Commit Graph

1 Commits

Author SHA1 Message Date
sylph-decoder
982b6349c6 re: two boots failed because the title gate tests for stillness on a screen that never stills
skip_intro.sh admits a static screen at d <= 1500 between grabs 0.6 s apart. Over
72 samples of the failing boot the MINIMUM was 1551 -- zero could ever pass. The
timeout is unreachable by construction, not bad luck about intro length.

The premise is in the script's own comment ('the resting title barely changes')
and it is refuted by this session's own draw capture: the title free-runs two
full-screen-height sweep leaves and pulses the plate. HANDOFF already said a
settled screen is not a static screen. wait_plate_pulse.py, which counts glyph
pixels instead of demanding stillness, reached TITLE SETTLED at 245.6 s on the
same game the same day.

Threshold deliberately NOT raised: 7 of 72 samples fall under 2000, so a gate loose
enough to admit this title would also admit movie frames -- the confusion the
script's own header records paying for once already.

Cost recorded: the focus-persistence question it was booted for is unanswered.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 21:15:48 +00:00