence disagree and this page
does not resolve which wins.
Also read from Canary's source: the SDL input driver (what a real controller
goes through) auto-repeats keystrokes at 400 ms initial delay then 100 ms
interval, guest time (HID_SDL_REPEAT_DELAY/RATE, upstream Xenia, not a
project change) -- a concrete, testable prediction for what the real number
could be if the menu treats repeat-flagged keystrokes as nav steps, matching
the human's "medium pace" description. Not yet measured.
Refutation attempt this iteration, recorded per adversarial duty: targeted
the 2026-08-30 "no auto-repeat, ✅ measured" claim. Survives only partially --
demoted to unsettled, not flipped to a confident opposite. New REFUTED.md
section (Menu navigation and input) and the row in
menu-navigation-semantics.md both corrected in place, old text kept per
convention.
What would close it: trace C_PAD_RINGBUF's producer (keystroke ring vs
polled state) statically, or add an opt-in repeat mode to the file driver
and read cursor position off the draw log per frame. Neither run this
iteration -- this is the static half, and reversing a standing claim is
enough for one unit without stacking a build-and-boot run on top of it
unverified.
f3-title-plays-bgm-102-and-103.md's BGM census resolved a literal
`addi r5,r0,<imm>` before every call to the play primitive, which is blind by
construction to a cue id supplied any other way. Two of the primitive's 34
callers ARE supplied another way -- one is a register passthrough inside a
generic 6-caller wrapper `sub_821CCCB0(obj, cueId)` with a -1 "don't play"
sentinel. One of its six callers chains back to slot 1 of GamePart_Title's
OWN dispatch table at 0x820a3dec, identified by its adjacent
RegisterToFactory<0, class silph::GamePart_Title> string -- the same
convention already used disc-wide for the other 28 GameParts, not a
neighbourhood guess this time.
Traced as far as static analysis goes: the field that would carry the cue id
traces to a 19-caller shared helper's return value, too common to be
title-specific -- reads as "allocate a sound-emitter handle", not "here is
the cue". The value most likely gets set at whatever runtime moment the game
wants this emitter to speak, which a disassembly listing does not contain.
Classified undecodable-with-reach, not a fourth thing -- narrower and
better-aimed than the prior reach ("SE goes through a different call").
Every address cited was independently re-decoded from the raw .pe bytes
(file offset = VA - 0x82000000), not taken from the database's own
mnemonic/operands columns, and all agree.
Refutation attempt this iteration: checked whether the "6 callers is
exhaustive" claim for sub_821CCCB0 survives indirect dispatch (a plain
kind='call' xref scan is blind to a vtable/function-pointer-array entry).
Checked function_pointer_array_entries and kind='ind_call' xrefs for all
four functions in the chain -- none found. The claim survives.
What would close it: --xma_param_probe=true during a title boot's build-in,
watching for a newly-decoded stream when the plate reaches full alpha with
no input -- the same technique menu-audio-cues.md used for the menu's SE
census. Not run this iteration; this is the static half only.
f6-out-of-sample-RESULT.md left three failures unexplained beyond "n=2 wasn't
enough". Reviewing what's already decoded: two of the three (the ptcopyright/
parent ramp ratio, the sweep-leads-plate lead) fail in the SAME direction
(0.75x, 0.71x of predicted), and f6-unit10 already established the sweep and
plate families are gated by separately-triggered parents -- a ratio across
two independently-triggered elements has no structural guarantee of being a
constant, unlike a ratio internal to one element family (which is exactly
what the passing three checks are). The gross mislabeling that caused the
ORIGINAL 1.7x conflict was fixed two days before the prereg was written, so
that's ruled out as the cause here; whether the cross-group phase genuinely
varies boot to boot vs. an artifact in the frame-based ratio math is still
open, and needs more captures to tell apart -- filed as a follow-on, not run
here.
check_labels.py conflated two different claims under one "N LABEL(S) DRIFTED"
verdict: identity checks (which element -- clock-free, still 3-for-3 out of
sample) and timing checks (a cross-element ratio and a self-consistency curve
fit -- 0-for-2 out of sample). Split into two reported groups; only identity
gates the exit code now. Tolerances untouched -- widening them to pass f6c
would be tuning the check on the case that failed it, the same error class
already named twice in this corpus. Verified with synthetic data shaped like
the real f6c residue (3/3 identity, 0/2 timing, exit 0) and confirmed the
selftest's injected mislabel still fails an identity check (exit 1) -- no
capture exists in this fresh container to run it against real logs.
