Commit Graph

1 Commits

Author SHA1 Message Date
sylph-decoder
5436ba2039 re: the game blends in the ENCODED space -- no gamma render target, anywhere
The Port asks whether the blend is evaluated on sRGB-encoded values or
linearised and re-encoded. It is answered by one register field I already
log, and the answer is the same on every draw of two full captures.

RB_COLOR_INFO.color_format is k_8_8_8_8 (0) on 2402/2402 splash draws and
33779/33791 draws of the boot-through-title capture; the other 12 are
k_32_FLOAT and k_16_16_FLOAT and are not colour passes. k_8_8_8_8_GAMMA (1)
appears ZERO times, and color_exp_bias is 0 everywhere so nothing stands in
for a gamma either.

The mechanism is Canary's own source, not our inference: k_8_8_8_8_GAMMA is
the ONLY colour format around which a piecewise-linear gamma<->linear
conversion is applied (spirv_shader_translator.h:510 PWLGammaToLinear /
LinearToPWLGamma, render_target_cache.h:720, dxbc_shader_translator_om.cc).
With k_8_8_8_8 there is none, so the blender operates on the stored values
as they are.

So a renderer that linearises before blending and re-encodes after is doing
a different operation -- and the difference is gamma-shaped and exactly zero
on unblended pixels, which is the divergence signature the port reports.

Also renamed my units-per-second pre-registration off the 'h4' prefix: the
Port's BLOCKED.md numbers this blend-space question H4 and two different H4s
in one corpus is how a citation goes wrong.
2026-09-01 17:01:11 +00:00