1 SPLASH ADDRESSING (was blocking P3). No content predicate exists: design size fails (every extra composable bundle sampled is 1280x720, like every screen) and element count fails (fragments run 2..15, the splash halves are 3 and 7). But GP_TITLE needs none -- `--all` adds exactly four bundles there and all four are real screens, with the --all index equal to the pak entry index 1:1. And there are TWO splash screens: 11/14 are the developer logos, 10/13 are the SQUARE ENIX publisher wordmark, which the port did not have and which the boot shows first. 2 FADE-OUT (was blocking P3). It is (a), and it is bigger than the fade quad. Every element ends on exactly ONE untimed keyframe, which rules out (b); that block is where the screen plays out -- quad to a=255, buttons/labels/glows to a=0, frames hold. (c) is refuted by a null test that discriminates: a black quad alone holds the button/background brightness ratio constant, and through the fade it falls 6.50 -> 1.94, 3.4x monotonic. 3 FOCUS (saves P5 rework). Over-vs-instead is unobservable -- the focused sprite covers the base at 100.0% of base-visible pixels on three pairs once aligned (true offset (7,7); the centre alignment reads a misleading 78-84%), and compositing both ways differs by RMSE 1.1 inside the button rect. The real defect is the focus record's SECOND element: ptbtn0Nf.rat declares ptbtneff01.t32 (a 42x46 glowing ring, focus only) plus the bright label, where the base declares one sprite. That ring is the marker the port draws nowhere. 5 GAMMA. The capture is not neutral: capture ~ 255*(render/255)^g, g ~ 1.34-1.49, and the chain says it is a ramp the GAME installed, not a capture artefact. So RMSE against captures has a floor. Reach stated: the flat patches are all dark (render ~0-60), so midtones and highlights are unconstrained. 4 ROTATION is a human's call and is recorded in MISSION, not acted on -- the port rotating while the reference renderer does not would make verify-screen report a large diff meaning "the port is right". The RE half is answered: rotation is about the declared pivot, measured against a GPU capture. The focus record's +20 element-count word is marked 🟡 not ✅ -- read on GP_TITLE's ten button records only; the disc-wide check is written and still running.
5.2 KiB
✅ A focused button is a two-element record, and the second element is the ring
Status: 🟡 DECODED for GP_TITLE, disc-wide check not yet run; the
sprite contents and the ring are ✅ MEASURED against a live capture. Answers the
port's "focus: drawn over the base element, or instead of it?"
⚠️ The element-count field at +20 is read here on GP_TITLE's ten button
records only (five buttons × two language bundles). A disc-wide check —
"does +20 equal the number of resource names the leaf embeds, for every .rat
leaf on the disc?" — is written and was still running when this was committed.
Until it lands, treat +20 as a strong local reading, not a decoded field:
the observable claim below (the focus record carries a second sprite,
ptbtneff01.t32, and the port must draw it) rests on the embedded names and the
capture, not on that word.
Short answer: it does not matter, and that is not the bug. The focused sprite covers the base completely, so over-vs-instead is worth at most 12/255 on ~25 pixels. What is missing is the focus record's second element — a glowing ring that only exists when focused.
The record
A button's base and focused variants are both .rat leaves, and they are not the
same shape:
ptbtn02.rat 164 B strings: RATC, ptbtn02.t32, opt ptbtn02f.rat
ptbtn02f.rat 312 B strings: RATC, ptbtneff01.t32, ptbtn02f.t32, opt ptbtn02b.rat
The header says so explicitly. A .rat leaf begins:
+0 "RATC"
+16 u32 flags 0x00008110 (base) 0x00008112 (focused)
+20 u32 ELEMENT COUNT 1 2
+32 first element name
So the focused record declares two elements — ptbtneff01.t32 first, then
ptbtn0Nf.t32 — where the base declares one. Both f records of both language
bundles read the same way, and the flag word differs only in bit 0x02
alongside the count.
⚠️ The opt link on a .rat leaf is not simply "my focused variant". The
chain runs ptbtn01.rat → ptbtn01f.rat → ptbtn02.rat → ptbtn02f.rat → ptbtn02b.rat, i.e. it threads base and focused records together in order. The
corpus calls it the focus link and for a base record that reading works; do not
generalise it to the f records.
The three sprites
Decoded with sylpheed-cli pak textures, shown over a checkerboard in
button-base-focus-ring-sprites.png:
| sprite | size | what it is |
|---|---|---|
ptbtn02.t32 |
117×43 | the dim label, its underline, and a small dot-in-circle at the underline's left end |
ptbtn02f.t32 |
130×56 | the same label, bright and glowing — a complete replacement, 13 px larger in each axis |
ptbtneff01.t32 |
42×46 | a glowing ring, focus only |
The small dot-in-circle is on every button all the time; the large ring is
the focus marker. They are different things and sit side by side on the focused
row — visible in
live-main-menu-options-focused.png
against
live-main-menu.png.
Over or instead? Measured, and the answer is "unobservable"
Aligning base and focused by normalised cross-correlation of their alpha masks — the true offset is (7,7), not the (6,6) that centring predicts —
| pair | base-visible px | f alpha ≥ base alpha there |
|---|---|---|
ptbtn02 / f (bundle b58a0fe6) |
1 444 | 100.0 % |
ptbtn01 / f (bundle b58a0fe6) |
1 898 | 100.0 % |
ptbtn02 / f (bundle a715f485) |
3 720 | 100.0 % |
⚠️ At the centre alignment it reads 78–84 %, and that number is an artefact. A 1 px shift on strokes this thin manufactures a fifth of a sprite's worth of "the focused art is thinner here". Solve the alignment before trusting a coverage figure.
Coverage is not the same as hiding, though, because f is not fully opaque
everywhere. Compositing both ways over the menu's own background colour:
| pair | max channel difference | px > 8/255 | RMSE over the button rect |
|---|---|---|---|
ptbtn02 |
12.5 | 23 | 1.09 |
ptbtn01 |
12.2 | 27 | 1.08 |
ptbtn02 (JP) |
12.2 | 27 | 1.05 |
So the two hypotheses differ by ~1.1 RMSE inside the button rectangle, on a
couple of dozen pixels — below the ≈ γ 1.4 tone gap
(tone curve) and far below any frame-level RMSE this
corpus can resolve. Either choice is defensible; neither is measurable.
Replacing is the cheaper one and is what the file's structure suggests, since
ptbtn0Nf.t32 is a whole label rather than an overlay.
❔ Not established
- Where
ptbtneff01.t32is placed. The record declares two elements; the per-element placement inside a.ratleaf was not decoded here. The capture shows the ring left of the label, roughly on the underline's left end. A port should take the offset from the record, and until it is decoded, from the capture. ptbtn02b.t32— a third variant,b, exists for button 02 only, same size as the base. Not seen on any capture. Not chased.- Whether a non-title archive uses the same two-element convention. Checked
on
GP_TITLEonly.