ui-resting-pose.md built its dwell-fallback section on GP_TITLE build 7's ptlogo_eff3.t32, listing keyframes [46, 61, 103, -] -- the STALE PARSER's output. Corrected they are [0, 46, 61, 103], the longest gap moves from 61->103 to 0->46, and BOTH ends of the new longest gap are a=0. The element no longer selects a visible pose under either indexing, and build 7 renders byte-identical under the corrected and legacy readings (0 px differ). MISSION lists this element as the one case a Japanese capture was needed to discriminate; it is not. But losing an example is not closing a question, so: disc-wide census. The fallback fires on 2 305 of 13 991 elements and returns a VISIBLE pose in 1 697 of them -- 74 %. GP_TITLE is 5 fires, 4 visible, and all four are on the SPLASH screens: palogo_sqex_eff and palogo_anima_eff, each [0:a0 15:a255 30:a212 45:a0], a flash peaking at 15 and dead by 45 where the fallback returns t=30 a=212. Independently converged on from the other side: the port, working from the JP capture and knowing nothing of this census, found ptlogo_back2eff1's rest.t at the peak of its own 4-unit sparkle with six staggered across the logo, so --pose=rest fires every sparkle at once -- a frame the game never shows. Consequence recorded as a rule: a render posed at rest is a legitimate common reference for comparing two DECODERS and is not a frame to score against a capture of the game. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
28 lines
1.4 KiB
Rust
28 lines
1.4 KiB
Rust
//! Which `GP_TITLE` elements does the resting-pose dwell fallback decide, and does
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//! it hand back a visible pose? The disc-wide census says 5 fires / 4 visible here.
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//! cargo run -p sylpheed-formats --example rest_fallback_title
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use sylpheed_formats::{pak::PakArchive, ui_layout};
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use std::path::PathBuf;
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fn main() {
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let root = PathBuf::from(std::env::var("SYLPHEED_DISC").expect("SYLPHEED_DISC"));
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let ar = PakArchive::open(root.join("dat/GP_TITLE.pak")).expect("GP_TITLE");
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for (i, e) in ar.entries().iter().enumerate() {
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let Ok(by) = ar.read(e) else { continue };
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let Some(b) = ui_layout::parse_build(&by) else { continue };
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for el in &b.elements {
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if el.keyframes.len() < 2 { continue }
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if el.keyframes.windows(2).any(|w| w[0].x == w[1].x && w[0].y == w[1].y
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&& w[0].scale_x == w[1].scale_x && w[0].scale_y == w[1].scale_y
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&& w[0].fade == w[1].fade) { continue }
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let Some(r) = el.rest() else { continue };
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let a = (r.fade >> 24) & 0xff;
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let ks: Vec<String> = el.keyframes.iter()
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.map(|k| format!("{}:a{}", k.time.map(|v| v.to_string()).unwrap_or("-".into()), (k.fade >> 24) & 0xff))
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.collect();
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println!("entry {i:2} {:24} rest a={a:3} t={:?} [{}]{}",
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el.name, r.time, ks.join(" "),
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if a > 0 { " <== VISIBLE" } else { "" });
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}
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}
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}
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