The Cutscenes window printed the voice token as text and offered no way to play
it, which left the most confusing thing on the disc invisible.
The movie voices are one continuous XMA stream chunked into VOICE_*.slb entries
whose boundaries do NOT match the cutscene cues, so the bank named after a movie
need not hold that movie's audio. Measured, on the retail disc:
ADV region 433930240..437044592 inside VOICE_ADV.slb name honest
S00A region 452798464..455499120 inside VOICE_S00A.slb name honest
RT01A region 437044592..437345648 inside VOICE_ADV.slb NAME LIES
RT01A's voice sits in bytes belonging to the entry named after the intro movie.
A viewer that played the name-matched bank would be confidently wrong for
exactly the cutscenes where it matters, and would look right on the two that are
easiest to check.
So the window now shows BOTH locations -- the named bank with its byte range,
and the resolved region -- and states plainly whether the name is honest,
highlighting it when it is not. Play routes through the movie form of
RequestAudio, which resolves the region rather than reading the bank.
Static data only: sound.pak and tables.pak, both on the disc.