# Are GP_DIALOG 2/3 specifically ENGLISH and JAPANESE? ❔ STILL NOT SETTLED. # 2026-08-31. The run did not reach DIFFICULTY, and what it did produce is below. # # THE QUESTION: 2/3 differ in 2.77 % of bytes while sharing every element name -- # what a language pair looks like -- but "English and Japanese" rested on the # disc's convention rather than on a capture of THIS screen # (dialog-0-1-is-a-duplicate.txt). The untested step was a `ja` capture. # # 🔴 WHAT FAILED: the reach probe's round trip. It reached the JP main menu, moved # the cursor, pressed Ⓑ to the title, pressed Ⓐ -- and never saw the menu again, # sitting at glyph 11654 until it timed out. The sweep then started with the game # off-menu and timed out too ("never identified the main menu"), so NEW GAME was # never pressed and DIFFICULTY was never opened. # # ⚠️ NOT A DETECTOR PROBLEM, which is what I assumed while watching it. The glyph # 11654 in the log is a LATER phase. The JP menu itself detects perfectly: # 1-F1 ring y 225.5 NEW GAME glyph 320 is_main_menu True # 2-F2 ring y 385.5 TUTORIAL glyph 320 is_main_menu True # against the English menu's 327. The 250..420 band covers both. # ################################################################################ # ✅ WHAT THE RUN DID ESTABLISH -- captures/menu-nav/live-jp-main-menu.png # # THE LOCALE TOOK, and this is the first JP MAIN MENU capture in the corpus: # 新規 / ロード / チュートリアル / オプション / エクストラ, footer 選択 / 決定. # # ✅ JP INITIAL FOCUS IS 新規 -- NEW GAME, the top item, ring y 225.5. The SAME # item and the SAME row as English (focus-does-not-survive-a-reboot.txt measured # NEW GAME at 225.5 across six English boots). So initial focus is not # locale-dependent, on one JP boot. # # ✅ AND THE MENU LAYOUT IS IDENTICAL ACROSS LOCALES: ring rows 225.5 and 385.5 # match the English rows exactly, so the JP build places its buttons where the # English one does and differs only in the glyphs. That is the language-pair # structure confirmed at the MENU (GP_TITLE 5/8) -- ⚠️ which is NOT the dialog # pair the question is about, and does not transfer to GP_DIALOG 2/3 by itself. # # ⚠️ REACH: one JP boot. The DIFFICULTY screen was not reached, so the question # this run was launched for is exactly where it was. # # 📌 The locale was restored on exit and verified back at language = 1, by the # trap that runs on ANY exit including this failure. ################################################################################ # ✅ INDEPENDENTLY CORROBORATED FROM THE DISC -- and the legs really are # independent this time, which is worth stating after a week of finding they were # not. sylpheed-port, from their export: # # main_menu / main_menu_jp button rows 162, 242, 322, 401, 482 -- identical # extras / extras_jp button rows 282, 362, 442 -- identical # # ⚠️ THESE ARE NOT THE SAME NUMBER AS MINE, and that is the point. Their rows are # the DISC'S DECLARED REST POSITIONS; my 225.5 / 385.5 are RUNTIME RING ROWS in a # capture, on a surface offset ~65 px from design space. Different instruments, # different quantities. Either could have disagreed -- the disc could declare # identical JP rows while a runtime ring landed at 225.5 for some other reason, # or the disc could differ while the ring happened to match. # # So, stated separately rather than merged into one claim: # * THE DISC declares identical button rows for EN and JP, on two screens; # * THE RUNNING JP MENU's ring sits where the English one's does. # # 📌 Neither statement is evidence for GP_DIALOG 2/3. Both are about GP_TITLE.