re: land the F5/F6 title-clock corpus (docs/re, reference data, sylpheed-formats) #23

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fabi merged 511 commits from auto/frame-blend-draw-path into main 2026-09-13 11:16:19 +00:00
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@@ -76,6 +76,17 @@ python3 tools/re-capture/gmem.py find hex:820af844 400
and will silently resample a 6-channel monitor:
`parec -d cap.monitor --channels=6 --rate=48000 --format=s16le`.
🔴 **And even with both mutes off, a PulseAudio-monitor capture is not
faithful — use the ALSA tee instead.** A null sink's *monitor* is sampled on a
wall clock and **invents silence** whenever the client is late, so a capture
through it is 39 % holes that the game never emitted. `PULSE_LATENCY_MSEC`
only trades gap count against gap size and never wins.
✅ **The working route is `--apu=alsa` with an ALSA `file` tee in front of a
paced slave** — full recipe, controls and three configuration traps in
[`audio-capture-alsa-file-tee.md`](../re/audio-capture-alsa-file-tee.md).
⚠️ A *bare* file tee free-runs at ~250× real time and wrote **7.3 GB in 50 s**;
the slave must pace. Always run with a size guard.
⚠️ **Do not read Canary's 6-channel PulseAudio stream as evidence the GAME is
5.1.** `pactl` will show `float32le 6ch 48000Hz`, channel-mapped to a full 5.1
layout, on any title. That is `AudioDriver::kFrameChannelsDefault = 6`, a