menu_blend_capture.sh counted two DOWNs to reach EXTRAS, which is wrong twice
over -- EXTRAS is the fifth item, and on 2026-08-31 four DOWNs landed on OPTIONS
because one press was dropped. It now presses until the cursor stops moving,
which needs no item count and no row calibration. Its title deadline follows the
same change as title_blend_capture.sh, 1200 s not 420.
ui_blend_map.py takes a comma-separated build list, because the live title is
TWO builds composited -- 4 draws the art, 2 draws the PRESS (A) plate -- and a
one-build size table cannot name the elements of a title capture.
frame_alpha_census takes its builds from argv for the same reason.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
Canary's CaptureUiDrawForRE now logs RB_BLENDCONTROL0, RB_COLORCONTROL and
RB_COLOR_MASK per draw, raw and decoded, alongside the shader hashes and bound
texture it already logged. This script drives the game to the main menu and arms
it there.
Unlike menu_draw_capture.sh it does NOT pass --log_ui_draws: Canary's own source
records that arming is unconditional now and that launching with the flag
correlates with the title refusing (A), 0 of 7 runs against 4 of 5 without.
Committed before it is run, per METHOD.md.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v