# Measured splash phase timeline -- from docs/re/captures/ui-timing/splash-build-draws.log # 2026-08-29. Frames are VdSwap counts; 1 frame = 1/30 s (2 units/frame, 1 unit = 1/60 s). # # phase frames n seconds start (rel. capture) publisher: SQUARE ENIX logo 1-90 90 3.00+ 0.00 <- floor: already at a=255 on f1 (gap, nothing drawn) 91-93 3 0.10 3.00 developer: both glows 94-115 22 0.73 3.10 developer: both logos 116-211 96 3.20 3.83 # # palogo_anima / palogo_anima_eff: 0 draws in the whole 214-frame window. # The glow->logo switch is a single frame boundary (f115 -> f116), no overlap.