Files
Sylpheed/crates/sylpheed-formats/examples/splash_quad_names.rs
sylph-decoder 1cd5b8b1cb re: the splash blur is a TEXTURE -- palogo_*_eff is a baked 10-px glow
Play-test finding 4, answered as a mechanism and from the disc, so it
generalises instead of describing one boot.

ui-splash-draw-pass.md excluded a post-process from GPU state and closed
with "that softness is in the texture or in which quads are drawn, not in
a pass", leaving the two unseparated. It is both, and they are one fact:
each logo ships a second texture that IS the blur -- the same artwork
outset by exactly 10 px per side, concentric to <=1.5 px, drawn as its
own alpha-over quad.

Three results, each with its control:

* The capture's eight anonymous quads are NAMED from the disc. Predicting
  each NDC rect from declared position + decoded sprite size matches all
  eight bijectively; every match <=0.0061, every runner-up >=0.0272, a
  4.5-8.9x margin. That margin is the control -- eight similar boxes
  would match anything.

* REFUTES splash-quad-timeline.txt's "the same three rects scaled
  slightly larger" (my own earlier wording). The x and y scale factors
  differ by up to 0.28; a uniform scale cannot do that, a fixed 10-px
  border can. The conclusion it supported (draw all six quads) stands;
  the model was wrong, and the wrong model tells a port to scale a
  sprite.

* The T8aD blend bit tested OUT of sample on entries 10/11, which were
  not in its 35-row fit and are the screens under complaint.
  Pre-registered additive=false for all eight against 0 additive draws in
  1048; held 8/8, with the control still reporting 9 additive on entry 6.

Also resolves a REFUTED.md 🟡 <our-reader> in the reader's favour: the
prediction is ours and the target is the oracle, so the agreement is
evidence about the reader rather than a claim resting on it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Jc4pciRArGHfxGGhEbwp5t
2026-09-01 18:24:14 +00:00

