Commit Graph

3 Commits

Author SHA1 Message Date
sylph-decoder
abeea3b834 re: settled -- a submenu resets to the item it OPENS on, not to its top item
DIFFICULTY is the screen that separates the readings: it opens on NORMAL, second of
EASY/NORMAL/HARD/BACK. Reproduced on a fresh boot rather than inherited from the
2026-08-29 capture. After one confirmed DOWN to HARD, B out and A back in, it
returns to NORMAL -- in-cursor 1.0 from opened against 93.9 from where left.

So reset targets a per-screen opening default that need not be the first item. The
other four submenus could not settle it because on each of them the opening item IS
the first, so both readings predict the same observation.

sylpheed-port's refusal to promote 4/4 to a rule was right on the evidence: a
generalisation from those four would have got this fifth screen wrong.

The probe never presses A inside a submenu, so it cannot reach SELECT DATA and the
guest throw at PC 0x82307128 -- recorded in the tool's source.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-31 01:47:29 +00:00
sylph-decoder
4b8afbe85e re: all four measured submenus reset -- the main menu is the only screen that remembers
LOAD GAME, TUTORIAL and OPTIONS all reset on re-entry, joining EXTRAS. With the
main menu persisting, the rule is four of four submenus resetting and one
exception -- the opposite of what a single screen had suggested.

Fourth attempt, and every control in it is a previous failure: the decision uses
the cursor's own region so no per-screen geometry is assumed (sweep 1 read the main
menu's gutter on screens whose cursors are elsewhere); the back-on-the-menu test is
the narrow ring row (sweep 2 died when a crash dialog defeated whole-frame
comparison); absolute row checks after every press (a constant offset passes a
differential control); and a two-sided self-test that constructs both verdicts,
which had already caught a rule I broke myself.

Screens confirmed by eye and committed as evidence, because an earlier run was
fooled about which screen it was on. LOAD GAME's 21.6 is explained by its list
scrolling rather than moving a ring.

Still not separated: resets-to-named-item vs resets-to-top-item. None of these
three has an opening item that is not its first.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-31 01:23:28 +00:00
Sylpheed RE agent
4e745c8177 re: the title menu wraps -- Q5 measured, Q4 driven, and one of my own
method lines withdrawn

Q5, measured off two boots: up/down move one item and WRAP at both ends
on the 5-item main menu and the 3-item EXTRAS alike; left/right do
nothing; B goes up one level and restores focus to the item you came
from (4/4); B on the main menu returns to the title; B on the title does
nothing. The menu opens on TUTORIAL -- the middle item -- 2/2, though a
third recorded run implies NEW GAME, so that one is reproducible rather
than invariant and says so.

Q4 by driving: LOAD GAME opens the save-slot list, TUTORIAL the lesson
list, OPTIONS the settings menu, EXTRAS build 6, MISSION SELECT the stage
list. NEW GAME is not tested -- A on it hangs the emulator and this
iteration needed the session. The GamePart ID behind each is NOT
measured: it is the entry of the decoded id table whose name matches the
screen I saw, and the page says so rather than wearing the badge.

And the withdrawal. Last iteration I wrote that these menus drop d-pad
presses shorter than ~0.3s. They do not. Once wrap is measured, every
press count I had is exactly right -- four presses moved four steps
THROUGH the bottom, which lands one above where a non-wrapping menu
would. I invented hardware flakiness instead of testing the ends of the
list. METHOD keeps the withdrawal rather than deleting the line.

Also: label brightness is not a cursor oracle here -- the background art
outshines the highlight on some rows. menu_focus.py reads the focus ring
instead, 254 vs <82, no tuning.
2026-08-28 17:53:46 +00:00