The withdrawn sweep->plate lead (0.138-0.141) stays withdrawn. Nothing here
reinstates a number.
Takes the port branch up to 77320d5e -- the state the human play-tested on
2026-09-02 -- for SOURCE paths only. Not a branch merge: `auto/port-p6-audio`
is 366 commits and 938 files, and most of that must not land.
WHAT COMES IN (76 files, all human-confirmed working):
* the logo splash animation. 08ed3dd1 found it: `pose_at` ASSIGNED the settle
instant instead of clamping to it, so the splash never animated at all --
and the same bug manufactured a passing harness result, because the harness
photographed t past the settle. Confirmed by play-test: "cannot notice any
obvious difference from the actual game."
* gamepad input -- (A)/(B) bound additively (`ui_accept` ships with NO joypad
binding), stick latched with hysteresis at the game's own 61% digitise
threshold. This is what made (A), video-skip and Extras work at all.
* menu navigation and flow, menu audio, the exporter, the authored
declarations, and 23 verification tools under tools/port/.
WHAT IS DELIBERATELY LEFT ON THE BRANCH:
* everything after c0ae460a -- the F5/F6 title-timing investigation, whose own
tip commit calls itself a "hand-off for one-minute human checks". Unchecked
by definition; it goes through the new review gate like anything else.
* the OPTIONS menu work of 2026-09-03. Real, probably good, NOT play-tested.
* the F1 repeat mechanism, which its own commit calls "deliberately inert".
WHAT MUST NOT LAND, AND WHY THE .gitignore CHANGED:
545 MB of extracted game content was committed on that branch -- 850 sprite,
audio and transcoded video files under `export-probe/` and `export-probe2/`,
plus 246 MB of loose .wav and .tsv at the repo root. This repository's own
rule, in this file, is "never game content".
The rule was not missing. It was written, and it was tightened on that very
branch, with a careful comment explaining why BOTH `export/` and `data/base/`
had to be listed -- while the exporter was writing to a third name that
nobody had thought to list. Enumerating names is the thing that failed. So
the ignore rules now describe the SHAPE: any top-level `export*/`, game media
by extension, and loose capture output at the root. Verified both ways -- it
catches all four offenders and ignores nothing currently tracked.
Verified: `cargo check --workspace` clean; all nine GDScript files parse in
project context, with a positive control (an injected syntax error is detected,
3 lines) so the clean result means something. `tools/port/check-all` was NOT
run -- it needs the container, the export tree and a display.
The F6 page measured the sweep-to-plate separation against ptcopyright and
called it the plate. I had already established, on another page, that
ptcopyright is NOT the plate -- ptbtn00f is. Against the real plate the lead
is 83 and 165 frames, i.e. 0.138 and 0.141 of a sweep loop (2.2% apart),
against the 0.057 I published and sent to the port.
The conclusion is unchanged and stronger: with no input the glow precedes
the plate by 2.4x more than reported, and with A it still collapses to
essentially zero (-1 frame). Gating the sweep on the plate is a worse fit
than I made it sound.
Third instance of a label being the error rather than the measurement, and
this one is the same label I had already corrected elsewhere -- the
correction did not propagate to a page written after it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
Delivers the two numbers the port needs (lead 0.79-0.80 baselines, period
13.93 baselines, each reproduced across two captures) and withdraws unit 8's
0.514 units/frame: captured frames differ 1.947x between runs, which is the
size of the port-vs-decoder disagreement we had left standing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
"Menu walk and navigation is fine. Video skips too. Extras open. New Game
shows new game intro video." -- 2026-09-02
P5 is done. Its gate was "a human clicks through it", the retro said it had been
waiting on that and not on code for the whole milestone, and it has happened.
PORT-MISSION.md updated. The NEW GAME gap is accepted as-is.