142 lines
7.1 KiB
Rust

//! Name the capture's eight anonymous splash quads, from the disc.
//!
//! `data/splash-quad-timeline.txt` recorded eight distinct NDC rects off the
//! guest's vertex stream and could only call them Q0..Q7 -- a draw capture sees
//! geometry, not names. This predicts each rect from the DECLARED position and
//! the DECODED sprite size in `GP_TITLE.pak` entries 10 and 11, and matches.
//!
//! x_ndc = 2*x/1280 - 1 y_ndc = 1 - 2*y/720 (y down on screen)
//!
//! Instruments: the prediction is ⟨disc⟩ -- `parse_build` + `t8ad::parse`, i.e.
//! OUR reader. The target is ⟨capture⟩ -- the oracle's vertex stream. So an
//! agreement here is not a claim resting on the reader: it VALIDATES the reader
//! on the two splash bundles, which is what `REFUTED.md`'s 🟡 `⟨our-reader⟩`
//! entry on the splash timeline asks for. A disagreement would indict the reader.
//!
//! CONTROL: an assignment is only meaningful if the rects are separable, so this
//! reports the runner-up distance for every sprite. If the best and second-best
//! were comparable, "8/8 matched" would be an artefact of eight similar boxes.
//!
//! cargo run --release -p sylpheed-formats --example splash_quad_names
use std::path::PathBuf;
use sylpheed_formats::{pak::PakArchive, t8ad, ui_layout};
/// The oracle. Verbatim from the header of `docs/re/data/splash-quad-timeline.txt`,
/// which read them off the vertex buffer. Quantised to 0.01 by that file.
const CAPTURED: &[(&str, f64, f64, f64, f64, usize)] = &[
// name, x0, x1, y0, y1, draws submitted in
("Q0", -0.520, 0.520, -0.100, 0.080, 111),
("Q1", -0.390, 0.390, 0.350, 0.550, 87),
("Q2", -0.190, 0.190, -0.120, 0.120, 87),
("Q3", -0.300, 0.300, -0.620, -0.250, 87),
("Q4", -0.410, 0.410, 0.320, 0.570, 21),
("Q5", -0.200, 0.210, -0.150, 0.150, 21),
("Q6", -0.320, 0.310, -0.650, -0.220, 21),
("Q7", -0.530, 0.540, -0.130, 0.120, 8),
];
fn main() {
let root = PathBuf::from(std::env::var("SYLPHEED_DISC").expect("SYLPHEED_DISC"));
let ar = PakArchive::open(root.join("dat/GP_TITLE.pak")).expect("GP_TITLE");
// Predict a rect for every sprite-bearing element of the two splash builds.
let mut predicted: Vec<(String, f64, f64, f64, f64)> = Vec::new();
for entry in [10usize, 11] {
let by = ar.read(&ar.entries()[entry]).expect("entry");
let b = ui_layout::parse_build(&by).expect("build");
for el in &b.elements {
let Some(sprite) = el.sprite.as_ref() else { continue };
let Some(&(off, size)) = b.sprites.get(sprite) else { continue };
let Some(img) = t8ad::parse(&by[off..off + size]) else { continue };
// Declared placement is constant across every keyframe on these
// eight elements, so any keyframe gives the same rect; take the first.
let Some(kf) = el.keyframes.first() else { continue };
let (x, y) = (kf.x as f64, kf.y as f64);
let (w, h) = (img.width as f64, img.height as f64);
predicted.push((
sprite.clone(),
2.0 * x / 1280.0 - 1.0,
2.0 * (x + w) / 1280.0 - 1.0,
1.0 - 2.0 * (y + h) / 720.0,
1.0 - 2.0 * y / 720.0,
));
}
}
let dist = |p: &(String, f64, f64, f64, f64), c: &(&str, f64, f64, f64, f64, usize)| {
(p.1 - c.1).abs().max((p.2 - c.2).abs())
.max((p.3 - c.3).abs()).max((p.4 - c.4).abs())
};
// The capture rounds to 0.01, so a correct prediction must land inside half
// a step plus the pixel grid: 0.01 NDC is 6.4 px in x, 3.6 px in y.
const TOL: f64 = 0.010;
println!("{:<26} {:<4} {:>8} {:>9} {:>7} {}",
"sprite (disc)", "quad", "max|d|", "runner-up", "draws", "verdict");
let (mut ok, mut bad) = (0, 0);
let mut used: Vec<&str> = Vec::new();
for p in &predicted {
let mut ds: Vec<(f64, &(&str, f64, f64, f64, f64, usize))> =
CAPTURED.iter().map(|c| (dist(p, c), c)).collect();
ds.sort_by(|a, b| a.0.partial_cmp(&b.0).unwrap());
let (d0, best) = (ds[0].0, ds[0].1);
let d1 = ds[1].0;
let good = d0 <= TOL && !used.contains(&best.0);
if good { ok += 1; used.push(best.0) } else { bad += 1 }
println!("{:<26} {:<4} {:>8.4} {:>9.4} {:>7} {}",
p.0, best.0, d0, d1, best.5,
if good { "OK" } else { "MISMATCH" });
}
println!("\n{ok} named, {bad} unmatched, of {} predicted / {} captured",
predicted.len(), CAPTURED.len());
println!("CONTROL: every runner-up above must be far outside the {TOL} tolerance; \
if it is not, the rects are not separable and the naming is luck.");
}
/// The second question this data answers, appended as its own pass: what IS an
/// `_eff` companion? `splash-quad-timeline.txt` called them "the same rects
/// scaled slightly larger", which is an inference from four rounded NDC numbers.
/// The disc says otherwise, and the difference matters to anyone drawing them.
#[test]
fn eff_is_a_concentric_outset_not_a_scale() {
let root = PathBuf::from(std::env::var("SYLPHEED_DISC").expect("SYLPHEED_DISC"));
let ar = PakArchive::open(root.join("dat/GP_TITLE.pak")).expect("GP_TITLE");
for (entry, pairs) in [
(10usize, &[("palogo_sqex", "palogo_sqex_eff")][..]),
(11, &[("palogo_gamearts", "palogo_gamearts_eff"),
("palogo_seta", "palogo_seta_eff"),
("palogo_anima", "palogo_anima_eff")][..]),
] {
let by = ar.read(&ar.entries()[entry]).expect("entry");
let b = ui_layout::parse_build(&by).expect("build");
for (logo, eff) in pairs {
let g = |n: &str| {
let el = b.elements.iter()
.find(|e| e.sprite.as_deref() == Some(&format!("{n}.t32"))).unwrap();
let &(off, size) = b.sprites.get(&format!("{n}.t32")).unwrap();
let img = t8ad::parse(&by[off..off + size]).unwrap();
let kf = el.keyframes.first().unwrap();
(kf.x as f64, kf.y as f64, img.width as f64, img.height as f64)
};
let (lx, ly, lw, lh) = g(logo);
let (ex, ey, ew, eh) = g(eff);
// concentric?
let dcx = (ex + ew / 2.0) - (lx + lw / 2.0);
let dcy = (ey + eh / 2.0) - (ly + lh / 2.0);
assert!(dcx.abs() <= 2.0 && dcy.abs() <= 2.0,
"{eff}: centres differ by ({dcx},{dcy}) -- not concentric");
// uniform outset, NOT a uniform scale?
let (ox, oy) = ((ew - lw) / 2.0, (eh - lh) / 2.0);
assert!((ox - oy).abs() <= 2.0,
"{eff}: outset ({ox},{oy}) is not uniform");
assert!(ox >= 8.0 && ox <= 12.0, "{eff}: outset {ox} px outside 8..12");
// and the scale reading it displaces
let (sx, sy) = (ew / lw, eh / lh);
assert!((sx - sy).abs() > 0.05,
"{eff}: scales {sx:.3}/{sy:.3} ARE uniform -- 'scaled larger' would stand");
println!("{eff:<26} outset {ox:.0}x{oy:.0} px, centre off by \
({dcx:.1},{dcy:.1}), scale {sx:.3}/{sy:.3} (NOT uniform)");
}
}
}