options_draw_capture.sh counted three DOWNs. A dropped press lands the cursor on
TUTORIAL, whose (A) starts the tutorial. My two attempts to avoid counting were
both worse: 'press until the cursor stops moving' is unreachable on a wrapping
menu, and an earlier version of it read the same row twice after a lost press
and pressed (A) on NEW GAME.
The wrap is the landmark. Press down until the row DECREASES -- the cursor is
then on item 1 whatever it started on -- and take three steps, retrying any
press that does not move the cursor, aborting rather than pressing (A) if one
never lands. Needs the row to be monotone in the item, not calibrated.
Also: 1200 s title deadline, and the emulator is killed at the end.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
OPTIONS is the cheapest reachable screen whose full-screen background is
declared LATE (a static sweep of all 30 UI paks ranks GP_DEBRIEFING_PILOTLOG
26-of-29 and GP_BUNK 15-of-17 above it, but both need a mission). Only such a
screen can tell "declaration order" from "background first", which is the open
question in the paint-order item.
It launches without any capture cvar now that F10 arms unconditionally, so the
navigation is not carrying the one variable that correlates with the title
refusing (A).