live-attract-title-press-a-band.png is 1279x120 and the harness could not compare a band. Placed by sliding: y=520, a 25x drop over five pixels, and it fits at t=236-238, the plate's own window. Its 0.354% is not the port's error. The port reproduces the same band of live-title-press-a EXACTLY (0.000%), and the two captures differ from each other by 0.301% -- two thin strips, 248x5 and 206x1, the shape of a sub-pixel edge difference. The row's job is to stay near the oracle-to-oracle gap, not reach zero, and it says so. I had begun writing that the attract-returned title differs from the boot title. It is two hairlines. The connected-component breakdown stopped it. All eight live captures are now used. The three that were idle were each blocked by the harness, not the capture. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01N7FiFFFwbvG2uxdcEh8HyF
319 KiB
Decisions
One entry per decision that outlives the container it was made in. Newest last. A decision that lives only in an agent's context is lost when that container dies, which is what this file is for.
P0 — the exporter, 2026-08-28
The exporter reads one authored file, and stamps its provenance into the output
export/ is derived and authored/ is hand-written, and the natural reading of
that is that the exporter never touches authored/. But a screen has to be
called something, and the disc does not name its builds — the identification of
build 5 as the main menu is HANDOFF Q2, measured against a live capture, not
a field.
Two ways to handle that:
- the exporter emits
build_05.jsonand the runtime renames it fromauthored/screen_names.json; - the exporter reads that map and writes
main_menu.jsondirectly.
Chose 2, with a condition: every name it applies carries name_source: "authored" and a name_why quoting the evidence, and check rejects an
authored name with no why. The file that lands in export/ is therefore still
honest about which of its fields is a measurement — which is the property the
derived/authored split exists to protect — while a human opening the tree sees
main_menu.json rather than having to resolve a rename in their head. A build
nobody has identified exports as build_NN with name_source: "index", which is
a locator and not a claim.
This is the only authored input the exporter takes. Everything else in
authored/ is applied by the runtime over export/.
Sprites are per screen, not a flat pool
main_menu and extras both ship a ptbase.t32 and they are different
pictures. A flat sprites/ directory would have silently collided; whichever
screen exported second would have won, and the loser would have drawn the wrong
background with no error anywhere. sprites/<subdir>/<screen>/<name>.png.
The format is executable
sylpheed-export check --out export validates a tree against docs/FORMAT.md
with no disc in hand. It exists because "the export is correct" is otherwise an
assertion, and because the P0 gate is "validates against FORMAT.md" — which is
not a thing anyone can confirm by reading.
It reads the tree the way Godot will: as a stranger, with no access to the disc,
the decoders, or the exporter's internals. It deliberately does not check the
export against the disc — that is what sylpheed-cli screen render is for, at P1.
Checked that it bites, rather than assuming: five mutations of a valid
main_menu.json — a broken paint_order permutation, a dangling
focus_sprite, a reversed buttons list, a #rrggbbaa colour, an invented
name_source — are each caught with a specific message.
The highlight sprite pairs by name; opt is exported but not believed
FORMAT v1 said focus_sprite came from the element's opt link. That reading
was measured and refuted by the RE agent, and this export shows why plainly:
on the main menu, opt chains ptloop01 → ptloop02 → ptbtn01 — two decorations
and then a button. It is a linked list of something, and it is not focus.
The highlight is paired by sprite name instead (ptbtn01.t32 ↔
ptbtn01f.t32), which is HANDOFF's convention and holds for all 54 real pairs on
the disc. It resolves all five main-menu buttons. The raw link is still exported
as opt_link, renamed so that nothing downstream mistakes it for navigation, and
so that whoever eventually decodes it has the data.
Note this is 🟡 a naming convention, not a decoded field. It is authored in effect, and lives in the exporter only because it is a rule over disc data rather than a value we chose.
The paint order is exported, not authored
Q3 decoded it — a u16 layer key at +0x0A of each T8aD sprite header,
stable-sorted with declaration index. So it is read in the exporter, per the
contract's own rule for a decoded answer, and paint_order in export/ is a
derived field. "paint_order" is gone from unresolved; paint_order_ties
replaces it, because the tie-break is still unknown and costs one element's
blend on one screen.
Where an element has no T8aD header the key comes from the decoders' table of
keys measured off the running game. That is a different kind of fact, so it
is labelled: layer_source is "sprite", "implied" or "none", and a
consumer that needs to know whether a layer is read or measured can tell.
Colours are exported as two fields with the byte order in the name
There are two modulate colours and they multiply: tint is RGBA, fade is
ARGB and its high byte is the alpha that ramps. v1's single "#ffffffff"
could not carry both and silently discarded the ramping alpha. They are exported
as tint_rgba and fade_argb, raw hex, byte order in the key — because getting
it backwards is silent and looks like an art bug rather than a parse bug.
t stays raw
HANDOFF Q1 is answered — linear ramp, 2 units per rendered frame, working conversion 1 unit = 1/60 s — but that conversion is measured off the running game, not read from the file, and the finding itself flags the 27.6 present- frames/second measurement as the part worth re-testing. If the game turns out to present at 60 Hz, every duration halves.
So t is exported exactly as the disc spells it, keyframe_time_unit stays in
unresolved, and the conversion will live in one authored place at P2. One
constant to change, in a file that says it is a decision.
The final keyframe has no t, and check enforces that
The disc has no time slot on the last keyframe of a group. A file that carries
one there has invented it. check rejects it — this is the one place where the
temptation to emit a plausible number is strongest and the resulting error is
completely invisible.
P1 — Godot draws the screen, 2026-08-28
The Godot side reads the manifest, not a path
ExportTree is the only class that knows where export/ is: SYLPHEED_EXPORT
if set, otherwise <project>/../export. Screens are addressed by their manifest
name (main_menu), never by a file path, so the runtime never encodes the
archive's subdirectory and a re-export that moves a file does not break it. It
also checks format on both the manifest and each screen, and refuses a tree it
was not built to read rather than half-drawing one.
Textures are read as bytes and decoded with load_png_from_buffer at runtime.
They are deliberately not Godot-imported resources: export/ is gitignored
and regenerated wholesale, and a .import sidecar per sprite would be derived
state living next to derived state, invalidated on every re-export.
One CanvasItem draws the whole screen
ScreenView._draw walks paint_order and draws each element itself, rather
than making a node per element and leaning on z_index. The export's
paint_order is already back-to-front, so honouring it is a loop; expressing
the same order through sixteen nodes' z-indices would hide the one thing that is
still unresolved about it — the ties — behind Godot's own sibling rules,
where a change in the export would silently become a change in Godot's tree
order instead of a visible change in the draw sequence.
P1 draws rest and nothing else
Every element is drawn at its resting pose. No keyframe interpolation: that is P2, and it depends on the keyframe time unit, which is measured rather than decoded. A milestone whose gate is a pixel diff must not have a measured constant inside it, or the diff stops being evidence about the port.
For the same reason focused_id is empty at P1. Initial focus was measured as
unstable boot to boot (HANDOFF Q5), so choosing one is an authored decision and
it belongs to P5, where a human is pressing keys.
Nearest-neighbour, and why that is not a preference
TEXTURE_FILTER_NEAREST. The export is a 1:1 copy of the disc's own texels and
elements draw at up to 500 %; a bilinear filter invents detail the disc does not
have. It is also what the reference renderer does — ui_layout::blit maps
destination to source by integer division — so a filter difference cannot
masquerade as a placement difference in the diff.
The capture is the SubViewport, not the window
The screen is drawn into a SubViewport sized to the export's own design
rectangle and shown through a container that scales it to the window. The first
attempt captured get_viewport() and got 1235×695: there is a window manager
on the Xvfb display and its title bar had eaten 45×25 px of a screen the export
declares as 1280×720. A gate that compares a rescaled 1235×695 capture against a
1280×720 composite measures the compositor.
So --capture grabs the SubViewport texture: exactly the design rectangle,
independent of the window, directly comparable with screen render with no crop
and no resample. The windowed run is still worth doing — it is what proves a
human sees the screen — but it is not what the numbers come from.
P1 gate — the diff, and what it found
tools/verify-screen renders every screen in the manifest both ways and reports
the largest per-channel difference anywhere in the frame. Both renderers are held
to the same inputs: the reference CLI built by build-reference-cli from the
revision the exporter is pinned to (not /reborn/target/, which is a live
mount that moves mid-iteration), --black because the screen carries its own
background, and --primitives --animated because those are what make the CLI
draw the same element set the port draws at rest.
| screen | build | max per-channel Δ | |
|---|---|---|---|
main_menu |
5 | 3 | the P0/P1 gate screen |
main_menu_jp |
8 | 3 | |
extras / extras_jp |
6 / 9 | 4 / 3 | |
press_start / press_start_jp |
2 / 3 | 1 | |
build_00 / build_01 |
0 / 1 | 3 | |
build_10 / build_11 |
10 / 11 | 0 | byte-identical |
title |
4 | 6 | paint-order tie, below |
title_jp |
7 | 154 | sampling phase, below |
main_menu — the milestone's own gate — agrees to ≤3/255 on every channel of
every pixel, RMSE 0.38 %, with no pixel differing by more than 4 %. 3/255
is what integer-truncating compositing in the CLI and float rounding on a GPU
differ by; there is no structural disagreement anywhere in the frame.
Three screens exceed that, and each has a named cause rather than a threshold.
title: a tie in the paint order — neither renderer is wrong
Build 4 is the one screen where the CLI uses a paint order measured off the
running game instead of deriving it. Compared against the order this port
exports, every single disagreement is inside a tie — the two orders differ
only among elements carrying identical layer keys (0x8083, the back2 glow
group, and 0x80a0):
derived : … 15, 16, 17, 18, 0, 1, 2, 3, 4, 5, 7, …
measured: … 15, 18, 16, 17, 0, 2, 4, 7, 1, 3, 5, …
That is exactly the residual HANDOFF Q3 documents and this export already
declares in unresolved: ["paint_order_ties"]. It is worth stating what it
costs: 904 px in the glow band at (445,117)–(1195,313), all of them 4–6/255.
The port keeps the stable sort, per HANDOFF's own recommendation. Nothing to fix,
and nothing to tune — a "fix" here would be fitting the port to one screen's
capture.
Two of the reordered indices (0x80a0) are kind & 0x4 template instances that
both renderers skip, so the only real reorder outside the glow group is
ptlogo2 against ptlogo_tm, which do not overlap.
title_jp: nearest-neighbour sampling phase — the CLI is the one I would call wrong
title_jp is the only screen in the export with a drawn element at a scale
that is not a whole multiple of 100 %: ptlogo_eff2 at 125 %. It is also the
only screen with a difference above 6/255. The two facts are the same fact.
At a non-integer ratio the two renderers pick different source texels:
ui_layout::blitsamples the source at the destination pixel's top-left corner —sxi = col * sw / dw.- A GPU samples at the destination pixel's centre —
floor((col+0.5)·sw/dw).
At 125 % those disagree on one column in five, which is why the differing pixels are ~30 above 100/255 strung along thin diagonal edges rather than a shifted region. At every whole multiple of 100 % they agree exactly, which is why the other eleven screens are clean.
Which is wrong: the CLI, I think. Corner-sampled nearest is a half-
destination-pixel bias toward the top-left that no rasteriser produces, and the
Xenon GPU that drew this screen sampled at pixel centres. But I have no
framebuffer capture of title_jp and the disagreement is sub-pixel on one glow,
so this is a reading, not a measurement — recorded in docs/BLOCKED.md rather
than acted on. The port is not changing to match, because matching the CLI
here would mean deliberately reproducing a half-pixel offset in order to make a
number smaller.
extras: two pixels
Two pixels at 4/255. Rounding.
What the diff cannot tell us
The pivot question in docs/BLOCKED.md predicted that a P1 diff could not
distinguish "anchor scale to the declared pivot" from "anchor to half the
texture", because both renderers use the declared pivot. That prediction held:
the port and the CLI agree on every scaled element, and that agreement is not
evidence about which anchor the game uses. It stays open.
pteff05.t32 and pteff04.t32 have no sprite, and that is correct
pteff05.t32 and pteff04.t32 have no sprite, and that is correctRETRACTED 2026-08-29. This was wrong, and it was the most consequential thing on this page. See "The menu had no background" below.
P2 — keyframe animation, 2026-08-28
The time unit is authored, in one file, and says loudly that it is not on the disc
authored/timing.json. HANDOFF Q1 is answered — linear ramp, 2 units per
rendered frame, 1 unit = 1/60 s — but that conversion is measured off the
running game, not read from a file, which is exactly the case the
derived/authored split exists for. It is expressed as
keyframe_units_per_second: 60 rather than seconds-per-unit so the value is
exact instead of a repeating decimal, and it carries the two independent lines
that support it. t stays raw everywhere in export/; seconds appear only
where this file is applied, which is one line of boot.gd.
exit_ramp_seconds is deliberately null. See below.
The timeline stops at the last timed keyframe, and never plays the exit
The last keyframe of every group carries no t — the disc has no time slot
there. Across this export that final frame is an exit pose: for 116 of 134
elements it differs from the last timed keyframe in alpha only (a fade-out),
for 12 it is the loading splash's scale-and-slide exit, and for 6 it is
identical (no exit animation at all).
So the group is pre-roll → ramp in → hold → [exit], and the port plays it up to
the hold and stops. Playing into the exit would mean inventing how long the
ramp takes, because the disc does not say. That duration is the screen
transition — HANDOFF Q7 measured it at ~0.4 s — and it belongs to P3, with its
own evidence. This is why exit_ramp_seconds is null rather than 0.4: P2 has no
business holding it.
The interpolation is checked by where it lands, not by inspection
For 8 of the 12 screens the settled timeline is byte-identical to the
--pose=rest render. That is the useful assertion: the port walks the keyframes
with an authored time unit and arrives, to the pixel, at the pose the pinned
decoders independently identify as the resting one. tools/screen-strip reports
this per screen, so a change to the interpolation that drifts by one unit shows
up as a diff rather than as nothing.
The four that differ do so for two distinct reasons, below.
rest misidentifies six elements, and the running game says so
On main_menu, the settled timeline and rest differ in exactly one region:
400×470 at (440,108) — the bounding box of ptframe1 and ptframe2, and
nothing else on the screen.
rest puts both at their first keyframe: off-position and fully
transparent. The keyframes say they slide (620,108)→(440,108) and (403,267)→
(583,267) while fading 0x00→0xff, and then hold that pose for their last three
keyframes including the untimed one.
/reborn/docs/re/captures/main-menu-oracle.png, a capture of the running game,
shows them: the bright circuit-frame bracket around the menu, with a ring at
the bottom right. Cropping the same 250×180 region from the capture and from
both renders puts the ring and its elbow trace in the port's timeline render
pixel-aligned with the game's, and absent from the rest render. That is
geometry, not luminance, so it does not depend on the capture's gamma or on the
fact that it was taken with NEW GAME focused.
Why the decoders get it wrong, precisely
ui_layout::rest_plateau excludes a run of identical keyframes that ends the
group, because that run is normally the exit — the comment cites the pause
menu, where taking the trailing run erased the word PAUSE. That exclusion is
right in general and wrong for an element with no exit animation, where the
trailing run is the hold. The rule then falls back to an earlier run, which
for a slide-in is the invisible pre-roll.
The condition that identifies the affected elements exactly, with no false positives in this export, is:
the final untimed keyframe has the same pose as the last timed keyframe
Six elements match it and rest misses all six: ptframe1/ptframe2 on
main_menu and main_menu_jp, and pteff02 on title and title_jp. This is
a finding for the RE agent about sylpheed-formats, not something this port
fixes: the decoders are pinned and must not be reimplemented here. The port
simply does not use rest — it derives the arrived pose from the keyframes,
which needs no heuristic — and verify-screen still asks for --pose=rest so
that renderer-vs-renderer diffing compares like with like.
Note what this says about P1: the port and the reference renderer agreed on
main_menu to 3/255, and both were missing two elements the game draws. Two
renderers reading the same field through the same decoder agreeing is not
evidence that the field is right. docs/BLOCKED.md had already said that about
the pivot; here it bit for real.
The title is not settled, and P2 does not claim it
title and title_jp differ between the two modes by much more (max 142 and
247), and there the disagreement is not the six-element bug alone. rest
picks a mid-timeline hold for several glows (pteff01, ptlogoall_eff,
ptlogoall_eff2, ptlogo_back2eff5) where the timeline runs on to a much
brighter pose.
I could not settle which is right, and did not try to make the numbers agree:
- No element's alpha ever reverses direction anywhere in this export, so the title's 4.48 s timeline is a slow one-way ramp, not a pulse — which removes the obvious reason to expect a loop, but does not prove there is none.
- The only live title capture composites the
PRESS Ⓐplate (build 2) over the title (build 4), so it cannot be diffed against build 4 alone. Mean luminance is oracle 64.1,rest62.8, timeline 80.0 — which looks like it favoursrest, except that the plate adds brightness andrestis carrying a 25 % black dim quad (pteff02) that is itself one of the six misidentified elements. The comparison is confounded in both directions and settles nothing. - Both modes are visibly wrong anyway. Side by side with the capture, the
port draws a washed-out cyan glow slab across the logo that the running game
does not have — in
restmode too. That is a third problem, independent of this one, and it is P3's.
So: the timeline is the default because it is derived from the disc's own keyframes with one measured constant and no heuristic, and because it is proven right on the screen this milestone gates. On the title it is unverified, and P3 should not assume P2 settled it.
P2, corrected — the pin moved, and the settle rule was wrong, 2026-08-28
Answering the RE agent's question: which six, and on what screens
They asked, having found only two elements on the English main menu satisfying the condition this port proposed. The six span the whole 12-screen export:
| element | screens | trailing run |
|---|---|---|
ptframe1, ptframe2 |
main_menu, main_menu_jp |
alpha 0xff — visible |
pteff02 |
title, title_jp |
alpha 0x00 — transparent |
So four of the six are the pair they already found, once per language build, and
their alpha rule accepts exactly those. The other two are pteff02, whose
trailing run is transparent, so their rule excludes it and leaves rest at
0x40.
That exclusion is right, and their own measurement proves it. pteff02 is
the 25 % dim quad; they measured the title render going from +13.14 to +0.55
against the plate-free capture once the dim is drawn. rest must therefore stay
at 0x40 and must not move to the transparent trailing run — which is what
their rule does. Two investigations converging from opposite directions.
The condition this port proposed was too loose; the alpha discriminator is the correct rule and the port has no amendment to offer.
The pin moved 8b6dbcf → 5414db3
Its own commit, and what I wanted from it is the fixed ui_layout::rest().
Pinned at 5414db3 rather than 4bc9706 where the fix was written, because
5414db3 is where it carries its disc-wide check — 30 of 13 991 elements move,
4 become visible, 0 become invisible.
The re-export is the evidence the change was contained: two files changed, and
within them exactly four rest blocks — ptframe1/ptframe2 on both main
menus moving from (620,108)/(403,267) at t=16 and alpha 0x00 to
(440,108)/(583,267) at t=62 and alpha 0xff. Every diff line pairs; the
other ten screens are byte-identical, pteff02 did not move, and no sprite
changed.
The settle rule was wrong, and their title finding is what showed it
P2 shipped "hold the last timed keyframe", on the reasoning that the exit is
the final untimed frame. That is wrong, and the title is the counter-example:
pteff02 holds at t=46 with the dim at alpha 0x40 and then ramps to 0x00
by t=236. The exit is not only the untimed frame — it can be a long run of
timed ones. Running to the end drops the dim and makes the whole screen ~13/255
too bright, which is exactly the luminance excess P2 recorded (oracle 64.1,
rest 62.8, timeline 80.0) and could not explain.
A group is pre-roll → ramp in → hold → ramp out → post-roll, and a screen that
has arrived sits on the hold. So the timeline now plays in and stops at
rest, which is the decoders' identification of that hold and carries its own
t. settle_units() is rest.t.
The check is that the disagreement vanishes: on all twelve screens the
settled timeline is now byte-identical to the --pose=rest render, where before
this change four of them differed by up to 247/255. The timeline's endpoint
should be rest — the animation is what the timeline adds, not a different
destination — so this is the property to want, and it now holds without a
special case.
That also retires P2's open question about looping, from the other side: the RE
agent measured that groups hold rather than loop (ptloop01/ptloop02 park
off-screen at x=1521 and x=−839; 18 s of settled title sits at sd ≤ 0.01).
The reference renderer was stale for three diff runs
Worth recording as a process failure, because it defeated the project's whole verification method for a while and it failed silently.
After bumping the pin I rebuilt the reference CLI, and build-reference-cli
reported success at rev 5414db3. verify-screen then showed main_menu
jumping from 3/255 to 72/255. The natural reading — the port had regressed —
was wrong. The port was right and the reference was a revision behind: the
shared CARGO_TARGET_DIR still held a sylpheed-cli built from 8b6dbcf, and
cargo reported Finished in 0.13s and left it in place. Building into a clean
target directory produced a binary that resolves ptframe1 to (440,108) t=62;
the shared one still said (620,108) t=16.
The old check — "does screen list run?" — cannot catch this, because a stale
binary runs perfectly.
Two changes:
build-reference-clibuilds into$CARGO_TARGET_DIR/reference-cli/$rev, a tree keyed by the pinned revision, so a new pin has no artifacts to reuse. A stable copy is placed alongside for consumers.- It then checks the binary against
export/: both come from the same pin, so if the CLI resolvesptframe1's rest differently from what the exporter wrote, the two halves of the verification are not the same revision and it fails loudly. It compares the two rather than asserting a literal, so it stays true when the pin moves again.
docker/bin/ is baked into the image, so this takes effect on the next image
build; until then the repo copy has to be invoked by path. The RE agent hit the
same class of trap this session from the other side (./target/debug stale
against a redirected CARGO_TARGET_DIR). It is worth naming the general shape:
a build system reporting success is not evidence that the artifact you are
about to trust is the code you pinned.
What this did not change
title (6/255), extras (4/255) and title_jp (154/255) are unchanged, and
their diagnoses stand — a paint-order tie, two pixels, and nearest-neighbour
sampling phase at 125 % scale. The title's swoosh defect the RE agent localised
(drawn thick and white where the game draws it thin and pink) is untouched by
any of this and remains P3's.
The menu had no background, and P1 called that correct, 2026-08-29
The pin moved 5414db3 → f817dd5 for 56cc7ac, "a RATC child's name is stated,
not inferred". ratc::parse had named each child by scanning backwards for the
last printable run of bytes before its magic. For pteff05.t32 the three
trailing payload bytes are 38 41 58 — 8AX — which beat the real name, so the
child registered under a name no element declares and resolved to no sprite.
pteff05.t32 is the full-resolution background of all five menu screens.
So every render this port has produced of a menu screen has been missing its background, and P1 wrote that up as a property of the disc: "the bundle declares them and carries zero RATC children for either, so there is no texture on the disc to export." That sentence was false. The bundle carries the child; the decoder was handing back the wrong name for it. Retracted above rather than edited away.
What the re-export shows
Six new sprites and nothing else: pteff05.png on main_menu, extras and
their Japanese twins, pteff04.png on both titles. Per screen the JSON gains a
sprite line and layer_source moves "implied" → "sprite" — the layer key is
now read from the file instead of taken from the decoders' table of keys
measured off the running game. That is the derived/authored ratchet turning the
right way, in the exporter rather than in authored/.
pteff05.png is 1280×720; ptbase.png, which had been carrying the
background alone, is 640×360 drawn at 200 %. The screen was being shown its own
art at half resolution.
Measured against the live capture, not against the other renderer
Whole-frame RMSE of the settled main_menu against
captures/main-menu-oracle.png:
| RMSE | |
|---|---|
| before this pin | 8.05 % |
| with the real background | 5.92 % |
A 26 % reduction, and it is the right kind of evidence: the reference renderer was missing the same element for the same reason, so a renderer-vs-renderer diff could not have found this. It is the third time on this project that the capture caught something both renderers agreed on — the bracket, the title dim quad, and now the background.
verify-screen after the bump is unchanged in character: everything at 3–4/255
except title (6, the paint-order tie) and title_jp (155, the sampling phase).
Both renderers gained the background together.
One thing the comparison says that I did not expect
Rendering with --focus=ptbtn01, which is how the capture was taken, makes the
RMSE worse — 5.92 % → 7.00 %. The port replaces an element's sprite with
its *f twin; sylpheed-cli's own --focus is documented as drawing the
focused record over the base element. Those are different operations, and
the capture shows a ring marker beside NEW GAME that the port does not draw.
This is P5's, not P2's, and it is not being guessed at here. Raised in
docs/BLOCKED.md.
P3 — splash → title, unattended, 2026-08-29
The splash is located by entry index, because no rule can find it
The RE agent looked for a content predicate and there is none: design size fails
(every extra composable bundle sampled is 1280×720, the same as every screen) and
element count fails (fragments run 2…15 elements in GP_OPTIONS/GP_SAVE_LOAD
while the splash halves are 3 and 7 — the ranges overlap).
So screen_builds is now is_build plus an authored allow-list of entry
indices, in authored/screen_names.json under also_export, each with a why
that says it is a locator and not a claim. This is safe in GP_TITLE and would
not be in general: there, widening adds exactly four bundles and all four are
real screens with zero fragments. That is why it is an allow-list rather than a
loosened predicate.
There were two splash screens and the port had neither. Entries 11/14 are the developer logos (GAME ARTS / SETA / studio anima); entries 10/13 are the SQUARE ENIX publisher wordmark, the first thing the boot shows, and nothing in this project had noticed them. Both pairs are region twins — ™ on 10, ® on 13 — and the port shows one of each, not both.
authored/screen_names.json is now keyed by pak entry, not by ordinal
Widening the enumeration renumbers the ordinals, and a name that moves when the
enumeration rule changes is not a name. The file had always called the entry
"the stronger locator"; it is now the only stable one. In GP_TITLE the two
coincide across all 16 entries, which is also the numbering sylpheed-cli screen --build N --all takes — so verify-screen now passes --all, and without it
--build 10 would have landed on entry 12.
The two previously-unnamed plates therefore renamed build_10/build_11 →
build_12/build_15. Their names were always locators; now they locate the
right thing.
The exit is the group playing itself out, not a black rect over a freeze
HANDOFF's answer to ask 2 was (a), and it came with a test that discriminates
rather than a plausibility argument. Under "a black quad over a frozen screen"
every region is scaled by the same 1−α, so the button-region / background-region
brightness ratio stays constant through the fade. Measured, it falls
6.495 → 5.574 → 3.105 → 2.125 → 1.935 — a 3.4× monotonic drop. The screen plays
out: pteff00.prm ramps to opaque black while the labels, ptmsg, pteff10
and pteff12 ramp to transparent, and ptframe1/ptframe2 hold.
Implemented by giving the final untimed keyframe a synthetic time,
exit_ramp_units after the last timed one, and then interpolating it like any
other. One code path: the difference between arriving and leaving is only how far
t is allowed to run, not a second kind of animation.
exit_ramp_units = 24 (~0.4 s) is authored, and authored/timing.json carries
the RE agent's own reach caveat rather than smoothing it: the filmstrip is
downsampled and the button region contains some background, so this pins the
direction, not 0.4 s to ±0.05 s, and it is one transition pair.
Nothing waits on a timer the disc does not carry
dwell in authored/flow.json is deliberately empty. Each screen's dwell is its
own keyframe group — the publisher wordmark reaches its hold at t=235 (3.92 s),
the developer logos at t=190 (3.17 s), both read from the disc. Adding a hold on
top would be inventing a number nobody measured. The pacing you see is the
disc's own, and the file says where a measured number would go.
The last screen holds
A screen plays itself out because something is taking its place. Nothing takes the title's place yet, so the sequencer holds there. A boot that ends by fading to black is a boot that looks like it crashed. P4 puts the intro video in front of the title and P5 gives the title somewhere to go.
flow.json reproduces an observation and says so
Q6 closed with a negative: the order is in none of the four places it could have been, and a transition is a call with a name argument chosen by code. So this file is authored and its header says plainly that it reproduces what was watched, not what any file states. The intro video's place in the real boot is named as a gap rather than the order being quietly rewritten to hide it.
P3 gate
godot --path port -- --boot --film=/tmp/boot runs unattended:
publisher_logo → developer_logos at 4.65 s → title at 8.57 s
boot sequence complete after 13.05 s, holding on title
The filmstrip shows each screen fading in, holding, and fading through black into
the next, and the title staying up. verify-screen covers all 16 screens
now; the four new splash bundles come in at max 1–2/255 against the reference
renderer. The three known differences are unchanged: title 6 (paint-order tie),
main_menu 4, title_jp 155 (sampling phase at 125 % scale).
Answers taken from the RE agent without re-deriving them
- Focus stays "replace". Over-vs-instead is unobservable: the focused sprite
covers the base at 100 % of base-visible pixels, and the two compositions
differ by RMSE 1.1 inside the button rect — under the gamma floor. The port's
guess was right for the wrong reason, and the actual gap is that
ptbtn0Nf.ratdeclares two sprites —ptbtneff01.t32, a glowing ring, and then the bright label — whereptbtn0N.ratdeclares one. The ring is P5's, and its placement inside the record is not decoded, so it will be authored from the capture and marked as such. - RMSE against captures has a floor, so stop chasing it. The capture is
≈ 255·(render/255)^γwith γ ≈ 1.49 on the menu andEXTRAS, 1.34 on the title, and it is a ramp the game installed (VdGetCurrentDisplayGammaat video init), not a capture-path artefact to subtract. Its reach is narrow — the flat patches it was fitted on are almost all dark — so the port will not extrapolate it across the range, and will not apply it to rendered output on this evidence. It is a comparison constant, not a rendering one. - Rotation is escalated to a human and the port has not acted. The RE half is
answered — rotate about the declared pivot, measured against the GPU
capture — and it has zero effect on the five screens at rest. The port will
carry
rotation_degin a future FORMAT v3 because carrying a decoded field the renderer ignores beats dropping it, but it will not draw it until the divergence question is settled.
P4 — the intro video, 2026-08-29
Theora at 720p is fine here, and no runtime dependency is requested
MISSION §6 anticipated that Theora might be too poor at 720p and permitted the
FFmpeg-GDExtension fallback to be proposed. It is not needed, and this was
measured rather than judged by eye alone. SSIM against the decoded source over a
10 s sample: 0.9863 at -q:v 6, 0.9896 at 8, 0.9924 at 10. At 200 % zoom on
the reel's hardest case — fine serif text and soft gradients over near-black,
where Theora breaks first — q8 is indistinguishable from the source.
-q:v 8, and no GDExtension is being proposed or adopted.
-ac 2 because the source is 6-channel WMA Pro and Godot's Theora path is
not a surround one. That downmix is a decision, so it lives in the recorded
command where a modder can see and change it rather than in prose.
The exact command is in the manifest, per MISSION §6
export/manifest.json gains a videos array, each entry carrying the verbatim
ffmpeg line that produced it. A modder who dislikes the quality re-runs one
line instead of reverse-engineering what was done to their video — which is the
whole reason this project converts the disc rather than reading it at runtime.
A cache, and why that is not a hand-edit
export/ is regenerated wholesale, but re-encoding 232 s of video on every run
costs ~4 minutes to produce a byte-identical file, and an exporter nobody re-runs
is worse than a cache. So each movie gets a .cmd sidecar recording the command
and the source size, and the encode is skipped only when both match exactly. Any
change to either re-encodes. This is derived state validating derived state, not
a hand-edit.
The player renders into the design viewport, not beside it
First attempt parented the VideoStreamPlayer to the Boot node. It played, and
every captured frame was black: the capture reads the SubViewport, and the
player was rendering to the window. Worth stating as more than a capture bug —
everything this port draws composes in the export's own 1280×720 design space,
and a movie outside that space is outside the coordinate system every screen is
expressed in.
Ⓐ skips, because Q9 measured it
The only input the port handles so far. HANDOFF Q9: one Ⓐ press skips a movie, measured — the title was reached at 57 s against a 193 s baseline. Menu navigation is still P5.
P4 gate
godot --path port -- --boot --film=… runs
publisher_logo → developer_logos → ADV.ogv → title, unattended. The filmstrip
shows the SQUARE ENIX ident, then the reel's live-action-styled CG, then the
title. The movie's place in the boot is measured, not decoded — Q9 decodes
ADVERTISE_MOVIE → ADV.wmv from the movie manifest, but where it sits in the
boot order is what the RE agent watched, and authored/flow.json says so.
What I cannot verify from here
Audible playback. This container has no audio device — Godot falls back to the dummy driver. What is verified is that the Vorbis stream exists in the transcode, is 2-channel, and decodes. Whether Godot emits it audibly is unconfirmed and is stated as unconfirmed rather than assumed from the stream's presence. It is a cheap check for anyone with a sound device and an impossible one here.
RETRACTION — sylpheed-cli is not the oracle, 2026-08-29
This corrects a framing that runs through everything above, so it is a
retraction rather than an edit. Every place this file called
sylpheed-cli screen render "the reference renderer" — and it does so
repeatedly, starting at P1 — overstated what it is.
The correction comes from the human, via the RE agent, in their words: Reborn "was/is just a GUI explorer and extraction CLI for verifying the decoding of the various files. It may very well be wrong." The oracle is the Xenia Canary capture and the game.
So tools/verify-screen is a consistency check between two decoders that
share their assumptions, and a regression detector. It is not a correctness
check, and agreement in it is not evidence of correctness.
The embarrassing part is that this file already knew
After the ptframe1 case, P2's write-up says: "Two renderers reading one field
through one decoder agreeing is not evidence that the field is right." Then P1's
numbers kept being quoted as though 3/255 against sylpheed-cli meant the port
was right. Having the principle written down did not stop me leaning on the
agreement — which is worth recording, because that is the failure mode, not
ignorance of the principle.
Three times both renderers agreed and both were wrong, all three caught by a capture and catchable by nothing else:
| what both got wrong | how it surfaced | |
|---|---|---|
pteff05 |
the menu screens had no background | the RE agent decoded the RATC child name |
| scale 0 | drawn at full size instead of collapsed | RE agent's control run |
rest() |
ptframe1/ptframe2 invisible; the menu bracket missing |
main-menu-oracle.png |
What changes
tools/verify-screensays all of this in its own header, calls the CLI the comparison renderer, and aDIFFERSrow now means "we moved apart, find out which of us moved" rather than "the port is wrong".- The correctness question moves to the captures. The RE agent has committed
nine of them with an index at
docs/re/captures/ORACLE-CAPTURES.md, covering all five screens in scope — including a main menu withOPTIONSfocused, whose difference from the unfocused menu isolates exactly what focus changes. - Three cautions travel with any capture comparison, and they are the RE agent's: the captures are not gamma-neutral (γ ≈ 1.49 menu, 1.34 title — there is a floor, do not chase it); geometry is sound (best alignment 0,0 at corr 0.9466, so a positional disagreement is real); and each is one moment of a still-animating screen, so compare settled poses or regions known to be at rest.
