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"Menu walk and navigation is fine. Video skips too. Extras open. New Game shows new game intro video." -- 2026-09-02 P5 is done. Its gate was "a human clicks through it", the retro said it had been waiting on that and not on code for the whole milestone, and it has happened. PORT-MISSION.md updated. The NEW GAME gap is accepted as-is. Four findings, three of them the Decoder's: F1 THE MENU REPEATS ON A HELD DIRECTION AND OURS DOES NOT. One step per deflection was authored as the conservative choice because nobody knew; a human has now watched the real game and it repeats, "at a medium pace... slow enough to see which item is selected". That settles the existence half of H1 against us. The RATE is still unmeasured and must not be guessed -- the description bounds it and supplies no number. Decoder measures initial delay and repeat interval as frame counts; the port implements the mechanism and waits for the numbers. F2 THE SFX ARE TOO LOUD BECAUSE THERE IS NO MIX AT ALL. Measured: confirm -17.7 dB mean / -0.0 dB peak, 3 dB hotter in mean than the music and 6.4 dB above move. No volume or gain value exists anywhere in export/ or authored/, so every clip plays at unity on one bus. Decoder: is per-cue or per-bus gain on the disc -- the cue table is the obvious place and cue 1103 is already decoded. Port: gains at PLAYBACK as data, and explicitly NOT normalisation in the exporter, which destroys the relationship between clips and cannot be undone by a modder. F3 SOMETHING IS MISSING ON THE TITLE SCREEN. The export carries one music file and the port plays nothing on the title. Which cue does the title play, and is there a sting on the plate or on accept? A negative needs a positive control: find the menu's cue by the same method first. F4 (A) SKIPS FORWARD THROUGH THE BOOT AND WE IMPLEMENT TWO OF THREE PRESSES. In the game: skip video, reveal plate immediately, accept plate. The middle one is missing here. Whether the game snaps both clocks forward or only reveals the plate is a question, not a detail -- and it is a cheap second route to the plate-arrival question, since a press that skips to the plate says where the game thinks the plate belongs. H3, the plate delay, is ACCEPTED -- "feels the same... sufficient". Left unattributed rather than closed green.