9999a77e03aa004dd25dd2d5eebef4f2b71d4ebf
2 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
f173382fd3 |
docker: the expect wrapper swallowed both the signal and the exit status
Some checks failed
A tooling review predicted a PID-1 signal problem from two symptoms we could not
explain: `OOMKilled: true` with **ExitCode 0**, and `--continue` failing to find
a conversation that plainly existed. Traced it, and the prediction was right --
though the culprit is not PID 1, it is one level below.
The path is tini (PID 1) -> entrypoint.sh (exec'd) -> expect -> spawn -> claude
`spawn` CANNOT be an exec: expect has to stay alive to drive the pty. So expect
is the process Docker signals, and everything depends on it passing things on.
It did neither, in two lines:
1. NO SIGNAL FORWARDING, no trap of any kind. `docker stop` sent SIGTERM to
expect, which died and took the pty with it. Claude Code never got a SIGTERM,
so it never ran SessionEnd hooks and never wrote lastSessionId/history --
which are written ONLY at a graceful shutdown. That is the entire reason
`claude --continue` answered "No conversation found to continue" with 33 MB of
transcripts in the volume beside it, and why we resume by scraping a session
id off a transcript filename.
2. `eof { exit }` RETURNED 0 FOR EVERY DEATH. A bare `exit` in expect is exit
ZERO. When the OOM-killer took the child, expect saw EOF and reported a clean
exit. `OOMKilled: true` with `ExitCode 0` was never Docker being odd -- it was
this line. It also meant `--restart on-failure` would read a memory kill as
success, which is why the policy had to be `unless-stopped`.
Fixed and MEASURED, old against new, in a container:
child exits 7 old -> 0 (the bug) new -> 7
SIGTERM to wrapper old -> 143, child's trap NEVER RAN
new -> 42, child trapped and cleaned up
Same file in both images; they were byte-identical, so the port copy takes the
same change.
Consequences worth stating: a kill now reports 137 rather than 0, so exit codes
mean what they say; `docker stop` gives Claude Code a real SIGTERM, so it runs
SessionEnd and writes the session index -- which may make the transcript-filename
resume unnecessary. That is not assumed here: the resume path stays as it is
until it is verified redundant.
|
||
|
|
65cefa74c3 |
monorepo: one repository for the decoders, the port and the corpus
Some checks failed
Merges the Godot port into the reverse-engineering repository, preserving both
histories -- 1019 commits of corpus plus the port's 31, brought in by subtree
merge and then moved into place so git can follow each file across the rename.
The reason is not tidiness. The two-repo split forced the exporter to depend on
the decoders by pinned revision, and that created a whole class of failure that
now disappears: a sha reachable only from a topic branch, orphaned by a
squash-merge, breaking a fresh checkout silently at build time. It also forced a
live read-only mount of one agent's working tree into another's container, which
is why a contract file could move mid-iteration. With a path dependency, a
decoder change and the exporter change it requires land in the same commit or
not at all.
Canary stays separate: it is a fork tracking upstream.
New structure for the long term:
docs/game/ how the game is NAVIGATED -- menus, modals, prompts, alerts,
and in-game flight. Written so nobody rediscovers it. Mostly
open questions on purpose; the in-game tutorials are the
resource for the flight half.
docs/port/MODDING.md
modding as a constraint on the exporter TODAY, not a later
feature: one logical asset in one file (the disc splits nearly
everything, and resolving that is the exporter's job), names a
person recognises, PNG/OGG/OGV/JSON only, base-and-overrides so
re-exporting is always safe, provenance in every file.
data/base + data/mods
generated tree and drop-in overrides, both gitignored
exchange/ transient inter-agent files, deliberately outside history
docs/agents/ the team protocol
Both the README and the navigation doc lead with the correction that cost the
most: the oracle is the real game under Xenia Canary. Reborn's renderer is a
hypothesis under test, it has been wrong, and treating it as ground truth
propagated into three documents and both agents before a human caught it.
Scripted modding stays possible without being built: no screen name is hardcoded
in GDScript and there is no native code in port/, which is what Godot Mod Loader
needs to be able to substitute behaviour later.
|