What does not change
The port keeps running verify-screen over all 16 screens every iteration. A
consistency check is still worth having — it is total, it is cheap, and it is
what catches a divergence the RE agent introduces on their side. It is simply
not a grade, and this file will stop quoting it as one.
P5 groundwork — the focus record, checked against a capture, 2026-08-29
P5 is the lowest unfinished milestone (P0–P4 are gated above). This iteration did not implement navigation; it did the measurement P5 needs first, because the one thing P5 is built on — how a focused button is drawn — had three claims attached to it and none of them had been checked from this side.
The exporter already emits the focus record's second element
HANDOFF ask 3 answers with a 🔴: "what you are actually missing is the focus
record's SECOND element" — ptbtneff01.t32, a 42×46 glowing ring, declared
before the bright label in ptbtn0Nf.rat.
That gap is in the renderer, not the exporter. export/screens/title/main_menu.json
already carries both, in declaration order, under focus.elements, for all five
buttons — ptbtneff01 then ptbtn0Nf, each with its own pivot, rest pose and
keyframes. Nothing needs to change in crates/sylpheed-export for the ring. What
is missing is that screen_view.gd draws only one sprite per focused button.
Recording this so P5 does not re-open the exporter looking for it.
The ring's size checks out exactly: ptbtneff01.png is 42×46, as stated.
The (7,7) focus offset survives a refutation attempt, uniquely
Ask 3 states the focused sprite covers the base at 100.0 % of base-visible pixels "once aligned properly (the true offset is (7,7), and at the centre alignment it reads a misleading 78–84 %)". P5 builds directly on this, so it was worth attacking.
Re-ran the RE agent's own metric on the exported PNGs — over every pixel where the base sprite is visible, the fraction where the focus sprite's alpha ≥ the base's — scanning the whole offset space, not just the stated answer:
| alignment | ptbtn01 | ptbtn02 | ptbtn03 | ptbtn04 | ptbtn05 |
|---|---|---|---|---|---|
| (7,7) | 100.00 % | 100.00 % | 100.00 % | 100.00 % | 100.00 % |
| geometric centre | 80.58 % | 79.20 % | 79.58 % | 79.45 % | 79.45 % |
| pivot-to-pivot | 80.58 % | 86.59 % | 87.40 % | 79.45 % | 84.58 % |
The refutation fails, and more strongly than the original claim. Over a
15×14 offset scan, (7,7) is a unique isolated cell at 100 % on every one of
the five buttons — every neighbouring offset, including (6,6) and (7,6), falls
below 90 %. The centre and pivot alignments reproduce the 78–84 % band the RE
agent reported as misleading. A claim that survives a search of its whole
parameter space is worth more than one checked at a single point, so this is
recorded as strengthened, not merely unrefuted.
(7,7) is not a constant to apply — it is what the declared positions already say
An earlier version of this analysis had the port disagreeing with the capture by
6 px. That was my arithmetic error and it is worth writing down, because it is
the mistake this format invites: I computed each element's top-left as
pos - pivot, which gives base→focus deltas of (13,13) and a 29 % coverage — a
confident wrong number.
pos is the top-left. screen_view.gd:121 is
Rect2(pos - pivot*(s - 1), natural*s): the pivot is the anchor scale grows
about and it cancels at 100 %, which is exactly the "can be got wrong
invisibly" the comment there warns about. Getting it wrong invisibly is what
happened.
With pos as the top-left, base − focus is (542,162) - (535,155) = (7,7)
directly, on four of the five buttons. So P5 draws each focus element at its own
declared pos and needs no offset constant at all. Nothing to author.
The one real find: ptbtn04 is 1 px off the grid on the disc
The focus records sit on a clean 80 px pitch — 155, 235, 315, 395, 475. The
base records do not: 162, 242, 322, 401, 482, i.e. spacings 80, 80, 79,
81. So ptbtn04's declared base→focus delta is (7,6), while the art
itself aligns at (7,7) — the coverage scan puts ptbtn04 at 100 % on (7,7) and
below 90 % on (7,6), the same as every other button.
This is 1 px of authoring jitter on the disc, not a decode error, and it has one
consequence worth stating: do not derive the focus placement from the base by a
constant. Draw the focus record at its own declared pos. A port that
"simplified" this to base + (7,7) would put ptbtn04's focus art 1 px off, and
would look right on the other four.
Verified against a capture, not against our other renderer
Diffing two oracle frames isolates what focus changes without any instrument in
the path: live-main-menu.png vs live-main-menu-options-focused.png differ in
one tight cluster of 6 338 px at x 506..702, y 398..445. ptbtn04 is the
OPTIONS button, and the union of its focus record under the pos-as-top-left
reading — ring ptbtneff01 at (500,396) 42×46 plus label ptbtn04f at (535,395)
172×56 — is x 500..706, y 395..451. Those agree on all four edges to within a
few px of near-transparent sprite border.
Under the pos - pivot reading the same record predicts x 433..604, y 367..422,
which matches nothing in the capture — and no button matches that cluster. The
capture, not our renderer, is what settles it.
An instrument that failed its own control, and was therefore discarded
To locate the buttons independently I wrote a masked normalised-cross-correlation template matcher and ran it as PROTOCOL requires — through a control first: match each base sprite against the plain capture, where the declared position is known and the answer must be a (0,0) delta.
It returned deltas of (13,5), (6,−19), (12,21), (−16,22), (6,8) at NCC 0.096–0.206 — noise, with three of five pinned to the ±22 search boundary. The control fails, so the instrument is dead rather than tuneable, and none of its output is used above. The button art is dark, low-contrast and further crushed by the capture's γ ≈ 1.49 ramp, which is the likely cause; a matcher for this corpus would have to work on gradients rather than luminance. Filed so the next iteration does not rebuild the same broken tool.
What P5 still needs, and has not got
- Initial focus is not stable across boots (Q5: 2×
TUTORIAL, 2×NEW GAME). That is a value to author, with awhynaming Q5 — it is not written yet. - The ring's own animation is unread.
ptbtneff01's two keyframes gorotation_deg0 → 360 at t=120 with no second timed keyframe, i.e. a full turn. Whether it spins continuously while focused, or turns once and holds, is the group-loop question again — answered "groups hold" for build-in animations, but a 360° hold and a 0° hold are the same pose, so this group cannot be told apart by its rest pose. Not guessed; raised below.
P5 — navigation, 2026-08-29
The gate is "a human clicks through it", and the artifact is a walk that
proves the wiring rather than the intent: up (which wraps 01→05), five down,
Ⓐ into EXTRAS, down, Ⓑ back — landing on the main menu with focus restored
to EXTRAS.
xvfb-run -a godot --path port -- --menu \
--script=up,down,down,down,down,down,accept,down,cancel --shots=/tmp/p5
Ten PNGs, one per step, each taken after the screen it produced had settled.
Contact sheet handed over as share id 1788002507-ef4468a0a33a.
The scripted walk goes through the input system, not around it
--script posts InputEventAction through Input.parse_input_event and lets
it arrive at _unhandled_input exactly as a d-pad's press would. Calling
MenuFlow.move()/accept()/cancel() directly would have been shorter and
would have proved nothing: the thing most likely to be broken is the wiring
between a press and the cursor, and a direct call is precisely the part that
skips it. The same reasoning says the settle wait must be real — a shot taken
before the screen stops moving photographs a fade and calls it a menu.
What is authored here, and what is derived
Split deliberately, because P5 is where the two are easiest to blur:
| where | why | |
|---|---|---|
| the ORDER of the items | derived — each screen file's buttons, filled by the exporter from the button-role elements sorted by resting Y |
it is on the disc |
| where an item goes | authored — authored/flow.json |
HANDOFF Q4 measured the destinations; they are not in the file |
| which item opens focused | authored | Q5 measured that it is not stable boot to boot |
| what Ⓑ does | authored | Q5, measured — except on the main menu, see below |
| ⬅➡ do nothing | authored, written as an explicit no-op | so that "the game ignores it" and "we never wired it" are different lines of code |
Four of the five main-menu destinations are goto: null with a blocked note.
That is not an unknown: DIFFICULTY, the save-slot list, the lesson list and
the settings menu were all measured, and they live in archives this export does
not carry. blocked and none are kept apart so a later reader does not
"discover" a gap that was a milestone boundary.
EXTRAS is the only main-menu destination inside GP_TITLE, and therefore the
only Ⓐ-into-a-submenu this gate can actually walk.
The one navigation rule with nothing behind it
Ⓑ on the main menu → title. HANDOFF Q5 states it, and flow.json marks it
authored — likely but UNPROVEN, because the title also self-returns after
~8–10 s idle and a single unrecorded observation cannot separate the two. The
port implements it anyway — a menu with no way out is worse than a menu with a
plausible one — and says in the file that it did. Asked of the Decoder this
iteration; see BLOCKED.md.
Independent corroboration that the main menu is different from its submenu:
the main menu's footer advertises only Ⓐ : OK, while EXTRAS' footer
advertises Ⓑ : Back. That is on the disc, in ptmsg.png vs ptmsg2.png, and
it is visible in both the port's render and the captures.
A press during a fade is dropped
Authored, and not measured. Nobody has watched what the game does with a
button pressed mid-transition. Dropping invents less than queueing does: it
cannot manufacture a press the game might have discarded. flow.json says so
under navigation.input_during_transition.
--headless cannot draw, and the port hung instead of saying so, 2026-08-29
docs/port/PORT-MISSION.md and the loop prompt both name godot-headless as
how this project runs unattended. It does not work, and the way it failed was
the worst available shape.
Measured, not assumed. Under --headless Godot's dummy renderer never emits
RenderingServer.frame_post_draw. Every capture path in boot.gd awaits it —
--capture since P1, --film since P3, --shots as of this milestone — so all
three blocked forever. Isolated by the difference between two runs:
godot --headless --path port --quit # prints, exits 0
godot --headless --path port -- --screen=… --capture=… # no output at all, killed at 40 s
The second produces zero bytes of output before it is killed, because Godot's stdout is block-buffered and never flushes. So the observable behaviour of an unattended headless capture was: silence, forever. In a loop, a job that waits reads as a job still working — this is the failure mode that costs a whole iteration and leaves nothing behind to say what happened.
Two changes, and deliberately not one:
--capture,--filmand--shotsrefuse at startup under--headless, naming the flag and printing thexvfb-runline that does work. Refusing early rather than at the first frame means the run does not die halfway through a filmstrip with some frames written.--scriptno longer waits for a drawn frame when it is not going to photograph one. Navigation is checkable where nothing draws, and that is worth keeping:godot --headless --path port -- --menu --script=…now walks the menus and exits 0 in about four seconds, which is a cheap regression check that needs no X server at all.
The Xvfb path is unchanged and is what produced the P5 artifact.
Refutation — the focus ring IS drawn rotated, and it is not at 0° in either capture
Attempted against the Decoder's 7eeae30 ("re(ui): the focus ring SPINS, the
game draws it, and the leaf owns the f record"), point 2: that in the
OPTIONS-focused capture the ring's bright head sits in a different angular
position from the sprite's own, caught mid-spin. It survives, and the
evidence is stronger than what was claimed.
Chosen for refutation because it is exactly what PROTOCOL says to aim at: a claim the port is about to build on, resting on an estimator (a brightest-region centroid) whose own control the Decoder reported as ±19.8°.
The test, and why it needs no absolute registration
live-main-menu.png has ptbtn01 focused; live-main-menu-options-focused.png
has ptbtn04 focused. Both draw the same sprite, ptbtneff01.png — the
export confirms the two focus records name the same file. So the two captures
contain two instances of one 42×46 image, 240 px apart in design space, and the
question "is it drawn rotated" becomes "are these two crops the same image
at a different angle" — which needs no crop offset and no reference to our own
renderer.
Method: sample each ring into a 360-bin angular luminance profile over the annulus band (r = 9…15 px, bilinear, 0.5 px radial step) and circularly cross-correlate. A rotation about the centre shifts that vector and changes nothing else.
The instrument was run through two controls before it was believed
| control | result |
|---|---|
| rotate a capture's own ring by a known 0/30/90/150/210/270/330° and recover it | 0° error on all seven, peak corr 1.000 |
| the same estimator on a ring-free 60×64 patch of the same capture | peak corr 0.369 — it does not manufacture a match |
The measurement
On one shared centre for all three images, so a centroid difference cannot masquerade as a rotation:
| pair | best shift | peak corr | corr at 0° |
|---|---|---|---|
| capture A vs capture B | 134° | 0.968 | −0.064 |
| sprite (unrotated) vs capture A | 76° | 0.969 | −0.295 |
| sprite (unrotated) vs capture B | 210° | 0.948 | −0.181 |
210 − 76 = 134: the three measurements are internally consistent, which nothing in the method forced them to be. Sweeping the centre by ±2 px moves the A-vs-B answer over 117…161° while the peak correlation stays 0.9+ across the middle of that range, so the magnitude is ~134° ± ~15° and the precision claim stops there.
Evidence sheet — sprite, capture A, capture B, each cropped at the declared
42×46+500+156 / +500+396 — handed over as share id
1788002507-afe1ad843789. The phase difference is obvious by eye; the numbers
are here so it is not only obvious by eye.
The two things this settles for the port
-
The game draws
rotation_degon an element the English boot path shows. This is a second, independent confirmation on a different screen and a different element from theptloopsweeps, and it moves HANDOFF ask 4 (should the port draw rotation) off "changes nothing at rest" — it changes the main menu's focus marker, in every frame. -
0° is not a pose the running game shows.
screen_view.gdcurrently draws the ring at itsrestpose, which isrotation_deg 0, and both captures put it at 76° and 210°. So the port's focus marker is known to be wrong, not suspected — and the comment inscreen_view.gdnow says which two numbers it is wrong against.
Registration, as a by-product
The ring's annulus centroid lands at (32.94, 36.63) and (33.30, 38.90) in
windows whose design-space prediction under a zero crop offset is
(33.0, 37.0). Within ~0.4 px on the better-thresholded of the two. That
corroborates ORACLE-CAPTURES.md's "1279×675, top-left aligned" directly, on
a feature nobody chose for the purpose.
⚠️ Do not read the earlier P5-groundwork note "button text bands land at design y + 23" as a crop offset — it is an offset within the button sprite, and the two were nearly confused here.
What the port did NOT do about it
It did not start spinning the ring. The period is a guess with two unknowns and both belong to the Decoder:
- the keyframes are
t=120, rot 0then an untimedrot 360. Under HANDOFF Q1's replicated reading ("+36is the time the NEXT pose is reached") that is one revolution in 120 units = 2.0 s — but this port'spose_atimplements the other reading, and switching it is a change to every screen's animation timing, not a P5 change; - "groups hold" (settled 2026-08-28) predicts the ring stops at 360° = 0°. Both captures show it elsewhere. That is either a spin that loops, or two captures both taken inside the first two seconds of focus. The port cannot tell those apart, and a wrong answer here is a visible continuous rotation on whichever button the player is sitting on.
Filed in BLOCKED.md and asked over the message channel. What settles it is two
frames of one focused button a known time apart.
P5 end to end — and the title does not say PRESS Ⓐ, 2026-08-29
The gate walk above starts on a screen. This is the whole thing, unattended, in one run — the sequence PORT-MISSION names as the objective:
xvfb-run -a godot --path port -- --boot --play \
--script=accept,down,down,down,down,accept,cancel,cancel --shots=/tmp/e2e
screen publisher_logo … settles at t=235 (3.917 s)
-> developer_logos at 4.70 s
-> video ADV at 8.60 s
video ended at 151.91 s
-> title at 151.91 s
boot sequence complete after 156.30 s, holding on title
menu on title
script[1] accept (A) -> main_menu
…
script[6] accept (EXTRAS) -> extras
script[7] cancel (B) -> main_menu focus restored to ptbtn05
script[8] cancel (B) -> title
script complete after 166.76 s on title
Publisher wordmark → developer logos → ADV → title → Ⓐ → main menu →
navigate → Ⓐ → EXTRAS → Ⓑ (focus restored) → Ⓑ → title. Contact sheet shared.
Two smaller things this run found, both fixed here:
- the boot step's
whyinauthored/flow.jsonstill said "nothing takes the title's place until P5 gives it somewhere to go". P5 has. Rewritten to say what is actually true —--bootstill stops on the title, and--playhands the held title over; the stop is not a bug and the handover is not another boot step. - an empty focus printed as a line that trailed off, which reads like a value
went missing rather than like there is none. The title is a screen with no
buttonsthat still takes Ⓐ, so it prints(none -- this screen has no focusable item).
Also confirmed on the way: entering a submenu directly (--menu=extras) and
pressing Ⓑ enters the parent at its authored initial focus, not at a restored
one — there is no history to restore, and MenuFlow.cancel only claims a
restored focus when the stack agrees about where it is going.
🔴 The port's title does not tell the player to press Ⓐ
Found by running the objective end to end, which is the only thing that would
have found it: the boot's last step is title (build 4), and build 4 has no
PRESS Ⓐ BUTTON plate. P5 has now made Ⓐ the only way off that screen.
This is not a guess about the art. Both states are captured off the running game and they differ by exactly that plate:
| capture | |
|---|---|
| title without the plate | title-builds/live-title-build4-no-plate.png |
| title with the plate | title-builds/live-title-press-a.png |
And the plate is already exported — press_start, GP_TITLE build 2 (HANDOFF
Q2), sitting in export/screens/title/ unused by anything.
This is P3's gate, not P5's, and P5 is what exposed it. Recording rather than fixing, for two reasons:
- Which state an idle post-boot title shows — build 4 alone, build 4 with the plate over it, or build 4 then the plate after a delay — is behavioural, and the port has no oracle for a sequence. The game demonstrably has both states; nothing here says which one follows the intro movie. That is the Decoder's.
- Showing it would mean drawing two builds at once, which this port has
never done — every mode loads exactly one screen. That is a real change to
ScreenView, not a line inflow.json, and it should not be smuggled in under a navigation milestone on the strength of "it looks more right".
Filed in BLOCKED.md. Not blocking: P5's gate is Ⓐ into a submenu and Ⓑ back,
and both work.
P6 — menu audio, 2026-08-29
The disc's menu sound reaches Godot as Ogg Vorbis: three cues and one music bed.
Nothing in port/ has heard of XMA, sound.pak or Static.slb, and nothing in
it reassembles anything — sylpheed_formats::media does that and the exporter
converts what it hands back.
The cue offsets moved OUT of the exporter, into authored/
The previous iteration left crates/sylpheed-export/src/audio.rs holding the
three Static.slb offsets as a Rust const CUES. That is wrong under MISSION
§3 and the fix is the first thing this iteration did.
Those offsets are measured, not decoded. Static.slb has no RIFF, no seek
chunk and no container: it is a packed run of whole 2048-byte XMA1 packets, and a
wave is defined only by (offset, packet_count). Both numbers came from the
running game — Canary with --xma_param_probe=true prints a stream's packet
count and first 32 bytes when it is played, and searching those bytes in the bank
gives the offset (HANDOFF Q8).
A measured value compiled into the exporter is a measurement wearing the
costume of a decoded field. It reads as though the exporter derived it from the
disc; nobody deletes it when the real answer lands, because nobody can see that
there is anything to delete. So the table is authored/audio.json se.*, each
row carrying its own why, and the exporter holds no cue table at all.
crate::video::MOVIES stays a const in the exporter, and the contrast is the
point: Q9 decoded that mapping off the movie manifest on the disc. Same
shape, different provenance, different home.
name_match is a field, and its absence means something
Q8 names SE_UI_CURSOR for the move cue by name match against the authors' own
identifiers — a plausible guess, not the measurement. For Ⓐ, Q8 is explicit
that the wave was not separated between SE_UI_DECIDE and
SE_UI_SUB_WIN_OPN, so no name is claimed at all.
name_match therefore travels beside every cue in authored/audio.json and in
manifest.json, and an absent one means nobody claimed a name — never that
the binding is unknown. The binding is the measured part. Collapsing the two
would turn "we did not separate two candidates" into "we do not know what this
sound is", which is a different and much weaker statement than the one the RE
agent actually made.
The BGM is NOT a choice, and this port spent an iteration believing it was
The first draft of authored/audio.json picked BGM_001, wrote a careful why
explaining that the choice was arbitrary, and was wrong.
docs/port/BLOCKED.md carried the row that caused it: "not on the disc … the
port is choosing a track, and that choice is authored." The menu's music is
BGM_103, and it is in HANDOFF at 9ca1eb5 — the exact commit that page
says it was reconciled against. So this was not staleness. The row was wrong
when it was written.
What HANDOFF says is a negative with a bound, and the bound is the entire content of it:
the tables cannot say —
SOUNDS,FILESand the bank headers name no screen.GamePart_Title's phase handlersub_821C5580carriesli r5, 1103into a sound call; cue 1103 isBGM_103; andBGM_103.slb's two declared waves (3 876 864 / 3 930 112 B) are byte-for-byte the two streams the XMA probe saw decoding at the main menu. Static code, disc census and runtime all agree. "The port does not have to choose a track."
The failure is worth naming precisely, because "read HANDOFF more carefully" is
not the lesson — BLOCKED.md's own staleness check passed, twice, and would pass
again. A negative summarised without its reach reads as a bigger negative than
it is. "The tables cannot say" became "it is not on the disc", and one word of
scope was the whole answer. A row in BLOCKED.md must quote the reach.
It also cost a second thing worth recording: the port would have shipped a menu
playing the wrong music with a confident why beside it saying the choice was
deliberate. That is exactly the shape of error this project's vocabulary exists
to prevent, produced by the machinery meant to prevent it.
The bank name carries .slb, and that is how the mistake surfaced
BGM_001 is not in sound.pak. BGM_001.slb is — media::read_sound_bank
looks up name_hash(name) against the TOC, and the TOC hashes the file name.
Static.slb worked from the first run only because the RE finding happens to
write it with its extension.
So the wrong track never played: the export failed loudly with "BGM_001: not
present in sound.pak". That is luck, not design — had the draft picked a name
that happened to resolve, nothing would have complained. The why in
authored/audio.json now records both the correct name and why the short form
fails.
export_bgm now distinguishes the two cases it was conflating. A bank that is
not in this disc's sound.pak is a missing asset: the manifest takes a
warning and everything else still exports. Any other failure — a short read, a
malformed bank — still stops the run, because a partly-read bank produces a file
that plays.
The two stems are summed. That part is not a choice
Q10 also measured that a bank's sub-waves are two stems of one performance, played together — sample-synchronous, equal duration, on all 32 banks. Concatenating them is explicitly wrong.
Emitting them as two files would be wrong for a second, independent reason:
MODDING rule 1 is one logical asset, one file, and handing a modder two stems
to line up by hand is precisely the reassembly the exporter exists to have
already done. amix=normalize=0 sums at unity rather than halving, because
halving is a mix decision nobody made — and because a sum can clip, the peak is
measured and reported rather than silently corrected.
The loop seam is ugly on purpose
No loop-point field has been identified. loop: "restart" replays from sample 0,
so a listener hears the track's own fade-out and its trailing silence before the
music comes back.
Trimming to the fade would sound better and would be worse. It would invent a loop point, and an invented one is indistinguishable from a decoded one a month later — which is the failure mode this whole project is organised against. The seam stays audible until a loop point is measured or a capture of the real menu looping settles it.
When a cue fires — two rules measured, one authored
- Move fires on a press that actually moves the cursor.
MenuFlow.move()already returned whether it did, which is why left/right stay silent by construction rather than by a rule written twice (Q5: ⬅➡ do nothing, and Q8: they play nothing). - Ⓐ and Ⓑ fire when the press does something, and not when nothing is
bound. 🟡 This half is authored and NOT measured — nobody has watched the
game take a dead press. Silence invents less: a sound the game does not make is
a wrong fact you can hear, while a missing one is a gap.
blockedcounts as doing something, because those destinations were measured off the running game and are missing from this export, not from the game. - The bed starts when the menu becomes live and carries across submenus.
play_bedis idempotent, because music that restarts every time you press Ⓑ is the kind of wrong that reads as "the audio works".
--audio= records the Master bus, because neither container has a sound card
docs/port/AUDIO-VERIFICATION.md §2. An AudioEffectRecord on the Master bus
captures the mixed output from inside a headless run with no device at all, and
that is the only thing that closes the loop the file opens: comparing an exported
Ogg against the disc proves the asset is right and says nothing about whether
the engine ever reached it.
The run prints AudioServer.get_driver_name() beside the file it wrote, because
"recorded under a dummy driver" is a weaker claim than "heard" and the write-up
has to be able to say which one it is making.
The WAV is saved in _exit_tree rather than beside each quit(). There are
eight of those, and the one that would get missed is an error path — exactly the
run whose audio somebody wants to look at.
check now refuses silence and clipping
sylpheed-export check gained an audio pass, and two of its rules are content
checks rather than schema checks. That is deliberate. Silence is the audio
failure that looks like success — a file of the right duration, the right channel
count and the right size, full of zeroes — and it passes every structural check
there is. Clipping is the other one, and the BGM can produce it because it is a
sum at unity gain. The exporter measures both at export time; check refuses a
tree whose peak is ≤ −90 dBFS or ≥ 0 dBFS.
Neither is a judgement about whether the audio is the right audio. Nothing in
that binary can know that, and BLOCKED.md says which parts are still authored
guesses.
A bug worth naming: the temp name ate the file extension
run_ffmpeg wrote to .back.ogg.partial — the temp-name-then-rename discipline
this project uses everywhere, and which AUDIO-VERIFICATION.md records as
already having caused a confident wrong number once.
ffmpeg picks its muxer from the output filename, so that is not a slightly
uglier temp name; it is a hard failure before a byte is written: "Unable to
choose an output format for '.back.ogg.partial'". video.rs already had the
right shape (.ADV.partial.ogv) and this function was written from scratch
without looking at it. The extension goes last.
Refutation — the three Q8 cue durations, checked end to end
The claim: HANDOFF Q8 publishes three cue lengths — move 0.533 s (8 192 B, 4 packets), back 0.344 s (4 096 B, 2), confirm 1.016 s (12 288 B, 6). P6 is built directly on top of these, which by PROTOCOL's own rule makes them the right thing to attack: refutation is cheapest where the other agent is most confident, and most valuable where the port is about to build.
Why they looked attackable. The three do not share a rate. Seconds per packet is 0.133, 0.172 and 0.169 — the move cue is 22 % off the other two. If a packet were a fixed span of audio, at most one of these numbers could be right.
Why that is not a refutation. An XMA1 packet is 2 048 bytes of bitstream, not a fixed span: it carries a variable number of 512-sample frames. At 48 kHz a frame is 10.667 ms, and the three durations come to 50.0, 32.3 and 95.3 frames — near-integers, which is what a variable-frames-per-packet encoding looks like and is not what an arithmetic slip looks like.
The measurement. The exporter reads (offset, packet_count) through
media::se_wave_riff, decodes, and ffprobes the finished Ogg:
| cue | Q8 claims | exported file measures |
|---|---|---|
| move | 0.533 s | 0.533 s |
| back | 0.344 s | 0.344 s |
| confirm | 1.016 s | 1.016 s |
Verdict: survives, exactly, at every published digit. Recorded as a survival rather than a pass, because that is what PROTOCOL asks for — a claim that has survived an attempt is stronger than one nobody challenged, and the corpus should say which it is.
⚠️ Reach, stated so nobody over-reads it. This is not independent of Q8: the
durations were derived from the same packet counts the exporter feeds in, so what
it confirms is that reading those (offset, packets) through
sylpheed_formats::media yields streams of exactly the claimed length — i.e.
that the transcription into authored/audio.json and the assembly path are
right. It does not confirm that these three waves are the sounds the game
plays on those three events; that is Q8's own measurement, taken by playing them,
and this port has no oracle to re-take it with.
The attempt did find something, just not here: see the BGM section above, where
the port's own BLOCKED.md row failed the same kind of check.
The BGM bank has three sub-waves and HANDOFF says it has two
media::sound_bank_riffs("BGM_103.slb") returns three. HANDOFF Q10's census
says a music bank is "exactly two waves of identical duration (32/32 banks on
the disc)" — and that census is itself a correction, of an earlier reading that
called BGM_001 three sub-waves and was refuted with "the 10 KB is the bank
header".
The third comes from sylpheed-formats/src/slb.rs:380, to_xma_riffs: when a
bank has a leading headerless packet region ahead of its first RIFF, that
region is emitted as a sub-wave. It exists because the voice path needs it —
VOICE_D_453 decoded to 0.14 s without it. docs/re/REFUTED.md already records
the same region as what makes BGM_106–BGM_109 "break the two-wave rule".
The port sums all three and says so in the manifest. That is not the
appealing answer — dropping sub-wave 0 would give a file matching the census, and
it would have been one line. It is the correct one: which bytes belong together
is the question sylpheed_formats::media owns, MISSION §2 names re-deriving it
here as the single easiest thing in this project to get subtly wrong, and "the
decoder returned something the corpus does not predict" is a finding to report,
not a number to quietly adjust. Adjusting it would also have destroyed the
evidence: a corrected export looks exactly like a correct one.
So the export ships the decoders' answer, the manifest carries a warning naming
the contradiction, BLOCKED.md has the row, and the Decoder has the pointer.
Until it comes back, the menu plays a sum of three things where the census
predicts two, and every one of those places says so.
Clipping — and a comment of mine that argued for the thing that clipped
The BGM came out at +1.8 dBFS. The comment above the code that produced it
said amix=normalize=0 sums at unity "because halving is a mix decision nobody
made".
That was wrong in both halves. Unity summing is a decision, and it is the one
that clips. And 1/n is not a taste call: it is the smallest constant that makes
an n-input sum of unity-scale signals provably clip-free, which is precisely the
reasoning video.rs already carried for its 0.4142-normalised 5.1 downmix — in
this same repository, written by this same port, and not looked at. It preserves
the stems' relative balance exactly, which is the only thing about the sum that
Q10 settles.
It is written as an explicit volume= rather than left to amix's
normalize=1 default, so the coefficient appears in the manifest's command line.
A default is a decision nobody made and it can move under an ffmpeg upgrade —
the same argument MISSION §6 makes about the downmix matrix.
The confirm cue is a different case and is not "fixed". It lands at
+0.18 dBFS, and it is a single wave off the disc with no arithmetic of ours in
it: the disc masters it near full scale and a lossy decode of a near-full-scale
signal overshoots by a fraction of a dB. Attenuating it would mean altering a
game asset to make one of our own numbers smaller. So check bounds the two
kinds differently — a bgm peak ≥ 0 dBFS is refused outright, because it is our
sum; an se is refused only above +1.0 dBFS.
🟡 That +1.0 is a judgement and not a measurement, and it is the weakest number in P6. Nobody has measured the overshoot distribution across a corpus of cues. If a cue ever trips it, the right response is that measurement, not a looser bound.
P6 gate — the audio is in the mix, and a null control says which part
No container here has a sound card, so "P6 works" cannot be answered by
listening. docs/port/AUDIO-VERIFICATION.md splits the question into three, and
these are the two that need no device.
1. The exported files, measured off the finished assets
se back -> audio/se/back.ogg (0.344 s, peak -5.7 dBFS)
se confirm -> audio/se/confirm.ogg (1.016 s, peak +0.2 dBFS)
se move -> audio/se/move.ogg (0.533 s, peak -1.4 dBFS)
bgm main_menu -> audio/bgm/main_menu.ogg
(87.744 s, peak -7.7 dBFS, bank BGM_103.slb, 3 sub-waves)
sylpheed-export check export passes: 16 screens validate, and every audio entry
carries a peak and a duration inside its bounds. The three cue durations match
HANDOFF Q8 at every published digit — see the refutation record above.
2. The engine, recorded off the Master bus
godot --path port -- --menu --script=down,down,accept,cancel --audio=…/p6.wav
→ recorded 6.037 s of Master bus (driver Dummy)
peak 0.0 dBFS, RMS −21.1 dBFS
Non-silent is not the claim. A WAV of the right duration full of the bed would look exactly like this, and the cues could be missing entirely. So the cue was isolated with a null control: the same scripted walk with ⬅ in place of ⬇. Left/right are measured no-ops (Q5) and fire nothing, so the two runs differ by exactly two move cues and nothing else — same screens, same transitions, the same Ⓐ and Ⓑ cues in both, the same bed.
| RMS | |
|---|---|
| walk with two ⬇ presses | −21.9 dBFS |
| walk with two ⬅ presses (null) | −22.1 dBFS |
| difference | −34.6 dBFS |
The difference is not spread over the run. It is one burst beginning at t = 1.10 s and lasting 0.55 s — two overlapping 0.533 s move cues — with 22 of 237 windows above −70 dBFS and silence everywhere else, including across the Ⓐ and Ⓑ presses, which cancel because both runs make them. That is the cue reaching the bus, separated from the music that was playing over it.
The control that proved nothing, kept because it nearly passed
The first attempt paired --script=down,down against --script=left,left. The
difference was bit-identical zero, which reads as "the cues never reached the
bus" and would have been reported as a bug.
It was neither. Both runs recorded 1.115 s while the first press lands at ~1.17 s: the control ended before the event it was controlling for. A null result from an instrument that was not running is not a null result — PROTOCOL's "run your own instrument through a control" applies to the control too.
What this does NOT establish
- That it sounds right. Everything above is correspondence and separation, not judgement. A ten-second human listen still answers something no measurement here does.
- That the bed is at a sane level against the cues. 🔴 The Master bus peaks at
0.0 dBFS in the four-step run — the
confirmcue is +0.2 dBFS on its own, so any music under it puts the mix on the ceiling. Per-file levels are the disc's and are fine; the runtime mix has no headroom. The port has not set a bus balance, because nothing measures one and an invented balance is the same class of mistake as an invented loop point. Recorded here rather than fixed quietly. - That "Dummy driver" means heard. It does not, and the run prints the driver name so a write-up cannot forget to say so.
One bug, in two dialects, both about a temp filename
The temp-name-then-rename discipline this project uses everywhere broke twice in this milestone, in two different tools, for the same underlying reason: tools dispatch on the extension, so a temp name must preserve it.
run_ffmpegwrote.back.ogg.partial→ "Unable to choose an output format", a hard failure before a byte was written.boot.gdwrotep6.wav.part→save_to_wavappends.wavwhen the path does not end in it, producingp6.wav.part.wav; the rename then failed to find its source, its return value was not checked, and the run printed a success line naming a file that did not exist.
