# Are GP_DIALOG entries 2/3 an ENGLISH/JAPANESE pair? ✅ YES -- MEASURED 2026-08-31. # # CLOSES the item left open when I withdrew "an EN/JP pair" as a bare assertion. # The byte comparison had established only "two builds, same element names, ~97.2 % # identical bytes" (dialog-0-1-is-a-duplicate.txt); that they are ENGLISH and # JAPANESE rested on the disc's convention, not on this screen. The untested step # was a `ja` capture, and it is now taken. # # ✅ THE ORACLE, both locales, same navigation # (captures/menu-nav/live-jp-difficulty.png against the English capture): # # EN vs JP DIFFICULTY: 1.82 % of pixels differ, in FOUR bands and nowhere else: # y 133..182 x 414..868 the HEADING "DIFFICULTY" -> 難易度選択 # y 376..410 x 527..566 the ring, 2 px (EN row 395.0, JP 393.0) # y 516..551 x 585..679 the BACK label "BACK" -> 戻る # y 640..677 x 455..833 the FOOTER Select/OK/Back -> 選択/決定/戻る # # 📌 EASY / NORMAL / HARD DO NOT APPEAR IN THE DIFFERING SET. They are the same # Latin text in both builds -- the Japanese release leaves the three difficulty # names untranslated and changes only the heading, the BACK item and the footer. # # ✅ SO 2/3 ARE A LANGUAGE PAIR, and the disc agrees quantitatively: 2.77 % of # BYTES differ between the two entries, against 1.82 % of PIXELS on screen. A few # sprites change and the layout, the element set and three of the four labels do # not. # # ✅ AND THE JP SCREEN OPENS ON NORMAL, like the English one -- so the opening # item is not locale-dependent either. The sweep also reproduced the reset finding # in Japanese: in-cursor 1.3 from opened against 93.9 from where left, where # English gave 1.0 against 93.9. # # ⚠️ REACH: one JP boot, one screen. It does not establish that every EN/JP pair # on the disc differs only in text -- GP_TITLE 4/7, the title art, is already # known NOT to (entry 7 carries nine sprites entry 4 lacks). # # 📌 The first attempt at this run FAILED and the fix is why it worked: the reach # probe was doing a full menu->title->menu round trip and not coming back, leaving # the game off-menu. --reach-only stops once the menu is reached. Arriving is the # cheap part; the round trip was that probe's own experiment, not this caller's. # # Locale restored and verified at language = 1.