test that refutes 105 Two claims shipped this morning are withdrawn, and the port had already acted on one of them. WITHDRAWN 1: "eff3 was never drawn because a 2-unit flash peak is sub-frame." eff3's alpha is non-zero for t in (58,64), and the capture's frames 133 and 134 sit at t = 60.0 and 62.2 -- squarely inside that window, with eff2 and eff4 both drawn in the same frames. It should have been submitted and was not. The absence is real and UNEXPLAINED; it is not sampling phase. WITHDRAWN 2: "a port drawing all five flashes shows more sweep than the console". No evidence behind it. The port checked against its own renderer and found it draws them sequentially at their declared times, never more than two at once -- which is exactly what frames 131-135 show the game doing. The pile-up worth warning about was the rest() bug, now fixed. Kept, at the port's request: a frame-by-frame comparison of the build-in WILL disagree about which flash lands in which frame -- 2 units per submitted frame against this run's 2.231 units per presented frame -- and neither side is wrong. Without that stated, the discrepancy reads as a port defect. Added, and stronger than the argument it replaces: a calibration-free test of 105 vs 120. The glow's draw is omitted when its alpha reaches zero, and the smallest alpha actually submitted across 807 drawn frames is 1, so the culling threshold is read off the data rather than assumed. Measured dark fraction 17.7% (173 of 980 settled frames); a 120-unit cycle with its declared 15-unit hold predicts 14.4%; a 105-unit cycle predicts 2.2%. 105 is out by 8x and would need a threshold of alpha 11 out of a peak of 80, while the capture contains submitted draws at alpha 1..12. No frame rate, no pacing factor, no wall clock. Also recorded: a regression of five build-in events against their declared times (residuals <=0.9 frames) recovers t=0 at frame 106.1 when the composite spike, not in the fit, is frame 107 -- and that same slope makes the glow's period imply a 114-unit cycle against a declared 120, which is unexplained. And the vertex-alpha identity holds for the glow but does NOT generalise: eff4 reads 255/127/254 on consecutive frames. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QsEPXWVaEpyfudtR6re1Pd
6.8 KiB
A nested record's +0x08 is its loop length — and the plate holds dark for 15 units
Classification: decoded. The field is read from the disc and checked
disc-wide (1 781 records, 0 violations). The consequence for the PRESS Ⓐ plate
is then tested against the corpus's existing measurements of the running game,
which it passes and the previous reading fails.
The question
The port asked it directly: the plate's pulse group runs t=0 → t=105 with alpha 0 at both ends. Does it loop from its start, or hold at alpha 0 between cycles?
It matters because a 105-unit period is 1.750 s, and the corpus timed the real
pulse four times at 2.12 / 2.19 / 2.34 / 2.31 s — about 17 % longer. The port
shipped 105 anyway, saying the disc's number was wrong, because the alternative
(129) was built on an exit_ramp_units constant that a decode had just deleted.
The answer: it holds, and the period is 120
A nested record is itself a RATC bundle, with its own header, and that
header's +0x08 is a frame count — the same field
ui-header-time-disc
already tests as an animation length at the top level. Read it on the record and
the answer is immediate:
| record | +0x08 |
largest keyframe | slack |
|---|---|---|---|
ptbtn00f.rat — the plate glow |
120 | 105 | 15 |
ptbtn01f … ptbtn05f — main menu focus |
120 | 120 | 0 |
ptloop01.rat |
600 | 600 | 0 |
ptloop02.rat |
720 | 720 | 0 |
The glow ramps 0 → 80 → 0 over 105 units inside a 120-unit cycle, so it rests dark for 15 units between pulses. The five main-menu focus records fill their cycle exactly, which is what shows the slack is a property of this record rather than of the format.
Disc-wide
record-loop-length-census.txt — every
nested record on the disc that has a timed keyframe:
| count | share | |
|---|---|---|
| nested records with timed keyframes | 1 781 | — |
+0x08 == largest keyframe time |
1 643 | 92.3 % |
+0x08 > largest keyframe time (a hold) |
138 | 7.7 % |
+0x08 < largest keyframe time |
0 | 0.00 % |
The last row is the falsifier and it never fires: no record declares a cycle that would restart before its own last pose. The 7.7 % is what keeps the reading from being an unfalsifiable relabelling of the keyframes — if every record declared exactly its own last keyframe time, the field would carry nothing.