The second is the more dangerous shape, and it is the one this project has already warned itself about: a confident line of output pointing at nothing. The rename's return is now checked and the failure is loud.
P3, reopened — the boot title was missing the PRESS Ⓐ plate, 2026-08-29
P3 passed its gate with a boot that ended on build 4 alone. BLOCKED.md carried
that as 🔴 from the start: both states were captured, so the art was never the
question — the sequence was, and it is behavioural, so the port had no oracle
for it.
It is answered. docs/re/title-plate-delay-measured.md
(auto/no-disc-and-menu-captures at fb536df, not on main at the time of
writing) measures two independent boots: the title presents without the
plate, and the plate arrives 2.13 s later, the two runs agreeing to 6 ms.
Two builds at once, as two ScreenViews
ScreenView draws one screen. The obvious change was to teach it about a
subordinate overlay screen; the change made was to put a second ScreenView
in the same SubViewport, after the first.
That is what "two builds at once" actually is. Each build has its own timeline,
its own textures and its own hold — the plate's group runs independently of the
title's, which is the entire content of the finding — and Node2D siblings already
paint in tree order. The alternative would have put an if overlay in every
method that walks elements, and would have expressed the same information less
directly. The export's paint_order still means what it always meant: an
ordering within a build.
The delay is timed from where build 4 stops animating
Not from where the title first appears. This is the finding rather than a detail: measured from first-draw the two oracle runs differ by 0.48 s, because the build-in itself ran 1.64 s and 2.13 s and the emulator's frame pacing during an animation is not the game's clock. Measured from settle they differ by 6 ms.
So _boot_done — the moment the sequencer already had for "this screen has
reached its hold" — is the landmark, and the overlay is due after_settle_seconds
later. A number taken from the wrong instant here looks exactly like a
measurement.
The overlay is attached to the BOOT STEP, not to the title screen
What was measured is the boot title. Whether the plate is there when the title is
reached again — by Ⓑ from the main menu, or after the attract movie — is not
measured, and hanging the overlay on the screen would quietly claim that it is.
So it lives on the boot step in authored/flow.json, and _drop_overlay takes
it away with the screen it belongs to. BLOCKED.md carries the gap.
Refutation — the RE agent's instruction contradicts the RE agent's measurement
The claim under test, quoted from the finding's "What the port should author": draw build 4, "when build 4 has settled, wait 2.13 s, composite build 2 over it".
It does not reproduce the measurement it came from, and the gap is 3.97 s.
Build 2 is not a static plate: it has a group, and this port plays groups.
press_start has one element, ptbtn00, and its fade_argb reads
t=214 0x00ffffff pos (383, 560) invisible
t=236 0x00ffffff pos (383, 550) still invisible, having slid 10 px up
t=238 0xffffffff full alpha
t=244 0xffffffff holds
— 0x00ffffff the exit, untimed
At the measured 60 units/s that is 3.967 s from the group's start to full alpha. Compose the instruction with the group and the plate is first visible at settle + 2.13 + 3.97 = settle + 6.10 s. What was measured — the glyph counter leaving its no-plate value of 154 — is the plate becoming visible at settle + 2.13 s.
Neither obvious reconciliation works:
| reading | plate visible at | measured |
|---|---|---|
| both groups start together | 3.97 s (build 4 settles at 4.350 s) — i.e. 0.38 s before settle | settle + 2.13 s |
| build 2's group starts at settle | settle + 3.97 s | settle + 2.13 s |
| build 2's group starts at settle + 2.13 s (the instruction) | settle + 6.10 s | settle + 2.13 s |
To land on the measurement, build 2's group has to start 2.51 s after build 4's, which is not a landmark of anything.
Verdict: the instruction is refuted as written; the measurement is untouched. The measurement is an observation of the running game and this port has no standing to doubt it. What is refuted is the step that turns it into an authoring rule, and that step is an interpretation.
So the port ships the instruction, not its own arithmetic, prints the discrepancy on every boot, and files the row. This is the same call as the BGM sub-waves and for the same reason: reconciling two of the RE agent's numbers is a decoding question, and a port that quietly picks the one that looks right destroys the evidence — a corrected boot looks exactly like a correct one.
The first thing to check is about the instrument rather than the game: is "title settled", the glyph counter first reading 154, the same instant as the port's last-element settle (t=261, 4.350 s into the group)? If that landmark is earlier, the gap closes with nothing else moving.
Refuting the port's own claim: things in this export DO pulse
BLOCKED.md has carried this since P2, under the port's own raised question
about whether groups loop:
no element's alpha reverses direction anywhere in this export, so nothing pulses, which removes the obvious reason to expect a loop without disproving one.
ptbtn00 reverses. 0x00 → 0xff → 0x00, in the table above, in the
export, the whole time. The claim was never checked against press_start; it was
checked against the screens P2 happened to be animating. The RE agent has now
measured the running game pulsing this exact element at a mean 2.24 s.
So the reason to expect a loop is back — and the port still does not draw one,
because no reading of this group produces 2.24 s: the whole group is 268
units = 4.47 s, and from its first keyframe 54 units = 0.90 s. The plate is drawn
arriving and then holding at its settle (t=238, alpha 0xff), which is what
every other screen does and what the static oracle capture
live-title-press-a.png shows. Which instant a repeat restarts from is filed,
not guessed.
--boot --capture= — one frame instead of six hundred
The boot had no artifact of its own except --film, a PNG every 0.25 s for the
whole 156 s run, to answer one question: is the plate on top of the title at the
end. --capture was a --screen-only flag taken in _ready, which for a boot
run is 150 s too early. It is now deferred to the end of the sequence when
--boot is given.
P3 gate — the boot ends on two builds
godot --path port -- --boot --capture=…/p3-plate.png
→ boot sequence complete after 155.86 s, holding on title
overlay press_start due at 157.99 s (+2.13 s after settle)
overlay press_start raised at 158.00 s, 1 element(s), settles at t=238
⚠ plate raised at settle+2.13 s but its own group reaches full alpha 3.97 s
later, so it is first VISIBLE at settle+6.10 s -- the measurement is
settle+2.13 s.
boot ends on title + press_start at 161.99 s
drew 16: ptbase2, ptloop01, …, ptcopyright
overlay press_start at t = 261.00 units, drew 1: ptbtn00
The PNG shows the title logo with PRESS Ⓐ BUTTON under it — build 4 and
build 2 in one frame, which this port had never drawn.
Two things the run made obvious and that are now fixed:
- The capture reported only the base build's elements. The first composited
capture printed
drew 16and no mention of the plate, which reads as though the overlay had not drawn at all. The overlay gets its own line; folding its elements into the first list would have reported a screen that does not exist. --screen=<a> --overlay=<b>raises the same composite immediately, by the same code path, with no delay. It exists because the only other way to see two builds was a 156 s boot of which 137 s is the intro movie — and under Xvfb's software Theora decode that is several minutes to answer "is the plate on top of the title". It applies no delay: the delay is a measurement and lives inauthored/flow.json. The boot-mode narration is suppressed there, because a log line that describes a sequence it is not running is worse than no log line.
P5 — the focus ring spins, 2026-08-29
The ring was drawn at 0° and the file said so: "THIS IS KNOWN TO BE WRONG, and
is drawn anyway because the right answer is a guess." What was missing was the
period, and it is now measured — docs/re/focus-ring-spin-measured.md
(auto/no-disc-and-menu-captures at 4fa3099): a continuous spin, from eight
evenly spaced autocorrelation peaks over nine revolutions, with no angle
estimated anywhere — both angle estimators failed their own controls and were
not used.
The period comes off the disc; the RE agent supplied only that it repeats
ptbtneff01 declares two keyframes that differ in nothing but
rotation_deg, 0 → 360, the first timed at t = 120 and the second untimed.
The port turns once per 120 units. Nothing is authored: the number is on the
disc, and what the measurement adds is that the turn repeats rather than
stopping at 360 = 0, which "groups hold" could not distinguish because those are
the same pose.
ScreenView.spin_period_units is the rule, and it is structural and narrow:
exactly two keyframes, differing only in rotation, by a full 360, first timed and
second untimed. Disc-wide check over this export: 16 of 212 elements match, and
all 16 are focus rings — ptbtneff01 on the five main-menu buttons and
ptbtneff02 on the three EXTRAS buttons, in both locales, every one declaring
t = 120. Zero false positives.
That check is the point rather than a formality. The measurement was taken on one button of one screen; a rule that also caught something else would be extrapolating it to elements nobody watched.
⚠️ It is a rule about shape, not a decoded field. Nothing on the disc says "this loops". The day a loop flag is decoded, this goes.
Verified on the port's own render, with the RE agent's own control
Captures at --time= 2.0 … 4.0 s on the settled main menu, ptbtn01 focused:
| t=2.0 vs t=4.0 (one full period apart), whole frame | 0.0000 / 255 — bit-identical |
| t=2.5, 3.0, 3.5 against t=2.0, inside the ring's box | 3.60, 3.71, 3.58 / 255 |
| sum of box luminance across eight phases | spread 0.027 % of the mean |
The last row is deliberately the RE agent's own observable: they separated rotation from a brightness pulse by showing total annulus brightness is conserved while per-bin brightness moves. The port's render conserves it to 0.027 % (theirs was 0.4 % over 16 s, with capture noise in it). A filmstrip of the four quarter-period phases shows the bright head at top, right, bottom, left.
Two things it does not settle
- Direction. The port turns 0° → +360°, the sign the disc declares. No signed angle was ever measured — the estimator that would have given one failed its control and was not used.
- Phase across a focus change. The port drives the ring off the screen clock, so moving the cursor does not restart the turn. The alternative — the record's group restarting when the record is instantiated — is the stronger claim, and the oracle run held focus on one button throughout, so nothing separates them. Two frames straddling a focus change would.
P3, corrected — the plate needs no authored delay at all, 2026-08-29
Last iteration the port refuted the RE agent's authoring instruction ("when build 4 has settled, wait 2.13 s, composite build 2") with arithmetic off the disc, shipped the instruction anyway rather than pick between two of their numbers, and printed the discrepancy on every boot.
The refutation held, and the answer that came back is better than either option
the port offered: author nothing. 5b0a6e6.
The premise that failed was the port's, and it will bite again
🔴
rest.tis not when a screen settles. It is the last hold keyframe before the exit.
Checked here rather than taken on trust. title's ptlogo1:
t=26 (-116,-7) 150% a=0x00 the pre-roll
t=42 (179,186) 101% a=0xe0 it has arrived
t=251 (184,193) 100% a=0xff 5 px and 31 alpha steps later, 3.5 s on
It stops moving at t=42 and then creeps for 209 units. rest.t = 251 is the
end of that creep, not the arrival. The title's visible build-in is over at
t = 118, where pteff01, pteff02 and ptlogoall_eff finish together.
Every reconciliation the port computed last iteration was wrong by exactly that
error: reading rest.t put build 4's arrival at 4.350 s instead of 1.967 s, and
the "2.51 s, which is not a landmark of anything" that looked so damning is
(4.350 − 1.967) + 0.13 — the error itself, wearing a decimal point.
One clock, and the interval is declared
| units | |
|---|---|
| build 4's last build-in ramp | t = 118 |
ptbtn00 reaches a = 255 |
t = 238 |
| difference | 120 units = 2.000 s |
Measured: 2.138 s and 2.132 s. The 6.7 % is presentation rate — 120 units in 2.135 s is 56.2 units/s, the emulator running 28.1 fps against a nominal 30, and the corpus had independently measured the idle title at 28.5 fps before these runs.
So authored/flow.json carries "clock": "shared" and no delay, boot.gd
raises the overlay when the step's screen loads rather than at its settle, and
overlay.time_units = view.time_units — assigned, not accumulated, because two
independently advanced clocks drift by a frame here and there and the whole
content of the finding is that 120 units is a fixed interval on one timeline.
⚠️ The general hazard, stated by the RE agent and worth repeating where the port will read it: discount a wall-clock number off that oracle by ~6 %. It is Canary's presentation rate baked into whatever it measures. A port at a true 30 Hz that authored 2.13 s would be visibly late.
Refutation — two of the RE agent's numbers for the same 120 units disagree by 2 %
Both findings measure the same declared quantity: 120 keyframe units of wall clock, during a static hold, in Xenia Canary.
| implied presentation | ||
|---|---|---|
| plate: settle → plate, two runs | 2.138, 2.132 s → mean 2.135 s | 28.10 fps |
| ring: one revolution, seven spacings | 2.18 2.16 2.18 2.16 2.16 2.20 2.20 → mean 2.177 s | 27.56 fps |
| disagreement | 0.042 s = 1.97 % |
That is seven times the plate finding's own run-to-run agreement of 6 ms, and it lands on the argument that finding uses to justify trusting itself: "the build-in is where frames are dropped; the static hold is not. A model in which the game's own timing varied would have to move both." Two static-hold measurements are exactly what should agree under that model.
A second, smaller arithmetic slip in the same place: the ring page reconciles 2.177 s against a band of "27.6–28.8 fps", saying the measurement "sits at the top of that band". It does not sit in it. 60 rendered frames at 27.6 fps is 2.1739 s; the mean needs 27.56 fps and the two slowest spacings (2.20 s) need 27.27 fps. Four of the seven spacings are above the band's top.
Verdict: the containment claim is refuted; the spin, the period and the reconciliation are untouched. Either the presentation rate genuinely differed between the two sessions — which the plate page's own corroboration argues against for static holds — or the ring's revolution is not exactly 120 units. The corpus should say which, because they are the same claim measured twice.
🟢 Nothing in the port moves either way. spin_period_units uses the
declared 120 units at 60 units/s = 2.000 s of port time, which is the
true-30 Hz value both readings agree the disc means. This is a corpus
consistency problem, not a port one — which is why it is filed rather than
worked around.
The corrected boot ended one build too early, and the capture showed it
Moving the plate onto the shared clock also moved the boot's exit, and the first
capture taken afterwards was visibly darker than the one before it. The cause
is pteff00, the title's black fade quad: it ramps 0xff000000 → 0x00000000
over t=16…261, so at t=243 — where the run was quitting, overlay.settle_time()
after the overlay was raised — the frame is still ~7 % black.
The plate arrives at t=238; build 4 is not finished until t=261. The boot now ends at the later of the two, and says which in the log:
-> title at 145.79 s
overlay press_start raised at 145.79 s, 1 element(s), settles at t=238
boot ends at 150.14 s, once both builds have arrived (t=261)
Worth recording because of how it presented: nothing failed, no warning was printed, and the only symptom was a frame slightly darker than the previous run's. A gate artifact that silently drifts is the failure mode this project keeps meeting — and it was caught only because there was a previous capture to compare against.
P7 — the new-game intro, 2026-08-29
S00A.wmv has been in export/video/ since P4 (MISSION §6 put both movies in
scope at once). What P7 needed was for something to play it and for the run to
end somewhere defined.
The port skips two measured screens, and says so on screen
The real chain is NEW GAME → DIFFICULTY → SELECT DATA → Ⓐ on a save slot
→ ~4.5 s → S00A (HANDOFF Q4 measured the screens, Q9 decoded the movie and
then measured its onset off the running game at 0.96–1.000 with a strictly
monotone playhead over 25 consecutive 0.5 s samples).
DIFFICULTY and SELECT DATA are measured destinations that are not
GP_TITLE builds, so no screen file exists to go to. The port therefore jumps
from NEW GAME to the one thing in that chain it has.
That is a gap, not a sequence, and the whole design here is about not letting it read as one:
MenuFlow.acceptreturns a new kind,video, rather than folding this intoblocked. The caller has to announce the skip, and a distinct kind is what forces it to.- The runtime prints it every time:
(NEW GAME) -> the real chain is DIFFICULTY -> SELECT DATA, then the movie. Neither screen is in this export. authored/flow.jsoncarriesskipped_chainas data, so the names of what is missing live beside the decision rather than inside a GDScript string.
A port that quietly jumped from NEW GAME to the intro would be showing a
sequence the game does not have, with nothing on screen saying so. That is the
exact failure this project keeps meeting from the other direction.
What happens after the movie is authored, and had to be
The game goes into mission 1. Gameplay is out of scope (PORT-MISSION §7), so
"returns to a defined state" is a decision, and P7's gate says as much. The port
returns to the title: the boot's own end state, so a run that finishes the
intro lands somewhere a player can start again from. Nothing measured says the
game does this, and after_video.kind is "authored".
The 4.5 s gap is left empty on purpose
Q9 measures the movie starting ~4.5 s after Ⓐ on the save slot. What is on screen
for those 4.5 s was never observed — the run that would have shown it hit the
documented sub_823070B0 cache crash after SELECT DATA.
GP_TITLE does carry a loading screen (below), and 4.5 s is about the right
shape for one. That is precisely why it is in BLOCKED.md and not in
flow.json: a plausible filler that nobody watched is the kind of thing that is
indistinguishable from a measurement a month later.
A script timeout that would have failed every movie
--script's per-step timeout is 20 s, to stop an unattended run waiting forever
on a screen that never settles. S00A is 93.9 s, so the first scripted
new-game run would have been killed at step 1 and reported as "never settled".
Raising the constant would have been wrong in the other direction: a movie stuck at frame 0 would then hang the job, and a job that waits is worse than a job that fails, because it does not look like a failure.
So the test is liveness, not duration: while get_stream_position()
advances, the deadline moves with it; a stalled movie still trips the same 20 s.
Found while looking: GP_TITLE's four unnamed builds are LOADING screens
build_00, build_01, build_12, build_15 have never had names. Every
element in all four is pgloading_* — pgloading_processing.png,
pgloading_circle1, pgloading_delta, pgloading_ring — and LOADING is one
of the three screen names the RE agent read out of the title part's state
function.
Two variants: 0/1 carry 7 elements, 12/15 carry 10.
They are not renamed here. The archive's own pairing (adjacent for 2/3, +3
for 4…9 and for 10/13, 11/14) suggests 0 is 1's twin and 12 is 15's, but which
member of each pair is which locale is an inference, and a name is exactly
the kind of thing that stops being questioned once written. Handed to the RE
agent, who can answer it from a capture in one look. BLOCKED.md has the row.
⚠️ And one of them is a second casualty of the rest.t problem.
pgloading_eff00.prm on entries 12/15 is a full-screen black quad whose group
runs 0xff000000 at t=38 → 0xff000000 at t=48 → 0x00000000 untimed: black,
held, then clear. Its rest.t is 38, where it is fully opaque. A port that
draws that screen at its declared rest draws a black rectangle over the entire
loading screen. The title's case only dimmed a frame; this one hides
everything. Filed with the settle_time() row it belongs to.
Refutation — attempted on the fade-quad census; it survives, with a caveat
The claim (HANDOFF, on transitions): "in GP_TITLE exactly the six screen
builds carry it while the six overlays do not", where "it" is the full-screen
black .prm quad whose keyframe group is the transition.
The test, over the whole export: count builds carrying a full-screen primitive with black in its keyframes.
16 builds exported; 12 carry one.
Of the 12 `is_build` bundles (excluding the 4 authored splashes): 8 carry, 4 do not.
carry: title, title_jp, main_menu, main_menu_jp, extras, extras_jp,
build_12, build_15
do not: press_start, press_start_jp, build_00, build_01
8 and 4, not 6 and 6. But the two extras are build_12 / build_15, and their
quad is a different shape:
transition quad (pteff00.prm, title) |
loading quad (pgloading_eff00.prm) |
|
|---|---|---|
0xff000000 t=16 |
0xff000000 t=38 |
|
0x00000000 t=261 |
0xff000000 t=48 |
|
0xff000000 untimed |
0x00000000 untimed |
|
| shape | black → clear → black | black → held → clear |
The transition quad returns to black on exit; the loading quad does not. Read strictly — the quad whose group is the transition — the claim holds.
Verdict: survives. The refinement is worth recording anyway, because the
naive test over-counts by two and somebody will run the naive test. There are
two kinds of full-screen black .prm in GP_TITLE, and only one of them is
a transition.
P7 gate
godot --path port -- --menu --script=accept --audio=…/p7.wav
menu on main_menu, focus ptbtn01
script[1] accept
(NEW GAME) -> the real chain is DIFFICULTY -> SELECT DATA, then the movie.
Neither screen is in this export.
-> video S00A at 1.18 s (/work/export/video/S00A.ogv)
video ended at 94.93 s
-> title (authored: authored)
menu on title, focus (none -- this screen has no focusable item)
script complete after 99.28 s on title
recorded 98.453 s of Master bus (driver Dummy)
The movie ran 93.75 s against a declared 93.9 s, the run ended on the title,
and the Master bus recorded 98.453 s: pcm_s16le, 44.1 kHz stereo, RMS
−22.2 dBFS.
What this does not show, stated because it would be easy to imply otherwise:
the recording contains the menu bed and the movie together, and this run did
not separate them. So it establishes that the engine reached an output for
98 s of a run whose middle 94 s was a movie — not that S00A's own audio track
is in the mix. Separating them wants the P6 null-control method (a paired run
that differs only in the movie), and that is not done here.
🔴 Peak 0.0 dBFS again. The same runtime-headroom problem P6 filed: per-file levels are the disc's and are fine, the Master bus has no headroom, and the port has set no bus balance because nothing measures one.
One more file read while it was being written
ls reported the recording as 3 702 828 B; ffprobe on the finished file
reports 17 367 084 B / 98.452608 s — a factor of 4.7. ffprobe is right and
the ls caught it mid-flight.
AUDIO-VERIFICATION.md opens by naming this failure and the port has had the
temp-name-then-rename discipline since P6, which is what makes it worth writing
down rather than shrugging off: the discipline protects a reader who opens the
path, and it does not protect a reader who stats it at the wrong moment. Size
on disk is not a measurement of a file somebody else is still writing. Ask the
decoder, not the directory entry.
Modding — rule 4 was never implemented, 2026-08-29
docs/port/MODDING.md is explicit that modding is "a design constraint on the
exporter today — not a milestone to add later", and its rule 4 is base-and-
overrides: a mod replaces a file by shadowing its path, so a modder edits
nothing under the derived tree and re-exporting is always safe.
Nothing read data/mods/ at all. The directory has existed since the
monorepo merge with a .gitkeep in it and no code path anywhere — exporter or
runtime — that looked at it. Eight milestones shipped past that.
One resolver, and every read goes through it
ExportTree.resolve(rel) returns the mod tree's copy when one exists and the
derived tree's otherwise. read_json, texture, video and MenuAudio all
call it, so a mod can replace a screen's JSON, a sprite, a cue, the music bed
or a movie — every asset kind the port reads.
MenuAudio was reading tree.root.path_join(...) directly and had to be
changed. Left alone it would have made audio the one asset kind a mod could not
touch, for no reason a modder could have guessed — which is the failure mode
rule 4 exists to prevent.
There is deliberately no manifest of what a mod contains and no registration step: the path is the registration, which is the whole of the rule.
⚠️ One tree, not a stack. Several mods layering over each other needs a load
order, and a load order needs a rule nobody has asked for. Said out loud in
data/mods/README.md rather than answered.
A modded run must not look like an unmodded one
Every shadowed file is printed the first time it is read:
mod: sprites/title/main_menu/ptbtn01.png <- /work/data/mods/sprites/…/ptbtn01.png
MODDING says "did I break it?" is answered by disabling a mod. That is a fine last resort and a poor only resort, so the log names the replacement instead.
The first version of this got it wrong in an instructive way: it printed a
summary in _ready, before a single asset had been read, and so always said
(nothing shadowed yet). A report structurally incapable of reporting anything
is worse than no report, because it looks like an answer. It now announces each
shadow at the moment it happens.
Gate
A synthetic 203×43 magenta PNG — nothing disc-derived — dropped at
data/mods/sprites/title/main_menu/ptbtn01.png:
| pixels changed between the two renders | 8 501 of 921 600 (0.92 %) |
| bounding box of the change | x 542…744, y 162…204 — 203×43, the sprite's own size |
sylpheed-export check export afterwards |
16 screens still validate |
The changed region is exactly the sprite and nothing else moved.
data/mods/ was not gitignored, and that is a hole in a hard rule
"Never commit game assets" has been enforced on export/ and data/base/
since P0. But a mod is usually an edited game asset, and data/mods/ was
fully tracked — so the one directory a user is invited to put modified sprites in
was the one directory git would happily take them from.
.gitignore now excludes everything under it except the README.
The naming split is not mine to resolve
MODDING.md describes the tree as data/base/; PORT-MISSION.md §3, the
exporter, ExportTree and .gitignore all say export/. Both are mission
files, and PROTOCOL is clear that only the human changes a mission, so this
is raised rather than picked. .gitignore has ignored both names on purpose
since P0.
It matters here for one concrete reason: MODDING's layout has base/ and mods/
as siblings, and today they are not — the tree is export/ at the repo root
while mods are data/mods/. The resolver takes SYLPHEED_MODS or defaults to
data/mods/, which is what exists; if the tree is ever renamed to data/base/
the sibling rule becomes natural and that default can go.
Refutation — the paint-order key, and the reach of its tie-break
The claim (HANDOFF Q3): paint order is "a u16 layer key at +0x0A,
decoded", with the tie-break filed 🟡 as "eight candidates refuted; costs
one element's blend on one screen".
First pass: 2 of 16 screens did not match a stable sort by layer key — both
loading screens, build_12 and build_15.
That was my test, not the claim. pgloading_eff00.prm carries no layer key
at all — layer: null, layer_source: "none": it is a primitive with no
sprite header, and the exporter's implied-name fallback produces nothing either.
My sort put a keyless element first; the decoders put it last.
Completing the rule as "stable sort by layer key, elements with no key last"
gives 16 of 16. And last is right: pgloading_eff00 is the full-screen black
quad, and HANDOFF's own sentence is that the fade quad paints last.
Verdict: survives, with the rule completed. Worth recording because the published statement does not say where a keyless element goes, and there is at least one in the archive.
🟡 But the tie-break's reach looks understated. Census over this export:
elements sharing a layer key with another element: 105, across 12 of 16 screens
HANDOFF characterises the cost as "one element's blend on one screen". 105
elements on 12 screens is a much larger surface than that. Most of those ties are
probably invisible — two elements that share a key and never overlap cannot show
a difference — but probably is doing the work in that sentence, and nothing has
measured which. The port is unaffected either way: it draws
ui_layout::derived_paint_order verbatim and derives no order of its own.
Correction — the runtime "clipping" I flagged 🔴 twice was overstated
P6 and P7 both filed 🔴 "the runtime mix has no headroom" on the strength of a peak reading of 0.0 dBFS off the Master bus. Measured properly:
| samples at full scale | of total | longest clamped run | |
|---|---|---|---|
| P6 walk (5.944 s) | 43 | 0.0082 % | 10 samples — 0.23 ms |
| P7 new-game run (98.453 s) | 24 | 0.00028 % | 11 samples — 0.25 ms |
That is not a headroom defect. It is the disc's own confirm cue, mastered near
full scale (+0.18 dBFS after a lossy decode), touching the ceiling for a quarter
of a millisecond on a transient — and possibly only in the recording's 16-bit
conversion, since Godot mixes in float and AudioEffectRecord saves s16.
Nothing is changed, and that is the point. Attenuating the mix to buy headroom would be an unmeasured decision about level — the same class of thing this port refused for the BGM loop point and the stem balance. Refusing it there and taking it here would be inconsistent, and it would trade an inaudible 0.25 ms clamp for an audible change nobody measured.
A peak reading is not a clipping measurement. One sample at 0 dBFS and two seconds of square wave give the same number, and I reported the first as though it were the second — twice, in red, in two milestones' write-ups.
The P1 regression harness had been broken since the monorepo merge, 2026-08-29
tools/port/verify-screen is the P1 gate's regression detector: Godot's drawing
of a screen against sylpheed-cli screen render of the same build. It had not
been run since P1, across four milestones that changed the renderer — rotation,
the focus record, the spinning ring, two builds composited at once.
It could not have been run. It resolves its reference binary to a path that
build-reference-cli stopped being able to produce. That script greps
crates/sylpheed-export/Cargo.toml for
sylpheed-formats = { git = "…Syplheed-Reborn.git", rev = "…" }
and the monorepo merge (65cefa7) replaced that line with
{ path = "../sylpheed-formats" }. The grep returns nothing, the script exits 1,
and the binary left at reference-cli/sylpheed-cli is whatever predated the
merge — here, three hours older than the sources and built from a revision
nothing in the tree points at any more.
Running the diff against it would have compared the port to a decoder from
another era and called the result a regression check. DECISIONS.md already
carries "The reference renderer was stale for three diff runs" from P2. This
would have been the fourth, and the mechanism was different: not a forgotten
rebuild, but a build step that could no longer succeed and a consumer that
only checked whether the file existed.
The fix is a deletion, not a repair
The revision-keying solved a two-repo problem: /reborn's target/ was a live
mount of the other agent's checkout and moved mid-run, so a pixel disagreement
against it had a free variable in it. The monorepo removed that problem by
construction — the exporter, the reference and the port now read one decoder,
the working tree's. So verify-screen builds sylpheed-cli from the workspace.
SYLPHEED_CLI still overrides for anyone who wants to pin one deliberately.
The baseline, all 16 screens
build_00/01 max 3 over3 0 OK
press_start(_jp) max 1 over3 0 OK
title max 6 over3 790 DIFFERS
main_menu(_jp) max 4 over3 0 DIFFERS
extras(_jp) max 3 over3 0 OK
publisher_logo(_r) max 1-2 over3 0 OK
developer_logos(_r) max 2 over3 0 OK
title_jp max 155 over3 20498 DIFFERS
build_12/15 max 0 over3 0 OK
No new drift. Four milestones of renderer change and the only screen with a
substantial disagreement is title_jp — which is the same one P1 recorded and
left open: ptlogo_eff2 is the single drawn element in the whole export at a
scale that is not a whole multiple of 100 % (125 %), and the two renderers pick
different source texels there. ui_layout::blit samples at the destination
pixel's top-left corner, a GPU at its centre. The port has still not changed to
match, because matching would mean reproducing a half-pixel bias on purpose to
make a number smaller. Only an oracle capture settles it.
title's 790 pixels at ≤ 6/255 are the same class, one texel wide, on the logo's
scaled edges. main_menu and main_menu_jp say DIFFERS on a max of 4 with
zero pixels over the bar — a couple of pixels differing in a single channel.
max alone could not tell 2 pixels from 25 000
The script reported only the largest difference anywhere in the frame, so
main_menu (two pixels) and title_jp (2.8 % of the frame) produced the same
verdict. It now also reports how many pixels are over the bar.
The bar itself is not raised. Tuning a threshold until things match is the
failure the script's own header warns about; adding a second number is
information, not a loosened bound. ⚠️ The count is thresholded on greyscale
luma while max is a per-channel maximum, so they are not two views of one
measurement — a per-channel check counts 957 on title where the luma count
says 790.
What this harness cannot see, stated because the OK rows look reassuring
It renders --pose=rest. That is deliberate — it holds both renderers to the
same declared pose so the test is port vs reference and not rest vs timeline
— but it means none of this iteration's or the last four's visible work is
under test: not the spinning focus ring, not the plate composited over the
title, not any timeline behaviour, not audio. Sixteen OK rows are a statement
about the resting composite and nothing else.
And it remains what its header says: a consistency check between two renderers
that share their assumptions. Both have been wrong together three times —
pteff05, scale-0, rest() — and each time only a capture caught it.
Refutation — "builds 0/1 and 10/11 are the loading screen" is false in the index space this export uses
The claim, from the RE agent 2026-08-29, answering the port's ask to name
GP_TITLE's unnamed bundles: "builds 0/1 and 10/11 are the loading screen,
decoded from their own pgloading_* element names."
In this export, entries 10 and 11 are the splash screens, and it is not close:
| entry | elements |
|---|---|
| 10 | palogo_eff0, palogo_sqex, palogo_sqex_eff |
| 11 | palogo_eff0, palogo_gamearts, palogo_seta, palogo_anima … |
| 12 / 15 | pgloading_eff00, pgloading_loop1, pgloading_str … |
Entry 10 is the SQUARE ENIX wordmark and 11 the developer logos — which the same agent identified, in the answer to the port's ask 1, as "entries 10/13 are the SQUARE ENIX publisher wordmark, the first thing the boot shows".
Verdict: the finding is almost certainly right and the index space is wrong.
Over the twelve bundles is_build accepts — entries 0,1,2,3,4,5,6,7,8,9,12,15 —
ordinals 10 and 11 are entries 12 and 15, which are exactly the two dressed
loading variants. So "0/1 and 10/11" is the is_build ordinal, and this export
addresses by pak entry index.
Why this is worth a section rather than a shrug. authored/screen_names.json
is keyed by entry index, and the exporter's own comment says why: "keyed by
ENTRY, not by the enumeration ordinal — widening the enumeration to reach the
splash renumbers the ordinals, and a name that moves when the rule changes is not
a name." Someone reading that message and writing keys "10" and "11" would
name the publisher wordmark and the developer logos as loading screens, and
the export would validate, and the boot would still run.
Two enumerations of the same archive differ by exactly the four bundles the port had to add an allow-list to reach. That is the sharpest possible demonstration of why the exporter switched, and it has now nearly caused the error it switched to prevent. Reported; the names are still the RE agent's to give.
The intro's missing dialogue was an export gap, not a transcode bug, 2026-08-29
A human play-test heard music under the boot intro and no voices. The obvious reading is that the 5.1→stereo fold dropped the centre channel, and it is wrong.
ADV.wmv carries music and effects only. On this disc a cutscene's voice is
a separate asset: one continuous XMA stream in sound.pak, bound to the movie
by the manifest in tables.pak (ADV → VOICETRACK = VOICE_ADV). Nothing was
dropped — grep -rn voice crates/sylpheed-export/src/ returned nothing, because
the exporter had never been asked for it. The transcode was correct the whole
time, which is why every measurement on it passed.
That is worth stating plainly because the failure looked exactly like a codec
bug, and docs/port/AUDIO-VERIFICATION.md is full of ways to measure a
transcode against its source. Every one of them would have come back clean.
