[package] name = "sylpheed-export" description = "Convert a Project Sylpheed disc into the open asset tree the Godot port reads" version.workspace = true edition.workspace = true license.workspace = true [dependencies] # The decoders, PINNED BY REVISION. Not vendored and not reimplemented: they are # disc-wide verified in their own repository, and floating the pin would let a # decoder change land mid-milestone -- exactly the confusion this prevents. # # `sylpheed_formats::media` in particular owns the cases where one playable thing # is not one archive entry (segment-spanning reads, multi-sub-wave banks, and the # continuous cutscene-voice stream). Do not re-derive those here. # # Pin moved 8b6dbcf -> 5414db3 on 2026-08-28. WHAT I WANTED FROM IT: the fix to # `ui_layout::rest()`. At 8b6dbcf a trailing run of identical keyframes was # always treated as the exit, so an element with no exit animation rested at its # invisible pre-roll -- `ptframe1`/`ptframe2`, the main menu's circuit bracket, # which a capture of the running game plainly shows. 5414db3 is the revision at # which that fix carries its disc-wide check (30 of 13 991 elements move, 4 # become visible, 0 become invisible), not merely the one where it was written. sylpheed-formats = { git = "https://git.mc02.dev/fabi/Syplheed-Reborn.git", rev = "5414db3" } serde = { version = "1", features = ["derive"] } serde_json = "1" anyhow = "1" clap = { version = "4", features = ["derive", "env"] } image = { version = "0.25", default-features = false, features = ["png"] }