# ✅ `pteff04` / `pteff05` — the full-resolution background, once dropped as `8AX` **Status:** ✅ **RESOLVED 2026-08-29.** This page's two questions are both closed and it is kept for the evidence, not as an open item. * *Which of the two backgrounds does the game draw?* — the **full-resolution** one. Measured against a capture; the section below stands unchanged. * *Why did ours drop it?* — because `8AX` **is not a name.** It is three bytes of the preceding record's payload (`38 41 58`) that happen to be printable ASCII, and our backwards printable-run scan preferred them to the name the format states in its `opt ` block. Decoded, with a disc-wide check, in [`ratc-child-names.md`](ratc-child-names.md); `ratc::parse` now reads the stated name and `screen render` draws the background on all five screens. ⚠️ **Read the rest of this page with that correction in mind.** It was written while `8AX` was believed to be a name the game uses, and says so in several places — "the texture is registered as `8AX`", "the `T8aD` behind its `opt ` link is registered under the name `8AX`". The `opt ` link was never the problem; the `opt ` block was the answer, sitting unread three bytes away. Original status line: 🟡 a real name-resolution gap, currently harmless to look at, and the obvious fix would make the render *worse*. Found by auditing what `screen render` silently omits on the port's five screens. ## What `screen render` drops, and why `sylpheed-cli screen render` reports its omissions. On the five screens the port needs, every one is accounted for except two: | screen | not drawn | reason | |---|---|---| | title (4) | `ptlogo1`×2, `ptlogo2`×2 | `kind & 0x4` ghost instances — the draw capture shows one quad per wordmark | | | `pteff00.prm`, `pteff02.prm` | `.prm` primitives, off without `--primitives` | | | `ptloop01.rat`, `ptloop02.rat` | `loop*` animations, off without `--animated` | | | **`pteff04.t32`** | ⚠️ **unexplained — this page** | | main menu (5), `EXTRAS` (6) | as above, plus **`pteff05.t32`** | ⚠️ same | | splash (10, 11) | `palogo_eff0.prm` | primitive | `pteff04`/`pteff05` are `kind = 0x0`, one keyframe, rest **`a = 255`**, and pivot `(640,360)` — i.e. a **full-screen, fully opaque** element. Exactly the shape of the defect the port agent reported (an element the game draws that we omit). ## The cause: the element's name and its texture's name differ Both names occur twice per bundle, the same as `pteff03.t32`, which resolves fine. The difference is what follows the `opt ` link: ``` pteff03.t32 @0x4661a4 opt → T8aD ← resolves pteff05.t32 @0x0e2035 opt → 8AX T8aD ← the sprite is named 8AX ``` Hex at `0x0e2035`: ``` opt .... 70 74 65 66 66 30 35 2e 74 33 32 00 38 41 58 54 38 61 44 p t e f f 0 5 . t 3 2 \0 8 A X T 8 a D ``` So the declaration says `pteff05.t32` while the `T8aD` that follows is registered under **`8AX`**. `compose` does `build.sprites.get(sprite)` and, on a miss, hits a silent `continue`. `8AX` is a **1280×720** texture and appears in all six title-family bundles (`a60fcb85`, `a715f485`, `a81c1d85` and the three JP twins); it is a *sprite* in builds 4/5/6 and never an element. ## ✅ Why it does not currently show The same artwork is already on screen. `ptbase.t32` is **640×360** and its element draws at **200 %**, and the background our render produces is pixel-identical to `8AX` in every patch sampled: | patch | capture | our render | `8AX` | |---|---|---|---| | top-left | 4.5, 9.4, 19.5 | **17.7, 29.7, 46.7** | **17.7, 29.7, 46.7** | | top-right | 4.4, 9.0, 18.2 | 17.2, 28.2, 43.8 | 17.1, 28.2, 43.8 | | bottom-left | 3.5, 6.0, 11.1 | 13.6, 20.5, 31.2 | 13.6, 20.5, 31.2 | Directly: `ptbase` upscaled 2× against `8AX` is **mean abs diff 2.05** (max 80), not byte-identical. They are **the same art at two resolutions** — `8AX` is the full-res copy, `ptbase` the half-res one the element scales back up. ## ⚠️ So do not "fix" this by drawing it Resolving `pteff05 → 8AX` and drawing it *in addition to* `ptbase` would **double-draw the background** — an opaque full-screen layer over an identical one. It would not be visible as a doubling, which is worse: it would silently cost fill and hide any future change to either layer. ✅ **And that is now the recommendation, not just an option:** use `8AX` at 1:1. The detail test above says the game's background carries 8AX's full-resolution detail, so upscaling the 640×360 `ptbase` 2× is *wrong*, not merely softer. ⚠️ Still do not draw **both** — an opaque full-screen layer over an identical one costs fill and hides any later change to either. `ptbase`'s element carries the keyframes, so a consumer needs its timing with `8AX`'s pixels. ## ✅ Settled statically: the game draws the FULL-RES `8AX` This was parked as "needs a per-draw capture". It did not — the two candidates carry the same art at two resolutions, so what separates them is **the detail `8AX` has that an upscale cannot**. Compute `8AX − upscale(ptbase)` and ask whether the live capture contains it. [`tools/re-capture/eightax_detail_test.py`](../../../tools/re-capture/eightax_detail_test.py), output at [`data/eightax-detail-test.txt`](../data/eightax-detail-test.txt). Both candidates are first mapped into the capture's tone domain with the measured gamma ([tone curve](ui-render-tone-curve.md)); without that the capture's residual is dominated by the tone difference and the test is blind. | screen | corr | control (shift 7 px) | control (flip) | ceiling | % of ceiling | |---|---|---|---|---|---| | main menu | **+0.0475** | +0.0032 | −0.0075 | 0.070 | **68 %** | | title | **+0.0634** | +0.0095 | +0.0086 | 0.094 | **68 %** | The "ceiling" is what a clean *"8AX is drawn"* would give, `sd(8AX-only detail) / sd(capture residual)` — the 8AX-only detail is small (sd 1.9–4.1) against everything else that differs (sd 27–43), which is why the absolute correlation is small and why the controls matter more than the magnitude. **Two independent screens both land at 68 % of ceiling, 7–15× their matched controls.** The controls preserve the spatial correlation structure and destroy only the alignment, so they are what "no signal" looks like here. ### 🔴 An earlier, cruder version of this test does NOT support the conclusion A pixel-pair test (a 2×-nearest upscale has identical adjacent columns) gave ratio 0.00 for nearest, 0.60–0.72 for bilinear/bicubic/lanczos, 0.98 for native `8AX`, and **1.01 for the capture** — apparently decisive. It is not: additive noise raises both terms equally and pushes *any* ratio toward 1. Fitting a noise term, both "native + noise ≈ 1.2" and "bilinear upscale + noise ≈ 1.8" reproduce the observed numbers. Recorded because the number looks conclusive and is not. ### ⚠️ What it still does not show Whether `ptbase` is **also** drawn underneath. `8AX` is ~86 % opaque and carries the same art, so it would hide it either way. The observable fact is that 8AX's detail reaches the screen. ## ❔ Not established * The capture is ~4× darker than the render in these patches (4.5 vs 17.7), and not by a constant ratio. That is a separate colour/gamma question, untouched here.