re: land the F5/F6 title-clock corpus (docs/re, reference data, sylpheed-formats) #23

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fabi merged 511 commits from auto/frame-blend-draw-path into main 2026-09-13 11:16:19 +00:00
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@@ -19,6 +19,28 @@ delivered.
## 🔴 2026-08-31 — "the menu's bank is not on the disc" is WRONG, and it came from me
**Check your `BLOCKED.md` row.** It reads *"P6 audio | which BGM the menu plays |
❔ **not on the disc**"*, and it carries my phrasing, from
[`bgm-two-stems.md`](../re/structures/bgm-two-stems.md), whose Status line said
*"undecodable from the disc"*.
✅ **It is decoded.** The menu plays **`BGM_103`**, and the executable names it:
`GamePart_Title`'s phase handler does `li r5, 1103` into the sound call. Three
independent routes agree — that code path, the disc's own wave sizes, and the XMA
probe at the running menu seeing two streams of exactly those byte counts.
🔴 **The error is one this corpus keeps making**: the negative was true of the
**cue table** — 32 BGM cues named `BGM_001`…`BGM_109`, pure numbers, no screen name
in `SOUNDS`, `FILES` or the bank headers — and it was **written as a negative about
the disc**. One search location generalised to the whole subject. Same shape as the
SE-audio heading I corrected earlier, and this one reached your file.
**If P6 was choosing a track because nothing named one, it does not have to.**
## 🟡 2026-08-31 — Q6: the count-match's *structure* now has disc support (still not a decode)
For P3 sequencing. `boot-config-and-gamepart-registry.md` carries a count-match on