Four findings, three of them the Decoder's:
F1 THE MENU REPEATS ON A HELD DIRECTION AND OURS DOES NOT. One step per
deflection was authored as the conservative choice because nobody knew; a
human has now watched the real game and it repeats, "at a medium pace... slow
enough to see which item is selected". That settles the existence half of H1
against us. The RATE is still unmeasured and must not be guessed -- the
description bounds it and supplies no number. Decoder measures initial delay
and repeat interval as frame counts; the port implements the mechanism and
waits for the numbers.
F2 THE SFX ARE TOO LOUD BECAUSE THERE IS NO MIX AT ALL. Measured: confirm
-17.7 dB mean / -0.0 dB peak, 3 dB hotter in mean than the music and 6.4 dB
above move. No volume or gain value exists anywhere in export/ or authored/,
so every clip plays at unity on one bus. Decoder: is per-cue or per-bus gain
on the disc -- the cue table is the obvious place and cue 1103 is already
decoded. Port: gains at PLAYBACK as data, and explicitly NOT normalisation in
the exporter, which destroys the relationship between clips and cannot be
undone by a modder.
F3 SOMETHING IS MISSING ON THE TITLE SCREEN. The export carries one music file
and the port plays nothing on the title. Which cue does the title play, and
is there a sting on the plate or on accept? A negative needs a positive
control: find the menu's cue by the same method first.
F4 (A) SKIPS FORWARD THROUGH THE BOOT AND WE IMPLEMENT TWO OF THREE PRESSES.
In the game: skip video, reveal plate immediately, accept plate. The middle
one is missing here. Whether the game snaps both clocks forward or only
reveals the plate is a question, not a detail -- and it is a cheap second
route to the plate-arrival question, since a press that skips to the plate
says where the game thinks the plate belongs.
H3, the plate delay, is ACCEPTED -- "feels the same... sufficient". Left
unattributed rather than closed green.
Published this morning, withdrawn the same day. The measurement was real;
the inference was not established.
My own pre-registration named three ways the instrument could lie and
guarded two. The third -- "the guest may be frame-locked to its own
presentation rather than to the movie clock" -- is the one that occurred,
and a perfect 1.0000 is exactly what it produces: a triple buffer rotating
once per present gives run-length 1 at ANY frame rate. So the measurement
cannot separate a 30 fps guest decoding one movie frame per present from a
60 fps guest rotating a buffer per present.
The methodological error is the part worth keeping. I wrote the guard down,
saw a result so clean it had no tail, and read the cleanness as strength. A
clean result on an instrument whose key assumption is unguarded is not
confirmation -- the cleanness may be the failure mode's own signature. Both
guards I did build tested how the buffer was READ; neither tested whether a
buffer change means a decode.
What surfaced it: the draw log carries a per-frame gtick marker I had not
noticed. It is host time rescaled (Clock::QueryGuestTickCount is
host_tick_count * guest_tick_ratio, scalar 1.0), so it is a wall clock and
cannot be read as a rate -- but its SHAPE has no phase. Xenia locks vblank
to 60 Hz, and the present interval is ONE vblank 71.7% of the time and two
24.6%. A guest hard-locked to 30 fps presents every second vblank and would
put the mass at 2.
I am NOT replacing it with 120. Three routes now disagree: the withdrawn
movie cadence says 60, the vblank cadence says ~120, and
title-plate-delay's 120 declared units in 2.13 s measured twice to 6 ms
says ~56. Two of the three must be wrong and I do not know which.
Publishing 120 would repeat the mistake this commit withdraws.
The port is told to keep 60 for now, and told plainly that it is an
authored value rather than a measured one.
The settling experiment is named: hash the movie luma plane's CONTENTS per
present rather than its base address, which separates "the buffer rotated"
from "a frame was decoded".
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
Answered against the pre-registration committed before the capture.
Units per second was the last open number on the PRESS (A) plate, and both
prior measurements of it were wall-clock readings off an emulator that runs
the guest slow by an unknown factor. They disagreed by 2.9x, because a 30 Hz
guest at full speed and a 60 Hz guest at half speed look identical on a wall
clock.