The falsification test against the running game
Both hypotheses are periods in declared units, and both have to be converted by
the same emulator pacing factor. That factor is measured independently, on the
main menu's focus ring: declared 120 units, measured 2.177 s
(focus-ring-spin-measured.md), so the factor
is 1.0885 against a nominal 60 units/s.
| plate period | nominal | factor it would need to reach 2.12–2.34 s | verdict |
|---|---|---|---|
| 105 units | 1.750 s | 1.211 … 1.337 | 🔴 excludes the ring's 1.0885 |
| 120 units | 2.000 s | 1.060 … 1.170 | ✅ contains the ring's 1.0885 |
At 120 units and the ring's own factor the plate should pulse every 2.177 s, against a measured 2.12–2.34 s. 105 cannot reach the measured range under any pacing factor that the ring also satisfies.
This is a genuine test rather than a fit: the ring and the plate are different elements in different bundles, measured in separate runs, and the only thing tying them together is that both declare a 120-unit cycle.
✅ Measured in the running game
The glow's quad carries a per-vertex colour whose alpha is the element's fade
alpha, so the ramp can be read straight out of the guest's draw stream
(ui-title-buildin-measured.md):
- observed alpha range 0 … 80, against a decoded peak of 80 — exact, unfitted;
- period 51.158 presented frames over 20 consecutive cycle starts;
- the draw is omitted entirely while the glow is dark, which is the 11↔10 draw alternation visible in the settled title;
- fitting the decoded ramp gives RMS 13.16 alpha levels against 38.18 for the same ramp reversed — the asymmetry is real and in the decoded direction.
✅ And a calibration-free test that refutes 105 outright
The measurements above still need a units-per-frame conversion. This one does not.
The glow's draw is omitted entirely when its alpha reaches zero, and the smallest alpha actually submitted in 807 drawn frames is 1 — so the renderer's culling threshold is 1, read off the data rather than assumed. The fraction of settled frames with no glow draw is then a pure ratio within one measurement:
| dark-frame fraction | |
|---|---|
| measured (173 of 980 settled frames) | 17.7 % |
| predicted by a 120-unit cycle (15-unit dark hold) at threshold 1 | 14.4 % |
| predicted by a 105-unit cycle (no dark hold) at threshold 1 | 2.2 % |
🔴 105 is out by a factor of eight. For a 105-unit cycle to produce 17.7 % dark, the culling threshold would have to be alpha 11 out of a peak of 80 — and the capture contains submitted draws at alpha 1, 2, 3, 4, 5, 6, 7, 8, 9, 11 and 12, which refutes any such threshold directly.
No frame rate, no pacing factor, no wall clock: the declared 15-unit dark hold is visible in the draw stream as the frames where the game submits no draw at all.
What this replaces
- 🔴 105 is wrong and the port should stop shipping it. The number is 120,
and it comes from the disc — not from
exit_ramp_units, the deleted constant whose 129 happened to fit. - ✅ The port's ambiguity is genuinely resolved, just not the way it read: the old 123-vs-129 pair straddled the right answer without containing it.
- ⚠️ The 2.24 s mean is still ~3 % above the 2.177 s prediction. That is inside the spread of the four measurements (2.12–2.34) and is not evidence of a further hold; it is what a four-sample wall-clock measurement of a ~2 s period in this emulator looks like.
Reach
⚠️ This says where a cycle ends, not that every record cycles. 92.3 % of
records declare no slack at all, and a record whose element is not in a repeating
state (a button's base record, a one-shot build-in) has a length that is simply
its own duration. Nothing here establishes which records the game restarts —
only that when one does, +0x08 is where.
❔ The top-level +0x08 is not the same thing. Every GP_TITLE entry declares
300 there while its elements end at 244–269, and no screen visibly repeats every
5 s. Whether the top-level field is a loop length, a budget or something else is
untouched by this.
Reproducing
cargo run -p sylpheed-formats --example record_loop_length
SYLPHEED_DISC=/disc cargo test -p sylpheed-formats --test ui_record_loop_length_disc