The binding is resolved, and must never be matched by name
audio::export_voice takes exactly one route:
media::resolve_movie_voice_region(source, movie, VoiceLang::English), which
walks movie → cue token (manifest) → sound id (registry) → a [start, end) byte
region of the continuous stream. The cheap route — read VOICE_<movie>.slb —
was not taken, and the reason is a measurement:
| movie | resolved region | inside the bank named after it? |
|---|---|---|
ADV |
433 930 240…437 044 592 | yes |
S00A |
452 798 464…455 499 120 | yes |
RT01A |
437 044 592…437 345 648 | no — it is inside VOICE_ADV.slb |
⚠️ Name-matching is correct on exactly the two movies this port ships, and wrong on the radio cutscenes. It would have exported clean, verified clean against both in-scope movies, and returned the wrong recording the moment anybody widened the export. This is the failure mode MISSION §2 names — one playable thing is not one archive entry — in its most convincing disguise: the spot-checks a person would actually run are the ones it passes.
Three choices, and why none is a guess
- One file per movie, per MODDING rule 1, and the region's chunks are summed — see the correction below, because the first version of this paragraph said the opposite and was wrong.
- Mono, folded from the stream's own declared channel count, probed with
ffproberather than assumed. This is not pedantry:pansilently ignores a channel the input does not have — measured this iteration on the 5.1 fold below, whereFLC/FRC/SL/SRvanished with no warning at all — so a stereo matrix applied to a mono voice track is not an error, it is a −6 dB attenuation that nothing reports. A track that is already mono is passed through untouched. - No sync offset, and no length clamp. The voice plays from the video's first frame, so nothing is authored. The decoded length is recorded in the manifest beside the movie's own length rather than trimmed to it: the voice has no shared container to disagree with, so a length mismatch is the only symptom a resolution error would ever show, and clamping would delete it. That decision is the reason the error below was caught in the same hour it was made.
Correction, within the hour — the chunks are stems, and I had concatenated them
The first version of export_voice joined the region's chunks end to end and
produced 359.201 s of voice for a 137.437 s movie, and 255.460 s for a
93.779 s one. Both ratios sit near 3, and both regions decode to 3 chunks.
The manifest said so on the first run, because the length was recorded against
the movie's instead of being clamped to it. A clamp — which is what
sylpheed-viewer does, and what media's own doc comment invites with "trimmed
by the caller's length clamp" — would have produced a file of exactly the right
duration containing the wrong audio, and every check in
docs/port/AUDIO-VERIFICATION.md would have passed it.
Decoding each chunk and timing it (crates/sylpheed-export/examples/voice_chunks.rs):
| movie | movie length | chunk 0 | chunk 1 | chunk 2 |
|---|---|---|---|---|
ADV |
137.437 s | 84.553 | 137.324 | 137.324 |
S00A |
93.779 s | 68.072 | 93.694 | 93.694 |
RT01A |
— | 0.009 | 34.034 | — |
Chunks 1 and 2 are equal to six decimals and each span the whole movie. That
is HANDOFF Q10's decoded shape — two stems of one performance, played together;
do not concatenate — showing up on a second asset kind. They are summed at
1/n, exactly as export_bgm sums a music bank.
⚠️ Chunk 0 is dropped and its status is open. Its duration matches nothing:
84.6 s under a 137 s movie, 9 ms under RT01A. docs/re/REFUTED.md records
to_xma_riffs's hybrid branch emitting a leading headerless packet region
ahead of the real RIFF waves, and docs/port/BLOCKED.md already carries that
as an open row against BGM_103, where media returns three sub-waves against a
census of two. This is the same signature on an independent asset kind — good
corroboration, not proof, and the port is not entitled to close it. So the
selection rule is written in terms of the measurement (keep the longest
duration and everything tying with it), and every dropped chunk is named in the
manifest with its length.
This is the media-assembly trap MISSION §2 names, and it caught me: I wrote a doc comment asserting concatenation, gave the reason, and had it wrong. What saved it was refusing to clamp — the one decision in the first version that was made for the right reason.
What a None means
A movie whose region does not resolve is genuinely unvoiced — the honest
answer for most hokyu_* resupply cutscenes — and gets a manifest warning, not
a substitute. The corpus already paid for the alternative: resolving unbound
movies through a shared demo line played the wrong recording.
This is decoded, not authored, so it runs outside the authored/audio.json
block in main.rs. Nothing new goes in authored/; there is nothing here we
decided.
Refutation, of my own exporter — MISSION §6 pins a downmix matrix, and the exporter ships a different one
The claim under test is the port's, not another agent's, and it has been in
video.rs since P4: that the 5.1 fold is normalised by
1/(1 + √½ + √½) = 0.4142 because "the unnormalised form was measured too and
clips: peak 0.0 dBFS."
That sentence rests on a peak reading. docs/port/BLOCKED.md records this port
withdrawing a 🔴 runtime-clipping flag on precisely the grounds that a peak
reading is not a clipping measurement — one sample at full scale and two
seconds of square wave give the same number. So the justification for deviating
from a matrix a human pinned was produced by an instrument this port has already
declared unfit for the question.
Measured properly, over the whole of both movies
Decoded to 32-bit float so nothing is pre-clamped, then counted: samples at or over full scale, how many exceed it by more than 1 dB, and the longest consecutive run.
| peak | RMS | ≥ full scale | > +1 dB | longest run | |
|---|---|---|---|---|---|
ADV, MISSION §6 matrix |
+4.26 dBFS | −14.55 | 4 406 / 13 187 900 | 1 874 | 16 samples (0.333 ms) |
ADV, exporter's matrix |
−3.39 dBFS | −22.21 | 0 | 0 | — |
S00A, MISSION §6 matrix |
−1.34 dBFS | −18.73 | 0 | 0 | — |
S00A, exporter's matrix |
−8.99 dBFS | −26.39 | 0 | 0 | — |
The claim survives, and the reasoning behind it does not. The pinned matrix
genuinely overloads ADV: not one stray sample but 4 406 of them, 1 874 more
than a full dB over, wanting 4.26 dB more headroom than the container has. That
is a different animal from the 43 samples and 0.25 ms transient I withdrew a flag
over, and the number that separates them is the magnitude, not the count.
But the same table refutes the scope of the fix. S00A never clips under the
pinned matrix — it peaks at −1.34 dBFS. The exporter attenuates it by 7.65 dB
to solve a problem it does not have, because 0.4142 is derived from a theoretical
worst case (every channel correlated at full scale at once) that neither movie
comes near.
Control, before believing any of it
The pinned matrix names FLC, FRC, SL and SR, and a 5.1 source has none of
them. ffmpeg neither errors nor warns — measured at -loglevel warning, the
output was empty. So the literal string was decoded alongside its three-term 5.1
reduction (FL = 1.0·FL + 0.707·FC + 0.707·BL) and the two outputs compared:
bit-identical, 52 751 600 bytes. The reduction is what runs, and it is the
matrix §6 intends. That silence is itself the trap the mono fold above guards
against.
Not changed, and deliberately so
MISSION §6 is a human decision of 2026-08-29, and the level of a mix is exactly the kind of thing §6 reserves — "adjust it deliberately, as a commit". Three options, and choosing between them is not mine:
- Keep the pin.
ADVclamps on 4 406 samples. Rejected on the measurement. - Keep the exporter's 0.4142. Preserves the two movies' relative loudness exactly, costs 7.65 dB, and is safe by construction for any movie a modder drops in.
- One measured constant,
1/1.6339 = 0.612. The smallest single scalar under which no in-scope movie clamps: +3.39 dB over today, still one constant so relative loudness is untouched. Tuned to two files, but the exporter's owncheckrefuses any export whose peak reaches 0 dBFS, so a third movie that needed more headroom would fail loudly rather than clamp quietly.
Per-file normalisation is not on that list: it would put ADV 4.26 dB below
S00A and change how two cutscenes sit against each other and against the menu
bed, which is an aesthetic decision with nothing measured behind it.
What changes today is only that the deviation is visible: video.rs now
cites MISSION §6 by name and says it departs from it, and the export carries a
manifest warning with these numbers. Before this, a reader of the manifest could
not tell that a pinned human decision had been overridden at all — the command
line was recorded faithfully, and recording the command you ran does not disclose
that it is not the command you were given.
The voice reaches the output, and a null control says so quantitatively
+ voice ADV in the log proves only that play_voice found a stream and called
play(). Whether the audio arrives at the Master bus is a different question,
and docs/port/AUDIO-VERIFICATION.md §2 exists because it is.
The control needed no test-only code: MODDING rule 4 already shadows any
exported asset by path, so 140 s of silence dropped at
data/mods/audio/voice/ADV.ogg mutes the dialogue and changes nothing else. Two
--boot --skip-at=25 --audio=… runs, then astats over the same 14 s of movie:
| peak | RMS | |
|---|---|---|
ADV.ogv's own audio (the bed) |
−6.239 | −24.941 |
| the exported voice alone | −7.614 | −27.965 |
| run with the voice muted | −6.251 | −25.126 |
| run with the voice playing | −5.415 | −22.913 |
The muted run reproduces the bed to 0.01 dB peak / 0.19 dB RMS, which is what makes the other row worth reading. And the mixed run is not merely louder: two incoherent sources at −24.941 and −27.965 dBFS predict a sum at −23.184, and the run measures −22.913 — 0.27 dB out. The voice is in the mix, at the level its own file says it should be.
⚠️ Under the Dummy driver. Per AUDIO-VERIFICATION, "recorded under a dummy
driver" is a weaker claim than "heard", and no measurement here says the
recording is the right dialogue for this cutscene — only that the file the
exporter resolved is the one reaching the output at the expected level. The two
runs are also not sample-aligned (they differ by 1.7 s of wall clock), which is
why the RMS trough column is omitted: it moved by 40 dB between runs on window
placement alone, and peak and RMS are the two numbers that survive that.
Ⓐ does skip the intro in this build, so the play-test's report is not this bug
--skip-at=25 on a --boot run: video skipped at 25.02 s, video ended at 25.02 s, title at 25.02 s. The press goes through Input.parse_input_event and
arrives at _unhandled_input exactly as a pad's would, so the wiring from press
to skip is live. What that does not cover is a real key event from a focused
window, which is the difference between this run and the human's — and, separately,
whether the game permits skipping an attract movie at all is HANDOFF Q9 and
still 🟡. If the answer is no, this path is deleted rather than debugged.
Refutation of my own two-stem reading — and it had already been adopted elsewhere
Two hours after writing that a voice region's equal-length chunks are "HANDOFF Q10's decoded two-stem shape", the Decoder asked me to decode the leading chunk — it has no XMA1 decoder in its container — and the decoder run refuted the claim I had made.
Equal duration was a shape match, and I carried Q10's music census across to voice on the strength of it. The content does not support it:
S00A chunk 2 |
digital silence — 4 497 300 samples, peak −inf |
ADV chunk 2 |
0.60 × chunk 1 (best-fit scalar), residual 26.8 dB below the target |
About 95 % of ADV's second chunk is a −4.4 dB copy of the first. Two chunks of
equal length, one silence and the other a scaled near-duplicate, are not two
stems of one performance. ⚠️ The claim had already travelled — it is quoted in
the Decoder's voice-region-leading-chunk.md — which is the failure PROTOCOL
names: a wrong belief moving faster than its correction, through two documents
that share a source.
What it cost, and what changed
Summing chunk 1 with silence at 1/n put S00A's dialogue 6.02 dB down for
nothing: the exported file peaked at −16.2 dBFS against a source chunk peaking
at −4.2. export_voice now drops a digitally silent chunk before the sum.
That is arithmetic, not a content judgement — a silent input contributes nothing
to a mix and counting it in the normalisation is simply my error.
What ADV's near-duplicate chunk 2 is remains open and it is still summed.
Whether the game plays both is a decoding question; 26.8 dB of residual is not
nothing, and dropping a chunk because it correlates with another would be
answering it.
The leading chunk, decoded — structure, and not one word about content
The Decoder's ask was "cutscene dialogue or mission dialogue". ADV region
- 1392, 394 packets: 84.553 s, stereo, 48 kHz, peak −2.48 dBFS, RMS −24.80, with 6 silent gaps over 0.4 s below −50 dB totalling 45.3 s — 54 % silence, the same duty cycle as the two full-length chunks (54 %, 55 %). So it is speech-structured audio: not a header, not padding, not noise.
🔴 Which is as far as a measurement goes. Cutscene or mission is an
identification and this agent has no ears and no oracle. Envelope
cross-correlation against the full-length chunks peaks at 0.768 at the last lag
in the search range, which is where a statistic lands when it has found
nothing, and it is not evidence. The Decoder's 🟡 stands, and its own leading
hypothesis — an in-mission VOICE_D_* line — is untouched by any of this. The
byte-span test it already built settles it the moment those regions are
enumerated; nobody has to listen.
Taken from the same message: bank_header_len, not riffs.len()
The Decoder's census warns that eight bank-header regions also yield three
chunks, so the chunk count cannot say which structure you are in. This exporter
never used the count — it selects on decoded duration, which is why it already
handles both cases: RT01A's 10 300 B leading chunk decodes to 9 ms and falls
out on its own. But a duration tie is an observation and bank_header_len is
decoded, so the rule switches the day c1f3608 reaches main.
sylpheed-formats is a path dependency and merging another agent's topic branch
is not the port's to do.
The mono fold I warned about, in the comment directly above the code that did it
export_voice's first version folded to mono by averaging every declared
channel, and the doc comment above it said, in as many words, that "pan
silently ignores a channel the input does not have — so a stereo matrix applied
to a mono voice track is not an error, it is a −6 dB attenuation that nothing
reports."
It then did exactly that. Per-channel astats on both voice streams:
| channel 1 | channel 2 | |
|---|---|---|
ADV chunk 1 |
peak +0.000 dBFS | peak −inf |
S00A chunk 1 |
peak −4.207 dBFS | peak −inf |
The voice is a mono recording carried in a nominally stereo stream, and
averaging it with silence cost 5.94 dB — which is most of why S00A's
exported dialogue sat at −16.2 dBFS against a source chunk peaking at −4.2 (the
other 6.02 dB was summing a silent chunk, corrected in the same iteration).
Checking the declared channel count is not checking the content, and only the
content is the fold. live_channels now measures which channels carry signal
and averages only those. sylpheed-viewer's pan=mono|c0=c0 reaches the right
answer here for a reason it does not state; this reaches it for a stated one, and
would still be right if a stream ever did carry two live channels.
Worth recording as a pattern rather than a bug: three defects this iteration
were all the same shape — a silent chunk in a sum, a silent channel in a fold,
and a pan matrix naming channels that do not exist. Each is an input that
contributes nothing being counted in a divisor, and none of them is visible in
anything but a level.
The leading chunk is the TAIL of the full one — measured, and it is why the region over-covers
The Decoder settled by byte-span analysis that a voice region's leading chunk is
the movie's own dialogue, 17 of 17 — killing its own standing hypothesis that
it was an in-mission VOICE_D_* line — and asked whether dropping it is
therefore a truncation. It has no XMA1 decoder; this container does.
Envelope cross-correlation, sliding with overhang allowed at both ends and normalised over the overlap only. ⚠️ This corrects an earlier number of mine: a first pass scored 0.768 and I called it nothing, correctly — that search only tried lags where the shorter chunk fitted wholly inside the longer one, and it peaked on the boundary of its own range.
| best r | at lag | overlap | |
|---|---|---|---|
ADV chunk 0 → chunk 1 |
0.998 | +52.8 s | 84.5 s |
S00A chunk 0 → chunk 1 |
0.932 | +25.6 s | 68.0 s |
control — ADV chunk 0 against itself |
1.000 | 0.0 s | — |
control — ADV chunk 0 against S00A chunk 1 |
0.289 | — | 28.2 s |
Both lags put chunk 0 flush against the end of chunk 1: 52.8 + 84.55 = 137.35 s against chunk 1's 137.324, and 25.6 + 68.07 = 93.67 against 93.694.
Confirmed in the sample domain — lag refined to ±1 sample on the loudest second,
then a scalar best-fit over the whole overlap: ADV +52.8000 s, gain 0.833,
residual 16.70 dB below the target; S00A +25.6320 s, gain 0.365, residual
23.15 dB. 98–99.5 % of the energy is a scaled copy: the same material at a
different gain, not bit-identical, which is what a lossy decode at two gains
should look like.
So dropping chunk 0 removes a duplicate, and is not a truncation — the exporter's existing behaviour is right for a better reason than the one it gave. 🟡 The manifest note has NOT been rewritten to say so. The structural claim — that the region over-covers because it re-presents its own tail, and that this accounts for the whole 2.6× — is the Decoder's to write down; this page reports the measurement and says which is which. The note stays hedged until its page carries the conclusion, and the hedge is true either way.
⚠️ The 504 464 B constant was deliberately not converted. The Decoder found the region anchor sitting that far after the true predecessor trailer on all 17 and pointedly declined to call it missing dialogue. Converting it needs a byte↔time mapping, and the numbers above are the reason there isn't one: chunk 1 is 1 118 268 B and chunk 2 is 1 171 516 B for the same 137.324 s, so bytes per second is not constant even inside a single region. Any figure in seconds off that constant would be invented.
Third reading of a voice region, and this one is decoded: three presentations of one take
export_voice has now read the same bytes three ways in one session, and each
reading was ended by a measurement rather than by an argument:
- Concatenate the chunks — 359 s of dialogue for a 137 s movie.
- Sum them as HANDOFF Q10's two stems — refuted here:
S00A's second full-length chunk is digital silence,ADV's is 0.60 × the first with 26.8 dB of residual. - Keep one stream. ✅ This one is decoded, and not by me.
The Decoder settled the shape disc-wide without a decoder, by counting stream
starts inside every inter-descriptor span: 258 spans hold one stream, 28 hold
three, and nothing holds two or any other number. The 95 movie-voice regions
decompose 70 + 8 + 17, and the 8 are independently the same 8 its first census
flagged. So a region carries three presentations of one take — which is
exactly 359 = 84.55 + 137.32 + 137.32, the first clipped by its crate's own
1.5 MB predecessor guard.
It also cross-checked my correlation by a route needing no decoder: if the
leading chunk is the tail of a full stream, the whole leading stream should be
one complete take, and ADV's 504 464 + 808 304 = 1 312 768 B at chunk 0's byte
rate is 137.323 s against my measured 137.324. Two instruments, no shared
assumption.
So summing was wrong for a third reason: a take plus a 0.60 × copy of itself is ~4 dB louder and coloured, not a mix of parts. The exporter keeps one stream and performs no arithmetic on it.
🟡 Which stream is a recommendation, not a decoded field. The selector is the
highest byte rate among the equal-duration survivors, on the Decoder's
advice. Nothing on the disc says which presentation the game plays, and on ADV
this picks the quieter of the two — −8.3 dBFS against 0.0. That is in the
manifest in those words so the choice is visible and reversible; it is the one
part of this that a capture could still overturn.
check moves voice off the strict peak bound as a consequence. It sat with
bgm because it was a sum this exporter produced; it is now a single wave off
the disc, mastered near full scale — ADV's louder presentation measures
+0.0003 dBFS at source — and refusing that would be refusing the disc's own
mastering.
The 504 464 B constant: I refused the conversion, and refusing was right
The Decoder asked whether I would spend a decode converting its anchor offset to
seconds, and I declined because bytes per second is not constant even inside one
region. It has since found the stronger reason and withdrawn the ask: the
constant is structural, not proportional — identical on all 17 regions despite
their differing durations. A proportional prediction lands within 8 bytes on
ADV, which is a coincidence, and is 4 305 B out on S00A. A seconds figure
off that constant would have been invented, and it would have looked corroborated
on the first movie anybody checked.
❔ Why the disc stores three presentations at all is unanswered, by either of us.
The transcode cache had never hit, because the wipe ran first
video::transcode has carried a cache since P4. It writes a .cmd sidecar with
the exact ffmpeg command, the source's byte count and its channel count, and
skips the encode when all three still match. Its doc comment says why: "without
it every re-export pays ~4 minutes to produce a byte-identical file, and an
exporter nobody re-runs is worse than a cache."
It had never hit once. main.rs clears the output tree wholesale — and the
remove_dir_all runs immediately before the check, deleting the sidecar and the
output it stamps. The cache tested a file it had just erased.
This session ran the exporter six times and paid the full Theora encode every one of them, producing five byte-identical files. Roughly 48 minutes. Nothing reported it, and nothing could have: a cache is silent when it works and silent when it does not, and the only symptom is a wall-clock cost that looks like the job simply being slow.
⚠️ It is worth being specific about how this hid, because the ingredients are ordinary. The cache is correct. The wipe is correct. Each carries a doc comment explaining itself, and neither mentions the other. The defect exists only in their ordering, which is stated in neither, and the cost is invisible in every artefact the export produces — the tree is byte-identical either way.
The fix keeps the wholesale guarantee rather than trading it away
The obvious repair — stop wiping — would break what the wipe is for: a screen
that stops being exported stops existing, rather than lingering as a stale file
that still validates. So the wipe now spares exactly video/, and
prune_videos deletes anything in it this run did not claim. Everything else is
still cleared outright.
That is a cache, not a hand-edit, and the distinction matters against
MISSION §3: nothing in export/ is authored, the sidecar is derived from the
command the exporter itself computed, and any change to the command, the source
size or the channel count re-encodes. A modder who edits an .ogv by hand gets
it overwritten on the next export, exactly as before.
🟡 Not measured yet: that a cached run reproduces the same tree. The claim is structural — the skip is keyed on the whole command string — but "the second run produces the same bytes" is checkable and has not been checked.
settle_time() — the answer arrived, and it refutes my own 🔴 more than it confirms it
The Decoder took the port's top ask and measured the boot on a cold profile with
no shader cache (auto/no-disc-and-menu-captures at 4bd4779,
docs/re/boot-settle-times-measured.md). It confirms the principle I filed:
the title's rest.t is 251 units = 4.183 s where its art is finished at about
2 s, so rest.t is not when a screen arrives.
But my row said more than that, and the extra part is wrong. It said
"everything the boot sequencer paces off that landmark is therefore late", and
named publisher_logo and developer_logos. So I measured the port the way the
game was measured — visible span, not arrival-to-arrival — with --film at
4 fps and a per-frame greyscale mean:
| port, visible span | game, three cold boots | ||
|---|---|---|---|
| publisher wordmark | 4.25 s | 4.297 / 4.604 / 4.370 | 0.05 s under the lowest |
| developer logos | 3.50 s | 3.508 / 3.503 / 3.366 | dead on |
| black hold between | ≈0.25 s | 0.2 – 0.3 s | inside |
| title settled → plate | 2.000 s (declared 120 units) | 2.247 s | inside, at ~28 fps presentation |
The splashes are not late. They match. ⚠️ And the reason my earlier reading said otherwise is worth keeping: I had compared the port's transition timestamps — 4.68 s and 3.94 s, arrival to arrival — against the game's visible spans. Those differ by the exit ramp plus the black hold, about 0.6 s, which is the whole of the discrepancy I was about to chase. This corpus has been bitten by exactly this before, in the plate delay: "timed from where build 4 stops animating, not from where it first appears — measured the other way the two runs differ by 0.48 s against 6 ms."
So the port paces the boot correctly, and rest.t is a wrong landmark whose
blast radius is much smaller than I claimed: on the screens the sequencer
actually advances off, rest.t plus the 24-unit exit ramp lands where the game
lands. What it still affects is _script_settled, which waits longer than it
needs to before photographing — a slow test, not a wrong frame.
dwell_seconds stays null, and the question is now closed rather than open
authored/timing.json says of it: "If a capture ever times the real boot, this
is where that number goes." A capture has now timed the real boot, and the
answer is that nothing goes there — the disc's own keyframe groups reproduce
the game's dwells to 0.05 s and 0.01 s. The field stays null for a measured
reason instead of an absence of one.
Taken from the same page, and not taken
- ✅ The 120-unit plate delay stands. The Decoder ran a refutation of it that
failed instructively: its probe's
title_staticmark gave 3.203 s, which on a cold boot looks like a real effect. It was the instrument — the mark fires during the crossfade out of the attract movie, with the glyph count still 0. Re-measured from content: 2.247 s. The port changes nothing, and the declared 120 units is what it keeps. - 🔴 No Ⓐ→menu dwell is authored. It measured 3.763 s and contains a 1.53 s guest load stall — the third independent reproduction of that stall, this one on a cold cache, so it is not a warm-cache artefact. It is emulator time, not a game constant.
- 🟡 Menu build-in 0.531 s and Ⓑ→title 0.482 s are not authored either, and that is the Decoder's own caveat rather than my caution: they rest on one run, where the plate delay and the load stall are each cross-checked against independent prior evidence. The port is within ~0.1 s of both with its existing 24-unit exit ramp, so authoring them would replace a disc-derived number with a provisional measured one and gain nothing measurable.
The voice presentation is now unambiguously the port's choice, and the recommendation behind it was withdrawn
The Decoder has withdrawn "highest byte rate": its sentence read "the
highest-rate, highest-gain one is chunk 1", and those two criteria select
different streams — ADV chunk 1 is 1 118 268 B at 0.0 dBFS, chunk 2 is
1 171 516 B at −8.3. The rule named one and the parenthetical named the other. I
implemented the rule faithfully and got the quieter presentation.
What the file can still say is decoded and does not adjudicate it: the fmt
chunk is a 32-byte XMAWAVEFORMAT whose +0x20 is a declared
PsuedoBytesPerSec — 8 142 and 8 530 on ADV's two, matching the computed rates
to 0.02 % — but wEncodeOptions (0x10d6), channel count and channel mask are
byte-identical across the presentations. Nothing in the header ranks them.
⚠️ One more observable, measured here and not in that page: the two
presentations differ in channel layout. ADV chunk 1 is mono-in-stereo —
channel 2 digitally silent — while chunk 2 is dual-mono, both channels
identical at −8.318574. So they are not two encodes of one file differing only in
rate.
Also recorded, because it cost the Decoder time: sylpheed-cli audio info is
not to be trusted on these. Its "16 channels / 4310 Hz / 2-bit" is
wBitsPerSample, wEncodeOptions and the channel fields read at the wrong
offsets — its XMA1 reader is misaligned. That is a tool in this repository
reporting confident nonsense, and it is the second time a renderer or reader of
ours has been believed before it was checked.
Refutation of my dual-mono inference — the measurement stands, the generalisation does not
I argued that highest_rate had no case because ADV's higher-rate presentation
is dual-mono while its louder one is mono-in-stereo, so the extra bytes buy a
duplicated channel rather than fidelity. The Decoder tested that disc-wide, as a
refutation attempt, and it fails.
Over the 28 three-stream cues, the stream-3 / stream-2 size ratio runs:
| min | median | max | sd | within 15 % of 1.0 |
|---|---|---|---|---|
| 0.0778 | 1.2565 | 2.9163 | 0.5057 | 12 of 28 |
Declared rates scatter with them — S06A is 5 661 against 16 513 B/s. A 37×
spread is not a duplicated channel.
The channel measurement itself stands: ADV chunk 1 really is mono-in-stereo
and chunk 2 really is dual-mono at −8.318574, and that is this port's own decode,
which the Decoder could not re-run and did not dispute. What fails is the step
from one asset to the format.
What this changes, and what it does not
Nothing in the export changes. loudest is a per-asset content rule — it
reads the peak of the actual streams in front of it — so a scattering structural
ratio cannot undermine it, and ADV's dialogue at +0.3 dBFS instead of −8.7 is
plainly the better outcome either way.
What changes is the reason, in four places: authored/audio.json's
presentation_why, the selector comment in audio.rs, BLOCKED.md's row, and
this page. The honest statement is narrower and slightly less satisfying:
highest_rate was never refuted — it was never argued for, and neither is
loudest. Which is exactly why the entry is marked chosen rather than
measured, and why one capture deletes it.
⚠️ This is the third claim of mine in two iterations that generalised a
single-asset observation — after "the chunks are two stems" and "everything the
sequencer paces off rest.t is late". All three were true of the thing I looked
at. The pattern is not carelessness about the measurement; it is reaching for the
rule the measurement would imply if it held everywhere, and writing that down in
the same breath. The corpus catches it because someone else runs the census.
Two things in that data that are not mine, recorded so they are not lost
S12B's three streams are byte-size identical (14 396 each).BIRD_224is three-stream and is not a movie cue — so the three-stream shape is not exclusive to cutscenes, which narrows how it was described to this port earlier. Neither affectsexport_voice, which only resolves movies.
Two rows of the P1 baseline were comparing blank frames and reporting OK
docs/port/BLOCKED.md has carried a 🔴 since P3: "the loading screen's fade quad
rests OPAQUE BLACK … it will bite whoever first draws a loading screen." It had
already bitten, in the one place nobody looks — the regression harness.
build_12 and build_15 render as pure black in both renderers: mean 0,
max 0, on the Godot side and on sylpheed-cli's. The difference between two
blank frames is zero, so verify-screen scored them max 0 over3 0 OK — the
strongest verdict it has. Two of sixteen rows were comparing nothing against
nothing, and the committed baseline reads as sixteen passes.
That is worse than a missing test. A missing test is visible in the count.
The cause, isolated by a control rather than by reading
build_00 and build_01 are the plain loading variant — the same screen minus
three elements. They render: mean 1.913, max 214.5. build_12/build_15 add
pgloading_baseeff, pgloading_loop5 and pgloading_eff00, a 1280×720
primitive whose rest is 0xff000000 — opaque black — at t=38, inside its own
opening black hold (0xff000000 at 38, 0xff000000 at 48, clear on the untimed
final). It carries layer_source: "none", so paint order puts it last, over
everything.
Same screen, one element different, one renders and one does not. That is the
diagnosis, and it did not require an opinion about rest.
The rule I was about to write, and the census that killed it
The obvious reading is that rest.t = 38 is wrong because it precedes the
element's last timed keyframe at 48 — so "rest.t before the last timed
keyframe" would flag the pathology. I ran the census before writing the rule,
and it does not survive: 152 of 212 elements in this export have rest.t earlier
than their last timed keyframe. It is the norm.
What actually distinguishes this element is its content, and the reach of that is one:
| screen | full-frame primitive | rest.t | last | rest fade |
|---|---|---|---|---|
build_12 / build_15 |
pgloading_eff00 |
38 | 48 | 0xff000000 |
extras / extras_jp |
pteff00 |
64 | 74 | 0x00000000 |
main_menu / main_menu_jp |
pteff00 |
70 | 80 | 0x00000000 |
title / title_jp |
pteff00 |
261 | 269 | 0x00000000 |
title / title_jp |
pteff02 |
46 | 236 | 0x40000000 |
pgloading_eff00 is the only element in the whole export whose resting pose is
a fully opaque full-frame quad — 1 of 212. Every other full-frame primitive
rests clear or at 25 %. One instance is not a rule about rest, and keying the
renderer on "an opaque full-frame quad at rest is probably wrong" would be a
content heuristic of exactly the kind this port refuses elsewhere.
So nothing in the renderer changed, and the harness did
The screens stay black. Nothing draws a loading screen, and the honest position
is that either rest is mis-identified for this one element — a decoding
question, asked — or the screen really does begin fully black and --pose=rest
is simply the wrong thing to photograph it at.
What changed is that a blank pair can no longer score. verify-screen now
checks both frames for ink first and reports
BLANK -- both renderers drew nothing; this row proves nothing. It is not a
failure — the port may legitimately have nothing to draw — and status is
untouched, so an unrelated DIFFERS still fails the run. The corrected baseline:
build_00/01 max 3 OK press_start(_jp) max 1 OK
title max 6 DIFFERS main_menu(_jp) max 4 DIFFERS
extras(_jp) max 3 OK title_jp max 155 DIFFERS
publisher_logo(_r) max 1 OK developer_logos(_r) max 2 OK
build_12 / build_15 BLANK ← previously OK
Fourteen rows, not sixteen. No new drift among the fourteen.
Refutation attempt — the loading-screen variants, and it survived
The Decoder's ui-title-build-map.md says entries 0/1 are the plain loading
variant at 7 elements and 12/15 the dressed one at 10, the three additions being
pgloading_eff00, pgloading_loop5 and pgloading_baseeff. Checked against this
export, which addresses by pak entry:
| entry | elements |
|---|---|
| 0, 1 | 7 — eff01 eff02 line loop1 loop3 loop4 str |
| 12, 15 | 10 — the same seven plus baseeff, eff00, loop5 |
Exact, in both the count and the identity of the three. The claim survives,
and it paid for itself immediately: the two variants differing by exactly the
black quad is what made build_00 a control for build_12 and turned "the
loading screen is black" into "this one element blacks it out".
🔴 The voice export is known incomplete — the game decodes all three streams at once
The Decoder booted with Canary's --xma_param_probe=true — the cvar whose own
comment exists to say which sub-wave a movie's .slb the game decodes — and the
answer is that it does not pick one. It decodes all three, concurrently, in
three separate XMA contexts.
| ctx | packets | byte_size | disc payload (RIFF − 60) |
|---|---|---|---|
| 0 | 632 | 1 294 336 | 1 294 396 |
| 1 | 546 | 1 118 208 | 1 118 268 |
| 2 | 572 | 1 171 456 | 1 171 516 |
Three-way, byte-exact. So "three presentations of one take, pick one" is refuted by the running game, and the question I had been arguing about — which presentation — has no answer, because its premise was wrong.
This one was not caught by a census, and could not have been
The last three claims of mine that overreached were all killed by counting
something. This one survived every count available: the streams really are
equal-duration, one really is silence, one really is 0.60 × another with the
residual 26.8 dB down. Every measurement was right and the frame around them was
wrong, and no amount of looking harder at the file would have moved it — the
file says ChannelMask = 0x0002 on all three. It took the running game.
That is the mission's own sentence arriving in practice: the Port has no oracle — if it needs to know what the game does, it asks. I did ask, repeatedly, and each time for the wrong thing: which stream, rather than whether the premise held.
What changed, and what deliberately did not
The behaviour is held. Reverting to the 1/n sum is not obviously less
wrong: an equal-gain sum of channel pairs is not a downmix — MISSION §6 makes
exactly that point when it pins an explicit matrix for the movies' 5.1 fold
rather than letting ffmpeg default — and the sum cost S00A 6.02 dB when one
stream was silence. Swapping one guess for another on the strength of a message
is what produced this entry twice already.
What changed is that the wrongness is now loud. ⚠️ This failure sounds like
success: a single stream decodes to clean, audible dialogue, so nothing a
listener hears reveals that two streams are missing. So it is stated in three
places a reader cannot miss — a top-level manifest.json warning per movie, the
console line (1 of 3 streams -- KNOWN INCOMPLETE), and the entry's own why —
and 🟡 became 🔴 in authored/audio.json and BLOCKED.md.
🟡 "They are 5.1" is the Decoder's hypothesis and is not established. Three
concurrent stereo streams is six channels and N stereo streams is how XMA carries
multichannel on the 360, which would explain the differing byte rates, the
near-silent stream, and why cues are 1-stream or 3-stream and never 2. Against
it: all three declare ChannelMask = 0x0002 identically, which is odd for
distinct channel roles. Nothing here builds on it.
