# The Hangar loadout system # Regenerate: python3 tools/re-capture/hangar_loadouts.py # See docs/re/structures/hangar-loadout-system.md ## the pak is STAGE-SCOPED -- one config entry per stage per language total pak entries 1538 IDXD entries 180 entries carrying a UNITS roster 168 = 28 stages x 6 languages entries without one 12 = 2 x 6 (the item table + siblings) every roster count is a multiple of 6: True ; they sum to 28 stages ## the 5 distinct UNITS rosters -- who is in the flight, per stage 15 stage(s) 8 pilots: Bird1-Sandra, Bird2-Billy, Bird3-Antonius, Bird4-Carl, Rhino1-Katana, Rhino2-Ellen, Rhino3-Gene, Rhino4-Yoji 5 stage(s) 8 pilots: Bird1-Sandra, Bird2-Billy, Bird3-Antonius, Bird4-Carl, Rhino1-Raymond, Rhino2-Gene, Rhino3-Katana, Rhino4-Ellen 5 stage(s) 1 pilots: Rhino2-Katana 2 stage(s) 7 pilots: Bird1-Sandra, Bird2-Billy, Bird3-Antonius, Bird4-Carl, Rhino1-Raymond, Rhino2-Katana, Rhino3-Ellen 1 stage(s) 4 pilots: Rhino1-Katana, Rhino2-Ellen, Rhino3-Gene, Rhino4-Brandon ## counts, UNION over all entries (each name first-seen) arsenal items 59 loadout records 15 per-slot allow-lists 24 ## allow-list CONTENT VARIES BY ENTRY -- distinct contents per name ExSET_ARM1 3 ExSET_ARM2 3 ExSET_ARM3 3 ExSET_NOSE 4 NULL_ARM1 1 NULL_ARM2 1 NULL_ARM3 1 NULL_NOSE 1 PlayerSET_ARM1 5 PlayerSET_ARM2 5 PlayerSET_ARM3 4 PlayerSET_NOSE 4 S01SET_ARM1 1 S01SET_ARM2 1 S01SET_ARM3 1 S01SET_NOSE 1 S02SET_ARM1 1 S02SET_ARM2 1 S02SET_ARM3 1 S02SET_NOSE 1 STANDARD_ARM1 3 STANDARD_ARM2 3 STANDARD_ARM3 3 STANDARD_NOSE 2 ## loadout records Bird1-Sandra S01SET_ARM1 S01SET_ARM2 S01SET_ARM3 S01SET_NOSE UnitID=SANDRA (character) Bird2-Billy S01SET_ARM1 S01SET_ARM2 S01SET_ARM3 S01SET_NOSE UnitID=BILLY (character) Bird3-Antonius S01SET_ARM1 S01SET_ARM2 S01SET_ARM3 S01SET_NOSE UnitID=ANTONIUS (character) Bird4-Carl S01SET_ARM1 S01SET_ARM2 S01SET_ARM3 S01SET_NOSE UnitID=CARL (character) Rhino1-Katana PlayerSET_ARM1 PlayerSET_ARM2 PlayerSET_ARM3 PlayerSET_NOSE UnitID=UN_f002_TCAF_DeltaSaber_W_Player (unit) PlayerUnit Rhino1-Raymond S01SET_ARM1 S01SET_ARM2 S01SET_ARM3 S01SET_NOSE UnitID=RAYMOND (character) Rhino2-Ellen STANDARD_ARM1 STANDARD_ARM2 STANDARD_ARM3 STANDARD_NOSE UnitID=UN_f001_TCAF_DeltaSaber_W (???) Rhino2-Gene STANDARD_ARM1 STANDARD_ARM2 STANDARD_ARM3 STANDARD_NOSE UnitID=GENE (character) Rhino2-Katana PlayerSET_ARM1 PlayerSET_ARM2 PlayerSET_ARM3 PlayerSET_NOSE UnitID=UN_f001_TCAF_DeltaSaber_T_Player (unit) PlayerUnit Rhino3-Ellen S01SET_ARM1 S01SET_ARM2 S01SET_ARM3 S01SET_NOSE UnitID=UN_f001_TCAF_DeltaSaber_T (unit) Rhino3-Gene STANDARD_ARM1 STANDARD_ARM2 STANDARD_ARM3 STANDARD_NOSE UnitID=GENE (character) Rhino3-Katana PlayerSET_ARM1 PlayerSET_ARM2 