Commit Graph

6 Commits

Author SHA1 Message Date
sylph-decoder
cf04a14958 re: the gamma ramp write -- direct observation attempted, blocked by the build tree
ui-render-tone-curve.md records the game's gamma-ramp write as "inferred from a
closed chain, not directly observed". The direct observation is a log in Canary's
own DC_LUT write path, which /canary being read-write makes available. Wrote it;
could not build it.

The patch logs each completed 256-entry sweep with samples against the identity
ramp the source documents (i * 0x3FF / 0xFF), so a written ramp is
distinguishable from an unwritten one by reading the log. Recorded in the page in
full so a future iteration with a working build can re-apply it.

BLOCKED: /sylph-home/re/canary-build was configured with -S/work/xenia-canary and
that path does not exist in this container. ninja fails at CMake regeneration
before compiling anything, and reconfiguring against /canary would trigger a
near-full Xenia rebuild -- not something to start on the way to one log line. Per
"do not improvise around a blocker", stopped and wrote it down.

REVERTED the patch and verified /canary byte-identical to its backup. Leaving
instrumented source the running binary does not contain is the
source-and-binary-disagree trap this session has caught three times; a later
reader would find the logging in the tree and conclude it was live.

Also of note for the corpus: the header edit initially failed silently because I
chained it with `||`, which hid the failure -- the "assert every edit" lesson from
four iterations ago, repeated. Caught by grepping for the symbol afterwards rather
than by trusting the command.

The ramp write remains inferred, not observed. What is new is the reach: the
experiment is written and the obstacle is a build-tree path, not anything about
the game.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 19:33:25 +00:00
sylph-decoder
2a7ac9f859 re: the tone curve s single exponent is refuted above render 40
Raised by the port and independently reproduced here before being adopted, since
adopting their claims unchecked has misfired twice this session.

Binning matched pixels by render level rather than fitting a scalar, the implied
exponent falls monotonically and crosses 1.0:

  render          16     23     31     39     47     64
  port  (all)   1.26   1.18   1.10   1.03   0.93   0.85
  mine  (flat)  1.303  1.347  1.128  0.912  0.935  1.003

Below the crossing the capture is darker than the render, which is what the page
measured; above it the capture is brighter. A single exponent cannot express a
curve that crosses unity, so the model is valid only in the darks -- which is
exactly the reach the page already stated. The reach line was not a hedge, it was
the finding.

Where the two disagree is recorded and not resolved: the crossing is about 44 by
their binning and 35 to 40 by mine, and the darks read 1.18-1.26 theirs,
1.30-1.35 mine, 1.49 for the page s original patch fit. Three estimators on three
populations, all agreeing on direction and on gamma above 1 in the darks.

A confound in my own reproduction is stated rather than left implicit: whole-image
correlation is only 0.594 because the committed capture and the default render
differ in focus state, which the port measured as 74.1 percent of differing
pixels. My bins include that mismatch, so they are not a clean second opinion.
And a 1280x720 render against a 1279x675 capture needs a resample, which is why
the fit is restricted to flat-neighbourhood pixels.

METHOD gains the general form: a stated reach is a boundary rather than a hedge,
and the fix was printing the curve instead of a scalar, because a scalar hides
its own domain.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
2026-08-29 17:20:41 +00:00
Sylpheed RE agent
81625e8f29 re(ui): close the gamma chain from canary's defaults -- the game writes a ramp
Continues the previous iteration, where the game was measured calling
VdGetCurrentDisplayGamma at video init. The remaining link -- does it then
WRITE the ramp -- is a GPU register operation (XE_GPU_REG_DC_LUT_RW_INDEX
in CommandProcessor::WriteRegister), unlogged and invisible to kernel
logging. Two facts from the source close it without instrumenting.

1. The swap-path gamma stage is a PURE LUT. apply_gamma_table.xesli is
   the whole transform: index by input*255, fetch from a 256-entry ramp
   buffer, output. No sRGB encode, no second transfer function.

2. The table DEFAULTS TO IDENTITY. CommandProcessor::Initialize fills it
   with value = i * 0x3FF / 0xFF, and its own comment says the linear
   default is "what games set when starting with the sRGB (return value 1)
   VdGetCurrentDisplayGamma". An unwritten ramp is a no-op.

So the only transform is a LUT, the LUT is identity unless written, the
game queries the display gamma at init, and the capture differs from our
composite by gamma 1.34-1.49 -- which identity cannot produce. The guest
wrote a non-identity ramp.

Labelled an inference, with its weak joint named: it assumes our
composite reproduces the PRE-RAMP framebuffer, which it does not exactly.
What carries it is the shape -- a systematic ~1.4 fitted on flat patches
across three screens is not a compositor bug. The obvious alternative, a
fixed sRGB stage in the presenter, fits neither direction: an encode
(^0.45) brightens and we measured darkening; a decode (^2.2) darkens far
more than 1.4.

Direct observation remains available and cheap, and needs the emulator
only to boot: a GPU trace records gamma ramps as their own command type,
or one log line at the DC_LUT register write would settle it outright.
Not done.

METHOD: a default value is evidence; and name the weak joint of an
inference in the same breath as the conclusion.
2026-08-29 02:53:45 +00:00
Sylpheed RE agent
5b783e276b re(ui): the game does query the display gamma -- measured, with its control
Last iteration's corrected experiment, run. Boot with --log_mask=12
--log_level=3 (Kernel logging on, Cpu/Gpu off), which changes nothing
about the output and so cannot perturb the capture harness the way the
gamma-cvar experiment would have.

