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Sylpheed/docs/agents/CONTAINER-NOTES.md
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containers: each agent clones the monorepo into its own volume
The last structural fix for the collision class that has bitten three times. Both
containers now clone the repository into their OWN named volume instead of
bind-mounting a human's working tree, so an agent's local git config cannot
capture a human's commits, a credential helper cannot leak a container-only path
onto the host, and a `git add -A` cannot sweep another party's in-flight files.

Cloned once at startup and never auto-pulled: pulling under a running agent
moves files out from under whatever it is mid-edit, which is the same bug again.

Accepted knowingly: Claude Code keys per-project memory off the working
directory, so moving off the host path starts that memory empty. The corpus in
docs/ is the memory that matters and it travels with the clone.

Other changes:
* docker/agent -> docker/decoder; the launcher is sylph-decoder. Roles, not
  "the agent", now that there is more than one.
* /reborn is gone -- one repository now, so the port reads HANDOFF from its own
  checkout rather than through a live read-only mount of someone else's tree.
* Canary mounts separately at /canary; it stays a fork tracking upstream.
* A shared `sylpheed-exchange` volume at /exchange, with tools/ on PATH so
  `share` is available in both.
* The decoder's credential file gets the .host-copy treatment the port already
  had -- `credential.helper=store` rewrites by rename-over-target, which is
  EBUSY on a bind mount and reports a fatal that is not one.
* Budget split deliberately: decoder 5 cpu / 6 GB, port 3 / 4, leaving room for
  the planned Referee. "Half the host" was right when there was one agent.

Prompts move to docs/agents/ and are rewritten around the protocol: the oracle
is the running game, dynamic RE stays with the decoder, each iteration must
attempt to refute one claim of the other, and neither may verify its way out of
its own role.
2026-08-29 11:48:30 +02:00

3.0 KiB

Notes for an agent working inside this container

Read this before starting a dynamic-RE run. Everything here is something that already went wrong once.

The container fixes three old traps for you

  • The display outlives the turn. Xvfb and openbox are children of PID 1, not of your shell. The old "Xvfb dies on its own every few minutes" note is gone — you no longer have to wrap a whole session in one blocking foreground call to keep it alive.
  • The toolchain is real. tools/re-capture/rebuild_canary.sh exists because the old box had no cmake/ninja/clang and only runtime sonames, so it hand- relinked object files. Do not use it here. Use build-canary.
  • numpy and Pillow are installed. entities2.py, flight_probe.py and the image oracles work. Their absence used to look like a logic bug.

Method (the part that matters more than the tooling)

  • Measure the oracle; never infer it. A session with zero Canary runs is a red flag.
  • Trace upstream to where data first goes wrong, rather than patching the symptom you can see.
  • Try to refute before believing. Record demotions rather than editing them away — docs/re/README.md has the /🟡/ convention, and a withdrawn result is more useful than a quietly deleted one.
  • A probe that never performs the action will "prove" the action does not exist. The "targeting is automatic" conclusion came from a sweep that only ever tapped once; target select is Ⓐ pressed twice.
  • Do not poll faster than the guest updates — it manufactures a clean curve out of noise. rate-curve-aliased-BAD.csv is committed as the bad example.

Running the emulator

run-canary                       # correct audio/pad/display flags baked in
pad.py tap A ; pad.py dpad down  # scripted input (--hid=file, no uinput)
screenshot ~/shots/now.png       # cropped to the GAME surface, not the window
python3 tools/re-capture/gmem.py find hex:820af844 400
  • One emulator at a time. run-canary enforces it with a lockfile.
  • Boot is slow cold, ~25 s once the shader/code caches are warm — so a launch-and-dump fits in a single call.
  • Screens: classify by whole-image statistics (screen_id.py), not named pixels. Named-pixel oracles are only valid while the game image sits at a known place, and nothing errors when it moves.

Verifying your own work

  • Reborn's disc-gated tests self-skip without SYLPHEED_DISC. A green run with it unset means almost nothing. build-reborn test wires it up for you.
  • Prefer a headless self-verify over "it compiles": sylpheed-cli mesh render, screen render, save info all produce checkable artifacts.
  • A Bevy system-parameter conflict is invisible to the type checker and panics at startup. If you touch viewer systems, run the binary, don't just build it.

Reporting

State what you measured, what you assumed, and what you could not settle. If a result is withdrawn, say so and keep the reasoning — that is the corpus's whole convention, and the reason its numbers can be trusted.