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7 Commits
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f2e08ae31d |
port: check-capture needed two numbers -- the rate alone passed a 50%-silent file
The Decoder found a blind spot in the bar I shipped last iteration. Raising the PulseAudio client buffer keeps cutting the gap RATE while total silence bottoms out and then doubles -- an over-large buffer starves in a few enormous holes instead of many small ones. Its 500 ms capture scores 1.3 gaps/s, better than a genuine music bed at 3.3, while being 50% silence. My 20/s bar passed it. Same shape as the level table that cannot see a duplicated channel: one number, blind to the failure next door. I did not set a bar on their numbers, because I do not hold those files and the last two bars in this tool were wrong precisely from being invented. Instead I built a control in that regime -- `bigholes`, a real bed with 350 ms holes punched in -- and set the rule from four controls I can run: real music+SFX bed 1.1% silence, 3.3 gaps/s PASS voice track, mono, pauses 53.2% silence, 0.3 gaps/s PASS bed with 350 ms holes 46.3% silence, 3.2 gaps/s FAIL the starved capture 35.6% silence, 30.9 gaps/s FAIL Rate alone cannot separate rows 2 and 3; silence alone cannot separate 1 and 3. The pair does: fail when >=10% is silent on every channel AND there is at least one gap per second. Real audio is either mostly not silent, or silent in a few long stretches -- not both at once. AND THE REGIME IT STILL CANNOT JUDGE IS PRINTED RATHER THAN PASSED. High silence with very few gaps is what a real voice track looks like and what an over-buffered capture looks like; nothing here separates them, so the tool says UNJUDGED and tells the reader to check against a known source. Inventing a bar for a regime with no control in it is how the previous two bars came to be wrong. A CONTROL THAT DOES NOT EXECUTE IS NOT A CONTROL: the tool returned immediately for single-channel input, so the mono voice track -- one of the four controls -- was never run through the check it was meant to control. Mono now skips only the duplicate test. Also recorded: the Decoder has withdrawn "the monitor-sink route cannot be fixed by configuration". A ~200 ms client buffer is worth a retry BEFORE anyone spends a session on a Canary rebuild. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF |
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528043ef88 |
port: make the dwell comparison repeatable, and record that the settle run is unanchored
TWO THINGS, and the first is that nothing needed changing. The Decoder withdrew one of the two legs under its settle-time run: the plate pulse period it had offered as proof the run was not slowed rests on one interval at a 125 ms sample rate, and re-picking the troughs gives 2.628 s rather than 2.369 -- an adjacent local minimum counted as a separate trough. It cannot resolve a real-time factor below ~7%. Nothing in the port moves, because the numbers that correction touches were already unauthored. Checked rather than remembered: grep over authored/ and port/scripts/ finds no 0.531 and no 0.482. The only build-in reference in the tree is the plate arithmetic t=118 -> t=238, 120 units, which is the anchored leg -- it agrees with three prior readings and with the disc's own declaration. I had declined those two as one-run figures the Decoder itself flagged, with the port already within ~0.1 s from the disc's keyframes. That reasoning now has a second, independent justification I did not have at the time: a few per cent of slowdown sits inside them undetected. SECOND: `tools/port/verify-dwell`. Last iteration's hand comparison refuted a red flag I had filed myself -- `rest.t` is the wrong settle landmark, but "everything the sequencer paces off it is therefore late" was false and I nearly re-paced screens that already matched the game to 0.05 s. That check existed once, in a transcript. Now it runs. Its header carries the trap it exists to prevent, because that is the whole point: a port's TRANSITION TIMESTAMPS and the oracle's VISIBLE SPANS are not the same quantity, and differ by the exit ramp plus the black hold -- about 0.6 s, the entire discrepancy. The same confusion cost this corpus 0.48 s on the plate delay. The bar is the oracle's own run-to-run spread plus one film interval. Three cold boots of the real game differ by 0.3 s, so agreeing more tightly than the oracle agrees with itself would mean nothing. The developer-logo span reads 3.50 s on the hand-run and 3.75 s here, one interval apart and both inside the bar -- the tool reporting its resolution rather than hiding it. The oracle's numbers are in the script as a labelled test fixture citing their RE document; nothing in the port derives them. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF |
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ff8d608b1e |
port: check-capture passed a file that was 36% holes -- it now catches starvation
The Decoder diagnosed take 2 as a STARVED capture and I verified it here rather
than take it on trust: 35.6% of frames silent on all six channels, 10482
alternating runs, median burst 13.5 ms and gap 3.9 ms, a 17.4 ms period at 57 Hz.
