; Godot 4 project for the Sylpheed menu shell. ; ; It reads ONLY the open asset tree produced by crates/sylpheed-export -- no ; disc formats, no GDExtension, no Rust. See ../docs/MISSION.md. config_version=5 [application] config/name="Sylpheed" config/features=PackedStringArray("4.3") run/main_scene="res://scenes/boot.tscn" [display] ; The screens are authored at 1280x720 and every coordinate in the export is in ; that space, so the viewport matches it exactly and scaling happens once, at ; the window edge. window/size/viewport_width=1280 window/size/viewport_height=720 window/stretch/mode="canvas_items" window/stretch/aspect="keep" [rendering] ; The screens carry their own background; anything the export does not paint is ; black, which is what `sylpheed-cli screen render --black` composites over and ; therefore what a capture is comparable against. environment/defaults/default_clear_color=Color(0, 0, 0, 1)