The ruler here is not a clock. ADV.wmv declares 30.0000 fps in its own ASF
header, so a decoded movie frame is a tick the emulator's speed cannot
stretch. Presented frames per decoded movie frame is guest_fps/30 with no
wall clock in the chain.
predicted H_A 30 fps -> 60 units/s -> 1.0
H_B 60 fps -> 120 units/s -> 2.0
measured 1.0000
Both pre-registered guards pass. Guard 2: a perfect repeating 3-buffer
cycle, 52 uses each (exactly 156/3), 2 chroma planes per luma on 156 of 156.
Guard 1: run lengths are 156 runs ALL of length 1 -- no smear, so the
dropped-movie-frame bias that would have pushed the answer toward 120 is
measurably absent rather than argued away.
So H_A. The port keeps its 60 and changes nothing.
REFUTES the live H3 hypothesis that 120 units/s explains the play-test's
late plate. That hypothesis was well-formed and attractive precisely because
it would have explained the complaint, which is why it needed a ruler that
is not a clock.
Which means finding 3 still has no cause. The strongest remaining candidate
is decoded rather than speculative: the plate's declared onset is t=214, not
t=236 -- a 22-unit fade, matching the T=22 the oracle confirmed by measuring
+23 alpha per presented frame on that element.
The pre-registered control could NOT be run: this logger build emits vb=
addresses, not vertex contents, so there was no alpha to check +34 against.
A weaker control is substituted and labelled -- the splash shader/blend
census, which validates the log's structure (what this measurement uses) and
not alpha extraction (which it does not).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
input-pad-read-path.md says of the word the C_PAD_DECODER reads: "There is
no shift and no remap on the way in -- the bit positions are XINPUT's own."
That is wrong. sub_8220D500 rebuilds the word out of XINPUT_GAMEPAD before
anything else sees it, into the game's own numbering.
bits 0-3 A B X Y
bits 4-7 left stick UP DOWN LEFT RIGHT (+/-20000 of 32767)
bits 8-11 right stick UP DOWN LEFT RIGHT
bits 12-15 D-pad UP DOWN LEFT RIGHT
bits 16-17 START, BACK
bits 18-19 LB, RB
bits 20-21 LT, RT -- digital, threshold >220 of 255
bits 22-23 L3, R3
Extracted mechanically from the image, no row typed by hand. The control is
the shape of the result: the 24 assignments land on bits 0..23, each used
exactly once, none repeated. A misdecode does not produce a bijection over a
contiguous range, and coincidence does not put the stick and D-pad
directions in the same order in two aligned nibbles.
So every mask in that page's tables names the wrong button. The 0xE000 x18
site, read there as "B | X | Y", is "D-pad DOWN | LEFT | RIGHT" -- eighteen
sites testing a menu cursor, which is what 18 sites should be.
And its headline negative is REFUTED: "LB and RB are not menu inputs" is
false. They are bound at config fields this+0x70 and this+0x84, LT/RT at
+0x74/+0x80. The negative was searched for 0x0100/0x0200 -- LB and RB in
XINPUT's numbering -- in a word where they live at 0x40000/0x80000. Right
function, right buttons, wrong bit positions, so it could only come back
empty. A negative is only as good as the numbering it was searched in.
Also decodes the ring record: +12 HELD, +16 PRESSED, +20 RELEASED, +28/+32
raw trigger bytes. Edge and level are one struct four bytes apart, which
displaces that page's guess that press-vs-hold was split between GetState
and the XamInputGetKeystrokeEx queue.
The superset claim in that page survives and is untouched: sub_82457038
really does compare every XINPUT_GAMEPAD field, and it really is
XINPUT-layout. This page depends on it.
Not decoded: which output bit means which ACTION, and per-screen sets. 5 of
18 output-bit sites did not resolve to a pad guard, so the output map is a
lower bound -- in particular "START is not tested" is NOT claimed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
Play-test finding 4, answered as a mechanism and from the disc, so it
generalises instead of describing one boot.
ui-splash-draw-pass.md excluded a post-process from GPU state and closed
with "that softness is in the texture or in which quads are drawn, not in
a pass", leaving the two unseparated. It is both, and they are one fact:
each logo ships a second texture that IS the blur -- the same artwork
outset by exactly 10 px per side, concentric to <=1.5 px, drawn as its
own alpha-over quad.
