# What starts a phase's coroutines: a timer table, scanned every frame Status: ✅ mechanism and table format, verified against the disassembly and all 28 scripts. This answers the question every phase experiment has been circling. ## ✅ The scanner `sub_822748D0`, called from `ScriptPhase::Update` each frame: ``` 822748e0 lwz r11, 240(r30) ; the table at [phase+240] 822748e4 lwz r10, 4(r11) ; record count 822748f4 addi r31, r11, 20 ; first record (+8 header, +12 into it) 822748fc lwz r11, 0(r31) ; TIMER INDEX (rec+20) 82274900 lfs f0, -8(r31) ; THRESHOLD, f32 (rec+12) 82274904 lwz r10, 104(r30) ; PREVIOUS timers [phase+104] 82274910 fcmpu f13, f0 / bgt ; skip if prev > thr 82274918 lwz r10, 88(r30) ; CURRENT timers [phase+88] 82274920 fcmpu f0, f13 / bge ; skip if thr >= cur 8227492c lwz r5, -16(r31) ; COROUTINE OFFSET (rec+4) 82274930 lwz r4, 232(r30) ; phase code base 82274934 bl 0x822737C8 ; START THE COROUTINE 8227493c addi r31, r31, 24 ; stride 24 ``` So each record says: **when timer *i* crosses *t* seconds, start the coroutine at `codebase + off`** — a **rising-edge** test, `prev ≤ t < cur`, so it fires once. `[phase+88]` and `[phase+104]` are the current and previous copies of the 32-entry float register file; `sub_822710D0(phase, dt)` copies cur→prev and adds `dt` to the running ones each frame. **They are timers, in seconds.** ## ✅ The table, and where it comes from The mission-level bytecode's `begin_phase` (op `0x83`) carries five operands; the fourth is this table's offset and the fifth is the phase's end-event routine. `sub_82270DF8` stores them as `[phase+240] = base + w4` and `[phase+236] = w5`. On disc the table is tagged constants, same `` shape as the bytecode (tags `0x819` = int, `0x81A` = float — both past the ISL dispatcher's `cmplwi 0x18` bound, so they are data and never execute): ``` tbl+0 : 0819 rec+0 : 0819 rec+8 : 081A rec+16 : 0819 ``` Verified here on Stage 02's three phases — counts **25 / 13 / 18**, and the tag triple `(0x819, 0x81A, 0x819)` correct in **25/25, 13/13, 18/18** records: ``` phase 1 base 0xE4 tbl 0x14848 end 0x1482C rec0: off 0x2B20 thr 0.0 timer 5 rec1: off 0x2B88 thr 0.5 timer 5 rec2: off 0x2BFC thr 1.0 timer 5 ``` Only two timers are ever used corpus-wide: **0** (thresholds 1–1170 s — the mission clock) and **5** (0/0.5/1/4/5 s — a phase-intro clock). ## 🔑 Why this matters: it explains the poke results Two experiments set a squadron's state to "destroyed" and watched nothing happen ([script-runtime-probe](script-runtime-probe.md)). The leading explanation was that the condition coroutine "is not polling" — **this is why.** A phase's coroutines are **started on a schedule**, by timer crossings. They are not running continuously waiting to notice a state change, so writing state between firings changes data nobody is looking at. It also reframes the arrival timetable: the routes' `t=170` entry ([mission-wave-arrivals](mission-wave-arrivals.md)) and these thresholds are the same kind of thing — **the mission is substantially a timeline**, with unit predicates deciding *what* happens at each scheduled point rather than *when*. ## ✅ Stage 02 phase 1, as a timeline — and what arms the clock Disassembling all 25 triggers in threshold order turns the phase into a script you can read: ``` timer5 @ 0.0s fade in timer5 @ 0.5s play_bgm(0x3ED) timer5 @ 1.0s damage_unit(TCN131, 0) timer5 @ 4.0s timer_set(1200, 180) ; timer_resume ; set_flag(0) <-- arms timer 0 timer0 @ 1.0s radio 0x52, 0x53 timer0 @ 30.0s deploy + move_order(TCN105 group) ; radio 0x55 timer0 @ 60.0s radio 0x56 timer0 @ 90.0s deploy + move_order(idx 0x08) ; radio 0x57 timer0 @ 120.0s deploy + move_order(idx 0x43) + objective_marker ; radio 0x58, 0x59 timer0 @ 170.0s deploy + move_order(idx 0x01 = ADN110) ; radio 0x5A, 0x5B timer0 @ 210.0s deploy + move_order(idx 0x33) + objective_marker timer0 @ 240.0s deploy + move_order(idx 0x19) timer0 @ 270/300/330 s radio only timer0 @ 1020/1080/1140/1170 s radio only ``` ### ✅ What arms the clock — the open question, answered **`timer_set(1200, 180)` then `timer_resume`, at 4.0 s on the phase-intro clock.** So timer 0 is started by the phase's own intro coroutine, with a **1200-second limit**; timer 5 is already running when the phase begins. That closes "which built-in arms or resets each timer" for the common case. ### ✅ It independently confirms the arrival measurement The `timer0 @ 170.0s` trigger deploys **symbol index 0x01 = `ADN110`** — the first of the three squadrons the phase-1 condition polls. The live run measured those three flipping to *active* at roughly **155–165 s of mission time** ([mission-wave-arrivals](mission-wave-arrivals.md)), against a route table that also says `170`. Three independent sources — the route table, this trigger table, and the running game — agree. ## 🟡 Not settled * Whether a coroutine started this way can **re-arm** its own trigger. * ~~`timer_set`'s second argument (`180`) — a limit and a warning threshold is the obvious reading, but it is **not** established.~~ ✅ **SETTLED (2026-08-27), and the obvious reading is REFUTED — [structures/isl-mission-timer](structures/isl-mission-timer.md).** `180` is a **second countdown that starts only after the first reaches zero**, not a threshold on the first: `sub_822639B8` never compares `[phase+312]` with `[phase+308]`, it *decrements* it, and only in the `A <= 0` arm. It is 180 in all 29 `timer_set` sites on the disc while the first argument varies (600 ×19, 1200 ×8, 900, 1800). 🔴 **And this page conflates two clocks.** "timer 0 is started by `timer_set(1200, 180)` then `timer_resume`" merges the **mission timer** (`[phase+304…320]`, armed by 127 and started by 123) with **stopwatch 0** (`[phase+88][0]`, started by `set_flag(0)` — [structures/isl-timers](structures/isl-timers.md)). The three calls sit one instruction apart in the same intro coroutine, so the two clocks read almost the same value and the merge was invisible. The timeline's `kind = 0` reads the **stopwatch**; the 1200-second limit belongs to the **mission timer** and is not stopwatch 0's limit.