The ja DIFFICULTY capture failed because focus_persistence.py's round trip --
menu, B to title, A back -- did not return, leaving the game off-menu, and the
sweep that followed timed out with nothing to work with. Arriving at the menu is
the cheap part; the round trip is that probe's own experiment and is not every
caller's.
--reach-only stops once the menu is reached, and the session script passes it
through REACH_ONLY.
Committed before running.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v