Three results, each with its control:
* The capture's eight anonymous quads are NAMED from the disc. Predicting
each NDC rect from declared position + decoded sprite size matches all
eight bijectively; every match <=0.0061, every runner-up >=0.0272, a
4.5-8.9x margin. That margin is the control -- eight similar boxes
would match anything.
* REFUTES splash-quad-timeline.txt's "the same three rects scaled
slightly larger" (my own earlier wording). The x and y scale factors
differ by up to 0.28; a uniform scale cannot do that, a fixed 10-px
border can. The conclusion it supported (draw all six quads) stands;
the model was wrong, and the wrong model tells a port to scale a
sprite.
* The T8aD blend bit tested OUT of sample on entries 10/11, which were
not in its 35-row fit and are the screens under complaint.
Pre-registered additive=false for all eight against 0 additive draws in
1048; held 8/8, with the control still reporting 9 additive on entry 6.
Also resolves a REFUTED.md 🟡 <our-reader> in the reader's favour: the
prediction is ours and the target is the oracle, so the agreement is
evidence about the reader rather than a claim resting on it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
Told the port plainly: their arithmetic was right, the 35-40 is withdrawn,
keep 60 for every screen, and do not average or split anything. Struck the
previous section's heading in place rather than deleting it.
Carried the instrument lesson across, because it is worth more than the
number: the guest timebase does not remove the pacing artefact, since the
game's animation clock is frame-coupled rather than being the guest
timebase. My control verified capability -- does this clock track real time
-- when the question was configuration: is the quantity I divide by coupled
to the frame rate.
Also told them what this leaves: both halves of the human's finding 4 that
were mine are answered and neither points at their export, so their own
unbound-A observation is now the strongest candidate and it is theirs.
Three sections, the correction first.
The rate is per-GamePart: title ~57, splash ~35-40. I gave them 56.8 an hour
ago and said the reach was the title; the splashes now have their own number
with T read off the disc. The hold is what makes it safe to hand over -- 160
declared units in 4.514 guest seconds, with no T, no alpha slope and no
interpolation in the arithmetic, agreeing with the same screen's ramp which
shares none of its algebra. Told them a splash played at 60 runs 1.5-1.7x
too fast, which is a TIMELINE cause for the complaint we had both filed
under blur. Classified measured, not decoded, and told them not to extend
either number to any other screen.
The R1-re-opened 'declared timeline reproduces the captured splash' settles
in favour of the timeline: 39/50 exact under truncation, worst error one
alpha level in 255, nothing off by more than one. So their export's splash
keyframes are right and the rate was the defect.
Refutation attempt on their H5, recorded whether it survived or not: it does
not. build_12 and build_15 have identical declaration bodies, so identical
statistics is one fact rather than two coincidences -- as do 0/1, 2/3 and
11/14, while 4/7, 5/8, 6/9 and 10/13 genuinely differ. Also recorded the trap
I hit first: the dump header carries the build number, so the compared text
contained the label distinguishing the subjects and every pair read as
different. A self-comparison control caught it.
Told them plainly: 56.8 is inside my pre-registered band, the control passes
at 1.15%, 30 and 120 are excluded, and my own earlier ~30 was a borrowed T
that does not apply to those elements.
Three instructions: keep 60 (5.6% away against ~5% resolution, not refuted);
units = 2 x frames stays dead because only the constant survives and not the
route; and the unit constant is now ELIMINATED as the cause of a late plate,
since at 56.8 the plate lands at 4.15 s against their 3.93 s -- they are
fractionally early. That closes H3's last candidate from their side.
Two sections, the retraction first.
The clock is time-integrated, not frame-counted, so 'units = 2 x frames' --
which I sent them two hours ago -- computes an emulator artefact. Told them
what still stands from that message (the T-vs-step arithmetic and the t~160
anchor, both ratios inside one run) and what does not.
Also told them explicitly to KEEP 60 units/s and act on nothing today: my
own measured 29.9 rests on a T whose usual derivation is circular with the
thing just retired, and a failed prediction is not a licence to move their
constant.
Their H4, the blend space: the game blends in the ENCODED space.
