Merges the Godot port into the reverse-engineering repository, preserving both
histories -- 1019 commits of corpus plus the port's 31, brought in by subtree
merge and then moved into place so git can follow each file across the rename.
The reason is not tidiness. The two-repo split forced the exporter to depend on
the decoders by pinned revision, and that created a whole class of failure that
now disappears: a sha reachable only from a topic branch, orphaned by a
squash-merge, breaking a fresh checkout silently at build time. It also forced a
live read-only mount of one agent's working tree into another's container, which
is why a contract file could move mid-iteration. With a path dependency, a
decoder change and the exporter change it requires land in the same commit or
not at all.
Canary stays separate: it is a fork tracking upstream.
New structure for the long term:
docs/game/ how the game is NAVIGATED -- menus, modals, prompts, alerts,
and in-game flight. Written so nobody rediscovers it. Mostly
open questions on purpose; the in-game tutorials are the
resource for the flight half.
docs/port/MODDING.md
modding as a constraint on the exporter TODAY, not a later
feature: one logical asset in one file (the disc splits nearly
everything, and resolving that is the exporter's job), names a
person recognises, PNG/OGG/OGV/JSON only, base-and-overrides so
re-exporting is always safe, provenance in every file.
data/base + data/mods
generated tree and drop-in overrides, both gitignored
exchange/ transient inter-agent files, deliberately outside history
docs/agents/ the team protocol
Both the README and the navigation doc lead with the correction that cost the
most: the oracle is the real game under Xenia Canary. Reborn's renderer is a
hypothesis under test, it has been wrong, and treating it as ground truth
propagated into three documents and both agents before a human caught it.
Scripted modding stays possible without being built: no screen name is hardcoded
in GDScript and there is no native code in port/, which is what Godot Mod Loader
needs to be able to substitute behaviour later.
86 lines
3.5 KiB
Python
Executable File
86 lines
3.5 KiB
Python
Executable File
#!/usr/bin/env python3
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"""Mark Claude Code's onboarding as complete in ~/.claude.json.
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Claude Code re-runs its first-run wizard whenever `lastOnboardingVersion` does
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not match the installed version. In a terminal that is a one-key prompt; for an
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unattended agent it is a silent, permanent hang on the theme picker — no error,
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no log line, and the container looks like it started fine.
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It also pre-accepts the workspace's trust prompt. That is a SECOND, separate
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first-run gate: even past onboarding, Claude Code asks "is this a project you
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trust?" per directory, and this repo's settings pre-approve 442 tool permissions
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so the prompt is emphatic about it. Unattended, it is another silent hang.
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Pre-accepting is safe here precisely because the trust question is being
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answered by the person who built and launched the container, for their own
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repository — it is not a judgement being made on their behalf about someone
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else's code.
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Usage: seed-claude-config.py <path to .claude.json> <installed version> [workspace...]
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"""
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import json
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import os
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import sys
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def main() -> int:
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if len(sys.argv) < 3:
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print(f"usage: {sys.argv[0]} <config.json> <version> [workspace...]",
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file=sys.stderr)
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return 2
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path, version = sys.argv[1], sys.argv[2]
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workspaces = sys.argv[3:]
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cfg = {}
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if os.path.exists(path) and os.path.getsize(path):
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try:
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with open(path) as f:
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cfg = json.load(f)
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except (OSError, ValueError):
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# A corrupt or partial config is not worth failing the container
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# over — start from empty rather than block the run.
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cfg = {}
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if not isinstance(cfg, dict):
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cfg = {}
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cfg["hasCompletedOnboarding"] = True
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cfg["lastOnboardingVersion"] = version
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cfg.setdefault("theme", "dark")
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# The THIRD interactive gate: --dangerously-skip-permissions shows a
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# "Bypass Permissions mode / you accept all responsibility" confirmation on
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# first use. Key name taken from the shipped binary's own strings, not
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# guessed. Accepting it here is the whole point of `sylph-agent loose` —
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# the container is the sandbox that warning asks you to provide.
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cfg["bypassPermissionsModeAccepted"] = True
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# A FOURTH gate, and this one fires mid-session rather than at startup, so
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# the pty wrapper has already handed over by then: an upsell asking whether
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# to try the fullscreen renderer. It is shown while
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# `fullscreenUpsellSeenCount` is below an internal threshold, so park it far
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# above. Found by reading the shipped binary's strings, same as the others.
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cfg["fullscreenUpsellSeenCount"] = 9999
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# An auto-update mid-run would restart the process and lose the loop's
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# scheduled wake-up, so pin the version the container was built with.
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cfg["autoUpdates"] = False
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projects = cfg.setdefault("projects", {})
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if not isinstance(projects, dict):
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projects = cfg["projects"] = {}
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for ws in workspaces:
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entry = projects.setdefault(ws, {})
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if not isinstance(entry, dict):
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entry = projects[ws] = {}
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entry["hasTrustDialogAccepted"] = True
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entry.setdefault("projectOnboardingSeenCount", 1)
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entry["hasClaudeMdExternalIncludesApproved"] = True
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entry["hasClaudeMdExternalIncludesWarningShown"] = True
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tmp = path + ".tmp"
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with open(tmp, "w") as f:
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json.dump(cfg, f, indent=2)
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os.replace(tmp, path)
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return 0
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if __name__ == "__main__":
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sys.exit(main())
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