Applying the port's physical-story rule to my own number. '1 697 fallback fires
return a visible pose' was published as if it were a defect count; it is not, since
an element that genuinely ends visible should rest visible.
The first correction split the 1 697 by whether the element's LAST keyframe is
visible: 347 correct, 1 350 transient peaks. Plausible, arithmetic fine, and
WRONG -- 12 278 of 13 991 elements (87.8 %) end at alpha 0 because a screen's exit
ramp drives everything to zero, so the split carries almost no information. The
1 350 is not published.
What survives needs no such split: the fallback runs only when no two adjacent
poses are equal, i.e. only when no pose is held, so every pose it can return is
un-held by construction -- and 1 457 of the 2 305 times it returns the element's
MAXIMUM alpha, the brightest un-held pose.
I ran that control only because the port had just been bitten by the same exit
ramp, its census calling ptmsg -- the main menu's permanent footer -- 'a 2-unit
flash'. Without its message the 1 350 would have shipped.
METHOD gains the sharpened form: the physical-story test catches confident FALSE
claims, not just nulls. A wrong number usually still has a story, just an absurd
one. Plus the tell that its fix was right -- re-keyed on the screen's span, the
false positives fell out on their own, and a definition that stops needing
hand-maintained exceptions is usually the correct one.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v