4.0 KiB
_eff glow layers are not focused-state records
Status: ✅ CONFIRMED by measurement over all 965 screen builds on the disc,
plus the draw capture of the developer-logo splash. 🟡 what actually marks a
focused state in the file is still unknown — the pairing rule below is a naming
convention, not a decoded field. ❔ no focus pair survives into a composable
build at all, so the flag currently matches nothing.
The defect
ui_layout::compose skips elements flagged focused unless asked for them, on
the reasoning that a focused-state record is the highlighted variant of a button
and should not be painted over its base at rest. The flag was set by
focused: lname.ends_with("f.rat") || lname.ends_with("f.t32"),
which is not the convention. It is a letter, and _eff — this UI's name for a
glow or effect layer — ends in it.
The measurement
Swept every RATC bundle on the disc, comparing the suffix match against the element set of the same build:
| count | |
|---|---|
elements matching the f suffix |
2 458 |
| …with the base element present (a real pair) | 54 |
| …with no base element (a false positive) | 2 404, across 864 bundles |
All 54 real pairs are pgmenu_btnNNf.t32 beside pgmenu_btnNN.t32 — the
convention exists, it just does not reach far. The false positives are glows:
1122 pb_name_eff.t32 18 pbmain_btn_eff.t32
132 pbmwindow_eff.t32 18 pghud_speed_cut_eff.t32
84 pb_warp_eff.t32 12 pghud_range_eff.t32
30 pblebendorf.t32 12 pgface_name_eff.t32
Refuted on the way
The opt link is not a focus link. The obvious replacement was "an element
is focused iff some other record's opt link names it" — a decoded field rather
than a naming convention. Measured: 221 elements are opt targets, 2 of
which suffix-match, and the targets include pjnet_bg.rat, pjeff02.rat and
pv_loading_loop1.rat. Whatever opt links, it is not a button's highlighted
state. The doc comment on opt_link that says otherwise is now known to be a
guess; the field's meaning is open.
Independent confirmation from the running game
The developer-logo splash's paint order was read off the live child list. The
three _eff glows are in it — palogo_gamearts_eff.t32 and its siblings
carry layer key 0xa100 and paint before their logos
(ui-paint-order-key.md). The game paints them. They
cannot be focus states, which are by definition not painted at rest.
The fix, and what it changed
mark_focused_states now requires the pair: the name minus its trailing f must
be another element of the same build. 587 glow layers come back in the
builds the compositor accepts.
GP_OPTIONS is the clearest case. Without pbmwindow_eff.t32 the options panel
had no window — two floating vertical brackets, no top or bottom edge, no glow:
Checked for the opposite error too: the tutorial PAUSE menu and GP_CHALLENGE
render byte-identical before and after, so the change is confined to builds
that actually have a glow layer.
What is not settled
- 🟡 The pairing rule is still a naming convention. It is defensible — a
focused state needs something to be the focused state of — but nothing in
the 60-byte declaration entry has been shown to mark it. The
kindfield's0x3002is a button record; whether some bit of it marks the focused variant is unchecked and is the cheapest next probe. - ❔ The flag now matches nothing in a composable build. All 5 453 elements
in
is_build-accepted bundles come out unfocused: the 54 real pairs live in bundles the compositor rejects. So the skip is currently dead code, kept becauseinclude_focusis the switch a menu renderer will need. - ❔ What
optactually links. Refuted as focus, unexplained otherwise.