Their untruncated original reads 39.3% and 10595 runs; the difference is exactly
the truncation and every other number agrees.
So my rebuilt correlator was working correctly on a file that could not carry the
signal. The alarming reading it produced -- that the game may not play the .wmv's
WMA track, so ADV.ogv's audio has been wrong since P4 -- is NOT SUPPORTED by this
capture and is not refuted either. Withdrawn as a concern arising from evidence,
with nothing changed in either direction. It was the most expensive-to-act-on
hypothesis in the port and it came from a file that could not speak to it.
THE REAL DEFECT WAS MINE: `check-capture` tested only for duplicated channels, so
it cleared a recording that was 36% holes. A provenance check that passes the
artefact it was built in response to is not a check.
It now measures starvation, and TWO THRESHOLDS I INVENTED WERE BOTH WRONG:
counting exact-zero frames -- real audio crosses zero constantly, so a clean
voice track scored 5947 "gaps" of median 0.0 ms and was called starved. A gap
is a RUN, not a sample; only runs over 1 ms count.
gap count and median length -- a genuine music bed shows 454 gaps at a median
of 1.4 ms, because quiet 16-bit passages really are zero for milliseconds.
What separates them is the RATE: 32.9 gaps/s starved, 3.3 for a real bed, 0.03
for a voice track that is 53% pauses. Bar at 20/s, derived from those controls
rather than chosen and then justified. Controlled both directions: real stereo
bed PASS, six distinct tones PASS, starved capture FAIL. It also reports a `data`
chunk declaring 0 bytes -- what a file copied mid-write looks like, which is what
happened.
VOICE CHANNEL ROLES ARE NOT OBTAINABLE THIS SESSION. Both routes closed: the
monitor sink is starved by construction, and the internal tap at
SDLAudioDriver::SubmitFrame needs a Canary rebuild the Decoder has costed at a
whole session. That is the human's call, not an agent's. The port keeps authoring
with the known recorded.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
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c346c65568 |
port: a capture must pass a provenance check before anyone analyses it
The 6-channel capture I spent an iteration refuting was corrupt, and the Decoder found the cause: PulseAudio remapping between two mismatched channel maps, where a 6-channel remap SILENTLY DROPS AND DUPLICATES. Its control -- six channels, six tones, same sink, same parec -- came back 400/3200/200/800/800/200 for an input of 400/800/200/1600/3200/6400. Two source channels gone entirely. So the negative was right, and the byte-identical pair I reported was the thread that unravelled it. Worth recording precisely, because it nearly went unreported: it began as an idle look at two channels whose peak AND RMS matched to six decimals, and it only became evidence because a coincidence at six decimals is cheaper to hash than to explain. `tools/port/check-capture` makes that check one command -- split the file, hash every channel, fail on any duplicate pair -- and AUDIO-VERIFICATION.md gains a section 5 saying to run it FIRST, every time, plus the two conditions the same incident produced: start the recorder before the process, and log what was on screen against the recording's own clock so a miss is diagnosable. Controlled both directions, because a checker nobody controlled is what this incident is about: six distinct tones PASS; the remap's own output pattern FAILS naming all four pairs; the corrupt capture FAILS on ch2 == ch5. THE KNOWN-BAD CONTROL IS THE POINT. All six of its channels report a peak of -18.063656 dB, identical to six decimals, while containing three duplicate pairs. A level check cannot see this failure. That is why the tool hashes rather than measures, and why the corrupt capture's "plausible per-channel levels" were never evidence. The tool says of itself that it is necessary, not sufficient. Withdrawn with the file, both the Decoder's: "all six channels carry signal", and the non-zero-surround observation offered as weak support for 5.1. Unaffected: the three-XMA-context concurrency result, read from the emulator's log rather than the audio path, on two independent boots. The corrupt file is dropped from the exchange so the next agent cannot pick it up and repeat the work. Nothing in the export changed. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF |
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bb9626defe |
port: the game decodes all three voice streams at once, and two baseline rows were comparing blank frames
