# Does "GP_TITLE is 8 screens shipped twice, EN/JP" hold pair by pair? # 2026-08-30. Refutation attempt on sylpheed-port's Q2 headline. IT SURVIVES. # # THE DOUBT: the entry dump showed entry 11 with `palogo_gamearts` and entry 14 # with `palogo_seta` -- different studios, not a language pair. If the halves of # a pair declare different sprites, "shipped twice" is the wrong description. # # ❌ THE DOUBT WAS MY OWN ARTEFACT. That dump printed only the FIRST TWO sprite # names per entry, in HashMap order, which is not stable. Comparing the full # sets, 11 and 14 are an IDENTICAL SET of 6 -- one screen listing all three # studios. A truncated listing in unspecified order is not evidence of anything. # # CONTROL: 2/3, the PRESS (A) plate, is a known real EN/JP pair and must come out # matching. It does. # # tools: crates/sylpheed-formats/examples/gp_title_pair_check.rs 0/1 loading plain 7 shared IDENTICAL SET 2/3 PRESS (A) plate [CONTROL] 2 shared IDENTICAL SET 4/7 title art 15 shared DIFFERS only in 4: ["pteff01.t32", "ptlogoall_eff.t32", "ptlogoall_eff2.t32"] only in 7: ["ptlogo3a.t32", "ptlogo3b.t32", "ptlogo3c.t32", "ptlogo_all_eff.t32", "ptlogo_back1.t32", "ptlogo_eff2.t32", "ptlogo_eff3.t32", "ptlogo_jp.t32", "ptlogo_jpeff.t32"] 5/8 main menu 21 shared IDENTICAL SET 6/9 EXTRAS 20 shared IDENTICAL SET 10/13 publisher splash 2 shared IDENTICAL SET 11/14 developer splash 6 shared IDENTICAL SET 12/15 loading dressed 9 shared IDENTICAL SET # ------------------------------------------------------------------------------ # ✅ THE HEADLINE SURVIVES: 7 of 8 pairs declare IDENTICAL sprite sets, including # both splashes and the control. # # 🟡 BUT ONE PAIR IS NOT A PAIR IN THE SAME SENSE. 4/7, the title art, DIFFERS: # only in 4: pteff01, ptlogoall_eff, ptlogoall_eff2 # only in 7: ptlogo3a, ptlogo3b, ptlogo3c, ptlogo_all_eff, ptlogo_back1, # ptlogo_eff2, ptlogo_eff3, ptlogo_jp, ptlogo_jpeff # # Entry 7 carries NINE sprites entry 4 does not, including ptlogo_jp and # ptlogo_jpeff. So the Japanese title is a different ELEMENT INVENTORY, not the # same screen with different text -- which is the same fact the JP capture work # already recorded from the other side ("the katakana subtitle, and a crystalline # burst BEHIND the wordmark, which the English title lacks"). # # ⚠️ So "8 screens shipped twice" is right as a COUNT and as a structure, and the # port's entry map agrees. It is misleading only if read as "the two halves are # the same screen localised", which is false for exactly one pair -- and that # pair is the title, the screen most of this corpus's capture work is about. # # REACH: sprite-name sets only. Two entries could share every sprite name and # still place them differently; this does not check placements or keyframes.