GamePart ids bound to a C++ class by the executable's own registration strings (24 strings, 24 distinct ids) 0 GamePart_Title 3 GamePart_SaveLoad 4 GamePart_SaveLoad 5 GamePart_Extras 6 GamePart_MovieTheater 7 GamePart_MissionSelect 8 GamePart_Options 9 GamePart_Movie 10 GamePart_Bunk 11 GamePart_ReadyRoom 12 GamePart_Hangar 13 GamePart_Arsenal 14 GamePart_PilotLog 15 GamePart_System 17 GamePart_MainGame 19 GamePart_PauseMenu 20 GamePart_StageClear 21 GamePart_MissionLog 22 GamePart_GameOver 23 GamePart_Debriefing 24 GamePart_Dialog 25 GamePart_Tutorial 26 GamePart_ChallengeMission 27 GamePart_Leaderboard ids 0..28 with NO registration string: [1, 2, 16, 18, 28]