Nothing here changes what a tool computes; it changes where tools look.
- tools/re-capture: 33 censuses globbed /work/sylph_extract, a path that has
existed nowhere since /work became a clone, so they matched nothing and
printed empty results. They now resolve the disc through a new disc.py
from $SYLPHEED_DISC and exit loudly without it (the #44 fix, generalised).
Nine scripts that imported siblings from the retired Reborn checkout or an
old session scratchpad now import from their own directory. unitgroup.py
only needs the variable when --pak is not given.
- sylpheed-xex: the loader only ever uses the XEX2 retail key. The dead
devkit key and a doc comment claiming a devkit fallback that does not
exist are gone; Project Sylpheed is a retail XEX2, so no XEX1 key either.
- sylpheed-viewer: real_font_rasterizes looked for /tmp/sylph_extract and so
always skipped. It reads $SYLPHEED_DISC now, and passes against the disc.
- Comments and docs that named xenia-rs, the Reborn repository or /work/*.pe
as places to look now name sylpheed.db, Canary's ppc_context.h and the
flat .pe; docs/re/README.md no longer says the native Canary build does not
run.
Historical records keep their original paths: findings that were measured
against /work/xenia-rs/sylpheed.db still say so.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Follows up the defect found last iteration: rest()'s dwell fallback is
guessing whenever it runs. Two things were open -- how big it is, and
whether "rest = the last keyframe" is the fix. Both are now answered, and
the second is answered no.
plateau_census.py walks the placement regions directly instead of going
through `screen info --geometry`, which decodes every texture and cannot
do a disc-wide pass in reasonable time. Its control reproduces GP_TITLE
build 7's three fallback elements and names ptlogo_eff3.t32 among them
before counting anything.
elements with a keyframe group 15 493
no plateau -> rest pose is guessed 3 807 (24.57 %)
... current rule returns invisible 1 711 (44.9 %)
... current rule returns scale=0 195 ( 5.1 %)
the two candidate rules agree 1 911 (50.2 %)
195 elements get a rest pose with scale 0%, which is not a pose. And
disc-wide the choice of rule is not cosmetic: the candidates agree half
the time.
But the port's exposure is one element. Across main menu, EXTRAS, title
and the developer splash, 14 elements are plateau-less and the two rules
agree on 13. The single disagreement is palogo_anima_eff.t32.
And "last keyframe" loses there, on a control that needed no new capture:
the splash carries three sibling glows with identical structure and
identical times --
palogo_gamearts_eff 15:a=0 30:a=255 45:a=255 -:a=0 plateau -> visible
palogo_seta_eff 15:a=0 30:a=255 45:a=255 -:a=0 plateau -> visible
palogo_anima_eff 15:a=0 30:a=255 45:a=212 -:a=0 no plateau
-- differing in one byte. "Last keyframe" makes anima alone invisible
while its two siblings stay lit. The capture agrees weakly: box-mean
ratios capture/render are gamearts 0.717, seta 0.723, anima 0.772, and a
glow we drew that the game does not would put anima below its siblings,
not above.
So the defect is measured and the fix is still undecided. Nothing in the
decoder changed.