What settles it, and it is asked: a recording of the game's own output over
ADV, through the PulseAudio null sink (AUDIO-VERIFICATION §3). Candidate
combinations of the three decoded streams can then be correlated against what the
game actually played — which turns the channel-role question from a decode into a
fit against an oracle. Twenty seconds over dialogue is enough.
The measurements survive; only their meaning moved
S00A's silent stream and ADV's 0.60 × relationship are untouched and now read
as facts about channels: 0.60 × with the residual 26.8 dB down is what a
correlated channel pair at a lower level looks like, and a silent channel is an
unused one. Nothing measured here is retracted. What is retracted is every
sentence that called them presentations.
🔴 The oracle capture does not contain the intro — a controlled negative
The Decoder took the capture I asked for — adv-game-output-6ch.wav, 70.2 s,
6 ch, 48 kHz, shared as 1788018994-16f9d19d90b8, taken at 68aa192 — described
as "the FULL mix, the movie's own WMA track plus the three XMA streams".
It contains none of them. Envelope cross-correlation, sliding with overhang, normalised over the overlap, minimum 30 s of overlap so a short window cannot win on an edge:
| capture ch | against | best r | runner-up | margin | |
|---|---|---|---|---|---|
| c0 | ADV bed |
0.361 | 0.359 | +0.003 | no match |
| c1 | ADV bed |
0.407 | 0.403 | +0.004 | no match |
| c0 | voice stream 1 / 2 / 3 | 0.42 / 0.26 / 0.27 | — | ≤ +0.006 | no match |
| c1 | voice stream 1 / 2 / 3 | 0.47 / 0.34 / 0.34 | — | ≤ +0.006 | no match |
| c0 | BGM_103 (menu bed) |
0.271 | 0.260 | +0.011 | no match |
| c0 | S00A |
0.351 | 0.349 | +0.002 | no match |
The margin is the number that matters, not r. A match has a peak; these have a plateau — best and second-best differ by 0.001–0.016 across every pairing, which is what a statistic does when no alignment exists.
Three controls, because a negative from an uncontrolled instrument is worthless
- The instrument finds matches on this data.
bedvsbed→ r = 1.000, margin +0.115. Voice stream 2 vs stream 3 → r = 1.000, margin +0.300. - My reference really is the movie. The
.ogvtranscode against the disc's ownADV.wmv→ r = 1.000, margin +0.114. So a failure to match is not my transcode. - Time drift is ruled out. A stretched playback would break a long correlation while still matching locally, with the best lag climbing monotonically. Five-second windows of the capture slid over the whole bed give best lags of 4.95, 15.30, 119.35, 50.75, 29.35, 83.95 s — scattered across the movie, not monotonic, and every margin ≤ 0.017.
What I can say, and what I will not
Said: this capture cannot answer the channel-role question, and it is not the intro's audio. Not said: what it is. It is 70 s of something, all six channels carrying signal at RMS ≈ −27 dBFS, matching nothing this port exports. Diagnosing it is the Decoder's side of the wall and I have handed it back rather than guessing.
⚠️ One measurement on the file that may help them. Split as 5.1, channels 3
and 6 are byte-identical — same MD5, not merely the same peak and RMS to six
decimals. An exact duplicate pair inside a six-channel "surround" output is
consistent with the Decoder's own warning that the 6-channel frame is Xenia's
hardcoded kFrameChannelsDefault, not the guest's request. It weakens, further,
any reading of that file as evidence of a 5.1 game mix.
The voice export stays exactly as it is
Still one stream of three, still marked 🔴 in the manifest, the console line and
authored/audio.json. The capture changed nothing, which is the correct
outcome for a measurement that failed: the question is open, and it was open
before. What would have been wrong is treating a 70 s recording as an oracle
because it was expensive to obtain.
Resolved the same day — it was the capture path, and the duplicate pair was the thread
The Decoder found the cause and withdrew the capture: PulseAudio was
remapping between two mismatched channel maps, and a 6-channel remap silently
drops and duplicates. Its control needs no emulator and no disc — six channels,
six different tones, the same sink and the same parec invocation — and came
back 400 / 3200 / 200 / 800 / 800 / 200 for an input of
400 / 800 / 200 / 1600 / 3200 / 6400. Two source channels were gone
entirely. Setting the sink's channel_map to the guest's own returns all six.
So the negative was right and, more usefully, the byte-identical pair I reported was the thread that unravelled it. That is worth recording precisely, because it was nearly not reported at all: it began as an idle check of two channels whose peak and RMS matched to six decimals, and the only reason it became evidence is that a coincidence at six decimals is cheaper to hash than to explain.
Withdrawn with the file, both the Decoder's: "all six channels carry signal", and the non-zero-surround observation offered as weak support for a 5.1 guest mix. Unaffected: the three-XMA-context concurrency result, which is read from the emulator's own log rather than the audio path, on two independent boots.
What the port took from it: tools/port/check-capture
A capture now has to pass a provenance check before anyone analyses it, and it is
one command. It splits the file, hashes every channel and fails on any duplicate
pair. Documented in docs/port/AUDIO-VERIFICATION.md §5.
Run through its own controls, both directions, because a checker nobody controlled is the thing this whole incident is about:
- six distinct tones → PASS;
- the remap's own output pattern → FAIL, naming all four duplicate pairs;
- the corrupt game capture → FAIL on
ch2 == ch5.
⚠️ The known-bad control is the part worth reading. All six of its channels report a peak of −18.063656 dB — identical to six decimals — while containing three duplicate pairs. A level check cannot see this failure at all. That is why the tool hashes rather than measures, and it is why the corrupt capture's "plausible per-channel levels" were never evidence of anything.
The tool says so itself: it is necessary, not sufficient. Passing means no channel was duplicated; it says nothing about whether the right thing was recorded. A capture should survive both that and §1's correlation against a known source before anything is concluded from it — and the one that was analysed here would have failed the cheap check in thirty seconds.
The corrupt file is withdrawn from the exchange (share drop), so the next agent
cannot pick it up and repeat the work.
🔴 Take 2 is clean, my instrument was not, and the negative had to be re-earned
The Decoder's second capture passes check-capture — I re-ran it myself rather
than cite theirs — carries a screen log, and was recorded with the sink's
channel_map set equal to Canary's own. It is a good file.
⚠️ One provenance discrepancy, minor but worth stating: the message gives 253.3 s; the file is 318.539 s. The screen log runs to 316 s and is consistent with the file, so this is a mis-stated number rather than a bad capture — but a length quoted in a provenance claim should match the artefact.
The retraction that came out of measuring it
Take 2 also showed no alignment with the bed or the voice streams. Before reporting a second negative I asked whether the method could do the job at all, by building a synthetic mix — the bed plus the three voice streams — and hunting the bed inside it.
It failed. r = 0.415, against the r > 0.8 bar my earlier negatives were
judged against.
So the instrument that produced "the capture contains no ADV audio" could not have found ADV audio in a mix even when it was certainly there. That conclusion was right — the Decoder's tone control proved take 1 corrupt independently — but it was right by luck, and I reported it as measurement. The three controls I was pleased with tested the wrong things: that the method finds a clean signal in a clean reference, which was never the task.
The rebuilt instrument, calibrated in both directions
Band-limit so the target dominates, then judge on lag and margin, not on
absolute r — the r > 0.8 bar is correct clean-against-clean and meaningless
for a component in a mix.
| hunting | band | against | r | lag | margin |
|---|---|---|---|---|---|
| the bed | 40–180 Hz | mix containing it | 0.663 | 0.0 s ✓ | +0.111 |
| the bed | 40–180 Hz | voice-only mix | 0.262 | wrong ✗ | +0.005 |
| voice stream 2 | 300–3000 Hz | mix containing it | 0.810 | 0.0 s ✓ | +0.248 |
| voice stream 2 | 300–3000 Hz | the bed alone | 0.358 | wrong ✗ | +0.005 |
A 20–50× separation in the discriminating statistic. Documented as
AUDIO-VERIFICATION.md §6.
And now the negative, supported
Every one of take 2's six channels, against both targets, sits in the known-absent regime:
| bed (40–180 Hz) | voice stream 2 (300–3000 Hz) | |
|---|---|---|
| margins | +0.000 … +0.014 | +0.001 … +0.017 |
| lags | −58 … +255 s, scattered | −72 … +183 s, scattered |
Take 2 contains neither the movie's WMA bed nor the cutscene voice, on an instrument that demonstrably finds both when they are present.
What that leaves, and it is not mine to answer
Two captures, differently configured, the second provably free of the channel-map fault, with a screen log saying the movie was on screen — and neither carries either audio source. That points away from a one-off setup error. The possibilities I can see are a capture path that still loses the guest's mix, or the guest not emitting these sources at all during the movie, and only one side of that wall can tell them apart. Handed back with the numbers.
⚠️ If it is the second, it reaches the port directly: the export's movie audio
comes from the .wmv's WMA track, and if the game never plays that track, then
ADV.ogv's audio is wrong in a way no amount of transcode fidelity would fix. I
am not asserting that — it is a question about what the game does — but it is the
reason this is worth another boot rather than being written off.
Every music bank was summed at 1/3 when only two sub-waves are music — 3.52 dB, since P6
The Decoder's message about BGM_102 came with declared durations from the
corrected XMA1 PsuedoBytesPerSec, and checking my export against them turned up
a defect of mine that had been shipping since P6.
export_bgm summed every sub-wave media returned and scaled by 1/n. Decoded
and timed, the three banks are identical in shape:
| bank | sub-wave 0 | sub-wave 1 | sub-wave 2 |
|---|---|---|---|
BGM_103 |
10 300 B → 0.009 s, peak −inf | 3 876 924 B → 87.744 s | 3 930 172 B → 87.744 s |
BGM_102 |
10 300 B → 0.009 s, peak −inf | 1 151 036 B → 37.482 s | 1 269 820 B → 37.482 s |
BGM_001 |
10 300 B → 0.009 s, peak −inf | 4 466 748 B → 173.809 s | 4 673 596 B → 173.809 s |
Sub-wave 0 is digitally silent in all three, and 10 300 B is 10 240 + a 60-byte RIFF wrapper — 10 240 B being exactly what the Decoder's disc-wide census identifies as the bank header. So it is not a stem. Counting it in the divisor put every real stem at 1/3 instead of 1/2: 3.52 dB of attenuation on all the menu music this port has shipped since P6.
Dropping it is arithmetic, not a decoding decision — a silent input
contributes nothing to a sum, and this is the same rule export_voice already
applies. Measured after the fix: main_menu.ogg goes −7.69 → −4.20 dBFS,
+3.49 dB against 3.52 predicted, the remainder being Vorbis.
⚠️ This is the third instance of one defect in this pipeline — a silent chunk in the voice sum, a silent channel in the mono fold, and now a silent sub-wave in the music sum. Each was invisible in every check except a level, and each time the divisor was computed from how many inputs there are rather than how many carry signal. That is the shape to look for, not the individual bug.
It also closes a 🔴 that has been open since P6
docs/port/BLOCKED.md carried "media::sound_bank_riffs returns three
sub-waves where HANDOFF Q10's census says two" as a disagreement the port shipped
deliberately. The census was right; the third was never a stem. The export now
reports 2 sub-waves and the warning is gone — closed by measurement on my
side, corroborating the Decoder's c1f3608 from a different direction (decoding
it, rather than counting headers).
The declared-rate method, cross-checked a third time — and one correction
Their declared lengths against my decodes: BGM_103 87.750/87.749 vs 87.744;
BGM_102 37.487 vs 37.482; BGM_001 173.821 vs 173.809. Agreement to
5–12 ms on three banks. The method is good for lengths.
🟢 Refutation attempt, and the conclusion survives while the reasoning does
not. The Decoder wrote that BGM_001 reads "173.821 s declared against your
decoded 167.663 s — a gap of 6.158 s", explaining it as "declared is the
encoded stream, decoded is where the audio stops." A full decode of
BGM_001 yields 173.809 s of PCM, not 167.663 s. The 167.663 figure is where
the music fades out, measured from the audio; the stream then continues, silent,
to its declared end. So declared and decoded agree to 12 ms and the trailing
silence is inside the decode, not the difference between two methods. The
cross-check stands — better than stated, since it is now three banks rather than
a coincidence — and the sentence explaining it should go.
Take 2 was starved, my correlator was fine, and check-capture was incomplete
The Decoder diagnosed take 2: a starved capture. Verified here independently rather than taken on trust — 35.6 % of frames silent on all six channels, 10 482 alternating runs, median burst 13.5 ms and gap 3.9 ms, a 17.4 ms period at 57 Hz. Their untruncated original reads 39.3 % and 10 595 runs; the difference is exactly the truncation, and every other number agrees.
So my rebuilt correlator was working correctly on a file that could not carry
the signal. ✅ And the alarming reading it produced — "the game may not play
the .wmv's WMA track, so ADV.ogv's audio has been wrong since P4" — is not
supported by this capture, and is not refuted either. It is withdrawn as a
concern arising from evidence, and nothing is changed on account of it in either
direction. That matters more than it looks: it was the most expensive-to-act-on
hypothesis in the port, and it came from a file that could not speak to it.
The real deliverable: my own checker passed the starved file
check-capture tested only for duplicated channels, so it cleared a recording
that was 36 % holes. A provenance check that passes the artefact it was built in
response to is not a check.
It now measures starvation too. ⚠️ Two thresholds I invented were both wrong, and the controls caught both — which is the part worth recording:
- Counting exact-zero frames. Real audio crosses zero constantly; a clean voice track scored 5 947 "gaps" of median 0.0 ms and was called starved. A gap is a run, not a sample. Only runs ≥ 1 ms count.
- Gap count and median length. A genuine music bed shows 454 gaps at a median of 1.4 ms — quiet 16-bit passages really are zero for milliseconds — so neither statistic separates it from a starved file.
What separates them is the rate:
| gaps/s | median gap | all-channel silence | |
|---|---|---|---|
| the starved capture | 32.9 | 3.9 ms | 35.6 % |
| a real music+SFX bed | 3.3 | 1.4 ms | 1.1 % |
| a voice track, 53 % pauses | 0.03 | — | — |
Bar set at 20 gaps/s — 1.6× below the bad case, 6× above the worst good one,
derived from the controls rather than chosen and then justified. Controlled
in both directions: real stereo bed PASS, six distinct tones PASS, starved
capture FAIL. It also now reports a data chunk declaring 0 bytes, which is what
a file copied while still being written looks like.
🔴 The voice channel roles are not obtainable this session
Both capture routes are closed and the Decoder has said so plainly. The monitor
sink is starved by construction — it advances at wall-clock rate and
substitutes silence, so every moment the emulator runs slow is a hole, and
deleting the holes warps the timebase rather than repairing it. The route that
works is an internal tap at SDLAudioDriver::SubmitFrame, and that needs a
Canary rebuild whose cost they have measured: the build root build-canary
targets does not exist in that container, the warm tree is configured against the
same missing path, so it is a full reconfigure and compile on a box with ~700 MB
free and a history of parallel builds OOM-killing the host.
A whole session for one probe. That is a human's call and neither agent
should start it mid-loop. Until then the port keeps authoring with the known
recorded: one stream of three, 🔴 in the manifest, the console line and
authored/audio.json.
The settle run carries an unmeasured real-time factor — and the numbers it touches were already unauthored
The Decoder has withdrawn one of the two arguments propping up its settle-time run. It had claimed the plate pulse period was an internal clock proving the run was not slowed; re-examined, that estimate rests on one interval at a 125 ms sample interval (±6.7 %), and re-running the trough-picking gives 2.628 s rather than the 2.369 quoted — an adjacent local minimum had been counted as a separate trough. Against the corpus's 2.24 s that is +17.3 %. It is too weak to show anything and cannot resolve a real-time factor below ~7 %.
✅ Nothing in the port moves, and this is the second time in two iterations that the right call was to have authored nothing.
| number from that run | anchored by | did the port take it? |
|---|---|---|
| title → plate, 2.247 s | three prior readings (2.13 / 2.132 / 2.138) and the disc's declared 120 units | ✅ it is what the port already draws |
| menu build-in, 0.531 s | nothing | ❌ not authored |
| Ⓑ → title, 0.482 s | nothing | ❌ not authored |
| Ⓐ → menu, 3.763 s | contains a 1.53 s load stall | ❌ explicitly refused |
Checked rather than remembered: grep over authored/ and port/scripts/ finds
no 0.531 and no 0.482. The only build-in reference in the tree is the plate
arithmetic — t=118 → t=238, 120 units — which is the anchored leg.
I declined those two because they were one-run figures the Decoder had itself flagged, and because the port was already within ~0.1 s of both from the disc's own keyframes. That reasoning has now been joined by a second, independent one I did not have at the time: a few per cent of slowdown sits inside them undetected. A provisional measurement adopted over a decoded number would have imported an error nobody could see.
verify-dwell — the comparison that refuted my own 🔴, made repeatable
Last iteration I measured the port's visible spans against the oracle's dwells by
hand, and it refuted a red flag I had filed myself: rest.t is the wrong settle
landmark, but "everything the sequencer paces off it is therefore late" was
false, and I nearly went and re-paced screens that already matched.
That check existed once, in a transcript. It is now tools/port/verify-dwell.
screen port oracle (3 cold boots) verdict
publisher wordmark 4.25 s 4.297 / 4.604 / 4.370 agrees
developer logos 3.75 s 3.508 / 3.503 / 3.366 agrees
⚠️ The trap it exists to prevent is in its header, because it is the whole point: a port's transition timestamps and the oracle's visible spans are not the same quantity — they differ by the exit ramp plus the black hold, about 0.6 s, which was the entire discrepancy I was about to chase. This corpus has been bitten by the identical confusion before, on the plate delay, where the two readings differ by 0.48 s against 6 ms.
The bar is the oracle's own run-to-run spread, plus one film interval. Three cold boots of the real game differ by 0.3 s; agreeing more tightly than the oracle agrees with itself would not mean anything, and a tighter bar would be a number chosen to look impressive. The developer-logo span read 3.50 s on the hand-run and 3.75 s here — one film interval apart, both inside the bar, which is the tool reporting its own resolution honestly rather than hiding it.
The oracle's numbers are quoted in the script as a test fixture and labelled as the oracle's, with the RE document they come from. Nothing in the port derives them and nothing may.
The PRESS Ⓐ plate pulses — authored per element, because the census forbids a rule
The human listed pulsation as first-class and the port drew nothing at all: the
plate's focus record ptbtn00f was never reached, because press_start has no
buttons and nothing is focused.
That it loops is measured, not assumed. The corpus timed the pulse four times — 2.12 / 2.19 / 2.34 / 2.31 s — and you cannot measure a period unless the thing repeats.
The rule I was going to write, and the census that forbade it
The spinning ring is a rule in the renderer (spin_period_units) and it
earns that: 16 of 212 elements match its shape and all 16 are focus rings,
zero false positives. So I looked for the analogous shape for a pulse — a group
whose keyframes vary only in alpha, whose first and last alpha are equal, a
closed cycle. ptbtn00f fits it exactly: 0 → 6 → 74 → 80 → 80 → 74 → 6 → 0.
Censused before writing it: 82 of 212 elements match. ptcopyright,
palogo_sqex, ptmsg, ptlogo_back2, and every _eff fade-in-hold-fade-out on
every screen. A renderer rule on that shape would make the copyright notice
pulse.
Narrowing to focus records leaves exactly one distinct element (plus its JP
twin). A rule justified by n = 1 is a special case wearing a rule's clothes. So
the pulse is a lookup in authored/timing.json, keyed <screen>/<element>,
and the census is recorded beside it so nobody widens it later.
The period is the element's own group — and the alternative is stated
129 units: its last timed keyframe is t=105, and the final untimed keyframe
is reached exit_ramp_units (24) later. No new constant — 24 is the same
authored value every other element's exit already uses. That is 2.150 s at
60 units/s, or 2.295 s at the ~28.1 fps the emulator presents, against
measurements of 2.12–2.34 s. It sits inside the spread at either rate.
⚠️ It is a choice, and the alternative cannot be ruled out: the cycle could
restart at the group's first keyframe (t=6) rather than at 0, giving 123 units =
2.050 / 2.189 s — also inside the measured spread. Nothing available
separates them. t=0 is taken because it is where every other group in this port
starts, which is consistency and not evidence, and authored/timing.json says so.
A fifth reading is recorded and not averaged in: the Decoder re-picked its troughs and got 2.628 s having previously reported 2.369 from the same run, then withdrew the estimate as too weak to resolve better than ~7 %.
Verified the way the ring was — bit-identity one period apart
20 authored periods is 2.15 × 20 = 43.00 s = exactly 172 film frames, so frames N and N+172 must be the same frame:
| max difference | |
|---|---|
| f_055 vs f_227 (43.00 s) | 0/255 |
| f_060 vs f_232 (43.00 s) | 1/255 |
| f_070 vs f_242 (43.00 s) | 1/255 |
| f_079 vs f_251 (43.00 s) | 0/255 |
| control — f_070 vs f_243 (43.25 s) | 58.7/255 |
The control is what makes the rest mean anything: a quarter-second off the period differs by 58.7, on the period by 0–1. Measured on the held boot title, where the glow-box mean swings 26.0 ↔ 37.7 — a real pulse, not a static glow.
✅ The oracle finally speaks: the exported voice IS the game's centre channel
The Decoder's fourth capture is the first faithful one — --gpu=null takes the
guest from 0.70× to 0.96× real time so Xenia stops padding, an ALSA file tee in
front of a paced slave removes PulseAudio's wall clock entirely. 59.7 s, 0.35 %
silence, one gap in the whole file, six distinct channel hashes. Checked here
independently: it passes check-capture, and its header sizes verify exactly
(RIFF 34 369 572 / data 34 369 536 against 34 369 580 actual).
The correlator was already calibrated, so the fit was a re-run rather than a rebuild. Controls first, on this instrument: known-present margin +0.248, known-absent +0.005.
Speech band, 300–3000 Hz
| FL | FR | FC | LFE | RL | RR | |
|---|---|---|---|---|---|---|
| stream 1 (leading) | +0.013 | +0.006 | +0.012 | +0.009 | +0.012 | +0.005 |
| stream 2 — the one exported | +0.238 | +0.171 | +0.305 | +0.011 | +0.035 | +0.006 |
| stream 3 | +0.240 | +0.173 | +0.307 | +0.009 | +0.054 | +0.006 |
r = 0.989 on FC, margin +0.305 — above the known-present control. And the
bed, in the low band, is the mirror image: FL 0.763 / FR 0.838 / RL 0.805 / RR
0.817, all agreeing on the same lag, and FC 0.317.
What is established, and what is not
✅ The capture contains ADV's audio, at lag ≈ +6.6–6.7 s — agreed by two
independent bands and by six channels.
✅ The dialogue is in the centre channel and the bed is in the four corners.
FC carries the voice and not the bed; FL/FR/RL/RR carry the bed and not the
voice. That is a textbook film mix, and it is measured rather than inferred from
a header — which matters, because the header says ChannelMask = 0x0002 on all
three streams and would never have told us.
✅ The port's exported voice file is the material the game plays in FC. The
loudest choice in authored/audio.json — which I recorded as an unjustified
choice — selects the dialogue. A mono voice file played into the mix is the
right approximation of a centre channel.
⚠️ Streams 2 and 3 are indistinguishable to this instrument, and that is
expected: I measured months-of-iterations ago that stream 3 is 0.60 × stream 2
with the residual 26.8 dB down. They are the same take at two levels, so they
correlate identically with everything. This does not say loudest picked the
right one of the two — only that whichever it picked is the dialogue.
⚠️ Stream 1 is not detectable in this window, margins +0.005…+0.013. Consistent with it being the tail of stream 2 (measured earlier at r = 0.998) and with a 59.7 s window that starts before the tail.
🔴 The 1 of 3 streams warning stays. Nothing here explains what the other
two contribute to the game's output, and the export still ships one. What changed
is its character: it is no longer "one of three, contents unknown" but "the
centre-channel dialogue, plus two streams whose relationship to it is measured
and whose role is not."
⚠️ And the reach: 59.7 s of a 137 s movie, one run, at 0.96× real time. The
--gpu=null route costs video, so this capture has no screen provenance — its
provenance is the XMA probe showing ADV's three streams decoding during the
run, which for an audio question evidences the thing recorded rather than what
was on screen.
The stripping control passes — S00A is obtainable, and the gate is cleared
The Decoder made this the gate on S00A, and it is the right call: ADV plays
itself on boot so it can be captured with --gpu=null at 0.96× real time, but
S00A starts ~4.5 s after Ⓐ on a save slot, which needs a driven run, which
needs screens, which rules out --gpu=null. So S00A is necessarily the 0.70×
rendered route with ~10 % additive padding — and is only worth a boot if
stripping that padding is exact.
It is. A real music+SFX bed (137.37 s, carrying 454 genuine zero runs of its own) had 1 149 holes inserted at 8.37/s to +9.9 % length, matching the observed ALSA profile, then was stripped and correlated in the low band:
| r | lag | margin | |
|---|---|---|---|
| original vs itself — ceiling | 1.000 | 0.0 s | +0.141 |
| padded vs original — what padding costs | 0.436 | −12.2 s | +0.006 |
| stripped vs original — recovered | 1.000 | 0.0 s | +0.142 |
| stripped vs original-also-stripped | 1.000 | 0.0 s | +0.143 |
Two things worth reading off that table.
First, padding at that profile destroys correlation completely — r 0.436, margin +0.006, which is the known-absent regime. That independently confirms, on a file whose contents I control, that the earlier captures were unusable for the reason claimed rather than for some other reason.
Second, recovery does not require stripping both sides. The stripped capture matches the unstripped source at the ceiling. That matters operationally: the port's reference assets never need touching.
⚠️ What the control does not license. Stripping removes genuine silence too
and cannot tell the two apart. On this material the genuine runs total 0.71 s in
137 s and cost nothing measurable; on material that is mostly silence they would.
And the whole thing rests on the substituted-versus-additive distinction — it
is valid for Xenia's ALSA padding, which inserts, and it is vandalism on a
PulseAudio monitor capture, which substitutes. tools/port/strip-padding says so
in its header before it says anything else, because running it on the wrong
artefact would look like it worked.
Its output is byte-identical to the control's own stripping, so the tool and the experiment are the same operation rather than two implementations that agree.
The correctness harness the docs promised for eight milestones did not exist
tools/port/verify-screen, line 20, since P1: "Use tools/verify-capture for
the correctness question." There was no such file. The port has had a harness
comparing itself to sylpheed-cli — two renderers sharing its assumptions — and
none comparing it to the game, while its own documentation said otherwise.
docs/re/captures/ORACLE-CAPTURES.md is blunt about why that matters: two
renderers agreeing proves nothing, and this corpus has been bitten three times —
the dropped pteff05 background, the scale-0 rect, rest() — each invisible to a
render-vs-render diff and obvious against a capture.
tools/port/verify-capture now exists. Five screens, against framebuffer
captures of the real game:
| screen | RMSE | differing | note |
|---|---|---|---|
main_menu |
14.79 | 0.25 % | focus state may differ |
extras |
15.29 | 0.46 % | focus state may differ |
title |
21.07 | 1.82 % | ptloop sweeps never stop |
publisher_logo |
10.77 | 1.00 % | |
developer_logos |
9.37 | 0.39 % |
No screen shows a large connected blob — the shape a missing or misplaced element makes, and the shape all three historical failures made. The differences are scattered, and the two largest have stated causes.
74 % of main_menu's difference is the oracle's own focus signature
The corpus ships live-main-menu.png and live-main-menu-options-focused.png —
the same screen with a different button lit. Their difference is what focus
changes, measured by the oracle against itself. Of the port's 2 159 differing
pixels, 1 599 — 74.1 % — fall inside that signature. So the bulk of the
disagreement is a state mismatch (the port focuses NEW GAME, authored, because
HANDOFF Q5 measured initial focus as unstable), not a rendering defect.
Refutation attempt — the tone curve survives in its stated reach and not past it
ui-render-tone-curve.md models the relationship as
capture = 255·(render/255)^γ, γ ≈ 1.34–1.49, measured on dark flat patches
(render ~0–60), with "nothing constrains midtones or highlights" written into
its own reach.
I tried to fit that γ and got contradictory answers three times, and the
contradictions were mine. Binning every structurally matched pixel of
main_menu by render level gives the relationship directly:
| render | capture | implied γ | pixels |
|---|---|---|---|
| 8 | 4.04 | 1.20 | 183 026 |
| 16 | 7.89 | 1.26 | 227 630 |
| 24 | 15.57 | 1.18 | 100 945 |
| 32 | 26.15 | 1.10 | 87 474 |
| 40 | 38.07 | 1.03 | 86 094 |
| 48 | 53.96 | 0.93 | 85 255 |
| 64 | 78.52 | 0.85 | 6 509 |
| 96 | 130.44 | 0.69 | 1 682 |
✅ The claim survives where it was measured. In the darks the capture really is darker than the render and γ > 1.
🔴 It is not a single power law. The implied exponent falls monotonically and crosses 1.0 near render ≈ 44 — above that the capture is brighter. One exponent cannot express a curve that crosses unity, which is precisely why my whole-frame fits kept returning γ = 1.00: the darks want more than 1 and the midtones want less, and they cancel.
So the corpus's stated reach was not a hedge, it was the finding. ⚠️ And the exponent in the darks measures 1.18–1.26 here against the page's 1.49 for this screen — a disagreement I am recording rather than resolving, since they fit selected flat patches and I binned every matched pixel.
The tool reports the curve, not a best exponent
Two earlier versions of verify-capture reported a best-fit γ and were wrong
both times — once by fitting across a 74 % structural mismatch, once by
extrapolating past a reach the measurement's own authors had written down.
Extrapolating a measurement past its stated reach is how this tool got it wrong
twice, and the answer was not a better fit but a different instrument: a table
somebody can argue with.
Identifying the capture's focused button — and my harness was posing the port wrong
The Decoder attached an honest caveat to its reproduction of the tone-curve refutation: its bins included the focus-state mismatch, so it was "not a clean second opinion". That is removable, and removing it found a defect of mine.
The method, with a known-answer control
--menu=main_menu --script=down,down,down,down walks focus through all five
buttons and shoots each. Compare every one against a capture; the minimum
identifies the focused button. The control is the capture whose answer is in
its own filename:
| render focus | vs live-main-menu-options-focused |
vs live-main-menu |
|---|---|---|
ptbtn01 NEW GAME |
6 351 | 531 |
ptbtn02 LOAD GAME |
7 087 | 7 094 |
ptbtn03 TUTORIAL |
6 230 | 6 237 |
ptbtn04 OPTIONS |
1 292 | 6 364 |
ptbtn05 EXTRAS |
6 073 | 6 080 |
✅ The control picks OPTIONS, by 4.7× — the answer the filename gives.
✅ So the test is trustworthy, and live-main-menu.png has NEW GAME focused, by
11.5×.
Which is what the port already focuses. authored/flow.json's
initial_focus: ptbtn01 was chosen because HANDOFF Q5 measured focus as
unstable across boots — four boots gave TUTORIAL, TUTORIAL, NEW GAME, NEW GAME
— and it is one of the two observed states. It is now also the state of the
committed capture. ⚠️ That is corroboration, not a decode: Q5's instability
stands, and this identifies one frame rather than a rule.
The defect: verify-capture rendered menus with no focus at all
--screen= draws no focus record, so the harness had been comparing main_menu
to the oracle in a state the oracle was never in. Rendered properly, with
--menu=:
| before | after | |
|---|---|---|
main_menu |
0.25 % differing, RMSE 14.79 | 0.06 %, RMSE 13.21 |
extras |
0.46 %, RMSE 15.29 | 0.20 %, RMSE 13.38 |
A 4× improvement on main_menu that was entirely my harness posing the port
wrong, not the port drawing wrong. Worth stating plainly: the first run of a
new correctness harness reported a discrepancy, and three quarters of it was the
harness.
And the Decoder's caveat resolves to nothing — measured, not assumed
Re-deriving the transfer curve on the correctly-posed pair gives 1.20 / 1.26 / 1.18 / 1.10 / 1.03 / 0.94 at render 8…48 — unchanged from the mismatched run. So the focus-state contamination it flagged really did not move the trend. Its reproduction stands as a second opinion after all, and that is now a measurement rather than a hope.
tools/port/which-focus — the Decoder asked for a detector, and it carries its own control
S00A is blocked on knowing which button a screenshot has focused.
newgame_path.sh assumed NEW GAME is focused at boot, drove on that assumption,
and landed in a tutorial mission — because HANDOFF Q5 measured focus as
unstable across boots. And counting presses cannot substitute: ⬆ from the first
item wraps to the last, so no fixed number of presses lands on a known item from
an unknown start.
The Decoder's own attempt — a per-row brightness statistic — failed the control, picking NEW GAME on the capture whose filename says OPTIONS. The render-difference method passes it, so it is now a script that agent can run.
It runs the control on every invocation, not once when it was written
control -- live-main-menu-options-focused.png (answer is in the filename):
OPTIONS 1285 <- picked
EXTRAS 6073
...
-> OPTIONS, margin 4.7x CONTROL PASSED
If that fails, the tool refuses to report a result at all. A control that does not execute is not a control, and this one cannot be skipped.
Three checks, and one of them independently reproduces a corpus measurement
| input | verdict | margin |
|---|---|---|
live-main-menu-options-focused — known answer |
OPTIONS | 4.7× |
live-main-menu — the question |
NEW GAME | 11.4× |
live-extras — known from the corpus |
MISSION SELECT | 4.2× |
live-title-press-a — no menu at all |
refuses | 1.0× |
The extras row is a second known answer I did not plant: authored/flow.json
already records "MEASURED: EXTRAS opens focused on MISSION SELECT
(live-extras.png)", and the tool reaches it independently.
The title row is the negative control. A frame with no menu in it gives a margin of 1.0× and the tool says "this frame does not decide it. Do not act on this."
⚠️ And that refusal now carries a non-zero exit code. The first version printed the warning and exited 0 — so a caller scripting it, which is the entire point, would have read a refusal as an answer. That is the same defect as a checker claiming a check it skipped, and it is the fifth instance of that shape between the two of us this session.
What it is not: it identifies focus in one frame. It says nothing about what selects focus; Q5's instability stands.
The title's 1.82 % — three of my own explanations refuted, and the format has no blend mode
title is the port's largest disagreement with the oracle, and last iteration I
attributed it to the moving ptloop sweeps without checking. That attribution
is wrong, and so were the two hypotheses I formed after it.
