# ✅ The leaderboard screen — `sub_8219E560`, and a `Detail_*` prefix trap - **Key list:** `sub_8219E560` `r11`, base `0x820A0000`, **18 names, 100 % of them `tables.pak` names**; 444 instructions, **one** call site (`sub_821A2A80`). - **Related:** [[result-screens]] (the same compiled-key-list shape), [[savegame-format]] (where that shape was first documented). ## ✅ The 18 partition exactly | | | |---|---:| | `tables.pak` **record** names | **13** | | **field**-only names | **5** | `13 + 5 = 18`. The 13 are the **12 `Detail_*` panel elements** plus **`MISSIONS`** — a 0-field record already owned by [[isl-condition-builtins]] and [[challenge-mission-gate]] as an IDXD record key, not a new thing. The five field-only names say how the screen is parameterised: * **`DETAIL_TITLE`** — one field in **each of six mode records**: `ScoreAttack`, `TimeAttack`, `Extra01`, `Extra02`, `Extra03`, `Extra04`. * **`Detail_Board_{Permanent, Monthly, Friend, Self}`** — four fields of `CHIPS`, the four board scopes. ✅ **And all 12 `Detail_*` record names are in the code block — zero residual.** That is worth stating because the boss motions went the other way: there the block was a 25-of-55 subset. Here the code names the whole population. ## The detail panel — 12 elements ``` Detail_Rank Detail_GamerTag Detail_Main_Time_Self Detail_Main_Time_Live Detail_Main_Points_Self Detail_Main_Points_Live Detail_Warships Detail_Warplanes Detail_Weapon_Nose Detail_Weapon_Main1/Main2/Main3 ``` `_Self` beside `_Live` for both time and points, `GamerTag`, and Friend/Monthly boards — this is the **Xbox Live** leaderboard detail view: your own figure against the selected entry's, plus that pilot's kill counts and the four weapon slots they flew. ## 🔑 The trap: two disjoint 12-element `Detail*` populations `tables.pak` has **12 `Detail*` record names and 12 `Detail*` field names, and they do not overlap at all** (0 of 12). The fields are a different axis entirely: ``` Detail_Board_{Permanent,Monthly,Friend,Self} the four scopes Detail_{ScoreAttack,TimeAttack,Extra01..Extra04} the six modes Detail_Window_{Known,Unknown} two window states ``` **A `Detail_*` name means nothing until you say whether it is a record or a field** — the same prefix indexes the panel's elements on one side and the screen's mode/scope selectors on the other. Counting "24 `Detail_*` things" would be counting two unrelated tables together. 🟡 Not settled: what `Detail_Window_Known` / `_Unknown` switch between, and whether `Extra01…04` map onto the four challenge missions the corpus knows.