Files
Sylpheed/tools/re-capture
sylph-decoder b0fe35f7cd re: the menu BGM loops at 61.93 s, and the game never reaches the fade
240 s parked on the main menu, reached by using the XMA probe log as the screen
oracle instead of video -- the route the previous iteration wrote down. Menu in
26.8 s against never-in-378 s for the video rig, guest at 0.92x, capture at
0.08 % silence against the recipe page's own best of 0.31 %. BGM_103's contexts
verify the screen and no ADV context appears afterwards, so the attract loop
never took over.

Three results, two instruments.

NO SEAM: zero runs >= 0.3 s below median-18 dB in 232 s. The port's 3.4 s
near-silence is a property of its authored loop, not of the game.

NOT THE WAVE LENGTH: autocorrelation r at 87.750 s is -0.009 on four independent
windows; the top lag is 61.909 s with a 2x harmonic. Estimator controls recover
87.750 and 60.000 exactly.

61.93 s, INDEPENDENTLY: locating 30 s slices of the capture inside the decoded
summed waves shows playback advancing exactly +5.00 s per 5 s and wrapping at
61.93, from three wraps. Control: slices cut from the wave itself at 10/45/70 s
are found at 10.00/45.00/70.00. Two points mis-lock where the slice straddles a
wrap and they carry the two lowest scores in the table.

Offsets span 0.25..57.18 s of an 87.744 s wave, so the loop is [~0, 61.93) and
the final ~25.8 s is never played -- exactly where bgm-two-stems.md found the
fade-out and trailing silence. The game loops before the fade, which is why
there is no seam.

Also corrects my own '8 of 10 three-chunk regions start mid-stream'. The port
counts 25 three-chunk regions; it is right that both numbers cannot describe the
same set. My audit run was CUT SHORT -- the committed file ends mid-list with no
summary line -- so that was a ratio over an unknown fraction of the population,
and the claim that the defect is specific to multichannel regions is now
unsupported. The ADV verification and the fix's own sweep are unaffected; that
sweep ran to completion and printed its totals.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wuu56cE8vJGTBtn1ppsk8v
2026-08-30 09:34:42 +00:00
..

Runtime-capture harness (sylph-re container)

Screenshot-driven scripts for reading the running retail game's menus under Xenia Canary + lavapipe, headless. They assume the container helpers screenshot, vgamepad, pad are on $PATH and HOME=/sylph-home/re.

Script What it does
skip_intro.sh Boot → main menu, unattended. Taps A only while the intro movie is actually playing (frame-to-frame RMSE), then once at the PRESS Ⓐ BUTTON title. Static logo screens are left alone, so a stray tap can never land on NEW GAME.
wait_title.sh Older variant: wait for the title (green Ⓐ glyph at px 625,618) and tap A. Superseded by skip_intro.sh.
step.sh One Arsenal navigation step (down/up/next/prev/none) + a compact capture: weapon list stacked over the DATA SHEET.
sweep.sh Walk a whole weapon-type list, capturing only rows that show a DATA SHEET — locked rows (a "Conditions to Develop" panel) are detected by the brightness of the Range Class label box and skipped.
type.sh Change weapon-type tab N times (RB) and report the header strip.
hp.sh / cyc.sh Hangar hard-point carousel: cyc.sh steps it (d-pad down, not left/right) and captures the Name + DATA SHEET.

Input timing under lavapipe: the game polls input at its own low frame rate, so a 60 ms d-pad tap is dropped roughly half the time. 200 ms is reliable; 300 ms starts to auto-repeat (two rows per press).

Findings produced with these: docs/re/weapon-datasheet-runtime.md.

Guest-memory tools (no screenshots)

Script What it does
gmem.py Read the live guest address space out of /dev/shm/xenia_memory_* (Xenia's backing file), addressed by guest VA. find / read / words.
weapon_runtime.py Solve the Weapon/Shell struct layouts against the disc records and read the fields the disc defaults.
unit_discover.py Find which runtime class carries a set of ID strings, assuming no vtable: tallies the word at pointer_site - k across distinct IDs.
unit_runtime.py Same solver for the unit\UN_*.tbl definition objects (vtable 0x820af844). Unions several snapshots — unit definitions are per-stage.
schema_order.py Merge a sub-record's field-declaration order across all tables (topological sort); the layout check that pins fields no table ever values.
order_check.py Test offset = base + 4*index for one table's sub-record against solver output.
grab_tutorial.sh Cold-boot Canary, walk to the Nth TUTORIAL entry, wait for the stage load, snapshot guest RAM. One emulator per capture — backing out of a loaded mission wedges it.

Snapshot first — cp --sparse=always /dev/shm/xenia_memory_* snap.bin (~2 s) — and point $GMEM_FILE at the copy; the running emulator pegs every core under lavapipe.

🔴 pgrep -f / pkill -f match YOUR OWN shell

An agent driving this toolkit runs its commands through a wrapper shell whose command line contains the pattern being searched for. So

pgrep -f 'pilot\.py'        # matches the wrapper running this very command
pkill -f 'fly_session|pilot\.py'   # kills that wrapper — the script dies mid-way

This has cost four separate mistakes in one session: two scripts killed mid-execution, and twice a "is it already running?" guard that answered yes because it had found itself. The [p]ilot bracket trick does not help when the literal invocation (python3 pilot.py …) also appears on the wrapper's command line.

What works:

pgrep -x xenia_canary                       # exact NAME match, no -f
ps -eo pid,args | grep 'python3 pilot.py' | grep -v snapshot-bash
kill -9 <explicit pid>                      # look it up first, then kill by pid

The snapshot-bash filter is the reliable tell: the wrapper's command line always contains the shell-snapshot path.

🔴 The emulator does not survive the end of an agent turn

/work/.claude/settings.json defines a Stop hook that kill -9s every xenia_canary when a turn ends, printing "Stop hook killed N stale xenia process(es)".

So:

  • never launch a run intending to read it in a later turn — it will be dead;
  • an experiment has to produce its evidence within the turn that starts it;
  • prefer measurements that land in the first minutes of flight. REMAINING OB steps 4 → 8 → 12 inside the first few minutes, which is why a two-pass differential works in one turn while a 25-minute freeze watch does not.

This cost three iterations of investigating a "mysterious external SIGKILL", complete with cgroup and host memory forensics, before the hook was found. When a process dies at a session boundary, check the harness first.