❌ Not the sweeps. ptloop01/ptloop02 are 399×180 at (441, 270) — small
and central — and their exported keyframes hold pos, scale and rotation
constant, varying only alpha. The difference peaks at x ≈ 1088, nowhere near
them.
❌ Not an over-held element. --screen holds every element at its own
rest.t, so I added --no-hold to render the other answer. Playing the title's
groups past their rest fades the whole screen to black by t = 5.2 s —
30.97 % differing against 1.82 % held. Holding at rest is right.
❌ Not a timing offset. Sweeping the build-in: 24.05 % at t=1.6, falling monotonically to 1.68 % at t=4.18 and 1.82 % settled. The capture is at the settled end; there is no earlier moment that fits better than marginally.
What it actually looks like: a horizontal redistribution
Signed difference (port − capture), by cell:
| x=0 | x=320 | x=640 | x=960 | |
|---|---|---|---|---|
| y=0 | +1.1 | −13.1 | −6.6 | +16.0 |
| y=169 | +2.1 | −8.3 | +4.2 | +9.9 |
| y=338 | +5.8 | −4.5 | −0.0 | +3.2 |
| y=507 | +3.9 | +3.3 | +2.0 | +2.3 |
The port is darker centre-left and brighter right, and it nearly cancels —
whole-frame means 63.8 against 62.5. That is not a level error and not a tone
ramp; it is brightness in the wrong place. And it falls in exactly the rows
spanned by the two wide elements ptlogo_back2 (1118×262 at 71,126) and
ptlogo_back2eff (1133×280 at 64,117), with the column profile falling off past
x≈1152 against their right edges at 1189 and 1197.
🔴 The export carries no blend mode, so the port cannot draw one
ptlogo_back2eff's exported keys are declared, id, index, keyframes, kind_raw, layer, layer_source, pivot, rest, role, sprite. There is no blend field, in
this element or in FORMAT.md at all. The port composites everything with normal
alpha.
If the game draws _eff layers additively, a wide gradient sprite would
produce precisely this signature — surplus where the sprite is bright, deficit
where the underlying art is brighter than the sum — and nothing in the export
would reveal it. That is a decoding question, not a port one, and it is asked
rather than assumed. ⚠️ It is a hypothesis I have not tested; I am recording it
because the three I could test are dead.
A separate rest.t casualty, recorded and not acted on
pteff02 is a full-frame primitive whose group runs 0x40000000 (25 % black) at
t=46 → 0xd4000000 at 76 → 0xcc000000 at 118 → 0x00000000 at 236. Its
rest.t is 46, so the port holds a 25 % black veil the screen's own
timeline removes. This is the third instance of rest.t naming a hold that is
not the settled state — after the loading screen's opaque quad and ptlogo1's
creep. ⚠️ It does not explain the residual — removing a darkening veil would
make the port brighter still, and it is already brighter where it disagrees — so
it is recorded rather than fixed.
And a new diagnostic
--no-hold plays a screen past its rest instead of clamping each element at
rest.t. Added because the question "is the held pose what the idle game
shows" could not be asked otherwise. ⚠️ Its first version set the flag thirty
lines before view exists and silently rendered nothing — caught because the
comparison loop found no files, not because anything reported an error.
🔴 The exporter dropped nested .rat leaf geometry on 45 elements — and it is the title's 1.82 %
The Decoder overturned one of my three eliminations, and it was the one I was
most confident about. I ruled out the ptloop sweeps because "399×180 at
(441, 270), keyframes hold position constant" — that is the parent's record.
The geometry is in the leaf, and the exporter never opened it.
| parent (what the export shipped) | leaf ptloopNN.rat |
|
|---|---|---|
ptloop01 |
scale (100, 100), rot 0, pos (441, 270) fixed | scale (100, 600), rot +30°, x sweeping −639 → −39 → 1521 |
ptloop02 |
scale (100, 100), rot 0, pos (441, 270) fixed | scale (100, 800), rot −45°, x sweeping 1721 → 1111 → −839 |
Two ~1080 and ~1440 px quads leaning opposite ways and sweeping across the frame, against two 400 px sprites drawn upright and static in the middle. That is exactly the signature I measured — darker centre-left, brighter right, nearly cancelling — and the Decoder's GPU capture puts their centres at x ≈ 467 and 992, which are the two cells where my signed difference peaked.
ui_layout's own doc comment had said so: "the rotated quads come from its two
nested .rat leaf records, which the census never opened." Neither did
this exporter. It opened a leaf in exactly one place — highlight_name, for
focus records — and nowhere else.
It is not two elements. It is 45
| screen | elements with a dropped leaf |
|---|---|
main_menu, extras, press_start (+ JP twins) |
every button — ptbtn01.rat … ptbtn13.rat, ptbtn00.rat |
title, extras |
ptloop01.rat, ptloop02.rat |
build_00/01/12/15 |
pgloading_loop1/3/4/5.rat |
title_jp |
ptlogo_eff2.rat — two elements |
⚠️ The buttons are the benign case and screen.rs already knew it: "a BASE
record's leaf duplicates the parent's placement and the two can differ by a unit
(ptbtn04: parent y=401, leaf y=402). There the parent wins." The ptloop case
is the opposite — the parent carries no geometry at all and the leaf carries
all of it. 🟡 And title_jp's ptlogo_eff2 is the element DECISIONS has
recorded since P1 as the single largest render disagreement in the export, "the
one drawn element at a scale that is not a whole multiple of 100 %". It has a
two-element leaf. That is a lead, not a conclusion.
Emitted, deliberately not drawn
Element::leaf now ships the decoded leaf, and one read_leaf closure serves
both it and the focus path — a second copy is how the case would go missing
again.
🔴 ScreenView ignores it, and that is the honest state. Parent and leaf each
carry their own alpha ramp on a different span — parent 0 → 255 over
t=70…238, leaf 255 → 0x80 → 255 over t=150…600 — so how the two compose is a
decoding question, and drawing the leaf on a guess would replace a visible
1.82 % gap with an invisible wrong one. verify-screen confirms nothing moved:
title still max 6 / over3 790, main_menu max 4, title_jp max 155.
✅ Additive blending is refuted — the Decoder tested T8aD +0x04 bit 0x02
as an additive selector and "every measure worsens". My blend-mode hypothesis
from last iteration is dead, and the export carries no blend field because none
has been found: the per-draw capture records primitive type, index count,
shader hashes, texture bindings and vertex attribute 0, and no
RB_BLENDCONTROL.
🔵 And this makes the port's biggest oracle gap the same item as the rotation
question already standing with the human. sylpheed-cli screen render
deliberately does not rotate, which is why both renderers show it — the
Decoder measures its own residual as tiles running −38.6 then +33.8 and
cancelling, the same shape as mine. It is a shared decode gap, not a defect in
my compositor, and MISSION's "Needs a human decision — rotation" now has a
number attached: 1.82 % of the title's pixels, in a signature that can be
recognised.
The leaf composition is decoded and implemented — and it does not close the 1.82 %
The Decoder decoded the rule I refused to guess: draw the leaf on its own
timeline; do not multiply the parent's alpha in. Multiplying is refuted, not
merely unsupported — at the fitted time the parent has expired (its group returns
to 0 at t=250 and holds), so leaf × parent / 255 predicts zero for both quads
and the sweeps would be invisible. They are drawn.
The fit is worth repeating because of its shape: the game's own composed alpha is
observable in the per-draw vertex colours (C3FFFFFF/B6FFFFFF = 195 and
182), fitting only those two numbers against the two leaf ramps gives one
consistent time t = 355, and the same t then predicts quad centres at 981
and 478 against 992.0 and 467.2 measured. No x entered the fit.
Implemented: _draw_leaf runs the leaf unclamped — like the spinning ring, and
for the same reason. Held at its own rest.t the leaf sits at x = 1521,
entirely off the right edge, so holding would delete the sweeps rather than
settle them.
🔴 And it changes nothing measurable. The title is still 1.82 %
| t | units | differing |
|---|---|---|
| 4.35 s | 261 | 1.82 % |
| 5.917 s | 355 | 1.81 % |
| 7.00 s | 420 | 1.79 % |
At t=355 my interpolation puts the leaf's top-left at x ≈ −324 — off-screen left — where the Decoder's model puts the quad's centre at 981. Those cannot both be right, and the gap is not something to tune away: it is a disagreement about how the leaf's keyframes become a placed quad, most likely in the pivot and the rotation about it. Handed back with both numbers.
So the honest state: the exporter no longer drops the data, the composition rule is implemented as decoded, and the port's largest oracle gap is exactly where it was. Fixing the export was necessary and was not sufficient.
Two flagged elements deliberately not drawn
authored/rendering.json narrows drawing to ptloop01/ptloop02 — what the
decode covers — while the exporter keeps flagging all 15.
title_jp/ptlogo_eff2— parent 125 % at (412,96), leaf 100 % at (402,66). The same shape, and the elementDECISIONShas recorded since P1 as the largest render disagreement in the export. The Decoder said plainly "I have not tested it." Drawing it would extend a decode past the case it was fitted on — the failure this port has made four times this session.pgloading_loop5— leaf scale (0, 0). A zero scale is one of the three historical failures this corpus names, so it is exactly where a guess costs most.
⚠️ And neither can be adjudicated here. title_jp has no oracle capture, and
verify-screen compares against sylpheed-cli, which draws no leaves at all
— so any leaf drawing increases that divergence whether it is right or wrong.
Its max went 155 → 232 when they were drawn, and that number is not evidence
in either direction. Recognising it as uninformative is the reason it did not
become a justification.
The −324 was the old keyframe association, and the corrected one is available today
The Decoder found it and it is not geometry: my leaf path pairs each pose with the next pose's time. Fed my pairing into its own interpolation, it reproduces −324 to the digit. Corrected, t=355 gives top-left 781 and centre 980.5 against 992.0 measured — so there was never a 1 300 px pivot mystery to look for, and I am glad I said the two numbers instead of hunting one.
🔴 Correcting BLOCKED: this was never gated on a branch landing
docs/port/BLOCKED.md has carried the keyframe-record-layout row as "NOT taken,
and it cannot be taken yet … sylpheed-formats is a path dependency, so this
reaches the port only when that branch lands on main."
That is wrong. The corrected association is in this checkout, behind an environment variable:
// Set `SYLPHEED_KF_TIME_SHIFT=1` to read `W[k-1]` as block `k`'s time
// ("the word is the time the NEXT pose is reached") instead of `W[k]`.
It has been switchable the whole time. I read that file twice this session —
once for rotation_deg, once for the leaf note — and did not notice the switch.
The experiment, run: mixed, and not decisive for the reason that matters
Re-exported with SYLPHEED_KF_TIME_SHIFT=1 and asked the oracle:
| screen | default | shifted |
|---|---|---|
main_menu |
13.21 / 0.06 % | 13.81 / 0.10 % — worse |
extras |
13.38 / 0.20 % | 13.95 / 0.24 % — worse |
title |
21.07 / 1.82 % | 20.41 / 1.86 % — RMSE better, area worse |
publisher_logo |
10.77 / 1.00 % | 9.05 / 0.75 % — better |
developer_logos |
9.37 / 0.39 % | 8.86 / 0.33 % — better |
⚠️ And it does not adjudicate the association, because the port's renderer is
built for the other one. Under the shift the untimed keyframe moves from last
to first — the leaf reads t=None at x=−639, then t=150, t=540 — while
pose_at is written around "the final keyframe carries no t, so it is given a
synthetic time exit_ramp_units after the last timed frame." So this measures a
renderer/association mismatch, not the association. BLOCKED said as much:
the change touches pose_at, settle_units, spin_period_units,
exit_ramp_units and the plate.
Export reverted to the default. Adopting the shift is a real piece of work — re-deriving the exit ramp, the settle, the spin period and the plate against a layout where the untimed frame is the first — and doing it hastily at the end of an iteration is how a 1.8 % gap becomes five wrong ones.
⚠️ The methodological point, which is the Decoder's and is the best thing here
Its rule matched because alpha at t=355 sits inside a long segment where a one-keyframe shift barely moves it, while x sweeps 1 560 px over the same span. It confirmed on the insensitive quantity; I was wrong on the sensitive one; and neither of us saw it until the two were compared.
Check a new interpretation against the fastest-moving field you have, not the one that happens to agree.
That is a different failure from the ones this session has collected — not an uncontrolled instrument, but a control chosen where it could not fail.
❔ A residual 11.5 px (980.5 against 992.0) is left over and is not to be fitted. A rotation about a declared pivot rather than the centre would displace by roughly that; if it still matters once the association is adopted, it gets measured rather than derived.
Re-running the P5/P6 gate after eight iterations of changes
The leaf path, the plate pulse, the BGM level, the voice export, the focus fix and a new diagnostic flag have all landed since the gate was last actually run. The mission's test is "a human presses a d-pad and Ⓐ and moves through those screens", and I had been verifying pieces of that against captures without once re-running the whole walk.
It works. Nine steps, unattended:
| step | ||
|---|---|---|
| ⬇ ×4 | ptbtn01 → ptbtn05 |
focus moves, every frame drawn |
| Ⓐ | EXTRAS → screen extras, focus ptbtn11 |
|
| Ⓑ | back to main_menu, focus restored to ptbtn05 |
HANDOFF Q5's rule, live |
| ⬆, Ⓐ | ptbtn04 OPTIONS, destination outside this archive |
prints the gap rather than pretending |
Filmstrip shared as 1788027380-788b1faafc3e. Every shot is non-blank (frame
means 31.5–33.1).
The sound is verified by a null control, not by a detector
I first tried an onset detector: count sharp level rises in the recording. It found one onset in the walk — and the same one in the music bed alone, which contains no cues. The 50 ms envelope cannot see a short cue over the bed. ⚠️ The right response to a detector that cannot separate its control from its subject is to stop using it, not to widen the window until the numbers look better. That is the shape this session has hit five times.
So the same technique that settled the voice: shadow the three cues with silence
through data/mods/, run the identical walk, and compare.
| peak | RMS | |
|---|---|---|
| walk, cues playing | +0.0003 dBFS | −18.36 |
| walk, cues silenced | −4.74 dBFS | −20.78 |
Silencing three sound effects costs 4.74 dB of peak and 2.43 dB of RMS, and the walk's peak is set by a cue rather than by the music. The mod log confirms exactly three files shadowed. No detector, no threshold, and the control is the same run with one input changed.
⚠️ Recorded under the Dummy driver, as everything audio here is. It shows the
cues reach the Master bus at the right moments; it does not show they are the
cues the game plays — that is HANDOFF Q8, and authored/audio.json still carries
the offsets as measured rather than decoded.
Pinned formats-pin-2026-08-29c — and the knob I tested last iteration was retired
🔴 I tested the wrong switch. SYLPHEED_KF_TIME_SHIFT is a superseded
partial fix: it got the association right but left pose 0 untimed, which is
exactly why the untimed keyframe appeared to "move from last to first". It does
not exist in the current parser. The real correction is the default in the
tagged crate, with the old reading behind SYLPHEED_KF_TIME_LEGACY=1 — the
opposite polarity from what I had.
So last iteration's five rows measured a renderer/association mismatch against a knob nobody should use. I suspected they were not decisive; I did not suspect the knob itself was retired.
The consequence is smaller than I budgeted for: there is no untimed keyframe
A placement group is an 8-byte header then frames × {u32 time; 36-byte pose},
so pose 0's time is the group's lead-in word and every pose is timed, including
the last. Measured on the re-export: 866 keyframes, 0 untimed.
pose_at's premise — "the final keyframe carries no t, so it is given a
synthetic time exit_ramp_units after the last timed frame" — does not invert,
it disappears. The branch is now dead code rather than wrong code, which is
why nothing needed re-deriving to adopt this.
And the leaf reads as the Decoder's table says: t=0 x=−639, t=150 x=−39, t=540 x=1521. At t=355 that interpolates to x = 781 — the top-left it predicted, and the 1 300 px discrepancy is gone.
Pinned by tag, which is what MISSION §2 is for
"The RE agent tags when it lands something you need and tells you over the message channel — that is how you stay current without floating."
That is precisely what happened, so crates/sylpheed-export/Cargo.toml now pins
formats-pin-2026-08-29c by tag. ⚠️ BLOCKED.md was wrong in both
directions — it said the change "cannot be taken yet" and that it arrives
only when the branch lands on main. It arrives when the tag is pinned.
🔴 The cost, stated rather than discovered later: sylpheed-cli builds from
the workspace crate, so until this reaches main the exporter and the
reference renderer read different decoders, and verify-screen is comparing
two eras rather than detecting drift. verify-capture is unaffected — it
compares the port against oracle captures and never touches the CLI — and it
is the check that matters. Revert to the path dependency the day the tag is an
ancestor of main.
What the oracle says
| screen | before | after |
|---|---|---|
publisher_logo |
1.00 % | 0.75 % |
developer_logos |
0.39 % | 0.33 % |
extras |
0.20 %, region 736×525 | 0.19 %, region 398×295 at (441,230) |
main_menu |
0.06 % | 0.06 % |
title |
1.82 % | 1.82 % |
The splashes improve outright. ⚠️ extras is the interesting row: the area
barely moved but its differing region collapsed onto the sweep position
(441, 270) — the residual is now localised to the one element still in question
rather than spread over the screen.
The title does not move. Its row is now posed at t=355, the Decoder's fitted sweep time, because the leaf group ends at t=600 with the quads parked off-screen at x=1521 — posing at the settle simply omits them. ⚠️ t=355 is not the time that minimises the difference: t=390 measures 1.65 %. Picking that would be fitting the pose to the score, which is what this harness exists not to do.
Refuted — my own "the single non-whole-multiple scale in the export"
DECISIONS has said since P1 that ptlogo_eff2 is "the single drawn element in
the whole export at a scale that is not a whole multiple of 100 % (125 %)".
That census was parents-only. Opening the 45 leaves finds thirteen distinct
non-whole-multiple scales — 75, 96, 99, 101, 103, 112, 125, 150, 204×208,
210×220, 250 — and 125 % is among the rarest at two occurrences.
ptlogo1/ptlogo2 carry 101/103/112 on the English title.
The claim's real content was "the only one the port draws" — a fact about my element set, not about the disc. Corrected.
🔴 And ptlogo_eff2 stays withheld, now for a stronger reason than caution.
Its 125 % is a pop, not a steady scale: scale-0 → 125 % → scale-0 between
t=50 and t=107, ≈0.95 s. The leaf draws at 100 %, as two superimposed copies
at alpha 160 and 80, each rotating 360° over 960 units — 16 s per revolution.
If parent scale gates the leaf it is a 0.95 s flash; if the leaf runs free it
spins for 16 s. Nothing on the disc chooses, title_jp has no oracle capture,
and the Japanese-locale capture MISSION has parked is what would settle it.
The 11.5 px was the fit's resolution, and the lesson inverts
The Decoder closed it by adding observables, not by tuning — the vertex
buffer carries positions and colours at the same instant, so all four
quantities must agree on one t:
| observable | solved t | precision |
|---|---|---|
| quad A x | 357.88 | ±0.12 units |
| quad B x | 357.58 | ±0.12 units |
| quad A alpha | 355.75 | ±1.54 units |
| quad B alpha | 354.09 | ±1.89 units |
Alpha moves only 0.27–0.33 levels per keyframe unit, so one byte of quantisation is worth 1.5–1.9 units, which at 4 px/unit is 6–8 px of sweep. That is the whole of the 11.5 px. At t = 357.7 the centres land within 0.70 px and both alphas inside one level.
⚠️ The lesson is the earlier one inverted, and this is the half worth keeping. Checking a wrong rule against alpha made it look confirmed. Here the same insensitivity manufactured a residual that did not exist. So an insensitive quantity does not merely fail to falsify — it invents error. Solve on the fastest-moving field; check the slow one; never the reverse.
I was already looking for a pivot rule to explain 11.5 px when they wrote. There was nothing to find.
Refutation attempt — the pivot claim, checked here and survived with a nuance
They state the leaf pivot is (200, 90) on a 399×180 sprite, "the pivot is the centre, so rotation displaces it by nothing." Checked against my own export: pivot [200, 90], sprite 399×180, true centre 199.5, 90.
✅ Survives. ⚠️ With one correction of no consequence: the sprite is odd-width, so the pivot is the centre to within half a pixel, not exactly. Against their −0.70/−0.48 px agreement that changes nothing, and it is worth stating only because "displaces it by nothing" is the kind of sentence that later gets leaned on for a sub-pixel claim.
verify-capture now poses the title at t=357.7 rather than 355: RMSE
21.07 → 20.92, differing 1.82 % → 1.81 %. Marginal, and it is the right
pose for a stated reason rather than a better number.
ptlogo_eff2 is withheld for a better reason than mine
I was withholding it out of caution about untested generalisation. The Decoder
points out something stronger: it is on title_jp, and MISSION §7 scopes out
"localisation beyond English" — so it is not a question the menu port has to
answer at all, and the parked Japanese-locale capture does not need reviving on
its account. authored/rendering.json now says that first and the undecidability
second. Widening scope to close a residual would have been the wrong trade,
and it is the human's call either way.
🔴 The focus ring had silently stopped, and BLOCKED had listed it
docs/port/BLOCKED.md said the record-layout change touches five things:
pose_at, settle_units, spin_period_units, exit_ramp_units and the
plate. I checked pose_at and deleted exit_ramp_units, reported that, and
did not work the rest of the list.
spin_period_units required "the first timed and the second untimed". Under
the corrected layout the ring reads t=0 rot=0 and t=120 rot=360 — both
timed — so the rule returned 0 and the focus ring stopped spinning. Nothing
reported it: a period of 0 is a legal "this element does not spin".
Rewritten to take the span between the two poses. On the ring that is 120 − 0 = 120 units, the same number the old rule produced, which is a small piece of evidence that the corrected layout is self-consistent rather than merely different.
Verified the way P5 verified it — bit-identity one period apart, on the ring's
own 60×60 box so the ptloop sweeps cannot confound it:
| separation | mean difference |
|---|---|
| +120 units (one period) | 0 |
| +120 units again | 0 |
| +30 units (quarter) | 8.61 |
| +60 units (half) | 8.88 |
⚠️ Getting there took three wrong instruments, and the sequence is the lesson.
A whole-frame max saturates on one rotating edge — adjacent frames scored 131
while their mean was 0.022. A live --menu filmstrip jitters by up to a frame,
which is ~3° of ring, and its cadence cannot be pinned. And a whole-frame
comparison is dominated by the sweeps, which move 480 px over one ring period.
--focus=<id> was added so a --screen run can draw a focus record
deterministically, which is what made the check reproducible at all.
The plate's period is now the disc's 105, and it disagrees with the measurement
Under the corrected layout ptbtn00f runs t=0 (alpha 0) → t=105 (alpha 0) — a
closed cycle with every pose timed.
✅ The ambiguity this entry carried is gone. It used to say the cycle might restart at t=6 rather than 0, giving 123 units, and that nothing separated the two. There is now one reading.
🔴 And the number is worse against the oracle, which is stated rather than avoided. 105 units is 1.750 s; scaled by the factor the ring shows between its declared 120 units and its measured 2.177 s (×1.089), 1.906 s — about 17 % below every one of the corpus's four timings (2.12 / 2.19 / 2.34 / 2.31 s). The old 129 gave 2.34 s, at the top of that range, which is exactly why it looked right.
129 was the last timed keyframe plus exit_ramp_units, and that constant is
deleted. A period built from a constant that no longer exists cannot stay, even
though it fitted better. So the port ships the disc's number and says it is
wrong, rather than keeping a number that agreed with the measurement for a
reason that has evaporated.
Verified: the plate is bit-identical 105 units apart (mean diff 0) and differs at 30 units (0.83). ❔ What would resolve the disagreement: whether the group loops from its start at all, or holds at alpha 0 between cycles. Asked.
The plate's period is 120, decoded — and it was falsified with my own ring number
The Decoder found it in the format: a nested record is itself a RATC bundle,
and its header's +0x08 is the loop length — the same field
ui_header_time_disc already tests at the top level. A record's keyframes need
not fill it, and the slack is a hold at the final pose. ptbtn00f is 105 units
of ramp inside a 120-unit cycle, so the glow rests dark for 15 units. The five
ptbtn0Nf records fill their 120 exactly, which is what shows the slack belongs
to that record rather than to the format.
Disc-wide over 1 781 timed nested records: 92.3 % declare exactly their last keyframe time, 7.7 % declare more, 0 declare less. That last row is the falsifier — a cycle cannot restart before its own last pose — and it never fires.
The decisive test used this port's number, not theirs
Both candidates need the same emulator pacing factor, and the ring measures it independently: declared 120 units → 2.177 s → 1.0885.
| plate period | nominal | factor needed for the measured 2.12–2.34 s | |
|---|---|---|---|
| 105 units | 1.750 s | 1.211 … 1.337 | 🔴 excludes 1.0885 |
| 120 units | 2.000 s | 1.060 … 1.170 | ✅ contains it |
105 cannot reach the measured range under any pacing the ring also satisfies. Two different elements in different bundles, measured in separate runs, tied only by both declaring 120.
⚠️ My three readings of this number, in order, are the useful record: 129
(105 + exit_ramp_units) fitted the measurement for a reason that later
evaporated; 105 (the group length) I shipped knowing it was 17 % short; 120 is
decoded. And the 123-vs-129 pair I once called unseparable straddled the right
answer without containing it — which is the sharpest argument I have seen
against treating "two candidates, nothing separates them" as if the truth must be
one of the two.
Verified: bit-identical 120 units apart (mean diff 0), 0.061 at a quarter and
0.888 at half. Still authored, because the pinned tag does not expose +0x08
yet — delete the entry the day a tag does.
Their rest() flag, checked rather than assumed
They warned that a focus record is exactly the kind of element rest()
mishandles, since a pulse's last hold is not its resting state. Censused: 34
focus-record elements in the export, and only 2 have a varying alpha — both
ptbtn00f, EN and JP. Their rest.alpha is 80, identical to their peak,
which is precisely the pathology described. The port does not hit it because the
plate is drawn through the loop path, and the other 32 are constant-alpha, so
rest() is safe for them. Bounded, not hoped.
✅ A settled screen is ONE instant, and it collapsed three residuals at once
The Decoder's finding, applied: rest() returns each element's last hold
keyframe chosen independently of every other element. That is right for
anything that ends the screen settled and exactly wrong for a transient —
the title's ptlogo_back2eff1 is a two-frame flash (0 until t52, 255 at t54–56,
0 by t58), so its last hold is the flash peak and rest() left it burning.
There are five of them, and rest() drew all five at once.
The settled instant is the longest interval containing no keyframe time, over
a bundle's top-level elements. Reproduced independently here before adopting:
title [160, 236], midpoint 198 — the Decoder's number to the unit. ⚠️ The
top-level restriction is what makes it match: including the ptloop leaves gives
[269, 540] instead.
Against the oracle
| screen | before | after |
|---|---|---|
title |
20.92 RMSE, 1.81 % | 14.61 RMSE, 0.26 % |
publisher_logo |
9.05, 0.75 % | 2.17, 0.01 % |
developer_logos |
8.86, 0.33 % | 3.05, 0.01 % |
main_menu |
0.08 % | 0.08 % — unchanged, window too narrow |
extras |
0.19 % | 0.19 % — unchanged, window too narrow |
Seven times fewer differing pixels on the title, seventy-five times fewer on the publisher splash, whose differing region is now a 13×18 box. This is the largest correctness gain the port has had, and none of it is mine: it is a decode, computed from the keyframe table with no reference to any capture.
⚠️ It is applied only where the window is wide, and that bar is not invented
The widths in this export split with nothing in between: press_start 214,
publisher_logo 190, developer_logos 145, title 76 — then main_menu 12,
extras 12, the loading screens 8 and 4. A 12-unit "settle" on a menu that
builds in until t=70 is a gap between staggered ramps, not a settled pose.
The bar is 30 units: the Decoder's disc-wide census puts the knee there (30 %
of bundles ≥ 30, 42 % under 10, the latter mostly loop* fragments meant to be
in motion), and this export's own screens sit 4× either side of it with nothing
between 12 and 46. Two independent populations agreeing on where to cut is what
makes it a bar rather than a preference.
Checked unbroken: the boot pacing is unmoved (developer_logos@4.26,
title@7.91, developer agrees) and the scripted walk still runs end to end with
focus restored.
Their census, and a framing of mine they sharpened
I reported "34 focus-record elements in the export, only 2 with a varying
alpha". Disc-wide it is 210 varying, 202 with rest() at the peak, across
1 130 focus records — 116 in GP_DEBRIEFING_PILOTLOG, 54 in GP_MOVIE_THEATER,
30 in GP_HANGAR_ARSENAL, 8 in GP_LEADERBOARD, and 2 in GP_TITLE.
My 2 is right because GP_TITLE has 2. ⚠️ But "only 2 have a varying alpha"
reads as a fact about the format and is a fact about one pak — and the pathology
sits in exactly the screens a wider port reaches next. The sentence was true as
measured and false as remembered, which is the failure this corpus keeps
finding, and it was mine this time.
⚠️ And they corrected a framing I had: I called rest.alpha == peak "the
pathology". It is worse than that — a pulsing element has no resting pose at
all. The question rest() answers is malformed rather than mis-answered,
because the element's state is a phase, not a value. pose_at(t) with t inside
the record's own declared cycle is the only well-formed query on one.
🔴 Worth carrying for whenever this port grows: GP_LEADERBOARD's
py_ranking_btn01f swings 255 → 127 → 255 with no two adjacent keyframes equal,
so rest() falls through to its longest-dwell rule and returns 244 — neither
peak nor trough. A glow stuck at its peak is visibly wrong; one stuck at 244 of
a 127–255 range looks entirely plausible, and nothing reports it.
✅ And a free second instance of the loop-length decode from a pak neither of us
was looking at: py_ranking_btn01f's ramp ends at t=90 inside a declared 120
— 30 units of hold, the same shape as the plate's 105-in-120.
Their "do not draw all five flashes" flag — checked, and it does not apply here
The Decoder armed a draw capture before the title exists and caught the build-in
on the console: ptlogo_back2eff1 in frames 130–131, eff2 at 133, eff4 at
133–135 — and eff3 never drawn at all. Not a miss: a flash's peak is 2
keyframe units, which at that run's pacing is 0.85 of a presented frame, so
which flashes get sampled is a matter of phase. The console shows a subset on
any given play, and the warning was that drawing all five would read heavier than
the real thing.
Checked rather than reasoned about. Sweeping the port's build-in with
--no-hold:
| t | flashes drawn |
|---|---|
| 54, 56 | eff1 |
| 58 | eff2 |
| 60 | eff2, eff3 |
| 62 | eff3, eff4 |
| 64 | eff4, eff5 |
| 66, 68 | eff5 |
The port draws them sequentially, never more than two at once, and the two
only overlap where their declared windows abut. That is the stagger the disc
declares, not a pile-up — the pile-up was the rest() bug, and it is fixed.
⚠️ So the difference from the console is presentation rate, not content. At
60 fps each 2-unit flash gets ~2 frames; at the console's pacing it gets 0.85, so
some are skipped. A frame-by-frame comparison of the build-in against a console
capture will therefore show flashes the console missed, and that is a fact to
know rather than a bug to fix. It is also why the settled-frame comparison —
the one verify-capture makes — is unaffected: at t=198 none of the five is
drawn.
Three things of theirs worth recording
✅ My top-level restriction was verified, not merely accepted: top-level
[160, 236] width 76, versus [269, 540] width 271 with the ptloop leaves
included — an instant after every top-level element has exited. Worth having on
their page, because the rule as described permits the wrong reading.
✅ The 120-unit loop is confirmed from the guest's own vertex data, not inferred from pixels: the glow quad's per-vertex colour alpha is the element's fade alpha, giving an observed range of 0…80 against a decoded peak of 80, exact and unfitted, over 20 cycle starts. Fitting the decoded ramp gives RMS 13.16 alpha levels against 38.18 for the same ramp reversed — if the shape carried no information those would be equal.
📌 A trap noted for whenever this port grows draw-stream tooling: a 2D draw's
identity is its vertex geometry, not its bound texture, because these sprites
sample large shared pages. Matching on texture dimensions told them first that no
flash is ever drawn, then that ptbase2 and pteff04 are drawn in frames 75–105
— which are the intro movie, whose YUV planes are 640×360 targeting 1280×720.
Two errors, opposite directions, one pass, neither loud.
✅ The publisher_logo residual was a missing black hold, and we had both dismissed it
I had carried this as "0.03 s outside a composite bound, probably a property of the bound rather than the game", and the Decoder agreed. We were both wrong, and the way it was settled is the point: I stopped reasoning about the bound and filmed the transition.
At 0.05 s the port fell straight out of the publisher's fade into the developer logos — mean 5.06 → 0.32 at t=4.20, then 5.65 at t=4.25. There was no black frame at all, where the oracle measures a 0.17–0.23 s pure-black plateau (HANDOFF Q7). The bound was fine. The port was missing a fifth of a second of black, and had been since P3.
Authored at 12 units, because on the boot path there is nothing to read it
from: publisher_logo and developer_logos each carry a single palogo_eff0 —
a 1280×720 primitive with one keyframe at t=0, static, not a transition ramp.
The menus' quad declares black for 12 units and 12/60 = 0.200 s sits in the
middle of the measured range, so the number is the disc's where a screen has one.
Filmed after: t=4.25, 4.30, 4.35, 4.40 all at mean 0 — four black frames, 0.20 s — then the developer logos at 4.45.
| before | after | |
|---|---|---|
| publisher interval | 4.26 s, DIFFERS | 4.47 s, agrees |
| developer interval | 3.62 s, agrees | 3.73 s, agrees |
The settled-frame comparisons are untouched, as they should be — this is pacing, not pixels.
⚠️ The lesson is about the shape of the dismissal, not the number. "A 0.03 s miss against a bound composed from two measured ranges plus jitter slack is more likely a property of the bound" is a plausible explanation, it was offered and accepted by both of us, and it was wrong. The composite bound was the reason the miss looked small — the underlying gap was 0.2 s — and a plausible explanation for a small number is exactly how a real defect stays hidden. The film cost one command.
ptlogo_back2eff3 — recorded, deliberately not acted on
The Decoder has reproduced across two independent build-ins that the console
never draws eff3: 0 draws against ~5 expected, while eff1 gets 4, eff2
3 and eff4 6. Three explanations are ruled out — sampling phase (eff3 is
non-zero over six units against a 2.23-unit step, and frames at t=60.1 and 62.3
sit inside it drawing eff2 and eff4 instead), a draw the log cannot see, and
a bad position guess (no quad anywhere is within ±30 of the expected 408 width;
the spectrum jumps 262 → 748).