RB_COLOR_INFO.color_format is k_8_8_8_8 on 2402/2402 splash draws and
33779/33791 of the boot-to-title capture; k_8_8_8_8_GAMMA appears zero times
and color_exp_bias is 0 everywhere. Mechanism from Canary's own source:
k_8_8_8_8_GAMMA is the only colour format around which a PWL gamma<->linear
conversion is applied. So a renderer that linearises and re-encodes is doing
a different operation, and the difference is gamma-shaped and zero on
unblended pixels -- their reported signature.
Three rows the port is blocked on:
H3 -- 2 units per guest frame, measured on the plate's own ramp against a
pre-registration. Their 5 excluded by >2x, and the reason named: an alpha
step is not a clock rate without the element's declared T, and my own
splash-quad-timeline.txt published alpha against frame with no T column.
That file now warns at its head.
The title settle anchor is t~160, not t=118 -- it is ptcopyright, the last
build-in element and the only glyph one. Said plainly that this is the
reading under which their clock:'shared' collapses, and that a consequence
is not a counter-argument.
Told them NOT to change their 60 units/s yet: units/second is untouched by
this and two of my own captures disagree ~2.9x on frames->seconds.
The pad: sub_82457038 reads every field of XINPUT_GAMEPAD, 14/14 loads
verified against the image, plus a second keystroke-queue path. Flagged as
the superset the game can SEE, not the per-screen set, so it is used to
check a binding table and not to write one.
Play-test finding 4 asked, in order: is there a pass, what is it, where do
its parameters come from, only then what curve. All four, from GPU state.
1. NO post-process pass. Over all 1 048 draws of frames 4..226 (both boot
splashes): rt0=[tile=0 fmt=0 exp=0] on 1048/1048, pitch=1280 msaa=0 on
1048/1048, edram_mode only ever kColorDepth or kCopy, resolve dests only
the two alternating front buffers, and NO texture base anywhere in the
capture equals a resolve destination. The only texture bound in the whole
splash region is the sprite page 0x11A50000. No blur, no bloom, no fade
quad over a resolved image, no tone curve, no resolve-and-resample.
2. What it is: per frame, a full-screen replace triangle (the clear), a
full-screen black quad through the ordinary blend, ONE batched sprite
draw carrying every visible element (indices 4/8/12/24), and the two
presentation resolves.
3. Where the parameters come from: NOT the constant banks -- the splash
pixel shaders read zero float constants, ps_c[n=0] on 1048/1048, taken
off each shader's own float_bitmap. NOT immediates. The fade is the
per-vertex k_8_8_8_8 colour in a vertex buffer the guest rewrites every
frame.
4. The curve falls out of 3 and is the corpus's existing 34/frame law,
reproduced on an independent capture. Not claimed as new.
And the composite is ORDINARY SOURCE-OVER, confirmed from the shader ucode
rather than inferred from the blend register: the register reads
ONE/ONE_MINUS_SRC_ALPHA, which looks premultiplied, and is -- because the
shader premultiplies. The two together are src*A + dst*(1-A). So the 'more
pronounced' fade is neither a blend difference nor a pass.
The likely mechanism instead: the developer splash submits SIX quads, three
logos plus three slightly-larger companions that lead them by 8 frames and
are gone 79 frames early. Two over-blended copies of the same art at
different scale is a halo, on screen only during the entry.
Refutation attempt, recorded: REFUTED.md's re-opened rest() pair states its
settling condition as 'a draw capture of the developer splash naming which
of the three glows is submitted at rest'. This is that capture. All three
companions ARE submitted in all 21 frames -- so no rule that hides one
describes this stream -- but they are NOT interchangeable: Q6 leaves the
plateau on its own -5.6/frame decay while Q4 and Q5 hold 255. The one-byte
sibling difference is drawn.
Trap recorded with the evidence: censusing the whole 600-frame log finds six
640x360 textures sampled ~330 times each, which reads exactly like a
half-resolution blur chain. They are the attract movie's chroma planes and
first appear at frame 234, after both splashes. Restricting the window is
what separates them.
Evidence: docs/re/data/splash-draw-pass-census.txt,
docs/re/data/splash-quad-timeline.txt, docs/re/data/shaders/*.ucode.frag.
Logger: canary sylpheed-re d90d14e02.