TWO FINDINGS, one mine and one handed to me, and the second retires a premise I built on twice. THE P1 BASELINE HAD ROWS THAT PROVED NOTHING. `build_12` and `build_15` render pure black in BOTH renderers -- mean 0, max 0 -- so the difference is zero and `verify-screen` scored them `max 0 over3 0 OK`, the strongest verdict it has. Two of sixteen rows were comparing nothing against nothing. Worse than a missing test, because a missing test is visible in the count. Cause isolated by a control, not by reading: `build_00`/`build_01` are the same loading screen minus three elements and render fine (mean 1.913, max 214.5). The dressed variants add `pgloading_eff00`, a 1280x720 primitive resting OPAQUE BLACK at t=38 inside its own opening black hold, with no layer key so paint order puts it last. The rule I was about to write -- "rest.t before the last timed keyframe is the pathology" -- was killed by running the census first: 152 of 212 elements in this export have rest.t earlier than their last timed keyframe. It is the norm. What is actually unusual is the CONTENT, and its reach is one: `pgloading_eff00` is the only element in the export whose resting pose is a fully opaque full-frame quad. One instance is not a rule, so the renderer is unchanged and the HARNESS is fixed: a blank pair now reports BLANK -- both renderers drew nothing; this row proves nothing. `status` is untouched, so an unrelated DIFFERS still fails. THE VOICE EXPORT IS KNOWN INCOMPLETE. The Decoder booted Canary with --xma_param_probe and the game decodes ALL THREE streams CONCURRENTLY, in three XMA contexts whose byte sizes match the disc payloads exactly. So "three presentations of one take, pick one" is refuted by the running game and the question I had been arguing -- WHICH presentation -- has no answer. This one no census could have caught. Every measurement was right: the streams are equal-duration, one is silence, one is 0.60x another with the residual 26.8 dB down. The frame around them was wrong, and the file says ChannelMask 0x0002 on all three. It took the running game -- which is the mission's own sentence arriving in practice. BEHAVIOUR HELD DELIBERATELY. An equal-gain 1/n sum of channel pairs is not a downmix either -- MISSION section 6 pins an explicit matrix for exactly that reason -- and summing cost S00A 6.02 dB when one stream was silence. Swapping one guess for another on a message is what produced this entry twice. What changed is that the wrongness is now LOUD, because this failure sounds like success: one stream is clean audible dialogue. A top-level manifest warning per movie, the console line, and the authored entry all say `1 of 3 streams`. "They are 5.1" is recorded as the Decoder's HYPOTHESIS with its own counter-evidence attached, and nothing builds on it. What settles it is asked: a recording of the game's own output over ADV through the null sink, which turns channel roles into a fit against an oracle. Refutation attempt, survived: the Decoder's loading-screen variant map. Entries 0/1 carry 7 elements and 12/15 carry those seven plus baseeff, eff00 and loop5 -- exact in count and identity, and it is what made build_00 a control. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF |
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cdea236713 |
port: the P1 regression harness could not have run since the monorepo merge
verify-screen resolves its reference binary to a path build-reference-cli
stopped being able to produce: that script greps Cargo.toml for a
`Syplheed-Reborn.git", rev = "..."` pin, and
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65cefa74c3 |
monorepo: one repository for the decoders, the port and the corpus
Some checks failed
Merges the Godot port into the reverse-engineering repository, preserving both
histories -- 1019 commits of corpus plus the port's 31, brought in by subtree
merge and then moved into place so git can follow each file across the rename.
The reason is not tidiness. The two-repo split forced the exporter to depend on
the decoders by pinned revision, and that created a whole class of failure that
now disappears: a sha reachable only from a topic branch, orphaned by a
squash-merge, breaking a fresh checkout silently at build time. It also forced a
live read-only mount of one agent's working tree into another's container, which
is why a contract file could move mid-iteration. With a path dependency, a
decoder change and the exporter change it requires land in the same commit or
not at all.
Canary stays separate: it is a fork tracking upstream.
New structure for the long term:
docs/game/ how the game is NAVIGATED -- menus, modals, prompts, alerts,
and in-game flight. Written so nobody rediscovers it. Mostly
open questions on purpose; the in-game tutorials are the
resource for the flight half.
docs/port/MODDING.md
modding as a constraint on the exporter TODAY, not a later
feature: one logical asset in one file (the disc splits nearly
everything, and resolving that is the exporter's job), names a
person recognises, PNG/OGG/OGV/JSON only, base-and-overrides so
re-exporting is always safe, provenance in every file.
data/base + data/mods
generated tree and drop-in overrides, both gitignored
exchange/ transient inter-agent files, deliberately outside history
docs/agents/ the team protocol
Both the README and the navigation doc lead with the correction that cost the
most: the oracle is the real game under Xenia Canary. Reborn's renderer is a
hypothesis under test, it has been wrong, and treating it as ground truth
propagated into three documents and both agents before a human caught it.
Scripted modding stays possible without being built: no screen name is hardcoded
in GDScript and there is no native code in port/, which is what Godot Mod Loader
needs to be able to substitute behaviour later.
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