❔ But why is not established — nothing in eff3's record differs from its
neighbours: same kind 0x0, same keyframe shape, same u4/u8, same scale.
🔴 So the port keeps drawing it, and that is a decision rather than an
oversight. Dropping an element the disc declares, on a measurement with no
mechanism behind it, is authoring a behaviour neither agent can derive — and
nothing this port gates on would notice either way: the flashes live only in
the build-in, and verify-capture compares the settled frame at t=198 where none
of the five is drawn. Acting would buy no measurable fidelity and cost an
unexplained exception in authored/.
What would change it: a mechanism in the record, or a gate that measures the build-in against a capture. Until then the port is visibly wrong for two frames during a build-in nobody compares, which is the cheaper of the two wrongs.
The narrow settle windows are harmless, and I can now say why
Adopting the settle instant left main_menu and extras on per-element rest()
— their windows are 12 units, below the 30-unit bar — and I recorded that as a
gap. It is not one. rest() is malformed only for a transient, and the
transients are precisely on the screens whose windows are wide:
| screen | window | transients |
|---|---|---|
title |
76 | ptlogo1/ptlogo2 ×4, pteff01, ptlogo_back2eff1…5, ptlogoall_eff |
publisher_logo |
190 | palogo_sqex_eff |
developer_logos |
145 | palogo_*_eff ×3 |
main_menu |
12 | none |
extras |
12 | none |
The discriminator is returning to dark far before the screen's own end —
ptlogo_back2eff1 is dark again at t=58 while the title runs to t=269 — as
opposed to the ordinary fade-in-hold-fade-out that every menu element has, where
rest at 255 is the settled pose and the final 0 is the exit.
⚠️ I am not claiming that as a rule. Two screens having narrow windows and no transients could be coincidence; it is n = 2, and n = 2 is where I have gone wrong before. What it does mean is that nothing measurable is being left on the table by the 30-unit bar today.
Refuted, mine — "the menu residual is localised on the ptloop sweeps"
I have written that twice. It came from reading the bounding box of the differing pixels, which sat at (441, 230) — the sweep position. Tested by sweeping the leaf's phase against the live-menu captures:
main_menu, sweep phase |
differing |
|---|---|
| t=60 (barely on screen) | 0.063 % |
| t=350 (mid-screen) | 0.183 % |
| t≥600 (parked off-screen) | 0.061 % |
✅ Two things fall out. The capture shows no sweeps: the port matches best when they are off-screen and three times worse when they cross the middle. And with them parked the residual's box is 834×358 at (445, 167) — the button column, which is where the focus signature lives, not the sweep position.
On extras the same test moves the box (398×295 at the sweep position at t=70,
736×525 spread at t=700) while the magnitude barely changes: 0.192 % against
0.200 %.
🔴 So the box moves with the sweeps and the residual does not. A bounding box
over scattered pixels tells you where the outermost differing pixels are, not
where the difference is — and I had been quoting it as if it localised a cause.
verify-capture prints that box, so this is a caution about reading my own tool.
And a first piece of evidence on whether the sweeps loop
The disc gives one pass, t=0…600, ending parked off-screen at x=1521.
ORACLE-CAPTURES.md says the title's sweeps "move continuously", which I had
taken as implying a loop. The idle main-menu capture matches best with them
off-screen, which is evidence they run once and park.
⚠️ One capture, one screen, and "best match" is a weak instrument for an absence
— but it is the first evidence either way, and it points against looping. The
loop-length field the Decoder decoded (+0x08 of a nested record's header) would
settle it outright; it is not in the pinned tag.
Refuted — "the developer splash is one composited quad, the bounding box of the three logos"
The Decoder observed the game submitting one 525×259 quad at (378, 155) on the developer splash and read it as the bounding box of the three logos, warning that drawing three sprites there draws something the console does not. The arithmetic does not support it, and the port keeps drawing three.
| bounding box | |
|---|---|
| the three logos | 500×421 at (390, 164) |
gamearts_eff + seta_eff |
521×261 at (379, 154) |
| the observed quad | 525×259 at (378, 155) |
A 259-tall quad cannot contain the three logos, which span y 164…585:
palogo_anima alone starts at y = 449, thirty-five pixels below that quad's
bottom edge. The observed quad matches the union of the two _eff glows to
about four pixels in every dimension.
⚠️ And those two are transients — my own census flagged them, dark again by t=45 — so a frame containing that quad is a build-in frame, not the settled screen. Consistent with a draw capture that starts early, which is exactly what theirs does.
I cannot see their draw stream, so I have sent the arithmetic rather than a verdict. What I will not do is stop drawing an element on a claim whose stated identification excludes that element from its own bounding box.
The black hold is 9 units, not 12 — measured in draws rather than luminance
I authored 12 from HANDOFF Q7's luminance plateau of 0.17–0.23 s, supported by the menus' transition quad declaring black for 12. The Decoder counted submitted quads instead, which is the better instrument: luminance cannot separate the outgoing fade's tail from true black.
Frames 21–125 submit palogo_sqex fading to alpha 7; frames 126–129 submit no
sprite quad at all; 130–153 fade the developer splash in from alpha 34. Four
presented frames at 2.284 units/frame — a rate derived from the disc as its own
clock, because that run ran at 13.1 fps against 28 elsewhere — gives 9.1
units = 0.152 s, ±1 frame 6.9–11.4.
⚠️ It disagrees with the luminance figure and the disagreement is the point. 0.114–0.190 s against 0.17–0.23 s overlaps only at the top, and the true black is shorter than 9 even so: both boundary frames still carry picture. My 12 was also supported by analogy — a different screen's quad on a different path, where the boot splashes carry no quad at all. A number that fits by analogy loses to one measured in place.
verify-dwell's bound moved with it. Both screens still agree: publisher 4.42 s,
developer 3.78 s.
The title's sweeps loop — measured, and the field could not have told us
The disc gives one pass (ptloop01 t=0…600, ptloop02 t=0…720), each ending
parked off-screen, and the port ran them once. The oracle says they loop:
across two title dwells the sweep quad oscillates over its whole x range and
resets hard to the same start — one reset in the first dwell, two in the second.
🔴 And the loop-length field could not have settled it, which corrects a hope I had stated. Both records declare exactly their last keyframe time — slack zero — and "loops at 600" and "runs once for 600 and stops" write the identical header. 92.3 % of records on the disc are in that state, so the field discriminates only where there is slack, as the plate's 105-in-120 had.
Implemented and verified on the two sweeps' least common multiple, since they have different periods: 600 and 720 realign at 3600 units = 60 s.
| separation | mean difference |
|---|---|
| +3600 units (LCM) | 0 |
| +1800 units | 0.438 |
+600 units (ptloop01 only) |
0.100 |
⚠️ Scoped to the title, because that is where it is measured. The menus
declare the same 600/720 and nothing on the disc distinguishes them, but my own
weak evidence points the other way there — sweeping the phase against
live-main-menu.png, the port matches best with the sweeps off-screen
(0.061 %) and three times worse mid-screen (0.183 %), and if they looped the
sweep is on screen for roughly 73 % of the cycle. Two weak signals in opposite
directions is a reason to scope, not to pick.
The menus' residual is the tone floor, not structure — and extras is not really 3× worse
extras sits at 0.19 % differing against main_menu's 0.06 %, on two screens of
the same family, and that gap wanted explaining.
Signed difference (port − capture), by cell:
| x=0 | x=320 | x=640 | x=960 | |
|---|---|---|---|---|
extras y=169 |
+12.13 | −3.64 | +2.43 | +10.60 |
extras y=338 |
+12.29 | +1.36 | +1.42 | +9.05 |
main_menu y=169 |
+11.63 | −0.68 | +3.01 | +10.24 |
main_menu y=338 |
+11.03 | +3.93 | +2.92 | +8.84 |
The two screens are nearly identical, and the port is uniformly +9 to +12 brighter in the dark outer columns — which is exactly the transfer curve I measured earlier: γ > 1 in the darks, capture darker than render. There is no dipole, no displacement, no missing element.
So the 0.06 % / 0.19 % gap is not a difference in fidelity. The thresholded count only sees pixels differing by more than 64 levels, which are text and sprite edges; the two screens simply have different amounts of high-contrast edge. The level disagreement, which is what a tone term produces, is the same on both.
⚠️ This is the bounding-box lesson again in a different costume. I had two numbers, 0.06 and 0.19, and took the ratio as meaningful. It is a count of threshold crossings, and a count of threshold crossings is not a measure of how wrong a screen is.
A diagnostic trap of my own, worth writing down
My first pass at this reported 10 of 18 elements "transparent at rest" on
extras — the buttons, the title, the frames — and looked exactly like a
missing-element bug. It was not. --screen=NAME without --time renders at
t = 0, and pose_at clamps t to minf(t, settle_units), so t=0 stays t=0 and
every element is still at its first keyframe. Passing --time=2.0 draws 18 of 18.
The tool was right and my invocation was wrong, and the failure looked like a serious defect rather than an empty argument. Same family as the instrument traps this session has collected — and mine was the one that reported a worse problem than existed, which is the direction that wastes an iteration rather than hiding one.
Refutation attempt — their 239.8-unit figure, checked from my export
The Decoder converted the boot's black gap using the disc as its own clock:
"palogo_sqex declares alpha ≥ 1 for 239.8 units and is drawn in 105 frames
→ 2.284 units/frame." That 239.8 comes from their reading of the record; I have
the same element in my export and can compute it independently.
palogo_sqex ramps 0 → 255 over t=15…30 and 32 → 0 over t=251…255. Under the
linear ramp the port already uses, alpha first reaches 1 at t = 15.0588 and
last exceeds it at t = 254.8750:
239.816 units.
✅ Survives, to four significant figures. It matters more than a spot-check: that number is the denominator of the units-per-frame conversion behind the 9-unit black hold I just authored, so an error in it would have propagated straight into a constant I ship. Two derivations from different sides of the same record agreeing to 0.02 % is what makes that constant safe to hold.
🔴 The loading screens are black at every instant — which proves the layer rule wrong for a layerless element
build_12 and build_15 have rendered blank since P3, and I had filed it as a
rest() casualty: pgloading_eff00 is a 1280×720 quad whose rest is opaque
black. It is not that, and the corrected keyframe association makes it
provable rather than suspected.
Every element's declared alpha window on build_12:
| element | opaque / visible | gone by |
|---|---|---|
pgloading_eff00 (black quad) |
t=0 … 38 at alpha 255 | clears at t=48 |
pgloading_loop4 |
t=8…32 | 38 |
pgloading_loop1 |
t=16…32 | 40 |
pgloading_line |
t=18…26 | 32 |
pgloading_str |
t=22…28 | 34 |
pgloading_loop3 |
t=24…26 | 34 |
baseeff, eff01, eff02, loop5 |
t≈16…32 | 32–40 |
The quad is fully opaque across the entire span in which any content is up, and it only clears at t=48 — by which time every other element has faded to zero. Rendered at t = 20, 30, 36, 40, 42, 44, 46, 50 units with the timeline playing, the frame is mean 0 at every one.
So this is not a bad choice of pose. Under the port's current layer rule there is no instant at which this screen shows anything, and a loading screen that is black for its whole life is not what the game does. That is a proof by contradiction, not a preference.
The rule under suspicion is mine, and it is narrow
pgloading_eff00 carries layer_source: "none" — no layer key at all — and the
exporter sorts a layerless element last, i.e. on top. Its paint_order is
[6, 7, 8, 9, 1, 5, 4, 2, 3, 0] with element 0, the quad, drawn last.
⚠️ Every other full-frame primitive in the export has a layer key —
main_menu, extras and title all give their pteff00 0x00008030 — so this
rule only ever bites here, which is exactly why it survived eight milestones
behind two screens nobody draws.
❔ Where a layerless element sorts is a decoding question and I am not answering it. If the game sorts it first — behind everything — the screen renders and the quad becomes a backdrop rather than a cover, which is what a 1280×720 black rectangle at the bottom of a loading screen would sensibly be. That reading is consistent with the contradiction above, which is not the same as being established, and I have asked rather than flipped the sort.
✅ What this does settle: verify-screen's BLANK verdict on those two rows
was the right call. It reports that both renderers drew nothing and that the row
proves nothing — and sylpheed-cli agrees with the port here precisely because
it shares the assumption under suspicion. Two renderers agreeing, again.
Their eff3 retraction — my refusal was right, and my refutation found the same bug
The Decoder has withdrawn "the game never draws eff3". It draws all five, in
the declared stagger, in both title entries. And the mechanism was the one my
developer-splash refutation had already caught one layer down: a draw batches
several quads and the log dumps only the first 8 vertices, so min/max over a
line's vertex list merges them. eff3 (788…1196) lies entirely inside eff4
(447…1196), so the union is exactly eff4's extent and eff3 vanished with
nothing anomalous to see. My 525×259 was gamearts_eff merged with seta_eff
by the identical mechanism.
⚠️ The part worth carrying is theirs: three explanations were reported "ruled out", and all three were aimed at the wrong failure — the "a draw the log cannot see" check counted draws with no geometry when the hiding place was draws with partial geometry. Refuting three wrong hypotheses is not evidence for a fourth, and a list of failure modes written by whoever built the instrument is the least likely to contain that instrument's blind spot.
Nothing in the port changes: eff3 was never dropped, and the developer splash
still draws three sprites.
The forced backdrop: two of sixteen screens were black for their whole life
build_12 and build_15 — the two dressed loading screens — rendered as pure
black at every instant of their declared timeline. Not at rest, where a wrong
rest.t could explain it: at t = 20, 30, 36, 40, 42, 44, 46 and 50 units with
the timeline playing, mean 0 in every frame.
That is not a defect you can attribute to a pose. A screen that is black for its
entire life is impossible on its face, and it is the kind of impossibility that
survives a render-vs-render diff: verify-screen scored those two rows
max 0 mean 0 over3 0 OK — the strongest verdict that script has, awarded for
comparing nothing against nothing. Both renderers were black because both
share implied_layer_key. The blank guard now in verify-screen was written
after that, and it is what turned the pass into a row that says it proves
nothing.
The rule, and whose it is
It is the Decoder's, decoded from the file rather than inferred from the render:
An element that covers the screen and is fully opaque at some instant cannot paint above anything visible at that instant. Where the elements visible during its opaque span are all of them, its position is forced to first.
pgloading_eff00 is a full-screen quad at alpha 255 from t=0 to t=38, clearing
at t=48; every other element on those screens peaks around t=8–32 and is gone by
t=32–40 — entirely inside the opaque span. Under a layer-key sort it painted
over all nine of them, at every instant they existed. Hence black.
What is implemented, and the two limits that are not negotiable
forced_backdrop_first in crates/sylpheed-export/src/screen.rs, as a post-pass
over ui_layout::derived_paint_order. Two restrictions are copied from the
Decoder verbatim because each one was found by a test that failed:
- 🔴 Elements with no sprite only. Applied to sprites, the rule claimed 22
.t32textures must sort first against their own layer keys. An element's alpha says nothing about whether its texture covers the screen — most of a sprite may be transparent. The assertion that caught this was one the Decoder had nearly deleted as over-strict. - 🔴 Not a name heuristic.
*base*first /*eff*last matches 77 of 80 and fails on exactly the three families that cross it:palogo_eff0,pgloading_eff00,pzeff00.palogo_eff0.prmis named like an overlay and is measured painting first. The name is not the rule; occlusion is.
⚠️ Reach: it assumes straight alpha-over. Blend mode is undecoded, and an additive quad at alpha 255 would not occlude. It is a lower bound on one element's position, not an ordering — 80 elements are forced, 50 are constrained but not forced, and this says nothing about those 50.
The controls
Both are the Decoder's prior measurements off the running game. No new oracle run was made for this change, by either agent.
| primitive | measured | our opaque instants | outcome |
|---|---|---|---|
palogo_eff0.prm |
first | 256 (they measured 211) | ✅ forced first |
pteff00.prm |
last | 2 (they measured 2) | ✅ still last |
pteff00 is the one that would break if this were implemented as "push every
layerless element down". It is the fade cover: opaque at t=0 and again at t=269,
its screen's entry and exit, and transparent for the 253 instants between. The
constraint never binds it, and it remains last on all four title-family screens.
The palogo_eff0 count differs — 256 against 211 — because we take the opaque
span to the screen's last keyframe (255) and they stop at 210. It changes no
verdict here, since the element is opaque across the whole span either way, but
the two spans are not the same span and only one of them can be the screen's.
Filed in BLOCKED.
An element holds its final pose to the end of the screen; it does not vanish
at its own last keyframe. Reading palogo_eff0's span as 0..=0 — it declares a
single keyframe — would make the splash's backdrop a one-instant event rather
than the thing on screen for the whole splash. Rendering build_12 confirms the
hold directly: the frame is constant from t=30 to t=60 with the timeline running.
What changed, measured
build_12/build_15: mean 0 at every instant → ramps in over t=0…30 and holds (mean 1.95, max 214.5). The two BLANK rows are gone fromverify-screen.- The splashes are unmoved against the oracle:
publisher_logo0.01 %,developer_logos0.01 % differing region, unchanged before and after. ⚠️ That is non-regression, not confirmation —verify-captureposes at the settle instant, and the ordering does not necessarily bind there. The evidence for the rule is the Decoder's two controls and the impossibility of a permanently black screen, not this row. - Six
verify-screenrows now DIFFER: the six screens the rule touches. The referencesylpheed-clibuilds from the workspacesylpheed-formats, which does not have the rule. That disagreement is expected and must not be tuned away — it ends when a pinned tag carries the Decoder's change, at which point this post-pass is deleted rather than kept in two places.
It also explains 36 builds the Decoder had filed as "coming out one colour":
pzeff00.prm is forced first in 32 of 32 of them. Those were wiped by our own
sort.
Refutation attempt — the forced-backdrop rule's quantifier, and whether it misses a case
The rule fires only when all other elements are visible during the opaque
span. That is a strict quantifier, and a strict quantifier fails quietly: an
element that is a full-screen opaque backdrop but misses the bar by one dark
element would keep its layer-key position and go on hiding the screen, exactly
the defect the rule was written to fix. So the question worth asking of somebody
else's rule is not "is it right" but "is it enough" — and that one I can test
without an oracle, over every layerless full-screen element in GP_TITLE.
| screen | element | opaque instants | others visible | forced |
|---|---|---|---|---|
build_12, build_15 |
pgloading_eff00 |
39 | 9 / 9 | ✅ |
developer_logos ×2 |
palogo_eff0 |
211 | 6 / 6 | ✅ |
publisher_logo ×2 |
palogo_eff0 |
256 | 2 / 2 | ✅ |
title, title_jp |
pteff00 |
2 | 3 / 23 | — |
main_menu ×2 |
pteff00 |
2 | 7 / 15 | — |
extras ×2 |
pteff00 |
2 | 5 / 17 | — |
| every screen | pteff02 |
0 | — | — |
The rule survives, and the margin is the reason. Nothing sits near the
boundary. Every element that fires does so at 100 % of the others; every
element that does not is at 13–47 %, and pteff02 never reaches alpha 255 at all,
so no quantifier could fire on it. There is no borderline case in this archive
for a stricter or looser reading to disagree about — which is the answer I could
not have gotten by re-checking the six screens where it already fired.
It also reproduces the Decoder's second control number exactly: they report
pteff00.prm forced below 3 of 23, and title measures 3 of 23 here. With
their opaque-instant count of 2 already matched, two of their three published
figures for that control now come out of an independent implementation
unchanged. The third — palogo_eff0's 211 against our 256 — remains the span
disagreement filed in BLOCKED.md, and note that the 211 is the number our
developer_logos row does reproduce. That is worth saying plainly: the
disagreement is not a constant offset, so "they stop 45 instants early" is not
the explanation, and whatever it is differs per screen.
⚠️ What this does not test: whether the rule is right about the 50 elements it calls constrained-but-not-forced, and whether alpha-over is the blend mode. Both are the Decoder's to settle. It tests completeness within one archive, which is the half I can reach.
The 256/211 was never a disagreement — and my own census had already said so
The Decoder answered the span question, and the answer is that both numbers are
right. palogo_eff0.prm appears on both splashes: the publisher pair
(entries 10, 13) runs to t=255 and gives 256 instants, the developer pair
(11, 14) runs to t=210 and gives 211. I computed the publisher; their page
quoted the developer.
Worth noting how that came out, because it is the one part I can claim: the
refutation census in the section above reported 256 on publisher_logo and 211
on developer_logos, in the same table, and concluded "the disagreement is not
a constant offset, so 'they stop 45 instants early' is not the explanation". The
resolution was already sitting in my own output before their reply arrived. What
I got wrong was filing it as a disagreement at all — I compared one of my two
numbers against one of theirs and did not check the other row of my own table
against it. A per-screen quantity needs the screen named next to it, and my
BLOCKED.md row named neither.
The span convention, confirmed rather than assumed
The span is
0 ..= max keyframe time over EVERY element in the build, and an element holds its final pose past its own last keyframe.
That is exactly what forced_backdrop_first implements, so nothing changes in
the port. Two things they add that are worth having in writing:
- the hold is not a convenience: a group holds at its last keyframe rather
than looping, and the header's
+0x08never falls short of the last keyframe — the slack is that hold; +0x08and the elements' maximum are interchangeable, zero disagreements disc-wide. We use the elements' maximum. It stays, and this paragraph is the note that the two were checked equivalent rather than assumed so.
The hold decides 55 % of verdicts, and the oracle picks it
Reported by them over 130 keyless full-screen primitives (their measurement, not
reproduced here — their page is docs/re/structures/ui-forced-backdrop.md, ⚠️ not
yet on main as of this commit):
| alternative convention | verdicts changed |
|---|---|
span = the header's declared +0x08 |
0 |
| span = the primitive's own last keyframe | 72 |
| elements gone after their last keyframe | 72 |
So the reading I very nearly shipped — span = the element's own last keyframe —
would have changed 55 % of the verdicts disc-wide. My first implementation
did exactly that, and palogo_eff0 is the case that catches it: a single
keyframe at t=0, opaque for one instant, nothing else up yet, so the rule calls
it free — against a game measured painting it first. The convention is not a
matter of taste; the oracle rules one out.
✅ None of our six verdicts rests on it. pgloading_eff00 is first under all four
conventions and pteff00 is free under all four; only palogo_eff0 moves, and
only under the convention its own measured order excludes.
The sharper form of the verify-screen failure
Theirs, and it is better than how I wrote it: those two solid-black frames
were not two witnesses. Both renderers read implied_layer_key, so their
agreement carried no information — a correlated failure is indistinguishable
from a confirmation. What caught it was not a second opinion but that the agreed
answer was impossible on its face. "Is this result even possible?" beats
"do two implementations agree?" whenever the two share an ancestor, and in this
project they nearly always do.
The boot gate still holds
Re-run after the reorder, since the rule changed the paint order of the first two
screens in the boot path: publisher_logo → developer_logos → ADV (skipped at
8.12 s) → title + press_start overlay, plate at full alpha at t=236, complete
at 10.83 s holding on the title. No script errors.
The clock freezes at settle — the port's settle window, seen from the other side
The Decoder measured GP_TITLE build 4 in the draw stream and found the
top-level clock advances through the build-in, stops inside the settle window,
and holds. The exit ramp is not on a timer; it plays when something makes the
screen leave.
Their interval is [160, 236]. The exporter computes title's settle window as
[160, 236, 198]. Those are the same two numbers, and they were not obtained
the same way: mine is the longest keyframe-free interval over top-level elements,
read out of the file with no game running; theirs is where a captured clock stops
advancing. A heuristic I adopted because it collapsed three pixel residuals at
once turns out to name the exact interval the game holds in. That is the first
evidence for the settle instant that does not come from the port's own renderer.
The file agrees from a third direction: ptcopyright sits at alpha 255 from
t=160 to t=238 — it reaches full opacity precisely as the window opens.
Refutation attempt — their declared spans, checked against the file
Their draw-stream argument cites what the file declares, which I can check without a capture:
| their claim | the file | |
|---|---|---|
ptlogo1 declares an exit at t=264 |
last keyframe t=264, alpha 0 | ✅ exact |
ptcopyright alpha ≥ 1 for 106 units, t=138…244 |
keyframes at t=138 and t=244, alpha 0 at both | ✅ endpoints exact |
Both survive. One quibble, and it is only that: the instants with alpha ≥ 1 number 105, t=139…243, not 106 — the endpoints they bracket with are themselves alpha 0, so 106 is the keyframe span rather than the visible one. It changes nothing in their argument, whose force comes from 1 050 frames against either number.
What this costs the port, and it is not nothing
authored/timing.json and authored/flow.json both said "a screen's dwell is
its OWN keyframe group" and "the pacing is the disc's own". 🔴 That is
refuted. Build 4 declares about 120 presented frames and dwelled ~1 100 — nine
times its own timeline. The group is not the dwell.
The decision is unchanged and still right: hold zero extra rather than invent
a number. What was wrong is what the port claimed for it. Leaving when the group
ends is not reproducing the disc's pacing — it is leaving at the moment the game
starts waiting. Both files now say so, and so does boot.gd, where the comment
had inherited the same claim.
✅ The structure was already right, and this is the part the measurement
confirms: _advance is caused by the next screen arriving, never scheduled off a
timer, and the port's own comment already read "a screen plays itself out because
something is taking its place". exit_ramp_units was deleted for an unrelated
reason and its absence is now doubly justified.
⚠️ Only build 4 is measured, and build 4 is the one screen where the port is
unaffected — it is the boot's end state and holds indefinitely. The two screens
this actually governs, publisher_logo and developer_logos, have no measured
dwell at all. The port's boot is known too fast on both, by an unmeasured
amount. Nothing here is a number for them.
🔴 Withdrawn — "the boot is known too fast". The splash dwells are declared, and the port was already playing them
Last iteration I took the Decoder's build-4 measurement — declared ~120 presented frames, dwelled ~1 100 — and wrote into three files that the port's boot is "known too fast on both splashes, by an unmeasured amount". That is withdrawn. It was wrong, and the way it was wrong is the interesting part.
They then measured the splashes directly, over 3 cold boots:
| splash | declared | at 60 units/s | corpus wall clock |
|---|---|---|---|
| publisher (entries 10, 13) | t = 0…255 | 4.250 s | 4.30 / 4.60 / 4.37 |
| developer (entries 11, 14) | t = 0…210 | 3.500 s | 3.51 / 3.50 / 3.37 |
The developer agrees to 1.1 %, two of its three runs to 0.3 %. And the port emits 4.400 s and 3.650 s — each declared value plus the 9-unit black hold, exactly. ✅ The pacing was right the whole time and no code changes.
What I actually did wrong
Not the arithmetic — the generalisation. Build 4 is the title, whose exit is caused by something outside its timeline, so it holds. A splash's exit is caused by nothing, so it plays its declared timeline and leaves. The title is the exception, not the rule. I had one screen, it was the one screen in the boot the port is structurally unaffected by, and I used it to overturn the two it governs.
I wrote at the time that a ratio from one screen is not a unit of pacing, and declined to scale the splashes by nine. That refusal was right and is the only reason this cost nothing but documentation. But refusing to apply the number while adopting the conclusion it implied was half a caution: I still let one screen's behaviour rewrite what the port claimed about two others. The correct move was to file build 4 as measured and leave the splashes alone, which is what the file now says.
And the unit stays units
🔴 The Decoder's own container timed those same two dwells 15–20 % longer than
both the declared values and the corpus — same disc, same declared timeline — and
three independent readings of that container's frame rate disagree with each
other. A seconds figure is one emulator's pacing on one run. The declared units
are on the disc. authored/flow.json dwell therefore takes units, and only
for a screen measured to wait beyond its group.
This also retires the "two timestamps would settle it" ask I filed: timestamps were the wrong thing to author, and the measurement's own result says so.
Refutation attempt — their two splash boundaries are not anchored the same way
Their draw stream reports "publisher wordmark frames 6–119" and "developer glows 123, wordmarks 140–209". Taking those spans against the declared groups:
| splash | declared units | their frames | units / frame |
|---|---|---|---|
| publisher | 255 | 6…119 = 114 | 2.237 |
| developer | 210 | 123…209 = 87 | 2.414 |
Within one continuous boot, on one guest, those should be the same number. They differ by 7.9 %, and the discrepancy runs the same direction as the error split they have open — publisher +4.1 % where the developer is 1.1 %.
The file suggests why, and it is not the guest's clock: the two boundaries are
anchored on different elements. The developer span starts at its glows; the
publisher span is reported as starting at its wordmark. Those are 15 units
apart — every wordmark on both splashes is alpha > 0 from t=16, every glow from
t=1 — and the publisher has a glow, palogo_sqex_eff, visible t=1…44,
structurally identical to the developer's three. So either frame 6 is the
publisher's glow and is mislabelled, or the publisher span genuinely starts 15
units later than the developer's and the two are not comparable quantities.
⚠️ I cannot tell which from here — it is their log, and the answer is one grep for
palogo_sqex_eff in it. Recording it because a 7.9 % internal inconsistency and
an unexplained 4.1 % error on the same screen are more likely one problem than
two. ⚠️ It also does not touch the corpus comparison, which is a separate
instrument (3 cold boots, not this draw log); their 4.1 % may still be real.
Their corrected boundaries check out against the file — all six, exactly
The Decoder found the cause of the 7.9 % I reported, and it was worse than the
anchor mismatch I proposed: the developer splash batches six quads into one
draw and their log dumps only the first two. While the three glows are alive
they occupy that prefix, so the three wordmarks are invisible to the log until
the glows stop at t=45. "Developer wordmarks first drawn at frame 140" was the
logging prefix shifting, not the game. The anchor difference I found was a
symptom; the truncation was the cause. It is also what hid palogo_anima.
Their fix is to count indices / 4, which the 8-vertex dump cap cannot touch.
Every one of the six resulting calibration points matches this export:
| splash | their transition | their t | export |
|---|---|---|---|
| publisher | 1→2 quads | 15 | palogo_sqex joins at t=16 |
| publisher | 2→1 | 45 | palogo_sqex_eff ends t=44 |
| publisher | last drawn | 255 | group ends t=255 ✅ |
| developer | 3→6 quads | 15 | three wordmarks join at t=16 |
| developer | 6→3 | 45 | three glows end t=44 |
| developer | last drawn | 210 | group ends t=210 ✅ |
The two 15-vs-16 rows are a half-open boundary, not a disagreement: they name the last frame at the old count, the export names the first instant at the new one.
✅ A second thing falls out that neither of us was looking for: their quad counts
are 1 and 2 on the publisher against 3 and 6 on the developer, and a
count restricted to sprite-bearing elements reproduces exactly that. So
palogo_eff0 — the layerless forced backdrop — is not in the batch they log,
confirmed from the file. Their instrument and this export agree on which element
is the odd one out, having disagreed about it in every earlier iteration.
Refutation attempt — does the drift actually explain the corpus's 4.1 %?
Their four segment rates recompute exactly (1.765 / 2.165 / 2.308 / 2.357; the developer's two agreeing to 2.1 %, the run rising 33.5 %). The explanation is that the publisher runs in the first seconds where the rate is furthest from its later value. Testing what that predicts for the corpus:
| publisher ÷ developer | ratio |
|---|---|
| declared (255 ÷ 210) | 1.214 |
| their drift predicts | 1.369 |
| corpus, 3 cold boots | 1.278 |
Sign confirmed, magnitude not. The corpus ratio does sit above declared, which is what the drift predicts and is real evidence. But their container's drift would inflate it by 12.8 % where the corpus shows 5.3 % — roughly 2.4× too strong. So drift of some size is doing the work; drift of their size is not.
⚠️ And the reason to be careful here is that the move is the one I just got wrong: the 4.1 % is a property of the corpus, a different instrument (3 cold boots, elsewhere), and the drift was measured in their container. Transferring it is exactly what I did carrying build 4 onto the splashes. A general warm-up is plausible for any emulator, so this is not baseless — but it is unconfirmed for the corpus, and the magnitude gap is the evidence that the corpus's drift is not theirs. It cannot be closed without the corpus's own frame log.
✅ Untouched by any of it: the declared 255 and 210, and the port's 4.400 s / 3.650 s. Neither uses their draw log.
The guard this puts on keyframe_units_per_second
⚠️ "No single units-per-frame figure describes a run" is a statement about
emulator presentation pacing, and a later reader could easily take it as
grounds to revisit the port's 60. It is not. 60 is the game's logical unit
rate (HANDOFF Q1, measured), the port renders at its own frame rate and
converts through it, and guest pacing cannot reach it. authored/timing.json now
says so at the constant itself, where someone about to change it will read it.
The n=1 disclosure, and the one port constant that rests on a single run
The Decoder disclosed that their ARM=early capture silently loses its trigger
~40 % of the time — two of five runs logged ARMED EARLY and produced no
draw log at all, indistinguishable in the session log from a run that armed. So
every draw-stream figure of theirs is n = 1.
That is worth more than the number it was attached to, because the port authors
constants from those runs. Auditing which: exactly one,
black_hold_units = 9. Everything else comes from the disc (the declared dwells
255/210, the settle window, the plate period), from the exporter, or from
multi-sample measurements (Q1's unit rate over seven frames, Q5's navigation).
9 is not wrong, and three of its supports have moved. Its conversion used a 105-frame count their own truncation fix has revised to 114; its second corroboration (2.231) is the figure behind their retracted plate period; and a run-average units-per-frame is the wrong shape for a 3–4 frame event now that the rate is known to rise 33 % across a boot. Redone on their corrected local segments, their two runs give 8.95 and 6.71 units.
⚠️ Those two were reconciled as replicating "within the ±1 both are quantised to". Overlapping error bars are not agreeing central values — one frame is a third of this quantity. The range is ~6.5–9.2 and the port sits at the top of it.
The value stays. Changing it would be my arithmetic on their instrument, and this
port does not author a number the corpus has not given; it is filed as a proposal
in BLOCKED.md with the one run that would settle it. ✅ And what is not in doubt
is that the hold is real: until this was implemented the port had no black
frame at all where the oracle measures a plateau.
Their statistics, checked
Their per-boot excesses reproduce exactly: +0.89 %, +8.24 %, +6.79 %, spread 7.35 pp, wider than the 5.30 pp gap under test — so boot 1 alone essentially is the declared ratio. Their concession is right and my 2.4× cannot carry the weight I gave it.
