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Sylpheed/crates/sylpheed-formats/examples/rest_vs_settle.rs
MechaCat02 d394ba6aed style: rustfmt sweep — 107 files the lint gate never saw
This branch predates CI on `main`. `cargo fmt --all` only; no behaviour.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-12 16:34:40 +02:00

135 lines
6.0 KiB
Rust

//! Should the settled pose come from each element's `rest()`, or from the
//! **screen's** settle instant?
//!
//! Three iterations have measured how badly `rest()`'s dwell fallback behaves —
//! 2 305 elements where it decides, 1 457 of them handed the element's *maximum*
//! alpha, and by construction none of those poses is held. What has been missing
//! is a proposal.
//!
//! `UiBuild::settle_time()` already exists: the midpoint of the longest
//! keyframe-free interval **across the whole build**. That is the port agent's
//! "re-key on the screen's span rather than the element's", and its shipped path
//! poses `pose_at(hold)` and agrees with every capture it holds at 0.01 %.
//!
//! ⚠️ **Control first.** On elements where `rest()` is already sound — the plateau
//! path, a pose the element genuinely holds — `pose_at(settle)` must AGREE. If it
//! disagrees there, it is not a better rule, it is a different one.
//!
//! ⚠️ `ui-settle-time.md` records that 42 % of bundles have a settle window under
//! 10 units and never settle at all. Bundles are split on that here rather than
//! averaged over.
//!
//! cargo run -p sylpheed-formats --example rest_vs_settle
use std::path::PathBuf;
use sylpheed_formats::{pak::PakArchive, ui_layout};
fn main() {
let root = PathBuf::from(std::env::var("SYLPHEED_DISC").expect("SYLPHEED_DISC"));
let mut paks: Vec<PathBuf> = std::fs::read_dir(root.join("dat"))
.expect("dat/")
.filter_map(|e| e.ok().map(|e| e.path()))
.filter(|p| p.extension().is_some_and(|x| x == "pak"))
.collect();
paks.sort();
// control population (plateau) and test population (fallback), each split by
// whether the bundle settles at all
let (mut ctl_n, mut ctl_cov, mut ctl_agree) = (0usize, 0usize, 0usize);
let (mut fb_n, mut fb_rest_vis, mut fb_settle_vis) = (0usize, 0usize, 0usize);
let mut narrow = 0usize;
for pak in &paks {
let Ok(ar) = PakArchive::open(pak) else {
continue;
};
for e in ar.entries() {
let Ok(by) = ar.read(e) else { continue };
let Some(b) = ui_layout::parse_build(&by) else {
continue;
};
let Some((lo, hi)) = b.settle_window() else {
continue;
};
if hi - lo < 10 {
narrow += 1;
continue;
} // this bundle never settles
let st = lo + (hi - lo) / 2;
for el in &b.elements {
if el.keyframes.len() < 2 {
continue;
}
let plateau = el.keyframes.windows(2).any(|w| {
w[0].x == w[1].x
&& w[0].y == w[1].y
&& w[0].scale_x == w[1].scale_x
&& w[0].scale_y == w[1].scale_y
&& w[0].fade == w[1].fade
});
let (Some(r), Some(s)) = (el.rest(), el.pose_at(st)) else {
continue;
};
let (ra, sa) = ((r.fade >> 24) & 0xff, (s.fade >> 24) & 0xff);
if plateau {
// ⚠️ The first version of this control compared EVERY plateau
// element and got 46.6 % agreement — then I asked what that
// means physically. `rest()` finds *a* held pose; many
// elements hold one during the build-in and then move on.
// `pose_at(settle)` asks what is on screen WHEN THE SCREEN HAS
// SETTLED. Those are different questions, so disagreement
// proves nothing. The fair control is the subset where the
// held interval actually CONTAINS the settle instant.
ctl_n += 1;
let covers = el.keyframes.windows(2).any(|w| {
let held = w[0].x == w[1].x
&& w[0].y == w[1].y
&& w[0].scale_x == w[1].scale_x
&& w[0].scale_y == w[1].scale_y
&& w[0].fade == w[1].fade;
match (w[0].time, w[1].time) {
(Some(a), Some(bb)) => held && a <= st && st <= bb,
_ => false,
}
});
if covers {
ctl_cov += 1;
if ra == sa
&& r.x == s.x
&& r.y == s.y
&& r.scale_x == s.scale_x
&& r.scale_y == s.scale_y
{
ctl_agree += 1
}
}
} else {
fb_n += 1;
if ra > 0 {
fb_rest_vis += 1
}
if sa > 0 {
fb_settle_vis += 1
}
}
}
}
}
println!("bundles skipped as never-settling (window < 10 units): {narrow}\n");
println!("CONTROL — elements where rest() takes the SOUND plateau path:");
println!(" {ctl_n} plateau elements in settling bundles");
println!(" {ctl_cov} of them HOLD ACROSS the settle instant — the fair control");
println!(
" pose_at(settle) agrees with rest() on {ctl_agree} of those ({:.1} %)",
100.0 * ctl_agree as f64 / ctl_cov.max(1) as f64
);
println!("\nTEST — elements where the unsound dwell fallback decides:");
println!(" {fb_n} elements");
println!(
" rest() returns a VISIBLE pose on {fb_rest_vis} ({:.1} %)",
100.0 * fb_rest_vis as f64 / fb_n.max(1) as f64
);
println!(
" pose_at(settle) returns a VISIBLE pose on {fb_settle_vis} ({:.1} %)",
100.0 * fb_settle_vis as f64 / fb_n.max(1) as f64
);
println!("\n--- END (if this line is missing, the run did not finish) ---");
}