# The Arsenal item -> hardpoint slot -> Weapon record chain # Regenerate: python3 tools/re-capture/arsenal_chain.py # See docs/re/structures/arsenal-item-weapon-chain.md ## the roster and the item records WEAPONS roster values 59 arsenal ITEM records 59 item names that are roster values 55 roster values with no item record: ['No_Equipment', 'NullWeapon_Arm1', 'NullWeapon_Arm2', 'NullWeapon_Arm3'] Weapon.ID values in the datasheet 131 ## CONTROL item.PlayerWeapon is NOT a Weapon.ID distinct PlayerWeapon values 59 ; how many are a Weapon.ID: 0 ## CONTROL item.PlayerWeapon IS a Turret_NNN slot id UN_f001_TCAF_DeltaSaber_T slots 63 Player 59/59 Wingman 59/59 UN_f001_TCAF_DeltaSaber_T_EX5 slots 63 Player 59/59 Wingman 59/59 UN_f001_TCAF_DeltaSaber_T_EX5_el slots 63 Player 59/59 Wingman 59/59 UN_f001_TCAF_DeltaSaber_T_Player slots 63 Player 59/59 Wingman 59/59 UN_f001_TCAF_DeltaSaber_T_Player_Ttrl1 slots 5 Player 3/59 Wingman 3/59 UN_f001_TCAF_DeltaSaber_T_Player_Ttrl2 slots 5 Player 1/59 Wingman 1/59 UN_f001_TCAF_DeltaSaber_T_Ttrl slots 4 Player 4/59 Wingman 4/59 UN_f002_TCAF_DeltaSaber_W slots 63 Player 59/59 Wingman 59/59 UN_f002_TCAF_DeltaSaber_W_Player slots 63 Player 59/59 Wingman 59/59 UN_f004_TCAF_DeltaSaber_A_Player slots 63 Player 59/59 Wingman 59/59 ## THE CHAIN, per craft variant: item -> slot -> WeaponID -> Weapon.ID UN_f001_TCAF_DeltaSaber_T 59/ 59 land on a Weapon.ID, 10 distinct slot WeaponIDs: 59 non-NULL, 10 distinct, e.g. ['Weapon_TCAF_DeltaSaber_ASMissile', 'Weapon_TCAF_DeltaSaber_Beam'] UN_f001_TCAF_DeltaSaber_T_EX5 59/ 59 land on a Weapon.ID, 10 distinct slot WeaponIDs: 59 non-NULL, 10 distinct, e.g. ['Weapon_TCAF_DeltaSaber_ASMissile', 'Weapon_TCAF_DeltaSaber_Beam'] UN_f001_TCAF_DeltaSaber_T_EX5_el 59/ 59 land on a Weapon.ID, 10 distinct slot WeaponIDs: 59 non-NULL, 10 distinct, e.g. ['Weapon_TCAF_DeltaSaber_ASMissile', 'Weapon_TCAF_DeltaSaber_Beam'] UN_f001_TCAF_DeltaSaber_T_Player 59/ 59 land on a Weapon.ID, 59 distinct slot WeaponIDs: 59 non-NULL, 59 distinct, e.g. ['Weapon_DSaber_P_wep_01_Beam', 'Weapon_DSaber_P_wep_02_Missile'] UN_f001_TCAF_DeltaSaber_T_Player_Ttrl1 3/ 59 land on a Weapon.ID, 3 distinct slot WeaponIDs: 3 non-NULL, 3 distinct, e.g. ['Weapon_DSaber_P_wep_01_Beam', 'Weapon_DSaber_P_wep_02_Missile'] UN_f001_TCAF_DeltaSaber_T_Player_Ttrl2 1/ 59 land on a Weapon.ID, 1 distinct slot WeaponIDs: 1 non-NULL, 1 distinct, e.g. ['Weapon_DSaber_P_wep_01_Beam'] UN_f001_TCAF_DeltaSaber_T_Ttrl 4/ 59 land on a Weapon.ID, 4 distinct slot WeaponIDs: 4 non-NULL, 4 distinct, e.g. ['Weapon_TCAF_DeltaSaber_ASMissile', 'Weapon_TCAF_DeltaSaber_Beam'] UN_f002_TCAF_DeltaSaber_W 59/ 59 land on a Weapon.ID, 10 distinct slot WeaponIDs: 59 non-NULL, 10 distinct, e.g. ['Weapon_TCAF_DeltaSaber_ASMissile', 'Weapon_TCAF_DeltaSaber_Beam'] UN_f002_TCAF_DeltaSaber_W_Player 59/ 59 land on a Weapon.ID, 59 distinct slot WeaponIDs: 59 non-NULL, 59 distinct, e.g. ['Weapon_DSaber_P_wep_01_Beam', 'Weapon_DSaber_P_wep_02_Missile'] UN_f004_TCAF_DeltaSaber_A_Player 59/ 59 land on a Weapon.ID, 59 distinct slot WeaponIDs: 59 non-NULL, 59 distinct, e.g. ['Weapon_DSaber_P_wep_01_Beam', 'Weapon_DSaber_P_wep_02_Missile'] player craft slots not referenced by any item: ['Turret_000', 'Turret_097', 'Turret_098', 'Turret_099'] ## a full item record -- Arbalest_155KG Dependency MissionObjective Model rou_f001_wep_50_hangar Package rou_f001_wep_50_hangar.xpr PlayerLOD Equip_EnumLODSet_wep_50.tbl PlayerMotion Equip_EnumGameModel_wep_50.tbl PlayerPackage rou_f001_wep_50.xpr PlayerWeapon Turret_050 Points 25000 Power B Range B SilhouetteModel rou_f001_wep_50_NA Size L Speed - Stage 6 Type g04b Weight 1.5 WingmanLOD Equip_EnumLODSet_wep_50.tbl WingmanMotion Equip_EnumGameModel_wep_50.tbl WingmanPackage rou_f001_wep_50.xpr WingmanWeapon Turret_050