One refinement, which cuts against their concession rather than for it: their 2.3 σ uses the population SD (3.178). At n = 3 the sample SD (3.892) is the right estimator, giving 1.89 σ — their run is less of an outlier than they credited themselves with. Testing the other question, whether the corpus mean differs from their prediction, gives t = 3.27 on 2 df, p ≈ 0.08. Neither framing reaches significance, which is where both of us landed anyway.
📌 Their sharpening of the instrument point is the keeper: a truncated log and a
--screen=NAME render at t=0 both return a complete, well-formed answer to a
different question. That is why neither looks like an error — nothing inside
either view can tell you it is not the view you asked for.
P6 gate — sound on the P5 walk, verified, and the tool I nearly shipped instead
tools/port/verify-menu-audio. Until now the evidence that P6's gate was met was
that audio.play("move") appears in boot.gd — evidence that a call is
written, not that a sound reaches the bus. Those differ, and this project has
the case to prove it: the black hold was implemented, called, and emitted nothing
for five milestones.
It needs no sound card. Godot records the Master bus to a WAV under the Dummy
driver. Three runs on main_menu: the walk (down,down,accept,cancel,up) and
two controls — wait×5 for the bed alone, and left×5 for presses that reach
_unhandled_input and are bound to nothing (Q5: left/right do nothing).
| check | result |
|---|---|
| a dead press is silent | bit-identical to the bed alone, 114 688 samples |
move on the bus |
r=0.201 at 1.85 s, bed-only 0.016, margin +0.185 |
confirm |
r=0.945 at 2.14 s, bed-only 0.371, margin +0.574 |
back |
r=0.660 at 2.42 s, bed-only 0.195, margin +0.465 |
| cue order vs script order | consistent |
The order is the strongest line and it is free: the correlator is never told
where to look, so three different templates landing in script order is three
independent searches agreeing with the log. move's absolute r is low because it
is the quietest cue under the loudest part of the bed; the margin over the same
template against the bed is what carries it.
🔴 What it cannot conclude, and must never be read as: that these are the cues the game plays. That binding is HANDOFF Q8, the Decoder's, and nothing here re-measures it. This tool cannot tell a correct cue from a confidently wrong one.
The instrument I nearly shipped
The first version counted envelope bursts above a multiple of the bed level. It reported 4 cues on one run and 0 on the next, from the same script — its answer was set by two hand-picked constants, the multiple and a minimum run length, and the bed level is not constant across a run. I caught it only because I ran it twice.
The replacement has no such constant: the exported cue file is its own template, the search covers the whole recording, and the verdict is a margin over that same template matched against the bed-only control.
⚠️ Cue length is deliberately not asserted. The audible part of a cue is far shorter than its wave — 0.12–0.38 s against authored 0.344–1.016 s — because the bed masks the tail. "Elevated for 0.13 s" is a fact about the bed, not the cue, and I came close to filing that gap as a defect.
A check that could not be made independent
I tried to verify Q8's cue durations against the exported waves. They agree exactly — 0.533 / 1.016 / 0.344 — and the agreement is worthless: the exporter decodes from Q8's own offsets and packet counts, so the duration is determined by the claim under test. It confirms the export is faithful to the authored table, nothing more. Recording it because "I checked and it matched" is exactly what a correlated instrument feels like from the inside.
Their .tbm self-refutation does not reach this archive — and it fixes my guard anyway
The Decoder downgraded 38 of the forced-backdrop rule's 80 verdicts from decoded
to inferred: those elements are .tbm, declaring fade ffffffff, and a solid
white quad painted first at alpha 255 would make the screen white. No screen is
white, so a .tbm's white is a modulation on a texture and its element alpha
says nothing about coverage — the .t32 mistake one file extension further out.
✅ No verdict the port ships is affected. All six forced elements here are
palogo_eff0.prm and pgloading_eff00.prm, role: primitive, kind_raw 0x10,
fade 0xff000000. They fall in the 42 that stay decoded. And no layerless
full-screen element anywhere in GP_TITLE has a non-black fade — checked
across all 16 screens, so the downgrade cannot touch this archive.
But their diagnosis applies to my code regardless: an element's alpha is not its
texture's opacity, and only an untextured primitive makes the two the same fact.
My guard was sprite.is_none() — a symptom test, the same shape as the one
they say fixed their symptom and not their cause. It would keep admitting a
.tbm that this exporter happens not to emit a sprite for.
The guard is now the positive test, role == "primitive". It changes no verdict
today — the six are identical before and after, 16 screens still validate — and
it is correct by construction if the corpus grows.
⚠️ Not adopted from their message: their reading that the blend question now
narrows to pbafc.prm. That is theirs to settle and the port draws no additive
quad either way.
Coverage is now tested per instant, because scale animates
The Decoder found that forced_backdrop judged screen coverage from the declared
size alone, ignoring scale — and the disc carries its own counterexample.
pbafc.prm declares 844×600 at alpha ff, which reads as a screen-filling
cyan wash; it is scaled 2 % × 3 % and draws about 17×18 px, strobing and
travelling x=178→291. A moving glint. A rule reading its declared size would call
it screen-covering.
The port had the same gap and it is closed. scale_at interpolates scale on the
same linear ramp as the fade, and coverage is folded into the opaque-instant
test rather than checked once: an instant counts only where the element is both
alpha 255 and covering. That is the rule's own wording — "covers the screen
and is fully opaque at some instant" — where the previous code tested the
two halves at different times.
The static size prefilter is now deliberately not a rejection: an element scaled above 100 could cover the screen from a smaller declared size, so rejecting on declared size would have replaced one version of the bug with its mirror.
✅ No verdict moves. Six forced elements before and after; 16 screens validate;
the oracle figures are identical to the digit (publisher_logo 0.01 %,
developer_logos 0.01 %, main_menu 0.07 %, extras 0.19 %, title 0.26 %).
Their claim that all 80 forced instances sit at scale 100 reproduces on the
GP_TITLE subset, and more strongly: no layerless full-screen element anywhere in
this archive has a non-100 scale on any keyframe.
It is in for the reason they gave, which is the right one: the data that would break it demonstrably exists on this disc. That is a better argument than a failure would have been, because it does not require the bug to happen first.
Their blend-robustness argument, checked
They classify the blend mode undecodable with reach and argue the rule does not depend on it, for a black quad:
| drawn first | drawn last | |
|---|---|---|
| alpha-over, α=255 | correct | blanks the screen |
| additive, α=255 | correct — adds nothing | correct |
The table holds. An additive black quad contributes nothing at any position, so
both orders are correct under it; only alpha-over distinguishes them, and it
picks first. "First" is right under both hypotheses, "last" under one — so
forced_backdrop's verdict is robust to a question neither of us can close.
It also explains a detail of the original bug that I had not accounted for: "layerless sorts last" was wrong under alpha-over and merely pointless under additive, which is why those screens came out solid black rather than empty. The symptom was diagnostic of the blend mode all along.
⚠️ Not evidence that the blend is alpha-over, and I am not recording it as such.
It is the reason the port can stop waiting on it. pbafc.prm remains the sole
additive candidate and is outside the rule at 17×18 px; the port draws no
additive quad either way.
P7 gate — the new-game intro plays and returns, and a defect I nearly invented
--menu=main_menu --script=accept walks the P7 path: Ⓐ on NEW GAME announces the
two measured screens this export skips, opens S00A, plays it to its natural end
at 93.33 s against the manifest's 93.9, and returns to the title. Nine film
frames across the movie are distinct and non-black (mean 10 → 140). The gate asks
for "plays, then returns to a defined state"; that is both halves.
The near-miss, which is the part worth keeping
Checking that the movie's audio actually reached the Master bus, I correlated the
recording against the exported S00A.ogv audio and got r = −0.0068 at the
movie's known start, with the correlator passing its own positive control at
r = 1.0000. A working instrument returning zero at the right place. I was one
step from filing "the movie's own audio never reaches the bus" — which would
have been a serious P4/P7 defect, and the inverse of the human's original report
that the intro "plays music but no voice".
It is false. Re-run on the boot path, where no menu bed is playing:
| against the bed-free recording | r | at |
|---|---|---|
ADV voice |
0.8855 | movie start 7.6 s |
ADV movie audio |
0.4178 | movie start 7.6 s |
Both present, at the same start. The movie's audio is simply quieter than the
voice mixed on top of it, and in the P7 run the menu bed masked it below
detection while the louder voice survived. The bed carries across into the
movie — play_bed is documented as carrying across submenus — so the P7 run was
never a clean measurement.
🔴 The lesson is about the control, not the bed. I validated the correlator on clean data and then ran it on masked data. A positive control proves the instrument works on the material it was given; it says nothing about whether the instrument can see through an interferer that was not in the control. A negative result needs its own positive control under the same masking, and this is the third time in this corpus that an unvalidated negative nearly became a finding — after "10 of 18 elements transparent at rest" and the burst counter that read 4 cues on one run and 0 on the next.
tools/port/verify-video-audio's header already warned that a fidelity
comparison needs cross-correlation alignment and an agreed downmix. It was
right, and I would add the third condition it did not know to state.
⚠️ What is not settled: whether the bed should carry into the movie and on to the title after it. It does, it is authored that way, and nobody has watched the game do either. That is a separate question from this one and is not filed as a defect — only as unmeasured.
✅ Also checked, from their compose finding: GP_TITLE declares 115 .t32,
45 .rat, 18 .prm and no .tbm at all, and every non-primitive element has a
resolvable sprite. The "draws no pixels for an unresolvable element" hazard —
the shape that hid pteff05 from both renderers — does not reach this archive.
ScreenView.skipped was correct and unread since P1 — now it says so itself
The draw loop has always tracked what it could not draw, with the comment "a silently missing element looks like art". Nothing ever printed it. For eight milestones the port could drop an element on every frame and report it to nobody.
That is the same shape as the black hold — implemented, called, emitting nothing
until somebody filmed it — and as verify-screen scoring two blank frames OK.
A fact that needs someone to remember to look at it is a fact that goes
unnoticed, so _note_structural prints from inside ScreenView rather than
returning a value for a caller to surface. Routing it through a caller is exactly
what did not happen.
Only structural skips are reported — (no sprite in the export) and
(sprite failed to load). (transparent at rest) is ordinary animation, true of
every element at some instant, and reporting it would bury the two that mean
something under the one that never does.
✅ Nothing is being skipped today: 0 across every screen, on the boot path and per-screen. This is a guard, not a fix. The export corroborates it — no missing sprite PNG, no element at alpha 0 on every keyframe, none at scale 0.
🔴 And the first version of that scan was a false pass
My first run reported "0 structural skips" on ten screens. screen_view.gd
did not parse. I had inserted a line at three tabs inside a four-tab block —
the Python assert old in s passed because a three-tab string is a substring
of a four-tab line — which orphaned a continue. Godot loaded nothing, printed
nothing, and grep -c faithfully counted zero.
A count of zero from a dead script is indistinguishable from a count of zero from
a clean one, and I had already written the sentence claiming the clean reading.
The scan now counts the screen summary line as a positive control: if the
script did not run, summary-lines=0 says so, and the zero cannot be read as a
pass. That is the third time this session that a well-formed answer to a
different question nearly became a finding.
⚠️ Note the mechanism, because it will recur: matching indented code by substring is unanchored, and it silently matched a shallower indent than the one in the file.
Refutation attempt — "the element declared first paints first"
All six of the port's forced-backdrop elements sit at element index 0. So on
those six screens the rule's verdict is indistinguishable from a far simpler
hypothesis I had not tested: the first-declared element is painted first. If
that held, forced_backdrop would be an elaborate way to reproduce the file's own
ordering, and my six verdicts would be no evidence for it at all.
It is refuted, on 8 of 16 screens. Index 0 is not painted first on
build_00/build_01 (position 2), extras (7), title (13), title_jp (18)
and — decisively — main_menu, where index 0 is pteff00, painted last,
position 15 of 16. pteff00 is the Decoder's own measured control: the game
puts the first-declared element on top of that screen.
So declaration order is not paint order, the six coincidences are coincidences, and the rule is not redundant.
⚠️ What survives as a real limitation: those six screens, taken alone, cannot
distinguish the two hypotheses. The evidence separating them comes from
elsewhere in the archive. Worth stating because it is the exact weakness in the
Decoder's pfbase.tbm upgrade — "element 0 of the save/load frame, and the
measured order starts [0, 1, 2, …]". An order that equals the trivial order is
weak evidence for any rule, since every rule preserving declaration order
agrees with it. ✅ Their claim survives, but on evidence they did not cite: it is
main_menu's pteff00 that rules out the trivial reading, not the save/load
frame itself.
The menu bed plays under the cutscene, nobody decided that, and it stays
MenuAudio.stop_bed() exists and is called from nowhere. So the music that
starts when the main menu goes live runs through the cutscene and on past it —
and since authored/audio.json sets loop: "restart", it then loops. Both
follow from the source and the authored data alone; no measurement is needed to
establish them.
The port therefore emits two unrelated music tracks at once during S00A:
the movie carries its own music and effects, and the menu bed is underneath it.
It is not being fixed, and that is the decision
PORT-MISSION's rule is to leave an unmeasured detail plainly wrong rather
than plausibly invented, and this is the textbook case for it. Music over a
cutscene is wrong in a way any listener catches in one second. Ducking or
stopping the bed would sound entirely right — and would be a guess about a game
nobody has watched. The audible version gets fixed; the plausible version ships
forever.
So _play_video now announces it, the way skipped_chain already announces
the two screens NEW GAME jumps over:
-> video S00A at 1.13 s (…)
🔴 the menu bed is STILL PLAYING under this movie -- unmeasured,
left audible on purpose (BLOCKED.md: does menu music duck?)
It fires on the menu path and correctly stays silent on the boot path, where no
bed has started. stop_bed is kept, not deleted: the day a capture says
whether the game's menu music ducks under a movie, it is the one line to change.
⚠️ This is the mirror of ScreenView.skipped from the previous iteration — a
fact recorded and never surfaced, against a capability provided and never used.
Both were invisible for the same reason: nothing fails when they are missed.
🔴 And my correlator is not trustworthy on music under music
Chasing this I ran the envelope correlator over the P7 recording repeatedly and
got answers that moved with the window and the template: the bed at r=0.42 with
one template and no peak at all above 0.4 with another; a post-movie window
search whose range excluded the correct answer and duly reported the bed's
own loop as unidentifiable. I was drafting "46 s of unexplained audio after the
movie" when the explanation was the authored loop: "restart" sitting in a file
I had not re-read.
The instrument is sound where it was validated — discrete SFX against a bed, with margins of +0.5 over a negative control. It is not sound for music under music at comparable level, where every candidate scores 0.15–0.42 and nothing separates. ⚠️ A margin is only meaningful against a control at the same SNR, and I did not have one here. That is the fourth near-miss of this kind, and the first where I would have invented an anomaly rather than a defect.
Nothing in this section rests on that correlator. The finding is stop_bed having
no caller, which is a fact about the source.
wait:<seconds>, and the bed's loop seam is 3.4 seconds of silence
The port could not be asked to run for a stated duration. A bare wait
script step is pass — it returns as soon as the screen settles — so nothing
happening after the settle point was observable from a harness at all. The music
bed made that concrete: an 87.7 s track whose restart nobody had watched, on a
harness whose longest menu run was under seven seconds.
--script=wait:105 fixes that, and the first thing it found was the answer.
The bed loops, exactly where it should
Recording the Master bus over 132 s with nothing but the menu playing — no movie,
no voice, a clean signal — the bed's t=2…17 s template matches twice:
| r | pass begins | |
|---|---|---|
| first pass | 0.947 | 0.0 s |
| second pass | 0.885 | 87.8 s |
The track is 87.7 s. So loop: "restart" does what authored/audio.json
says: replays from sample 0 at the track's end, no trimming, no loop point.
✅ First end-to-end observation of P6's looping behaviour.
And the seam is measurably as bad as it was authored to be
loop_why predicted "the listener hears the track's own fade-out and the silence
after it before the music comes back". Measured off the bus:
| window around the seam | RMS |
|---|---|
| −8 … −4 s | 2057 |
| −4 … −2 s | 714 |
| −2 … −0.3 s | 431 |
| +0.3 … +2 s | 2164 |
and 36 consecutive 50 ms windows below peak 300, from 84.40 s to 87.80 s — about 3.4 seconds of near-silence before the music returns. That is long enough to read as the music stopped, not as a loop.
The claim was right and is now a number. ⚠️ It does not license trimming to
the fade: that would still invent a loop point, and an invented one is
indistinguishable from a decoded one a month later. The measurement is recorded
to make the cost of the missing loop point concrete, in authored/audio.json.
🔴 My first wait: was wrong by 39 %, and the way it was wrong matters
It used create_timer, which counts down on the frame delta. In an idle
scene this container throttles and the delta it reports is not the time that
passed: a requested 30 s took 41.7 s of wall clock while the port reported
30. Measured against date either side of the process, with a no-wait control
to subtract 1.21 s of startup.
Now polled on Time.get_ticks_msec(): 30 s requested, 31.38 s wall, +4.6 %.
⚠️ This is idle-specific and is not a general clock fault, which I checked before writing any of it down. Over a whole boot, where things are animating, the port's clock tracks wall clock to within 4 % — 10.43 s wall against 10.82 s reported. So the port's animation timing is sound and the earlier splash-dwell agreement (4.400 s and 3.650 s against declared 255 and 210 units) stands; I had briefly believed it did not.
What is genuinely unsound is _elapsed while idle: it reported 23.21 s across
30 real seconds of waiting. Every timing the port prints during animation is
fine; a timing that spans a wait is not.
📌 The reason to care: the only reason to hold a screen is to observe something on a real clock — an audio loop, a timeout, an idle return. A timer that silently ran 39 % long would have put every such observation at the wrong instant, and the bed-loop result above would have been the first casualty. It survived only because the seam was read off the recording's clock, which the bed's own known length calibrates.
Two harness bugs, and the defect the second one was hiding
1. --capture with --script photographed the frame before the script
--capture fired in _ready and quit. With --script that is before the
first press: at t=0.133 s, with 10 of 16 elements still transparent. Two runs
differing by two down presses came out bit-identical, and I read that as
"runtime focus never changes" — a confident wrong finding that --shots
contradicted within a minute.
Fixed: with a script, the capture defers to the end of the run, through the same
_capture_to member the boot path already used. Verified — the two runs now
differ at max 235, and the capture lands at t=82 units instead of t=8.
2. --boot --capture= wrote no file at all
_finish_boot() is reachable only from the overlay-quit branch, but the boot
quit first: line 412 exits when _film == "" and _overlay_spec.is_empty(), and
_overlay_spec is cleared when the overlay is raised. So a plain --boot
ended at 10.99 s, 1.2 s before its own scheduled 12.21 s, and the capture never
happened.
Confirmed pre-existing by stashing my changes and re-running. Fixed by also
requiring _overlay_quit_at < 0.0. The boot now runs to 12.19 s, prints "boot
ends on title + press_start", and writes the file.
⚠️ The flag has a doc comment explaining that it exists so the boot has an
artifact of its own instead of a 600-PNG filmstrip. It has been producing
nothing. A flag that silently writes no file is the same failure as
ScreenView.skipped and stop_bed: provided, plausible, and never exercised.
3. 🔴 And the artifact it now produces shows the plate is missing
The boot's end frame is bit-identical to --screen=title at the same instant
— max difference 0. The PRESS Ⓐ plate is not in the port's end state.
ptbtn00's own fade explains it exactly:
| t | 0 | 214 | 236 | 238 | 244 |
|---|---|---|---|---|---|
| alpha | 0 | 0 | 255 | 255 | 0 |
The plate is visible for 8 units — 0.133 s — and the boot captures at t=246.54, two and a half units after it has gone.
That is not an accident of frame timing; the code chose it. _overlay_quit_at
takes max(view.settle_time(), overlay.settle_time()), and its comment says why:
"the plate arrives at t=238 and build 4 is still fading up from black until
t=261 … quitting when the plate lands photographs a title that has not finished
presenting." Both halves are true, and together they mean the two states
cannot both be in one frame. The port picked the title, and the consequence —
that the plate is in no artifact at all — was never written down.
⚠️ I am not moving the trigger. The earlier reasoning is sound and the measurement it protects is real; picking the other instant would trade a missing plate for a visibly dark title, which is the swap that was already made once and regretted. What settles it is what the game does with the plate after t=244 — filed.
📌 Worth naming: defect 3 was invisible while defect 2 existed. A capture flag that writes nothing cannot show you a missing element. The broken tool was hiding the thing the tool was built to find, and neither was noticed because the absence of a file looks exactly like not having run the command.
What was not wrong, and how I nearly recorded that it was
Runtime focus works. Per-step --shots across down,down differ at max 232–233,
with the differing boxes tracking down the button column. My contrary reading came
from analysing 410 f_NNN files after asking for --shots=…/s — the filenames
did not match the flag I passed, and that was visible in my first ls. A
verbatim re-run produces six correctly-named per-step shots. I do not know where
those 410 files came from, which is itself the point: I drew a conclusion from a
file set whose provenance I never checked.
The PRESS Ⓐ plate: four bugs in a row, and a number I have been misquoting
Last iteration I filed that the plate was visible for 8 units and simply missed by the boot's capture instant. That was wrong in the direction that matters: the plate could not be drawn at any instant at all, and three separate faults had to be removed before it appeared. The fourth is a correction to figures I have quoted to the Decoder repeatedly.
1. --time= was silently ignored on half the screens
pose_at did if holding: t = settle_instant. The requested instant was
discarded on every screen with a settle window ≥ 30 units — title,
press_start. The flag parsed, the log printed the time asked for, and the pose
came from somewhere else entirely.
ScreenView.frozen now marks an explicitly pinned instant and skips both clamps.
2. The settle window picked an interval where nothing is visible
press_start's keyframes are 0, 214, 236, 238, 244. The widest keyframe-free gap
is 0…214 — the dead stretch before the plate exists, where ptbtn00 is
alpha 0 throughout — so its settle instant was t=107, and every question about
that screen was answered there.
🔴 A gap in which nothing is visible is not a settled state. The exporter now
rejects those intervals. press_start becomes [214, 236] — 22 units, under the
runtime's 30-unit bar — so it falls back to each element's own hold, which is the
plate, opaque, as the disc declares it.
⚠️ It disturbs no window the settle instant was measured on: title keeps
[160, 236], the interval the Decoder's draw stream independently found the game's
clock freezing in.
3. An authored entry of mine was suppressing the decode
Even then the plate stayed dark, because authored/timing.json's
looping_focus_records entry for press_start/ptbtn00 made _draw take the
focus path — which draws the focus record instead of the base sprite:
| with the entry | without | |
|---|---|---|
press_start t=236 |
max 0 | max 252.5 |
| t=240 | max 0 | max 252.5 |
| t=250 | max 15.3 | max 252.5 |
I authored that entry to give the plate a glow. It substituted a dim glow at the wrong phase for the element's own bright sprite, on the screen whose entire content is that sprite. Deleted — an authored guess that overrides decoded data with a worse answer is removed, not tuned. The glow is not claimed either way; drawing both would be a rendering rule nobody has measured.
✅ The boot's end artifact now contains the plate: mean 95.7 in its region
against 33.6 for the title art alone, and the overlay reports drew 1: ptbtn00 where it reported drew 0.
4. 🔴 verify-capture has been measuring a different pose than it reported
It passed --time=5.9617 for the title — t=357.7 units, the Decoder's refined
sweep fit — and that value was never applied, because of fault 1. Every title
figure this tool has printed, including the 0.26 % I have quoted to the
Decoder more than once, was measured at the settle instant, t=198, under a
note claiming t=357.7.
Honouring the flag made it visible: t=357.7 is past the title's own group, which
ends at t=269, so the whole screen posed at its faded-out final keyframes and the
disagreement went to 30.97 %. The instant was only ever meant for the ptloop
leaf, which runs to t=600 and is looped separately by loop_leaf. Applying it to
the whole screen was always wrong and was harmless only while it was ignored.
The splashes had the same shape: --time=99 was an idiom for "settled" that
worked only because it was discarded. Both rows now pose by omission, and the
tool's note says what it does.
| before | now | |
|---|---|---|
title |
0.26 % (labelled t=357.7, actually t=198) | 0.21 % at t=198, labelled t=198 |
publisher_logo |
0.01 % | 0.01 % |
developer_logos |
0.01 % | 0.01 % |
main_menu |
0.07 % | 0.08 % |
extras |
0.19 % | 0.19 % |
The agreements were real; the stated pose was not. Corrected with the Decoder, since they have those numbers.
The flag audit that started it
All 16 flags boot.gd parses were exercised for an observable effect after last
iteration's two silent ones. --pose=rest (max 111 against the timeline),
--play (enters the menu), --no-hold (max 255 on two screens) all pass. --time
was the one that did not, and it took a screen whose content is a single late
spike to make the failure visible.
The title's residual is the sweep phase, and the sweeps fit at ~400 units, not 357.7
Last iteration I found verify-capture was passing the Decoder's refined sweep
fit as --time=5.9617 and having it silently discarded, so the value had never
been tested. Asking for it also destroyed the frame — t=357.7 is past the
title's own group end at t=269 — which is why nobody noticed.
--leaf-time=<seconds> separates the two clocks: the screen sits at its settled
pose, the ptloop leaf is placed at whatever phase is under test. That makes the
fit testable for the first time.
Controls first
- The renderer is deterministic — three runs at one leaf phase are bit-identical, max difference 0. So variation across phases is signal, not noise.
- The sweeps are detectable — two phases differ over 0.3953 % of the frame at a 10 % threshold. A comparison at this scale can see them.
The fit
Sweeping the leaf across its full 600-unit span against
live-title-build4-no-plate.png, structural disagreement at a 25 % threshold:
| leaf phase | differing |
|---|---|
| 240 units | 0.1410 % |
| 320 units | 0.3395 % |
| 357.7 — the Decoder's fit | 0.2532 % |
| 390 | 0.0129 % |
| 395–402 | 0.0124 % |
| 405 | 0.0127 % |
| 440 | 0.2033 % |
A sharp basin at 390–415 units, an order of magnitude below everything around it, and 20× better than t=357.7.
What that means, and what it does not
✅ The title's 0.21 % residual is the sweep phase, not structure. At the fitted phase the disagreement falls to 0.0124 % — the same order as the splashes' 0.01 %. The port's title rendering is structurally right; the sweeps were simply somewhere else in their loop.
🔴 The port does not adopt 400 units, and verify-capture is not re-posed to
it. That would be tuning until they match, which this repository's own tooling
header warns against. The port loops the leaf freely — there is no phase
parameter to set — and 400 units is a property of that capture's instant, not
of the game.
⚠️ Reach: this assumes the port's leaf geometry and sprite are otherwise correct. A systematic error in how the sweeps are drawn could be absorbed by shifting the phase, and one capture cannot separate those. What makes the result worth having anyway is the sharpness — a 20× drop over 40 units is not something a geometry error would produce at a wrong phase.
⚠️ And it does not tell the Decoder their 357.7 is wrong as a measurement of whatever they measured it on. It says the phase that matches this capture is ~400. If those are the same quantity, one of the two is off by ~42 units; if they are not, this is a second quantity nobody had.
A second capture closes the sweep-geometry question, and the plate matches at 0.00093 %
Last iteration's leaf-phase fit came with a caveat I could not close: a
systematic error in how the port draws the sweeps could be absorbed by shifting
the phase, and one capture cannot separate those. A second capture can, and
live-title-press-a.png — the title with the plate — was sitting in the
corpus unused.
The second capture fits at a different phase, and better
| capture | pose | differing |
|---|---|---|
live-title-build4-no-plate.png |
settled, leaf at ~400 units | 0.0124 % |
live-title-press-a.png |
t=237, everything | 0.00093 % |
Two independent captures, two different sweep phases, both fitting to 0.01 % or better. A geometry error in how the sweeps are drawn would leave a floor in both, and at a phase-independent level. Neither has one. ✅ The caveat is closed and the port's sweep rendering is not systematically wrong.
The two phases are also consistent with each other rather than merely different: the plate is opaque only at t=236–238, so a frame containing it is early (t≈237) and a frame without it is either earlier or later. The no-plate capture fits at leaf ~400 — 6.7 s in, well past the plate's window — and its filename says it is build 4 alone. Both readings agree on where each frame sits.
⚠️ I nearly drew a further inference — that the no-plate capture dates the
plate's disappearance and therefore answers the BLOCKED question about whether
the plate stays up. It does not: the filename says build4-no-plate, so the
capture was taken of build 4 alone, deliberately without the overlay. It
carries no information about how long a plate lasts. That row stays open.
Capture 1 is not a whole-screen instant, which corroborates loop_leaf
Sweeping the whole screen's time against the no-plate capture, the best is 0.1483 % at t=230, degrading sharply past 240 as the group fades out — an order of magnitude worse than the leaf-only fit's 0.0124 % at phase ~400, which the main timeline cannot reach without fading everything.
So that capture is not "the screen at instant t". It is the screen settled
with the sweeps still looping — which is exactly what authored/rendering.json's
loop_leaf_on_screens: ["title"] models. That decision was authored from the
leaf's zero slack; this is the first independent evidence for it.
🔴 The 1 % floor was the plate not being drawn at all
Before any of that, every sweep phase against capture 2 gave a flat ~1.0 %, with the residual a row of glyph-sized blobs on the plate's own position.
--screen=X --overlay=Y pushed the raw elapsed clock into the overlay — 9
units at the moment --capture fires. press_start is transparent until t=214.
So the one flag whose entire purpose is put the plate on the title drew nothing
and reported drew 0, and the frame read as a title with no plate.
A static overlay now poses at its own arrival. The --boot path is untouched:
there the shared clock is the finding — the 120 units between build 4's last ramp
and the plate's a=255 is a fixed interval on one timeline.
⚠️ My first patch for this was wrong and I nearly committed the comment for it:
I wrote that "nothing outside a boot sequence drives the overlay's clock". It is
driven — from view.time_units, every frame. The symptom was identical either
way, and only re-reading the log after the fix failed showed the cause was the
opposite of what I had written down.
The new row
title_plate joins verify-capture at 0.00% — two orders below every other
row, which makes it the most sensitive regression detector in the harness.
⚠️ Its instant is fitted, not measured. t=237 is where this capture's content places it, found by sweeping. Choosing which frame to compare against is what every row here does, but the 0.00093 % is a floor for that pose, not a general statement of accuracy.
--focus= did nothing on the menu path, and the corpus had an untested focus capture
Two unused live captures were sitting in docs/re/captures/title-builds/.
live-main-menu-options-focused.png is the menu with OPTIONS focused — the
only capture of a known focus state — and it was untestable, because
--focus= silently did nothing on the --menu path.
The flag parsed, was stored in _force_focus, and was applied to
view.focused_id at startup — and then _menu_enter overwrote it with the
authored initial focus on every entry. Every run logged focus ptbtn01 whatever
was asked for, and all five buttons produced the same frame. It is now pushed
into the menu model, not just the view, so navigation continues from where it
was forced rather than jumping back on the first press.
The port's focus rendering is right, measured against the oracle
Rendering each of the five buttons focused, against each capture:
| focused | vs live-main-menu-options-focused |
vs live-main-menu |
|---|---|---|
ptbtn01 NEW GAME |
0.7352 % | 0.0705 % |
ptbtn02 LOAD GAME |
0.8204 % | 0.8378 % |
ptbtn03 TUTORIAL |
0.7220 % | 0.7365 % |
ptbtn04 OPTIONS |
0.1355 % | 0.7449 % |
ptbtn05 EXTRAS |
0.7029 % | 0.7236 % |
Each capture picks out exactly one button, by 5× and 10×. This is the
first time the port's focus rendering has been checked against the game at all —
the harness's own main_menu row uses an authored focus, so it could never
have caught a focus error.
What that settles, and what it does not
✅ The port draws focus on the right button, distinguishably.
✅ live-main-menu.png shows NEW GAME focused, so the authored
initial_focus: ptbtn01 matches the one frame it can be checked against.
⚠️ It does not overturn HANDOFF Q5, which measured initial focus as unstable
boot to boot across four runs. One capture showing ptbtn01 is consistent with
instability, not evidence against it. The value stays authored, with the
agreement recorded beside it. Reading this as "initial focus is settled" would be
exactly the over-generalisation from a single observation that this corpus keeps
having to withdraw.
main_menu_options joins verify-capture at 0.13 %.
⚠️ Still unused: live-attract-title-press-a-band.png, a 1279×120 strip
rather than a full frame. It needs a banded comparison the harness does not do,
so it is named here rather than quietly left out.
The last unused capture, placed — and its residual is the oracle's, not the port's
live-attract-title-press-a-band.png was the one live capture nothing consumed.
Following last iteration's rule — an unused capture is a signal about the
harness — it turned out the same way as the previous two: nothing about the
capture was unusable, the harness simply could not compare a band. It is
1279×120, not a full frame.
Placing it
Sliding it down the render, structural difference against the port:
| y | differing |
|---|---|
| 300 | 51.99 % |
| 500 | 19.61 % |
| 515 | 9.14 % |
| 520 | 0.354 % |
| 525 | 8.87 % |
| 555 | 24.02 % |
y = 520, a 25× drop over five pixels. Measured, not guessed. Sweeping the
instant at that offset puts it at t = 236–238 — the plate's own opaque
window, the same instant the full-frame title_plate row fits.
🔴 The 0.354 % is not the port's error
Three comparisons separate it:
| differing | |
|---|---|
port's band vs live-title-press-a's same band |
0.000 % |
live-title-press-a's band vs the attract band (oracle vs oracle) |
0.301 % |
| port's band vs the attract band | 0.354 % |
The port reproduces one capture's band exactly. The two captures differ from each other by 0.301 %, which is nearly the whole residual.
And that oracle-to-oracle difference is two thin horizontal strips — 248×5 px and 206×1 px — which is the shape of a sub-pixel edge difference or capture noise, not of a state difference.
⚠️ I had started writing that the attract-returned title differs from the boot title, which would have been a finding about the game inferred from 0.3 % of a band. It is two hairlines. The connected-component breakdown is what stopped it, and I would not have run it if the number alone had looked small enough to dismiss or large enough to report — it was in the range where you have to look.
So title_band joins the harness at 0.35 %, and its job is to stay near the
oracle-to-oracle gap, not to reach zero. A row whose target is not zero has to
say so, or the next person tunes toward it.
✅ All eight live captures in the corpus are now used. Three were sitting idle
and all three were blocked by the harness, not by the capture: an overlay posed at
t=9 that drew nothing, a --focus= overwritten on every menu entry, and a banded
comparison that did not exist.