# What the game emits over the boot intro, decomposed against the movie's own track. # # 2026-08-30. Capture: docs/re/structures/intro-audio-output-census.md # Reference: ffmpeg -i /disc/dat/movie/ADV.wmv -map 0:a:0 -f f32le -ar 48000 -ac 6 # # ADV.wmv carries ONE audio stream: wmapro, 48000 Hz, 5.1, 384 kb/s. Not XMA. # # ALIGNMENT (energy envelope, 100 Hz, summed over channels = permutation-invariant) # movie begins +6.63 s into the capture; envelope r = 0.7692 # control: peak 0.7692, 99.9th pct 0.6241, median -0.0009 # refined by sample-level correlation to +224 samples, r = 0.900 # # CHANNEL MAP -- measured, not assumed. Every row's max is a distinct movie # channel, i.e. a genuine permutation, and it is the IDENTITY: # cap ch0->FL +0.899 ch1->FR +0.935 ch2->FC +0.185 # cap ch3->LFE +1.000 ch4->BL +0.960 ch5->BR +0.971 # 🔴 The ALSA order [0,1,4,5,2,3] documented in audio-capture-alsa-file-tee.md # does NOT apply to this capture. See the doc for what that corrected. # # DECOMPOSITION capture = 0.600 x movie + residual (80 s from movie t=20 s) # ch gain r cap rms resid rms resid/cap # FL 0.600 +0.905 -21.86 -29.28 -7.43 dB # FR 0.600 +0.935 -20.28 -29.29 -9.02 dB # FC 0.597 +0.146 -25.18 -25.27 -0.09 dB <- movie explains NOTHING # LFE 0.600 +1.000 -43.66 -115.73 -72.06 dB <- exact to precision # BL 0.600 +0.956 -24.89 -35.46 -10.58 dB # BR 0.600 +0.964 -24.02 -35.49 -11.47 dB # # RESIDUAL STRUCTURE -- residual vs residual correlation # FL FR FC LFE BL BR # FL +1.000 +0.918 +0.017 +0.001 +0.009 +0.004 # FR +0.918 +1.000 +0.034 +0.001 +0.015 +0.014 # FC +0.017 +0.034 +1.000 +0.000 +0.385 +0.378 # LFE +0.001 +0.001 +0.000 +1.000 +0.000 -0.000 # BL +0.009 +0.015 +0.385 +0.000 +1.000 +0.929 # BR +0.004 +0.014 +0.378 -0.000 +0.929 +1.000 # # Three coherent groups: a FRONT pair (0.918), a REAR pair (0.929), and a # CENTRE whose partner LFE is empty. That is three stereo streams in 5.1. # # FC residual 100 ms frame levels: median -53.9 dB, p90 -19.9 dB, # dynamic range 34.0 dB -- bursty, not steady noise.