PlayerSET_ARM3 PlayerSET_NOSE UnitID=UN_f001_TCAF_DeltaSaber_T_Player (unit) PlayerUnit Rhino4-Brandon STANDARD_ARM1 STANDARD_ARM2 STANDARD_ARM3 STANDARD_NOSE UnitID=BRANDON (???) Rhino4-Ellen STANDARD_ARM1 STANDARD_ARM2 STANDARD_ARM3 STANDARD_NOSE UnitID=UN_f001_TCAF_DeltaSaber_T (unit) Rhino4-Yoji STANDARD_ARM1 STANDARD_ARM2 STANDARD_ARM3 STANDARD_NOSE UnitID=YOJI (character) ## CONTROL loadout.Arm1/2/3/Nose names an ALLOW-LIST record 60/60 ## CONTROL allow-list positional entries name an ARSENAL ITEM 70/88 misses: [('No_Equipment', 18)] every miss is a WEAPONS-roster sentinel with no item record: True ## CONTROL loadout.UnitID 15 loadouts: 5 name a unit Generic.ID, 8 name a character (as 'Character'+value), 2 neither neither: ['BRANDON', 'UN_f001_TCAF_DeltaSaber_W'] ## the allow-lists, in order ExSET_ARM1 Type=Arm1 10: Condor_105AM, Frail_GP37, Pilum_BP, Multi_Pike_BP, Spear_HBP, Needle_L1GP, Buzzard_10AM, Dirt_23_Rocket, Falcon_9AM, No_Equipment ExSET_ARM2 Type=Arm2 8: White_Shark_T53R, Piranha_T53, Hound_SMH, Terrier_SMH, Fire_Arrow_L2GP, Sling_75KG, Hawk_75AM, No_Equipment ExSET_ARM3 Type=Arm3 4: Glaive_120mm_Cannon, Monoceros_Long_Cannon, Tomahawk_a_Rail_Gun, No_Equipment ExSET_NOSE Type=Nose 7: Machiene_Cannon_MG3, Machiene_Cannon_MG1, Broad_Sword_SG1, Saber_LG1, Dagger_BG2, Rapier_BG4H, Stiletto_BG1 NULL_ARM1 Type=Arm1 1: No_Equipment NULL_ARM2 Type=Arm2 1: No_Equipment NULL_ARM3 Type=Arm3 1: No_Equipment NULL_NOSE Type=Nose 1: Stiletto_BG1 PlayerSET_ARM1 Type=Arm1 2: Falcon_9AM, No_Equipment PlayerSET_ARM2 Type=Arm2 1: No_Equipment PlayerSET_ARM3 Type=Arm3 1: No_Equipment PlayerSET_NOSE Type=Nose 1: Stiletto_BG1 S01SET_ARM1 Type=Arm1 2: Falcon_9AM, No_Equipment S01SET_ARM2 Type=Arm2 1: No_Equipment S01SET_ARM3 Type=Arm3 1: No_Equipment S01SET_NOSE Type=Nose 1: Stiletto_BG1 S02SET_ARM1 Type=Arm1 3: Buzzard_10AM, Falcon_9AM, No_Equipment S02SET_ARM2 Type=Arm2 2: Terrier_SMH, No_Equipment S02SET_ARM3 Type=Arm3 2: Tomahawk_a_Rail_Gun, No_Equipment S02SET_NOSE Type=Nose 1: Stiletto_BG1 STANDARD_ARM1 Type=Arm1 11: Falcon_9AM, Dirt_23_Rocket, Eagle_120AM, Condor_105AM, Buzzard_10AM, Needle_L1GP, Spear_HBP, Multi_Pike_BP, Pilum_BP, Frail_GP37, No_Equipment STANDARD_ARM2 Type=Arm2 9: White_Shark_T53R, Cauldron_50_Rocket, Piranha_T53, Hound_SMH, Terrier_SMH, Fire_Arrow_L2GP, Sling_75KG, Hawk_75AM, No_Equipment STANDARD_ARM3 Type=Arm3 9: Glaive_120mm_Cannon, Monoceros_Long_Cannon, Arbalest_155KG, Tomahawk_a_Rail_Gun, Maelstrom_Bomb, Cluster_Mine_B10, Pointer_SM, Long_Spear_HBP, No_Equipment STANDARD_NOSE Type=Nose 8: Stiletto_BG1, Rapier_BG4H, Dagger_BG2, Saber_LG1, Twin_Sword_SG3II, Broad_Sword_SG1, Machiene_Cannon_MG3, Machiene_Cannon_MG1