VdGetCurrentDisplayGamma is called once, at video init:

  d> VdGetSystemCommandBuffer(701CF830, 701CF804)
  d> VdGetCurrentDisplayGamma(701CE1F8(00000000), 701CE1F0(0))
  d> VdSetDisplayMode(40000000)
  d> VdGetCurrentDisplayInformation(701CF110)

The control is in the same log: 359 VdRetrainEDRAM and 358
VdGetSystemCommandBuffer lines, so an absent call would have been
visible. Per the export's own comment the returned type is "used in D3D
SetGammaRamp/SetPWLGamma" -- the game asks the question a ramp-builder
asks, at the moment one would ask it.

Still open, and stated: whether it then WRITES the ramp, and whether the
measured gamma 1.34-1.49 is that ramp. The write is a GPU register
operation (DC_LUT), invisible to kernel logging; a GPU trace records
gamma ramps as a command type (TraceWriter::WriteGammaRamp), which is
where to look next.

Worth its own METHOD line: this had been parked behind "needs the
emulator to reach a menu" for several iterations, and it needed the
emulator only to BOOT -- video init happens in the first seconds. A
blocker that stops one experiment does not stop every experiment in the
same area.
2026-08-29 02:51:32 +00:00
Sylpheed RE agent
7919ed90e2 re(ui): the gamma confound is refuted from source -- canary applies none of its own
I had parked the tone-curve finding behind "this may be the emulator, not
the game: canary applies kernel_display_gamma_type = 2 (BT.709) on
output", with a planned run setting it to 0 and re-fitting. Reading the
source kills both the confound and the experiment.

VdGetCurrentDisplayGamma_entry is a kStub GETTER the guest calls
(xboxkrnl_video.cc). Its own comment: "Used in D3D SetGammaRamp/
SetPWLGamma to adjust the ramp for the display." The cvar is a value
REPORTED TO THE GAME, which then builds its own ramp. Canary's role is
downstream: the guest writes DC_LUT, command_processor.cc reads it into
gamma_ramp_256_entry_table_, and the swap path applies it via
swap_apply_gamma_pipeline_layout with apply_gamma_table.ps /
apply_gamma_pwl.ps compiled in.

So there is no emulator-side BT.709 post-process to subtract, and any
gamma in a captured frame is a ramp the game installed.

What is NOT established, and the reach is stated: that this game installs
a ramp at all, or that the measured 1.34-1.49 is it. The run logs cannot
say -- kernel exports log at Debug and this harness masks Kernel logging
(log_mask = 13, per boot_menu.sh's own comment), so their silence is
guaranteed regardless of what the game did.

The planned experiment was wrong in design: changing the cvar changes
what the GUEST is told and therefore which ramp the GAME builds, so it
could never isolate a stage that does not exist -- and it perturbs the
capture harness, since skip_intro classifies movie-vs-static on an
absolute rmse threshold that a brighter frame biases. The right run
changes nothing about the output: LOG_MASK=12 LOG_LEVEL=3 and look for
the call and the DC_LUT writes.

Also for the port: the ramp depends on the display type the game is told,
and canary hard-codes TV/BT.709 where hardware uses a console setting. So
this is a display profile, not a fixed property of the game.

METHOD: read what a cvar does before building an experiment around it;
and an absence in a log is only evidence if the log would have shown it.
2026-08-29 02:44:30 +00:00
Sylpheed RE agent
969947e0e6 re(ui): put a number on the render-vs-capture tone difference
Closes an observation I left dangling last iteration ("the capture is ~4x
darker than the render") and puts a figure on the  INDEX's texture row
already carried: exact gamma/sRGB fidelity untested because a hue
comparison cannot see it.

Geometry first: cross-correlating the main-menu capture against our
render over +/-6 px puts the best alignment at exactly dy=0 dx=0,
correlation 0.9466. Only the tone differs.

Two methods failed before one worked, and both failures are recorded.
Three dark patches gave "4x darker" -- the whole-frame best linear scale
is 0.914, so three patches from one region are not a transfer curve. A
pixel-wise fit over 854,685 pixels then produced a NON-MONOTONIC transfer
(render 96-127 mapping brighter than render 128-159) with mean abs error
10-14 for every candidate model. That is edge misalignment, not a tone
curve: at correlation 0.947 a bright pixel routinely lands on a dark one.

Flat patches fix it -- 16x16 blocks with std < 8 in BOTH images, a
threshold chosen from the counts (0/83/404/1055/1788 at std<3/5/8/12/20):

  main menu  404 patches  gamma 1.491  err 0.28   (best linear 0.276, 0.34)
  EXTRAS     382 patches  gamma 1.493  err 0.22   (best linear 0.273, 0.28)
  title      506 patches  gamma 1.338  err 1.08   (best linear 0.842, 9.02)

Reach, stated because it is narrow: those patches span only render values
~0-60, where gamma and a plain scale are nearly indistinguishable -- the
two menus decide nothing (0.28 vs 0.34, 0.22 vs 0.28) and only the title
separates them. Nothing constrains midtones or highlights.

The held-out control FAILED TO DISCRIMINATE and is reported as such: the
splash's 2918 flat patches are pure black (render 0-4), so every model
scores ~0.00. That is a test with no power, not corroboration.

Confound left open: this compares our composite to what canary DISPLAYS,
and canary applies kernel_display_gamma_type = 2 (BT.709). The exponent
may be its output stage. The discriminating run -- set it to 0, recapture,
refit -- needs one emulator session reaching the main menu and was not
done.

Classified measured, not decoded; HANDOFF says plainly that a port
applying it is authoring.
2026-08-29 01:05:25 +00:00