Files
Sylpheed/port
Sylpheed port agent 6eccfa84d8 port: the plate's lateness is the unit, not our clock -- and the splash blur is an asset we already draw
H3, the PRESS (A) plate. Established which half it is, as the brief asked, and
the answer moved once during the iteration -- both readings are recorded because
the first one was confident and wrong.

Eliminated, ours:

  rest.t      not in the causal path. The plate's ARRIVAL is a declared keyframe
              (transparent to t=214, opaque at t=236); rest.t=236 only picks
              where `holding` parks it, and 236 is that ramp's own peak.
  clock origin  the two builds share one clock exactly -- 85 of 85 filmed title
              frames have view_units == overlay_units to 3 dp.

NOT eliminated, the Decoder's: the unit->seconds constant. I first ruled it out
"by sign" using the emulator's 28.1 fps presentation rate. That conflates a
wall-clock conversion with units-per-game-frame; the correction is written down
rather than edited away. The Decoder's splash draw capture (3cc1b51) then gave
an independent handle on it, from a screen with nothing to do with the plate:
three intervals of the publisher splash all read 5 units per guest frame against
the declared 2. At 30 fps the plate would land at 1.57 s rather than 3.93 s --
this port ~2.4 s late, the right magnitude for what the human saw. It collides
with title-plate-delay-measured.md (~55 units/s) by a factor of 2.7. Both are
oracle measurements; asked in BLOCKED.md H3, not picked between.

Finding 4, the splash blur. The Decoder found no post-process pass; the human
says the logos go blurred -> sharp in about a second. Those resolve each other:
every logo ships a pre-blurred copy ~21x20 px larger and concentric, drawn alone
first and crossfaded out as the sharp logo fades in.

  🔴 So "the port applies no blur at all" -- in BLOCKED.md H2 and in the
  play-test -- is FALSE, and it came from our side. The port draws all seven
  quads of the developer splash, companions included, and always has. Shown by a
  frozen sweep 3 units a step: companions alone at u=3..15, all seven at
  u=18..42, sharp only from u=45.

The instrument had to be fixed before any of this counted. `--film` scheduled
frame n for n*interval and reported nothing; one 1280x720 save_png costs ~0.24 s
under llvmpipe, so a request for 0.05 s delivered 247 frames in 60 s where 1200
were asked for -- an achieved 4.1 fps against a requested 20 -- and the deficit
accumulated silently into the frame index. It now writes <film>_frames.tsv with
the second each frame was ACTUALLY taken at, and prints achieved against
requested. The schedule is deliberately not rebased onto _elapsed: catching up
would hide the shortfall.

check-all now reimports the Godot project first. `port/.godot/` is gitignored, so
merging a commit that adds a `class_name` leaves a stale class cache and the
whole project fails to parse -- which is exactly what merging the human's
gamepad.gd did in this container.

Refutation attempts, four:
  survived  the title's settle window [160, 236] -- our exporter still computes
            [160, 236, 198] under the corrected record layout
  survived  the Decoder's Q0/Q7 quad mapping -- this export's declared rects
            reproduce the guest's vertex stream to ~2 px and ~4 px
  refuted   "ptlogo1 rests at t=251 and stops moving at t=42" -- rest.t is now
            42. The record-layout fix repaired the very element that was the
            headline evidence for rest.t != settle. The conclusion survives on
            other elements; the example does not
  refuted   ours: "ptbtn00 reaches a=255 at t=238" (it is 236, so 118 units not
            120) and "pteff00 is 7 % opaque at 243" (it is 0 %; that quad clears
            by t=16 and 261..269 is the fade-OUT, not a fade-in)

Not settled: which of the two oracle rates is right; whether the t=118 or the
t=160 anchor is what the glyph counter saw; whether the game holds the blurred
companion longer than we do.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AHUQvXGyNcKonSEWsgWcX
2026-09-01 16:35:43 +00:00
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