aa8a00d1ce5e189fcecfc4fdae41b2ccec501ea3
5 Commits
| Author | SHA1 | Message | Date | |
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| 034e98eeb0 |
docker: give each agent its own Gitea hands, and close the cross-approval hole
Phase 5 of docs/agents/GITEA-SETUP.md, plus a correction to Phase 2 that the runbook could not have known it needed. gitea-mcp v1.7.0 goes into both images, pinned by the sha256 the release publishes and smoke-tested with `--version` at build time, so a bad pin fails the build instead of the agent. Each entrypoint registers it at user scope for that container's own identity, remove-then-add so a restart is idempotent. The token is passed BY PATH. `-e GITEA_ACCESS_TOKEN=$(cat …)` would write it in cleartext into ~/.claude.json, which every session in the container reads; GITEA_ACCESS_TOKEN_FILE is new in the pinned version and leaves the secret in its read-only mount. Verified against the binary's own --help, not assumed. The tool filter stops being an experiment. The names are in the release README: each agent gets issues, notifications, labels, milestones and pull requests, and NOT `pull_request_review_write`. That one matters because separate identities open a hole the runbook did not name: Gitea refuses to let an author approve their own pull request, and does nothing about sylph-decoder approving sylph-port's. Two agents could satisfy `required_approvals = 1` between themselves and then merge, since branch protection blocks pushes to main and never blocked merges. Withholding the tool is defence in depth; the controls are in branch protection, and both docs now say so: approvals whitelisted to the human so an agent's approval does not count, merges whitelisted to the human so an approved PR is still merged by a person. Phase 2's check gains the step that actually tests it -- approve the throwaway PR yourself, then confirm the agent STILL has no merge button. Without that step, the check passes on an instance where the agents can merge each other's work. Also settles two entries on the runbook's own "not verified" list: the tool filter names, and the Gitea version (1.25.5, whose API schema carries enable_merge_whitelist and enable_approvals_whitelist under those names). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01McNbzUeq1KRBWs4G6X2YVj |
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a8d2491366 |
audio: actually install the capture path I kept deferring
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The audio work was three parts and I shipped two. The transcode-fidelity method and the pinned 5.1 downmix landed; the null sink -- the only one that answers "what does the GAME play" -- I deferred to "the next natural rebuild window" and then rebuilt both images four times without doing it. pulseaudio-utils is now in both, with tools/audio-capture wrapping it: a null sink is a real device as far as an application is concerned, so Canary and Godot open it normally and parec records what they emit. This unblocks the decoder's Q8. The cue-to-event bindings are currently a name match against the authors' own identifiers -- a plausible guess, not a measurement -- and capturing what the game plays on a menu move converts them. `audio-capture run` reports the peak level and warns when the capture is silent, because silence is the failure that looks like success: a WAV of exactly the right duration, full of zeroes, because the application opened a different sink. A duration check alone passes it, which is how a confident wrong number gets made. |
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01a3505b1e |
containers: fix volume ownership and make the clone guard survive interruption
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Two bugs, both mine, both found by starting the thing.
**Volume mount points must exist AND be owned by the agent before USER agent.**
Docker seeds a named volume from whatever the image has at that path, ownership
included, and creates a ROOT-OWNED directory when the path is absent. Either way
the agent cannot write, and the failure surfaced far from its cause: "clone
FAILED", with no permission error anywhere in sight. The port's own Dockerfile
already carried a comment explaining this trap, which I then walked into for
/work and /exchange.
**The clone guard checked for a .git directory, not a usable HEAD.** A clone
interrupted partway -- the container was removed while one ran -- leaves a .git
with no commits, and a presence check then skips the retry forever and hands the
agent an empty repository that looks like a checkout. It now verifies HEAD, and
clones via a temp directory so a partial result never lands in /work at all.
Also: the port launcher's path defaults still assumed the old repo root, so it
mounted no disc; and the stale /reborn notice is gone now that there is one
repository.
Verified running: both agents cloned
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06676d3dc0 |
containers: each agent clones the monorepo into its own volume
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The last structural fix for the collision class that has bitten three times. Both containers now clone the repository into their OWN named volume instead of bind-mounting a human's working tree, so an agent's local git config cannot capture a human's commits, a credential helper cannot leak a container-only path onto the host, and a `git add -A` cannot sweep another party's in-flight files. Cloned once at startup and never auto-pulled: pulling under a running agent moves files out from under whatever it is mid-edit, which is the same bug again. Accepted knowingly: Claude Code keys per-project memory off the working directory, so moving off the host path starts that memory empty. The corpus in docs/ is the memory that matters and it travels with the clone. Other changes: * docker/agent -> docker/decoder; the launcher is sylph-decoder. Roles, not "the agent", now that there is more than one. * /reborn is gone -- one repository now, so the port reads HANDOFF from its own checkout rather than through a live read-only mount of someone else's tree. * Canary mounts separately at /canary; it stays a fork tracking upstream. * A shared `sylpheed-exchange` volume at /exchange, with tools/ on PATH so `share` is available in both. * The decoder's credential file gets the .host-copy treatment the port already had -- `credential.helper=store` rewrites by rename-over-target, which is EBUSY on a bind mount and reports a fatal that is not one. * Budget split deliberately: decoder 5 cpu / 6 GB, port 3 / 4, leaving room for the planned Referee. "Half the host" was right when there was one agent. Prompts move to docs/agents/ and are rewritten around the protocol: the oracle is the running game, dynamic RE stays with the decoder, each iteration must attempt to refute one claim of the other, and neither may verify its way out of its own role. |
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65cefa74c3 |
monorepo: one repository for the decoders, the port and the corpus
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Merges the Godot port into the reverse-engineering repository, preserving both
histories -- 1019 commits of corpus plus the port's 31, brought in by subtree
merge and then moved into place so git can follow each file across the rename.
The reason is not tidiness. The two-repo split forced the exporter to depend on
the decoders by pinned revision, and that created a whole class of failure that
now disappears: a sha reachable only from a topic branch, orphaned by a
squash-merge, breaking a fresh checkout silently at build time. It also forced a
live read-only mount of one agent's working tree into another's container, which
is why a contract file could move mid-iteration. With a path dependency, a
decoder change and the exporter change it requires land in the same commit or
not at all.
Canary stays separate: it is a fork tracking upstream.
New structure for the long term:
docs/game/ how the game is NAVIGATED -- menus, modals, prompts, alerts,
and in-game flight. Written so nobody rediscovers it. Mostly
open questions on purpose; the in-game tutorials are the
resource for the flight half.
docs/port/MODDING.md
modding as a constraint on the exporter TODAY, not a later
feature: one logical asset in one file (the disc splits nearly
everything, and resolving that is the exporter's job), names a
person recognises, PNG/OGG/OGV/JSON only, base-and-overrides so
re-exporting is always safe, provenance in every file.
data/base + data/mods
generated tree and drop-in overrides, both gitignored
exchange/ transient inter-agent files, deliberately outside history
docs/agents/ the team protocol
Both the README and the navigation doc lead with the correction that cost the
most: the oracle is the real game under Xenia Canary. Reborn's renderer is a
hypothesis under test, it has been wrong, and treating it as ground truth
propagated into three documents and both agents before a human caught it.
Scripted modding stays possible without being built: no screen name is hardcoded
in GDScript and there is no native code in port/, which is what Godot Mod Loader
needs to be able to substitute behaviour later.
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