# The boot splash dwells are declared on the disc — wall clock is the wrong unit **Classification: decoded**, with an independent wall-clock check. The port asked for two timestamps; the right answer is that timestamps are not the invariant. ## The answer | splash | bundle | declared timeline | at 60 units/s | corpus wall clock, 3 cold boots | error | |---|---|---|---|---|---| | publisher | `GP_TITLE` entries 10, 13 | t = 0 … **255** | **4.250 s** | 4.30 / 4.60 / 4.37 | 4.1 % | | developer | entries 11, 14 | t = 0 … **210** | **3.500 s** | 3.51 / 3.50 / 3.37 | 1.1 % | The developer splash is the sharp one: **3.500 s declared against 3.51 and 3.50 measured** on two of three boots. **Author the units.** ## Why not seconds — this run is the argument A fresh no-input boot with a frame→wall-clock map (below) puts the same two dwells at **5.10 – 5.61 s** and **3.83 – 4.30 s** — **15–20 % longer** than both the declared values and the corpus's three runs, on the same disc and the same declared timeline. **So the wall-clock dwell is an emulator-pacing artefact that varies run to run.** Three separate measurements of this container's rate — 13.1 fps, ~28 fps, and this one — say the same thing from another direction. A port that authors seconds is authoring one run's pacing. ## 🔴 The boundaries — corrected, after the port refuted them An earlier version of this page read element visibility off *which quads appear in the log*. **That is wrong**, and the port caught it by arithmetic: the two splash spans came out at 2.237 and 2.414 units/frame, 7.9 % apart on one boot of one guest, which should be one number. Their diagnosis was that the spans were anchored on different elements — the publisher's on its wordmark, the developer's on its glows. The log says the cause is worse: **the developer splash batches SIX quads into one draw and the log dumps only the first two.** While the glows are alive they occupy that prefix, so the three wordmarks are invisible to the log until the glows stop being submitted. "Developer wordmarks first drawn at frame 140" was the **logging prefix shifting**, not the game. ✅ **The fix is to count the batch, not the logged quads.** `indices / 4` is the number of quads the game is submitting, and the 8-vertex cap cannot touch it. The count changes exactly where the declared set of elements with alpha > 0 changes: | splash | transition | frame | t | |---|---|---|---| | publisher | 1 → 2 quads, the wordmark joins the glow | 5.5 | **15** | | | 2 → 1, the glow ends | 22.5 | **45** | | | last drawn | 119.5 | **255** | | developer | 3 → 6 quads, three wordmarks join three glows | 126.5 | **15** | | | 6 → 3, the glows end | 139.5 | **45** | | | last drawn | 209.5 | **210** | ## 🟡 And that PARTLY explains the 4.1 %: the rate drifts through the run | segment | units | frames | units/frame | |---|---|---|---| | publisher, t = 15 → 45 | 30 | 17 | **1.765** | | publisher, t = 45 → 255 | 210 | 97 | **2.165** | | developer, t = 15 → 45 | 30 | 13 | **2.308** | | developer, t = 45 → 210 | 165 | 70 | **2.357** | **Within the developer splash the two independent segments agree to 2 %.** Across the run the rate rises from ~1.76 in the first seconds to ~2.36 — a **33 % drift**. That is one cause for the port's 7.9 % inconsistency, which is what they predicted. 🔴 **But it does NOT close the 4.1 %, and the port refuted the stronger claim I made.** Their test, verified here exactly: the publisher ÷ developer dwell ratio. | | ratio | excess over declared | |---|---|---| | declared, 255 ÷ 210 | 1.2143 | — | | corpus mean, 3 cold boots | 1.2784 | **+5.30 %** | | this container's drift predicts | 1.3678 | **+12.64 %** | The corpus ratio does sit above declared — the drift's *sign* is right and that is real evidence — but my container's drift would inflate it about **2.4× too strongly**. Drift of some size is doing the work; drift of *this* size is not. ⚠️ **One refinement, because the means are being compared more precisely than n = 3 supports.** The corpus's three boots individually give excesses of **+0.89 %, +8.24 %, +6.79 %** — a spread of **7.3 percentage points**, *wider* than the 5.30 pp gap between their mean and the declared value. Boot 1's ratio (1.2251) is essentially the declared 1.2143. So this run sits **2.3 σ** above the corpus mean: suggestive, not established, and "2.4×" is a precise statement about means that are not individually that precise. ❔ **It does not close without a frame log from the corpus's own instrument**, and that instrument was screenshot timing — there is no such log. An attempt to give this side an n of 3 failed on tooling (see below). ## ⚠️ What the 33 % drift is NOT about It is **presentation pacing** — how many of the guest's animation units pass per frame Xenia presents. It says nothing about the game's logical rate of **60 units/second**, which is decoded (Q1) and which a renderer converts through at its own frame rate. Guest pacing cannot reach that constant. The number is quotable and the misreading would be easy, so it is fenced here as well as in the port's `timing.json`. ## ✅ A cross-check neither side was looking for The batch counts are **1 and 2** on the publisher against **3 and 6** on the developer. The port reports that a count restricted to **sprite-bearing** elements reproduces exactly that from the export — so `palogo_eff0`, the layerless forced backdrop of [`ui-forced-backdrop.md`](ui-forced-backdrop.md), is **not in the batched draw**, confirmed from the file. Two instruments that disagreed about that element in every previous iteration now agree on which one it is. ⚠️ It also means **no single units-per-frame figure describes a run here**, which is the same conclusion as the dwell being emulator-paced, arriving from a third direction. ## 🔴 The instrument's resolution is one buffer flush, not one frame `tools/re-capture/frame_clock.sh` polls the growing draw log for its last frame number. The capture writes through a C++ `ofstream`, so `tail` sees the file in flush-sized bursts: * **69 of 125 samples showed no advance at all**; the rest jumped **7–15 frames** at once. * Interpolating a frame's time *inside* a burst invents precision. Done naively it made the apparent rate swing between **0.0164 and 0.0316 s/frame** — 61 fps to 31 fps — which is the flush, not the guest. * **Frames 119 and 123 fall in the same burst**, so the black gap between the splashes is **not separable by this instrument at all**. Its duration here comes from frame counting, not from this clock. So the table above is quoted as **brackets**: a frame's true time lies between the last sample that had not reached it and the first that had. Sub-flush point estimates are not available and were withdrawn before being reported. ## What is still open 🟡 The publisher's 4.1 % error against the developer's 1.1 % is **partly** explained by the units/frame drift — the publisher splash runs during the first seconds, where the rate is furthest from its later value — but the magnitude does not carry across instruments (see above). Not closed. 🔴 **`ARM=early` does not reliably arm the capture.** Two of five attempts logged `ARMED EARLY` and produced **no draw log at all**; the F10 keypress is lost. An attempt to repeat this measurement three times in this container failed on it, so this side still has n = 1. ⚠️ The intro-video boundary (frame 216) is 7 frames after the developer splash's last draw, but those 7 frames span **1.77 s** by the naive map — deep inside the flush artefact, and the movie is loading there. **The developer→intro gap is not measured**, only bounded at 5.70 – 6.21 s end to end. ## Reproducing ```bash GRACE=1 NOTAP=1 FRAMES=9000 ARM=early tools/re-capture/ui_draw_capture.sh 200 /tmp/cap & tools/re-capture/frame_clock.sh /tmp/cap/xenia_re_ui_draws_01.log /tmp/cap/frameclock.tsv \ 150 0.2 /tmp/cap/canary.stdout 400 ```